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Topic: The Conduit 2 announced

Posts 41 to 60 of 99

CheifThunder

Is there an [NL] Nintendolife clan,for conduit and who will join for number 2.

console/wii speak:Cheif 1946-8010-7975-7566 *MarioKart:Cheif 1162-1932-4851
*COD Reflex:NWC-Cheif 2258-6973-0031 *Tatsunoko vs Capcom:CHEIF 1376-9439-0913
*The Conduit:NL]Cheif 0389-1238-5809 *SSBBrawl:CHEIF 4941-7979-0037

brandonbwii

More fun facts from Nintendo Power:

  • Team says the first game had the player doing “the same thing over and over and over again”
  • Want to do more with level design, gameplay design
  • Embracing sci-fi element
  • Game starts off with thunder, torrential downpour, you’re in a huge oil derrick in the middle of an ocean
  • Picks up immediately after the original when you enter the portal
  • Not sure where you are when you enter the portal and land in the ocean
  • Derrick’s occupants begin to shoot at you
  • Game will have some “big vistas and multi-tiered areas”
  • Multiple paths, team wants the game “to feel bigger and give players the sense that there’s more going on”
  • Sea serpent attacks the facility
  • “Having those types of ‘wow’ moments is really important”
  • Quantum 3 engine still being refined
  • Ford continues to go through the oil derrick, fights with the leviathan one-on-one
  • Have to use one of the derrick’s mounted defense targets since normal weapons won’t work
  • Serpent targets you and generator that powers the turrets
  • Need to find the serpent’s weak points, stun him, then impale him with a harpoon from a turret
  • Game has an airborne chase scene, take control of a ship’s rear gun emplacement, shoot pursuers (one enemy type is jet pack-equipped soldiers)
  • More NPCs, Ford can interact with them
  • There are other aliens besides Adams around the world who control territories
  • Adams has been particularly successful, wants to take over the world
  • Ford needs to get the help of the other aliens
  • Atlantis is the hub, portals to other areas are there
  • Some freedom in terms of which stage you’ll take on next
  • One mission has you going to Washington DC, need to recover important artifact from the Smithsonian
  • More alien growth in the city than in the first game, Drudge and Trust still fighting there
  • “AI vs. AI vs. player now”
  • Will happen upon fights already taking place
  • “The AI in particular has been a big focus for us. We really want the enemies to come across as intelligent. In the first game, they just sit there waiting for you to show up. This time, we want it to feel like a living environment, like everyone was doing something before you got there.”
  • Interactive elements in the environment (stuff moves, objects break, enemy knocks over soda machine for cover)
  • Wider variety of hostiles, some specific to a location
  • Atlantis: 30-foot-tall Guardians
  • Siberia: Robotic wolves
  • Differences between human soldiers, can carry any weapon (affects AI)
  • SEGA/High Voltage will be holding a contest: Can get your name/face on a Missing Person flier or a Wanted poster
  • 18 firearms from the original
  • Have to tune the Phase Rifle by twisting Wiimote
  • Deployable Turret: Set it down, control it with handheld display, can pull the trigger and have it autoaim or target manually
  • Regarding the AsE: “…more puzzles and hacking minigames. It’s also a bit more of a detective tool now, we’re trying to put a lot more conspiracy objects and secrets in the environments to give you more reasons to use the ASE. Once you’ve scanned an object, you’ll be able to learn more about it in the game’s new data log. So it really plays into us trying to tell a deeper story.”
  • ASE tied to Atlantis
  • Using the ASE, can have a bit of control over the Guardians
  • 12 players online
  • due out this fall

Facebook: bbworks club
Twitter: @bbworks_club
Instagram: bbworks club

Nintendo Network ID: BigBadBrowne

CheifThunder

brandonbwii wrote:

More fun facts from Nintendo Power:

  • Team says the first game had the player doing “the same thing over and over and over again”
  • Want to do more with level design, gameplay design
  • Embracing sci-fi element
  • Game starts off with thunder, torrential downpour, you’re in a huge oil derrick in the middle of an ocean
  • Picks up immediately after the original when you enter the portal
  • Not sure where you are when you enter the portal and land in the ocean
  • Derrick’s occupants begin to shoot at you
  • Game will have some “big vistas and multi-tiered areas”
  • Multiple paths, team wants the game “to feel bigger and give players the sense that there’s more going on”
  • Sea serpent attacks the facility
  • “Having those types of ‘wow’ moments is really important”
  • Quantum 3 engine still being refined
  • Ford continues to go through the oil derrick, fights with the leviathan one-on-one
  • Have to use one of the derrick’s mounted defense targets since normal weapons won’t work
  • Serpent targets you and generator that powers the turrets
  • Need to find the serpent’s weak points, stun him, then impale him with a harpoon from a turret
  • Game has an airborne chase scene, take control of a ship’s rear gun emplacement, shoot pursuers (one enemy type is jet pack-equipped soldiers)
  • More NPCs, Ford can interact with them
  • There are other aliens besides Adams around the world who control territories
  • Adams has been particularly successful, wants to take over the world
  • Ford needs to get the help of the other aliens
  • Atlantis is the hub, portals to other areas are there
  • Some freedom in terms of which stage you’ll take on next
  • One mission has you going to Washington DC, need to recover important artifact from the Smithsonian
  • More alien growth in the city than in the first game, Drudge and Trust still fighting there
  • “AI vs. AI vs. player now”
  • Will happen upon fights already taking place
  • “The AI in particular has been a big focus for us. We really want the enemies to come across as intelligent. In the first game, they just sit there waiting for you to show up. This time, we want it to feel like a living environment, like everyone was doing something before you got there.”
  • Interactive elements in the environment (stuff moves, objects break, enemy knocks over soda machine for cover)
  • Wider variety of hostiles, some specific to a location
  • Atlantis: 30-foot-tall Guardians
  • Siberia: Robotic wolves
  • Differences between human soldiers, can carry any weapon (affects AI)
  • SEGA/High Voltage will be holding a contest: Can get your name/face on a Missing Person flier or a Wanted poster
  • 18 firearms from the original
  • Have to tune the Phase Rifle by twisting Wiimote
  • Deployable Turret: Set it down, control it with handheld display, can pull the trigger and have it autoaim or target manually
  • Regarding the AsE: “…more puzzles and hacking minigames. It’s also a bit more of a detective tool now, we’re trying to put a lot more conspiracy objects and secrets in the environments to give you more reasons to use the ASE. Once you’ve scanned an object, you’ll be able to learn more about it in the game’s new data log. So it really plays into us trying to tell a deeper story.”
  • ASE tied to Atlantis
  • Using the ASE, can have a bit of control over the Guardians
  • 12 players online
  • due out this fall

Jetpack,flying craft online?

console/wii speak:Cheif 1946-8010-7975-7566 *MarioKart:Cheif 1162-1932-4851
*COD Reflex:NWC-Cheif 2258-6973-0031 *Tatsunoko vs Capcom:CHEIF 1376-9439-0913
*The Conduit:NL]Cheif 0389-1238-5809 *SSBBrawl:CHEIF 4941-7979-0037

CheifThunder

GamingAddict wrote:

IGN put up a few good quality screens. I dunno though, if they do away with the loading into walls I might give it a try.
http://wii.ign.com/articles/108/1080551p1.html

I hope there is no glitchie online gaming,just smoothness.

console/wii speak:Cheif 1946-8010-7975-7566 *MarioKart:Cheif 1162-1932-4851
*COD Reflex:NWC-Cheif 2258-6973-0031 *Tatsunoko vs Capcom:CHEIF 1376-9439-0913
*The Conduit:NL]Cheif 0389-1238-5809 *SSBBrawl:CHEIF 4941-7979-0037

Awesome5

Wow, looks awesome. And its coming out this year, too! Count me in!

Awesome5

brandonbwii

I hope they tweak some of the existing weapons. Overall The Conduit had a decent supply of weapons but I would like to see the grenade physics addressed (took a bit too long to get used to imo) as well as that Drudge missile launcher. In a hectic firefight, this weapon became worthless as the moment you fired at an enemy and looked away, the missile would steer in the direction you were pointing. This could be fixed easily by mapping steer to a tilting gesture.

Also I like the answer to this question:

Is there anything about the first Conduit you didn’t like at all?
[DP] Simple level design, online hackers, and the cliffhanger ending.
[JO] Quite a few things – ASE wasn’t well implemented, level design was a bit pedestrian, and we didn’t mix up the core gameplay experience in any meaningful manner. That core experience was fun – but it did get repetitive.

Straight from the devs themselves. Definitely a positive.

Facebook: bbworks club
Twitter: @bbworks_club
Instagram: bbworks club

Nintendo Network ID: BigBadBrowne

Oregano

One random annoyance from the first for me was that they didn't actually have a character model for Agent Ford(I don't think so anyway) and you never saw him, it felt really weird because unlike Half Life Ford is actually a character who speaks. They mentioned reflective surfaces for the sequel so I hope we actually get to see Ford. I don't necessarily think it has to stay first person for cutscenes and stuff either although the part right at the beginning and the part right at the end where it's a first person cutscene were awesome so I wouldn't mind just more of that.

Please sign the petition to get Nintendo to integrate Social Features directly in the Switch OS/Hardware:
https://www.change.org/p/nintendo-integrated-network-features-on-nintendo-switch-voice-chat-lobby

ReddLionz

And I thought the first game was awesome. Can't wait to get my hands on this one. It sounds a billion times better.

"Just do It" -Nike
GAMECENTER ID: ReddLionz --- Super Smash Bros. Brawl: 2535-5186-6845--Mario Kart Wii: 2277-7632-9262---Excitebots: 2665-2900-1186---Excitebike World Rally: 5242-1980-4163---Wii Number: 8286-0065-1295-5374

Percentful

Man, I just read the list of things to be included, and I am VERY excited for this.

Just let it happen.

3DS Friend Code: 5026-4947-0924 | Nintendo Network ID: Percentful

robtyketto

Im just happy enough to wait and judge the title on it's release.

I don't own another console nor have a powerful pc so happy to checkout an fps being designed specifially for the wii
I thought Conduit was 7/10 and Red Steel 2 8.5/10 (though once I beat it I havent played it so much).

Most of my posts seem to moan (see my Red Steel 2 posts) but a game can always be improved, which I think conduit 2 will achieve!

robtyketto

ItsFuzzyPickles

The Conduit was indeed an solid game for the Wii. The sequel looks to be great.

ItsFuzzyPickles

Switch Friend Code: SW-1409-9782-5984 | Nintendo Network ID: astarisborn94 | Twitter:

irken004

I ran into some hacker on Conduit 1. Hope it doesn't happen in Conduit 2!

Edited on by Sean_Aaron

Percentful

See I love it when hackers are on my team, just because I can hassle them until they quit, and when people see me doing that, they don't attack me as much.
If you want to know, I'll tell you how.

Just let it happen.

3DS Friend Code: 5026-4947-0924 | Nintendo Network ID: Percentful

Oregano

I think if HVS take the time to set it up beforehand they should be able to get rid of hackers/cheaters but if they don't put the tools in in anticipation then they're going to have the same issues. Of course I'm no expert but that's how it all seems to work with Nintendo.

Of course using their own server would work infinitely better but they most likely can't afford to do that.

Please sign the petition to get Nintendo to integrate Social Features directly in the Switch OS/Hardware:
https://www.change.org/p/nintendo-integrated-network-features-on-nintendo-switch-voice-chat-lobby

Sean_Aaron

I'm quite confident that Conduit 2 will be the FPS for the Wii and I think HVS knows what it needs to do to deliver the goods.

Edited on by Sean_Aaron

BLOG, mail: [email protected]
Nintendo ID: sean.aaron

retired_account

Sean+Aaron wrote:

I'm quite confident that Conduit 2 will be the FPS for the Wii and I think HVS knows what it needs to do to deliver the goods.

I am too. They can't risk releasing another glitch-riddled game. We'll definitely have to wait and see how it turns out, but I'm hoping it'll be the Goldeneye of the Wii.

retired_account

GamingAddict

The game looked good. The multiplayer level looked more unique to me and with all the info that was released it looks like it could be at least better than the first. Sounds like it had more thought and attention put into it. Its early yet but it could end up being good.

Edited on by Sean_Aaron

GamingAddict

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