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Topic: zelda wii u art style

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WaveBoy

21. Posted: Sat 7th Jan 2012 05:19 GMT

Skyward Sword hands down.

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Chrono_Cross

22. Posted: Sat 7th Jan 2012 05:41 GMT

Twilight Princess would do just nicely.

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GameLord08

23. Posted: Sat 7th Jan 2012 13:02 GMT

B-but... the E3 one was beautiful... :'(

Untitled

Edit: Gah, gosh darn it, apologies for huge image. Only one I could find though. D:

But seriously, I'm down with any kind of art style. It'd just be a big shame if this one went to waste though.

Edited on Sat 7th January, 2012 @ 13:04 by GameLord08

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FonistofCruxis

24. Posted: Sat 7th Jan 2012 17:08 GMT

After looking at it again, that does look really beautiful, I think Link looks especially nice.

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misswliu81

25. Posted: Sun 8th Jan 2012 13:59 GMT

i loved the look of the E3 zelda demo and if those graphics and that design was used for the next zelda game on the wii U, i'd be more than happy with that.

Edited on Sun 8th January, 2012 @ 13:59 by misswliu81

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Mandoble

26. Posted: Sun 8th Jan 2012 15:38 GMT

And for the Mario/Colour fans, these E3 graphics dont meant "reallistic", TP graphics were not reallistic at all, but they were able to generate that "suspense" atmosphere that we enjoyed many years ago with a Link to the Past.

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pikku

27. Posted: Sun 8th Jan 2012 15:56 GMT

Twilight Princess style would be amazing in HD. So that I guess :3

On second thought, a beautiful overhead 2D style game ala LttP would be amazing also . So that I guess :O

Edited on Sun 8th January, 2012 @ 16:01 by pikku

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LordTendoboy

28. Posted: Sun 8th Jan 2012 19:17 GMT

GameLord08 wrote:

B-but... the E3 one was beautiful... :'(

Untitled

Edit: Gah, gosh darn it, apologies for huge image. Only one I could find though. D:

But seriously, I'm down with any kind of art style. It'd just be a big shame if this one went to waste though.

The GameCube had a very similar-looking tech demo, and Nintendo never used that in the final game. But my God that does look beautiful. Nintendo are masters at unique art styles.

EDIT: That can't be running on the actual Wii U hardware. That looks far more impressive than many Xbox 360 and PS3 games! Look at the reflections, the textures, the smooth character models, the lighting! Are those graphics even possible with current PC's?

Edited on Sun 8th January, 2012 @ 21:41 by LordTendoboy

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RYBlast

29. Posted: Sun 8th Jan 2012 21:07 GMT

I'm not the type of person who jumps on the badwagon and likes "realistic graphics." Hell, I don't even like Twilight Princess, but the graphics used in the tech demo are beautiful and it would be a shame if Nintendo let the positive reaction of them to go to waste.

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GameLord08

30. Posted: Sun 8th Jan 2012 23:46 GMT

LordTendoboy wrote:

GameLord08 wrote:

B-but... the E3 one was beautiful... :'(

Untitled

Edit: Gah, gosh darn it, apologies for huge image. Only one I could find though. D:

But seriously, I'm down with any kind of art style. It'd just be a big shame if this one went to waste though.

The GameCube had a very similar-looking tech demo, and Nintendo never used that in the final game. But my God that does look beautiful. Nintendo are masters at unique art styles.

EDIT: That can't be running on the actual Wii U hardware. That looks far more impressive than many Xbox 360 and PS3 games! Look at the reflections, the textures, the smooth character models, the lighting! Are those graphics even possible with current PC's?

It's called Skyrim. Kaboom.

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Sony_70

31. Posted: Sun 8th Jan 2012 23:52 GMT

LordTendoboy wrote:

GameLord08 wrote:

B-but... the E3 one was beautiful... :'(

Untitled

Edit: Gah, gosh darn it, apologies for huge image. Only one I could find though. D:

But seriously, I'm down with any kind of art style. It'd just be a big shame if this one went to waste though.

The GameCube had a very similar-looking tech demo, and Nintendo never used that in the final game. But my God that does look beautiful. Nintendo are masters at unique art styles.

EDIT: That can't be running on the actual Wii U hardware. That looks far more impressive than many Xbox 360 and PS3 games! Look at the reflections, the textures, the smooth character models, the lighting! Are those graphics even possible with current PC's?

Battlefield 3 at max specs.

Funny thing is the game is running on a revised Twilight Princess engine and was done by the director of TP and a small team on request by anouma.

Kind of crazy how this one engine has given us three very different games.

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Aviator

32. Posted: Sun 8th Jan 2012 23:53 GMT

It's called a cutscene.

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LzQuacker

33. Posted: Sun 8th Jan 2012 23:55 GMT

Nah, that's not the actual Wii U hardware. That's just a fake video Nintendo made to get everyone excited about nothing :P

Edited on Sun 8th January, 2012 @ 23:55 by LzQuacker

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Sony_70

34. Posted: Sun 8th Jan 2012 23:55 GMT

Aviator wrote:

It's called a cutscene.

what?

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pixelman

35. Posted: Mon 9th Jan 2012 00:10 GMT

No, it's real-time and running on the Wii U. If you look closely you'll see a bunch of optimizations on the spider — the legs for instance, are octagonal. Lots of tricks going on; take away the textures, bump-mapping, and lighting and it'd look pretty bad. Heck, its legs use that effect that Shin'en uses in all their Wii games. The sparsely placed hair looks like 2D textures facing the camera. The biggest giveaways are its shell and belly: flat, maybe bump-mapped textures. Also note the rocks in the background. Very low-poly and relatively low-res textures.

So yeah, it looks like it's more powerful than current-gen consoles, but it's not that advanced.

Oh, and if you want absolute proof, the demo at E3 allowed you to move the camera around and switch the lighting. Something you couldn't do with a pre-rendered cutscene. :P

Edited on Mon 9th January, 2012 @ 00:17 by pixelman

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Sony_70

36. Posted: Mon 9th Jan 2012 00:13 GMT

pixelman wrote:

No, it's real-time and running on the Wii U. If you look closely you'll see some optimizations on the spider where they used less polygons — the legs for instance, are octagonal. Lots of tricks going on; take away the textures, bump-mapping, and lighting and it'd look pretty bad. Heck, its legs use that effect that Shin'en uses in all their Wii games. The sparsely placed hair looks like 2D textures facing the camera. The biggest giveaways are its shell and belly: flat, maybe bump-mapped textures. Also note the rocks in the background. Very low-poly and relatively low-res textures.

So yeah, it looks like it's more powerful than current-gen consoles, but it's not that advanced.

Makes me wonder how is nintendo going to cope with long HD development cycles. They thought five years was alot for Skyward Sword.

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Link-Hero

37. Posted: Mon 9th Jan 2012 00:18 GMT

Aviator wrote:

It's called a cutscene.

No, it's running in real time. For proof, in the E3 demo, you change the lighting to be day or night, and you can change the camera angles. As far as I know, you cannot do that with cutscenes, especially pre-rendered.

Edited on Mon 9th January, 2012 @ 00:23 by Link-Hero

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Jamouse

38. Posted: Mon 9th Jan 2012 00:20 GMT

I think they should use this art style
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VincentV

39. Posted: Mon 9th Jan 2012 00:26 GMT

No way

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LordTendoboy

40. Posted: Mon 9th Jan 2012 01:08 GMT

pixelman wrote:

Lots of tricks going on; take away the textures, bump-mapping, and lighting and it'd look pretty bad.

You can say that about all video games.

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