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Topic: Teslagrad official (full price) release?

Posts 1 to 14 of 14

jariw

Dezzy wrote:

I dunno if anyone else has seen this. But does anyone else find the idea of just turning an indie game into a full price game, on the grounds that it's physical, a bit problematic?

http://www.amazon.co.uk/Soedesco-SOE00004-Teslagrad-Nintendo-...

Perhaps it doesn't sell much at that price, but it's probably a good promotion space for Teslagrad.

IMO, a nice thing would be to have a couple of great indie games as one retail release.
For example the Shin'en games: FAST Racing NEO, Art of Balance, Nano Assault NEO
Or the Curve Digital-published 2014 games: Stealth Inc 2, Thomas was Alone, The Swapper, Lone Survivor (the four 2015 titles could get another retail release)

jariw

bro2dragons

jariw wrote:

IMO, a nice thing would be to have a couple of great indie games as one retail release.
For example the Shin'en games: FAST Racing NEO, Art of Balance, Nano Assault NEO
Or the Curve Digital-published 2014 games: Stealth Inc 2, Thomas was Alone, The Swapper, Lone Survivor (the four 2015 titles could get another retail release)

This would be a great thing for Nintendo to do. Pick five of the highest rated eShop games every six months or so, and release them as a $40-$50 disc at its own expense. It would be another way to encourage indie developers to pick Nintendo systems AND it would help to mitigate retail droughts with minimal development expense. If they wanted to take it one step further to really draw more indie support, they could release those eShop collections, ONLY including games that are exclusive to Nintendo platforms. Then, anyone who wants to make a game and have it not only appear on a Nintendo system, but on store shelves as a Nintendo-published product, would have good reason to consider making their game Nintendo-exclusive.

Edited on by bro2dragons

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spizzamarozzi

jariw wrote:

Or the Curve Digital-published 2014 games: Stealth Inc 2, Thomas was Alone, The Swapper, Lone Survivor (the four 2015 titles could get another retail release)

that would be a retail release to buy in a flash.
I don't know what to make of the Teslagrad retail release though. I mean, Ducktales Remastered made sense because a retail release it's a good way to keep the game around even if the licence expires and Capcom has to take it off the eShop, but Teslagrad for three times its current digital price, I dunno. As jariw says, I'd kill babies to have multi-game releases - like Bit.Trip.Complete et al.

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Dezzy

I don't know how the legality would pan out for them to do indie collections. No doubt there'd be some pointless reason they wouldn't be allowed to.

What I would say though, as I've been saying all year, is that Nintendo should start making exclusivity contracts with successful indies. I'm thinking specifically Shovel Knight and Steamworld Dig. Why have Nintendo let 2 of the most successful indie games in recent memory, that both started out as Ninendo exclusives, migrate across to the competitors? Given that these developers clearly favour Nintendo, surely the incentive required to keep them exclusive for future releases would be very reasonable.

It's dangerous to go alone! Stay at home.

bluemage1989

I bought plenty of download games retail versions last gen and loved the idea. More please.

bluemage1989

ollibald

Hi, Ole from Rain Games here! RE the pricing situation, it wouldn't be possible to release it cheaper on our end unfortunately.

On digital storefronts we self-publish, so there's not a lot of extra costs outside of the console manifacturer's cut of the profits.
For the physical release on the other hand, we needed to partner with a publisher as we can't afford to front the costs of producing physical media ourselves, which is hugely expensive. Both publishers and retail stores take a cut of the profit, and unless the sum is large enough no one would want to publish or sell it. The console manifacturer still takes a cut as well, so all in all we actually make less per copy sold on physical media compared to digital release!
Hope that makes sense:)

ollibald

SigourneyBeaver

DiscoGentleman wrote:

Yes, but giving them the benefit of the doubt, perhaps their printing and licensing costs were outrageous for a small studio for a physical release, so they're trying to price accordingly? Not sure how that'll work out for them, if that's the case, though.

I wouldn't buy it physical.

I can't justify it, especially considering it's ten times cheaper on Steam right now.

Sigourney Beaver.

Dezzy

ollibald wrote:

Hi, Ole from Rain Games here! RE the pricing situation, it wouldn't be possible to release it cheaper on our end unfortunately.

On digital storefronts we self-publish, so there's not a lot of extra costs outside of the console manifacturer's cut of the profits.
For the physical release on the other hand, we needed to partner with a publisher as we can't afford to front the costs of producing physical media ourselves, which is hugely expensive. Both publishers and retail stores take a cut of the profit, and unless the sum is large enough no one would want to publish or sell it. The console manifacturer still takes a cut as well, so all in all we actually make less per copy sold on physical media compared to digital release!
Hope that makes sense:)

Thanks for the reply Ole. I'd asssumed that was the reason, I certainly didn't mean to imply you were deliberately trying to con the consumer just for your own benefit.
I guess the obvious question then is just: why bother with a physical copy at all? Based on your description, it seems like the only thing it accomplishes from your point of view is to make money for the publishers and Nintendo?

It's dangerous to go alone! Stay at home.

SuperWiiU

I don't buy digital games, so I love the idea. The pre-order prices aren't that high and I'll gladly pay a little extra, and people who don't can wait a few months to a year and get it at their prefered price then.

ollibald

@SigourneyBeaver @superwiiu Cheers! I consider the retail release kind of a speciality item anyway since the number of copies produced is quite low-the digital version is definitely the "main" release. it feels really nice to have a physical on-shelf product on a personal level though, that way i know the game will be available in 10 years:)

Edited on by ollibald

ollibald

unrandomsam

If anything this shows why digital is better (The consumer pays less and the dev gets more).

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conman2012

Actually this also shows one strong argument why digital should always be cheaper - less production costs. Anyone releasing digital at a full retail price is clearly profit maximising.

I can also see the sense in releasing physical, as for this example it will clearly increase exposure of the game to the general public

conman2012

conman2012

Meanwhile, considering picking this ip digitally to push me over the threshold for a final ddp code

conman2012

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