Showing 41 to 60 of 61
41. Posted: Mon 9th Jan 2012 01:10 GMT
I can only imagine the failure rates for the Wii U.
Why don't PC's have high failure rates when they're much more powerful than an Xbox 360 and PS3?
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42. Posted: Mon 9th Jan 2012 01:17 GMT
pixelman wrote:Lots of tricks going on; take away the textures, bump-mapping, and lighting and it'd look pretty bad.You can say that about all video games.
Lots of tricks going on; take away the textures, bump-mapping, and lighting and it'd look pretty bad.
You can say that about all video games.
Why use loads of polygons etc. anyway when you can use "tricks" to create the same effect. It's all about effective use of the medium. I still want cell-shaded though.
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43. Posted: Mon 9th Jan 2012 01:21 GMT
pixelman wrote:Lots of tricks going on; take away the textures, bump-mapping, and lighting and it'd look pretty bad.You can say that about all video games.I agree.Why use loads of polygons etc. anyway when you can use "tricks" to create the same effect. It's all about effective use of the medium. I still want cell-shaded though.
because all these tricks will look like crap on my 4k television.
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44. Posted: Mon 9th Jan 2012 01:50 GMT
pixelman wrote:Lots of tricks going on; take away the textures, bump-mapping, and lighting and it'd look pretty bad.You can say that about all video games.I agree.
Well yeah, what I meant was it'd be really obvious how low-poly most of the stuff is. Kinda like this.
The advantage of more polys = more stuff. More enemies, more trees, more grass, or w/e you want. Not necessarily all the extra polys have to go on one object.
Edited on Mon 9th January, 2012 @ 01:52 by pixelman
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45. Posted: Mon 9th Jan 2012 01:59 GMT
I want a less dark style, most HD games have dark tones, but the world is made up of colors lots of bright colors (then again it could be because of the town I live in that I believe the world has colors....)
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46. Posted: Mon 9th Jan 2012 18:22 GMT
Realistic, but not as dark as TP was.
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47. Posted: Mon 9th Jan 2012 22:57 GMT
Are those graphics even possible with current PC's?
Hell yeah is quite possible, but still the DEMO looks very impressive and had to get in mind, that we are watching this picture throw a pc not in a hd tv with the console in they full specs.
It's called Skyrim. Kaboom.
Skyrim has good graphics, but still not quite good as they should, all the characters looks like robots...like "video game characters"...
Edited on Mon 9th January, 2012 @ 23:00 by luisesteban
48. Posted: Mon 9th Jan 2012 23:06 GMT
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49. Posted: Mon 9th Jan 2012 23:14 GMT
How about this: Oot style with TP realism
All the comments I see are either "TP was too dark or Wind Waker was too light"
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50. Posted: Mon 9th Jan 2012 23:20 GMT
How about this: Oot style with TP realismAll the comments I see are either "TP was too dark or Wind Waker was too light"Compromise!
That's what Skyward Sword is.
51. Posted: Mon 9th Jan 2012 23:44 GMT
What ever they choose but very very detailed.
52. Posted: Tue 10th Jan 2012 07:28 GMT
Gents, these graphics are still not on par with PC ones, these are similar to Skyrim at medium detail or The Witcher 2 at minimum detail, the difference is that a PC would be able to render not one but many spiders like that at the same time.
53. Posted: Tue 10th Jan 2012 09:11 GMT
Your point? Game consoles have always been inferior to PC's. That's because console manufacturers use low-end tech so the console is affordable. The PS3 was an exception, but even that got eclipsed by PC's in just a couple years. Also, consoles use standardized tech so developers don't have to worry about tailoring their games for different hardware configurations.
54. Posted: Tue 10th Jan 2012 11:02 GMT
Which reminds me some important PC feature, they are scalable, as well as PC games. Why consoles are not is a mistery, lets say increasing the memory of a PS3 and run a game with better detailed textures, or will less "loading" situations, add another CPU and run a game with twice the number of polys or enable multitask so you can be downloading "WiiUware" while playing any game, etc.
55. Posted: Tue 10th Jan 2012 16:23 GMT
I'd quite like an art style that's more in line with Wind Waker's promotional images with the thick, uneven black outlines. Unlikely I know.
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56. Posted: Tue 10th Jan 2012 16:35 GMT
i'd like to see wind waker style graphics again i loved them. but i also love skyward sword, i did NOT like twilight princess' graphics at all waaaaaayyy too how do i say it i don't know they just were so weird eh. plus i Hated tp's wii controls
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57. Posted: Tue 10th Jan 2012 17:51 GMT
Anything but Skyward Sword. That is one of the ugliest games I've ever played. A real disappointment in every sense of the word.
58. Posted: Tue 10th Jan 2012 19:36 GMT
You want ugly graphics?
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Edited on Tue 10th January, 2012 @ 19:37 by LordTendoboy
59. Posted: Tue 10th Jan 2012 19:39 GMT
I prefer oranges myself. seriously, PS1 graphics shouldn't be compared to this art style
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60. Posted: Wed 11th Jan 2012 09:50 GMT
I want realistic graphics it just adds to the Zelda experience windwaker skyward sword graphics just don't cut it for me
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