I think Nintendo have misread the '2 screen' thing, even though I'm sure they will have been tinkering with it long before it gained popularity through tablets etc.
When people use 2 screens, they are doing it in a complimentary or related way. They are not doing 1 activity split into 2 screens. You can remove one at any time and still have a full-formed experience going on.
The Wii U is different. It is sending you to 2 disparate locations to do 1 thing - play a game.
This is a fundamentally bad experience and a huge barrier to the platforms success.
I think he's trying to say it's a bad Idea having two focus points for one single task.... but ain't that the principle of REAL driving too, with the rearview mirror? and real life driving is far more critical than a game.....
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I want a gamepad(with a WiiU) and multifocus is not a broken concept it's kind of a mind training maybe it can end the computer engineering jokes about man's brain being monoprecessed and woman's brain being multiprocessed(it's not funny and the new "class" that I call OverNerds laugh at this stuff all the time.....)
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There aren't really any games that require you to do multiple tasks on both the TV and GamePad screens. It's usually just for quick weapon selection or map viewing, or even just for off TV play, which alone is still a great and useful use of the GamePad.
I think he's trying to say it's a bad Idea having two focus points for one single task.... but ain't that the principle of REAL driving too, with the rearview mirror? and real life driving is far more critical than a game.....
Haha, this is probably why so many people are terrible at driving IRL
On another point, I always disliked Gran Turismo because I felt it was harder playing the game than driving a real car!
Back on topic: it depends on the game. ZombiU used the pad phenomenally. I know not everyone agrees, but the tension of glancing back and forth between the pad and the screen for things as simple and navigation and inventory created such an amazing atmosphere...that you can't get anywhere else. Not to mention I love having maps and the like on the pad so you can look at them in real time and have a clean on-TV HUD. I hate cluttered HUDs..."X" is going to look and play amazing with a clean HUD and gamepad map.
Burying interesting new gimmicks just because of the flaws that come with them (and by flaws I mean, intentional difficulty increase if Zombi U is any indication) is a broken concept. Actually this isn't even that, this is saying nothing. Most tablets are one screen, what are you even talking about?
The WiiU is by far my favourite console out there at the moment. Though the N64 is still a decent contender.
And it's precisely because of the Gamepad and the multi-screen gameplay that places it so highly in my personal charts
I don't think it's fair to compare the DS' dual screen-ness to the WiiU Gamepad.
In the DS both screens can be viewed at the same time and can even be used as a single screen in some games. With the WiiU that's impossible, because your eyes can't focus on both the TV and the pad at the same time.
With your logic, doesn't that make all consoles broken? You're using a source of input (whether that be your arm such as with the Kinect or a controller) and a console(two things) to do one thing(play a game).
Maybe my collection of Wii U games is too small but I don't know of any game that really requires you to pay attention to both screens. Zombi U is probably the closest but even then the distraction of the GamePad is used as a game mechanic. Most of the time you're either required to pay full attention possibly while a second player watches the screen or it's supplementary information. Works pretty well in both scenarios.
I agree that games that are built around using both at once, say if it was a racing game and the GPS was on your second screen, won't work very well. The thing is I haven't seen any games that require that sort of use. A "broken" use for the device doesn't mean that the device is fundamentally broken itself. Other ideas work perfectly well.
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Topic: The Gamepad is a broken concept.
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