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Topic: zelda wii u art style

Showing 41 to 60 of 61

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LordTendoboy

41. Posted:

I can only imagine the failure rates for the Wii U.

Why don't PC's have high failure rates when they're much more powerful than an Xbox 360 and PS3?

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Usagi-san

42. Posted:

LordTendoboy wrote:

pixelman wrote:

Lots of tricks going on; take away the textures, bump-mapping, and lighting and it'd look pretty bad.

You can say that about all video games.

I agree.

Why use loads of polygons etc. anyway when you can use "tricks" to create the same effect. It's all about effective use of the medium. I still want cell-shaded though.

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shingi_70

43. Posted:

Usagi-san wrote:

LordTendoboy wrote:

pixelman wrote:

Lots of tricks going on; take away the textures, bump-mapping, and lighting and it'd look pretty bad.

You can say that about all video games.

I agree.

Why use loads of polygons etc. anyway when you can use "tricks" to create the same effect. It's all about effective use of the medium. I still want cell-shaded though.

because all these tricks will look like crap on my 4k television.

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pixelman

44. Posted:

Usagi-san wrote:

LordTendoboy wrote:

pixelman wrote:

Lots of tricks going on; take away the textures, bump-mapping, and lighting and it'd look pretty bad.

You can say that about all video games.

I agree.

Well yeah, what I meant was it'd be really obvious how low-poly most of the stuff is. Kinda like this.

Why use loads of polygons etc. anyway when you can use "tricks" to create the same effect. It's all about effective use of the medium. I still want cell-shaded though.

The advantage of more polys = more stuff. More enemies, more trees, more grass, or w/e you want. Not necessarily all the extra polys have to go on one object.

Edited on by pixelman

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Hokori

45. Posted:

I want a less dark style, most HD games have dark tones, but the world is made up of colors lots of bright colors (then again it could be because of the town I live in that I believe the world has colors....)

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Terave

46. Posted:

Realistic, but not as dark as TP was.

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luisesteban

47. Posted:

Are those graphics even possible with current PC's?

Hell yeah is quite possible, but still the DEMO looks very impressive and had to get in mind, that we are watching this picture throw a pc not in a hd tv with the console in they full specs.

It's called Skyrim. Kaboom.

Skyrim has good graphics, but still not quite good as they should, all the characters looks like robots...like "video game characters"...

Edited on by luisesteban

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turtlelink

48. Posted:

E3 graphics.

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GuardianKing

49. Posted:

How about this: Oot style with TP realism

All the comments I see are either "TP was too dark or Wind Waker was too light"

Compromise!

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LordTendoboy

50. Posted:

ZeroX wrote:

How about this: Oot style with TP realism

All the comments I see are either "TP was too dark or Wind Waker was too light"

Compromise!

That's what Skyward Sword is.

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luisesteban

51. Posted:

What ever they choose but very very detailed.

luisesteban

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Mandoble

52. Posted:

Gents, these graphics are still not on par with PC ones, these are similar to Skyrim at medium detail or The Witcher 2 at minimum detail, the difference is that a PC would be able to render not one but many spiders like that at the same time.

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LordTendoboy

53. Posted:

Mandoble wrote:

Gents, these graphics are still not on par with PC ones, these are similar to Skyrim at medium detail or The Witcher 2 at minimum detail, the difference is that a PC would be able to render not one but many spiders like that at the same time.

Your point? Game consoles have always been inferior to PC's. That's because console manufacturers use low-end tech so the console is affordable. The PS3 was an exception, but even that got eclipsed by PC's in just a couple years. Also, consoles use standardized tech so developers don't have to worry about tailoring their games for different hardware configurations.

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Mandoble

54. Posted:

Which reminds me some important PC feature, they are scalable, as well as PC games. Why consoles are not is a mistery, lets say increasing the memory of a PS3 and run a game with better detailed textures, or will less "loading" situations, add another CPU and run a game with twice the number of polys or enable multitask so you can be downloading "WiiUware" while playing any game, etc.

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Ridley

55. Posted:

I'd quite like an art style that's more in line with Wind Waker's promotional images with the thick, uneven black outlines. Unlikely I know.

VincentV wrote:

No way

NEVER mention the CD-i disasters. They even spelled rupees wrong.

I wouldn't mind Gwonam being canonised in the series proper.

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Revanmann

56. Posted:

i'd like to see wind waker style graphics again i loved them. but i also love skyward sword, i did NOT like twilight princess' graphics at all waaaaaayyy too how do i say it i don't know they just were so weird eh. plus i Hated tp's wii controls

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TheGreenSpiny

57. Posted:

Anything but Skyward Sword. That is one of the ugliest games I've ever played. A real disappointment in every sense of the word.

TheGreenSpiny

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LordTendoboy

58. Posted:

TheDarkness wrote:

Anything but Skyward Sword. That is one of the ugliest games I've ever played. A real disappointment in every sense of the word.

You want ugly graphics?

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Edited on by LordTendoboy

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zezhyrule

59. Posted:

LordTendoboy wrote:

You want ugly graphics?

I prefer oranges myself.
seriously, PS1 graphics shouldn't be compared to this art style

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voulg160

60. Posted:

I want realistic graphics it just adds to the Zelda experience windwaker skyward sword graphics just don't cut it for me

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