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Topic: At E3 the Wii will look like a pile of JUNK

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Adroitone

weirdadam wrote:

Did Orlick like Twilight Princess? For some reason I thought even he didn't like it. He was never as much an advocate for long-running series as the Wii series, and of course It's My Birthday.

But yea, I'm not impressed yet myself, and don't expect to be, with any of the new hardware. Honestly, I expect Vitality Sensor to be the most interesting, including 3DS. 3D on handheld doesn't make sense to me. PS3's 3D tech would be interesting, except no one has 3D TVs, so that isn't exciting either, though I imagine years down the road that will be the next big thing if they can get rid of the goofy glasses.

It's my hope that Nintendo has a lot of surprises. I'm excited for a few sequels, almost all on PS3 (Other M, Metal Gear Rising, New Vegas, and above all Last Guardian), but I am really hoping Nintendo at least has some original stuff planned. They're running out of sequels to milk (I'd like to be excited about Zelda, but its recent history on consoles does nothing to inspire confidence), and I prefer their original stuff anyway.

Whenever I think about how little I expect from Nintendo this year, I have to repeat my mantra: Project Sora, Project Sora, Project Sora. And a wave of relief washes all the anxiety away. Come on, Sakurai, what the heck have you been doing all this time?

Well, we know of two big time original IPs Nintendo has coming up. The Last Story and Xenoblade. Plus, we Retro Studios is supposing working on an original IP (even though I think it's Star Fox). And as you said, Project Sora.

Adroitone

Adam

Well, Xenoblade is no longer a "surprise," but it is original, so that's certainly something in its favor. Doesn't look like my kind of game though, unfortunately.

Miyamoto's comments about Star Fox's relative unpopularity strongly indicated a Star Fox was not in the works, but if Retro were behind it instead of Namco, I'd love to be wrong there.

Oh and thanks for the Last Story reminder. That's one more surprise to look forward to since we still don't know what it is.

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SpentAllMyTokens

SepticLemon wrote:

Raylax wrote:

I don't want them to announce F-Zero Wii any more.
I want them to announce F-Zero 3DS. Because that would be glorious.

AM I RIGHT?

Only if the 3DS is capable of pulling of depth perception REALLY well, other wise it'll be a gimmick... Rather than having stuff poking in your face, have it where it feels like you're looking into a box of pure awesome!

I'd imagine it'd be difficult to make it look like things are actually popping out at you without glasses, so I'd imagine the 3D would be more like an "in a box" effect. I don't know for sure though, obviously.

@Adam and Chicken
To cite a possibly more reasonable example than our favorite Dickens friend, when that game came out, I knew lots of people at school who had a Wii, and they all loved the shaking controls on Zelda. I can't tell you how many people I knew who played through arm cramps enjoying every minute of it. I was unable to buy a Wii at the time, but I have since sold the GCN version for the Wii version myself. It was a commonly cited reason for needing to buy the Wii at the time, because fighting was so cool.

It seems old hat now, especially with motion plus, but I think it basically accomplished what it set out to do. Yeah, it just assigned motions to button combinations, but the motions were still closer to swinging a sword than said button combinations. I don't think most people expected (or at least weren't disappointed) when they didn't get pure 1-1 motion, because motion had never been done before. When sword swinging worked the way the game said it would work with good, though not absolutely perfect, regularity, many people thought it was a lot of fun. Since then a lot of unnecessary waggle has been added (and we've now become jaded), but TP's actually did make the game a little more immersive. Like I said, I know a lot of people who got arm cramps (and were totally ok with it) from that game.

*I realize this is a measure of opinion. Some people prefer buttons. Some people also prefer the third dimension being left out of games. To each his own, but from what I saw, TP's Wii controls were well accepted in the real world.

Edited on by SpentAllMyTokens

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Albion

Ya its no glass so its more like your looking into a box. They have a vid i saw of it in april

Albion

shingi_70

I think rare may have some games to unveil. They have a new Logo and teased a new viva pinita, battletoads, and Banjo game.

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Winslow

It's about the software, not the hardware.
e.g. Nintendo vs Sega.
I think you know where I'm going with that...

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Adam

All I meant in context, Token, was "everyone here" (which is of course an exaggeration, still). We were really talking about personal interest rather than general audience acceptance.

It may have been neat for some, but it hardly revolutionized the game, and I think everyone who liked the game would have liked it enough with buttons. And its novelty has likely long worn off. Imagine if Twilight Princess had not been a launch title and was released today. Do you think those same people would be so impressed? I confess I thought waggling the controller to swing the sword was a new dawn for video games... until the next morning when my hand no longer could bend in certain ways without pain.

More to the point, I don't see Nintendo as having done anything with Zelda that Sony could not do with any number of action adventure games, and probably much better given the technology. Of course, how such a game would compare to Zelda Wii is beyond speculation right now, and I will cross my fingers that it blows anything the Move has to offer out of the water.

Edited on by Adam

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turtlelink

Xbox and PS3 are gonna look like a pile of junk if Starfox and F Zero are announced for Wii (which i doubt )

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AdamLikesNintend

I think Natal and Move are going to both be an utter joke. They are several years too late and the demos we've seen so far are very underwhelming. If people see the Wii as a childish waggle-machine, wait until they see Sony and Microsoft failing miserably at just trying to catch up to it. No, I don't think Sony and Microsoft will be going home heroes this year, and come December, their copy-cat "innovations" will be as celebrated as Your Shape with Jenny McCarthy.

If I was in charge at Nintendo, I would make the DSi and the Wii so synergistic that Microsoft would be forced to develop a handheld just to compete.

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AdamLikesNintend

Albion wrote:

Ya its no glass so its more like your looking into a box. They have a vid i saw of it in april

Really? Are you sure you didn't see a video of this DSiware game that is already released?
http://dsiware.nintendolife.com/games/dsiware/looksleys_line_up

Just because this video came out when no one knew what it was, everyone assumed it was the 3DS. Why on earth would Nintendo release a new generation of handheld consoles just to release a game that is already on the DSi? I am quite certain that none of you have any idea how the 3DS will look because there has NOT been ANY video released of it yet. The truth will surely be more interesting than this large-scale misunderstanding.

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shingi_70

AdamLikesYou wrote:

I think Natal and Move are going to both be an utter joke. They are several years too late and the demos we've seen so far are very underwhelming. If people see the Wii as a childish waggle-machine, wait until they see Sony and Microsoft failing miserably at just trying to catch up to it. No, I don't think Sony and Microsoft will be going home heroes this year, and come December, their copy-cat "innovations" will be as celebrated as Your Shape with Jenny McCarthy.

If I was in charge at Nintendo, I would make the DSi and the Wii so synergistic that Microsoft would be forced to develop a handheld just to compete.

The thing is that tech blogs have been raving over how good both are. Also Micro$oft has been doing rounds promoting the wii on different mediums. The Jimmy Fallon show, Parade Magazine, the view, just to name a few.

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theblackdragon

tech blogs can rave all they like... in the end, it's John Q. Public that needs to be sold on it, and not so much the tech or game-savvy crowd. we'll have to see how it goes, i guess.

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Adam

@AdamLikesYou
Too late? Are you're suggesting that motion control is over, and after this generation no one's ever going to do it again?

This isn't exactly unusual for the industry. Someone has a good idea; others copy and try to improve it. Was Sega too late to use the D-pad? No, scratch that, was every game console ever made after the NES too late for the D-pad?

Was Nintendo too late with WiiWare even though XBLA was around for what, two years before? Late, sure, but not too late. It seems to be pretty successful.

Whether or not they're too late depends on whether motion control is a fad or a genuinely good idea. I kind of hope it is a dying fad, myself, but we'll see soon enough.

Edited on by Adam

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Albion

This year we smash the PSP

Next year its time Nintendo starts making Consule's at lost. By E3 2011 I want a rig from Nintendo that blows the PS3 right out of the water for 200$. No more mister nice guy!

If they want to touch My motion controlers. I say Nintendo, dont stop until Sony is a dead husk.
Its on like Donkey Kong Biat6ch!!!

=)

Albion

LEGEND_MARIOID

TLink9 wrote:

With all this Sony stuff it will look terible also Microsoft Move.

http://video.ign.com/dor/articles/983621/video-special-igns-e...

What?!

Sony and Microsoft are spending a huge amount of money to try and claw back the devastating losses in the market that they've made to Nintendo. Sony isn't a leading brand in anything really at the moment either. Both are taking a huge risk here.

Its about appealing to a wide gaming audience across the spectrum, not a niche of techno or hardcore "geeks". Sony and Microsoft have been epic fails in that department so far. They should stop focusing on isolationism. Natal is "trying" to do that, but we'll see how much it costs and what kind of games (ie. probably largely non-hardcore and hugely casual) there are on it. .....

Move has been a joke so far in terms of its games library

Edited on by LEGEND_MARIOID

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LEGEND_MARIOID

Roopa132 wrote:

@Albion
Nintendo's motion controls can't keep up with the Playstation move at all . Only the unknowing parents and children with their little Mario are the reason the Wii hasn't crashed and burned yet and probably won't too soon.

I think Nintendo will be showing some more boring Wii Fit titles with the Vitality Sensor and maybe a Wii heart monitor while Sony and Microsoft have those really big hardware add ons that are basically better versions of the Wii's main feature and will qualify the two consoles for so many new games that rely on the motion controls that only the Wii could do before.
It doesn't look good for Nintendo.

At least aside from the Apple products they don't really have any competition in the handheld division and I don't think Apple is interested to really go in the gaming market.

So far, what games has Move got? Hugely casual? Nintendo Wii market failures ported over?

Edited on by LEGEND_MARIOID

"They say video games are bad for you? That's what they said about rock n' roll."

That_Guy_from_Faxana

weirdadam wrote:

Whether or not they're too late depends on whether motion control is a fad or a genuinely good idea. I kind of hope it is a dying fad, myself, but we'll see soon enough.

Seconded.

That_Guy_from_Faxana

SpentAllMyTokens

@Adam

My argument was simply that bashing TP's controls wasn't quite fair, because, for a launch game, they accomplished what they needed to and were enjoyable. If the game came out now, of course it would be to a more jaded audience tired of waggle for the sake of waggle. The system's certainly not broken though. However, it would definitely not cut it as a AAA title, control wise, now. But it's been 3+ years and the tech has improved so that's to be expected.

I enjoyed the GCN version as well too. The motion controls certainly don't make the game, but I think it's a fun little extra. I think we're basically in agreement though, just looking from different perspectives.

Edited on by SpentAllMyTokens

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Philip_J_Reed

Roopa132 wrote:

@Albion
Nintendo's motion controls can't keep up with the Playstation move at all . Only the unknowing parents and children with their little Mario are the reason the Wii hasn't crashed and burned yet and probably won't too soon.

It's software that earns a system its loyalty, though...not the hardware. Yes, the Wii put the spotlight back on Nintendo thanks to its unique control method, but Nintendo kept it there with a string of genuinely excellent games that continues right up through today, and, hopefully, through E3.

Sony or Microsoft or any company manufacturing a motion controller now that is technically superior is at a major disadvantage: it's no longer unique. People won't buy it for the sake of bowling with their avatars, because anyone who wanted to do that was already able to do it years ago.

It's going to be up to the quality of the games to sell people on it. No matter how technologically advanced a controller is, it's not the controller that has fans. Games have fans. That's what consumers need to be interested in, and that's, hopefully, what we'll see at E3. Until then, they're just preaching technology without application.

Philip_J_Reed

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Adam

I understand, Token. That's just not what I was talking about. I don't think it's unfair though. The novelty lasted all of a few hours for me, and I wasn't pretending to speak for anyone else. If others think shaking to make Mario spin in a circle or Link swing a sword is somehow revolutionary, fine by me.

Chicken, actually, both new controllers are definitely unique. Not unique because they are motion controllers, but unique in how they detect motion, especially Natal. Nintendo preached technology without application for just as long as their competitors have now.

Edited on by Adam

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