Team says the first game had the player doing “the same thing over and over and over again”
Want to do more with level design, gameplay design
Embracing sci-fi element
Game starts off with thunder, torrential downpour, you’re in a huge oil derrick in the middle of an ocean
Picks up immediately after the original when you enter the portal
Not sure where you are when you enter the portal and land in the ocean
Derrick’s occupants begin to shoot at you
Game will have some “big vistas and multi-tiered areas”
Multiple paths, team wants the game “to feel bigger and give players the sense that there’s more going on”
Sea serpent attacks the facility
“Having those types of ‘wow’ moments is really important”
Quantum 3 engine still being refined
Ford continues to go through the oil derrick, fights with the leviathan one-on-one
Have to use one of the derrick’s mounted defense targets since normal weapons won’t work
Serpent targets you and generator that powers the turrets
Need to find the serpent’s weak points, stun him, then impale him with a harpoon from a turret
Game has an airborne chase scene, take control of a ship’s rear gun emplacement, shoot pursuers (one enemy type is jet pack-equipped soldiers)
More NPCs, Ford can interact with them
There are other aliens besides Adams around the world who control territories
Adams has been particularly successful, wants to take over the world
Ford needs to get the help of the other aliens
Atlantis is the hub, portals to other areas are there
Some freedom in terms of which stage you’ll take on next
One mission has you going to Washington DC, need to recover important artifact from the Smithsonian
More alien growth in the city than in the first game, Drudge and Trust still fighting there
“AI vs. AI vs. player now”
Will happen upon fights already taking place
“The AI in particular has been a big focus for us. We really want the enemies to come across as intelligent. In the first game, they just sit there waiting for you to show up. This time, we want it to feel like a living environment, like everyone was doing something before you got there.”
Interactive elements in the environment (stuff moves, objects break, enemy knocks over soda machine for cover)
Wider variety of hostiles, some specific to a location
Atlantis: 30-foot-tall Guardians
Siberia: Robotic wolves
Differences between human soldiers, can carry any weapon (affects AI)
SEGA/High Voltage will be holding a contest: Can get your name/face on a Missing Person flier or a Wanted poster
18 firearms from the original
Have to tune the Phase Rifle by twisting Wiimote
Deployable Turret: Set it down, control it with handheld display, can pull the trigger and have it autoaim or target manually
Regarding the AsE: “…more puzzles and hacking minigames. It’s also a bit more of a detective tool now, we’re trying to put a lot more conspiracy objects and secrets in the environments to give you more reasons to use the ASE. Once you’ve scanned an object, you’ll be able to learn more about it in the game’s new data log. So it really plays into us trying to tell a deeper story.”
ASE tied to Atlantis
Using the ASE, can have a bit of control over the Guardians
12 players online
due out this fall
Facebook: bbworks club
Twitter: @bbworks_club
Instagram: bbworks club
Team says the first game had the player doing “the same thing over and over and over again”
Want to do more with level design, gameplay design
Embracing sci-fi element
Game starts off with thunder, torrential downpour, you’re in a huge oil derrick in the middle of an ocean
Picks up immediately after the original when you enter the portal
Not sure where you are when you enter the portal and land in the ocean
Derrick’s occupants begin to shoot at you
Game will have some “big vistas and multi-tiered areas”
Multiple paths, team wants the game “to feel bigger and give players the sense that there’s more going on”
Sea serpent attacks the facility
“Having those types of ‘wow’ moments is really important”
Quantum 3 engine still being refined
Ford continues to go through the oil derrick, fights with the leviathan one-on-one
Have to use one of the derrick’s mounted defense targets since normal weapons won’t work
Serpent targets you and generator that powers the turrets
Need to find the serpent’s weak points, stun him, then impale him with a harpoon from a turret
Game has an airborne chase scene, take control of a ship’s rear gun emplacement, shoot pursuers (one enemy type is jet pack-equipped soldiers)
More NPCs, Ford can interact with them
There are other aliens besides Adams around the world who control territories
Adams has been particularly successful, wants to take over the world
Ford needs to get the help of the other aliens
Atlantis is the hub, portals to other areas are there
Some freedom in terms of which stage you’ll take on next
One mission has you going to Washington DC, need to recover important artifact from the Smithsonian
More alien growth in the city than in the first game, Drudge and Trust still fighting there
“AI vs. AI vs. player now”
Will happen upon fights already taking place
“The AI in particular has been a big focus for us. We really want the enemies to come across as intelligent. In the first game, they just sit there waiting for you to show up. This time, we want it to feel like a living environment, like everyone was doing something before you got there.”
Interactive elements in the environment (stuff moves, objects break, enemy knocks over soda machine for cover)
Wider variety of hostiles, some specific to a location
Atlantis: 30-foot-tall Guardians
Siberia: Robotic wolves
Differences between human soldiers, can carry any weapon (affects AI)
SEGA/High Voltage will be holding a contest: Can get your name/face on a Missing Person flier or a Wanted poster
18 firearms from the original
Have to tune the Phase Rifle by twisting Wiimote
Deployable Turret: Set it down, control it with handheld display, can pull the trigger and have it autoaim or target manually
Regarding the AsE: “…more puzzles and hacking minigames. It’s also a bit more of a detective tool now, we’re trying to put a lot more conspiracy objects and secrets in the environments to give you more reasons to use the ASE. Once you’ve scanned an object, you’ll be able to learn more about it in the game’s new data log. So it really plays into us trying to tell a deeper story.”
ASE tied to Atlantis
Using the ASE, can have a bit of control over the Guardians
I hope they tweak some of the existing weapons. Overall The Conduit had a decent supply of weapons but I would like to see the grenade physics addressed (took a bit too long to get used to imo) as well as that Drudge missile launcher. In a hectic firefight, this weapon became worthless as the moment you fired at an enemy and looked away, the missile would steer in the direction you were pointing. This could be fixed easily by mapping steer to a tilting gesture.
Also I like the answer to this question:
Is there anything about the first Conduit you didn’t like at all? [DP] Simple level design, online hackers, and the cliffhanger ending. [JO] Quite a few things – ASE wasn’t well implemented, level design was a bit pedestrian, and we didn’t mix up the core gameplay experience in any meaningful manner. That core experience was fun – but it did get repetitive.
Straight from the devs themselves. Definitely a positive.
Facebook: bbworks club
Twitter: @bbworks_club
Instagram: bbworks club
One random annoyance from the first for me was that they didn't actually have a character model for Agent Ford(I don't think so anyway) and you never saw him, it felt really weird because unlike Half Life Ford is actually a character who speaks. They mentioned reflective surfaces for the sequel so I hope we actually get to see Ford. I don't necessarily think it has to stay first person for cutscenes and stuff either although the part right at the beginning and the part right at the end where it's a first person cutscene were awesome so I wouldn't mind just more of that.
Please sign the petition to get Nintendo to integrate Social Features directly in the Switch OS/Hardware:
https://www.change.org/p/nintendo-integrated-network-features-on-nintendo-switch-voice-chat-lobby
Im just happy enough to wait and judge the title on it's release.
I don't own another console nor have a powerful pc so happy to checkout an fps being designed specifially for the wii I thought Conduit was 7/10 and Red Steel 2 8.5/10 (though once I beat it I havent played it so much).
Most of my posts seem to moan (see my Red Steel 2 posts) but a game can always be improved, which I think conduit 2 will achieve!
See I love it when hackers are on my team, just because I can hassle them until they quit, and when people see me doing that, they don't attack me as much. If you want to know, I'll tell you how.
Just let it happen.
3DS Friend Code: 5026-4947-0924 | Nintendo Network ID: Percentful
I think if HVS take the time to set it up beforehand they should be able to get rid of hackers/cheaters but if they don't put the tools in in anticipation then they're going to have the same issues. Of course I'm no expert but that's how it all seems to work with Nintendo.
Of course using their own server would work infinitely better but they most likely can't afford to do that.
Please sign the petition to get Nintendo to integrate Social Features directly in the Switch OS/Hardware:
https://www.change.org/p/nintendo-integrated-network-features-on-nintendo-switch-voice-chat-lobby
I'm quite confident that Conduit 2 will be the FPS for the Wii and I think HVS knows what it needs to do to deliver the goods.
I am too. They can't risk releasing another glitch-riddled game. We'll definitely have to wait and see how it turns out, but I'm hoping it'll be the Goldeneye of the Wii.
The game looked good. The multiplayer level looked more unique to me and with all the info that was released it looks like it could be at least better than the first. Sounds like it had more thought and attention put into it. Its early yet but it could end up being good.
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Topic: The Conduit 2 announced
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