User Profile

ollibald

ollibald

Norway

Joined:
Fri 18th April, 2014

Recent Comments

ollibald

#1

ollibald commented on Exclusive: eShop Publishers Are Dropping Relea...:

as part of a smallish indie team (not the source in the article), i'd like to pitch in and say that console marketplaces accepting IARC would be awesome news indeed-we probably wouldn't have had to wait for years to see games (1001 spikes, i'm looking at you) on 3ds in europe if IARC ratings were enough to launch a game here.

For us it's not even that much about the cost of rating -though that certainly stings a bit- but that every ratings process can take a lot of time and manpower, often taking away weeks that could be better spent making games.

ollibald

#2

ollibald commented on ​The New Update For Teslagrad is Now Live in...:

so far there's been a few delays with the us physical release as our publisher/distributor is trying to get it into as many us stores as possible (well, possible for a limited release, anyway:)

There were a small batch of copies released in europe last week, but there's still a lot of places it hasn't launched. physical distribution is a strange beast when you're a small indie!

Btw, the disc release comes pre-patched, which is another reason it's not out yet in the us. The patch approval process took a bit longer than expected!

ollibald

#10

ollibald commented on Teslagrad to Arrive at Retail on Wii U in Earl...:

It's a pretty small print run, so it's mainly meant as a collector's item/a nod to die hard physical media fans. Re the price difference between physical and digital editions, making and distributing discs is fairly expensive- we actually make less money per copy sold on disc than on the eshop!

ollibald

#11

ollibald commented on Review: Teslagrad (Wii U eShop):

btw, we got a surprise email from ESRB this morning, they've reconsidered the Teen rating in the US. It'll take some time to get it updated across the board, but the new rating is E!
(the game can get thematically dark at points, but it's never gratuitous, so i think that's more fair)

ollibald

#18

ollibald commented on Teslagrad Artist Makes a Cheeky Addition to Ni...:

@DarkCoolEdge
we have a really small one room office, so most of the time there's been 4 people working full time, with 4 more people working part time and a few others helping out from time to time. we started planning the game in 2010. we've spent about 27 thousand hours making it so far.

ollibald

#19

ollibald commented on Teslagrad Artist Makes a Cheeky Addition to Ni...:

@AJWolfTill awesome, thanks a lot! it's taken a lot longer than we anticipated to get it ready for release, so it's quite a relief to finally be able to!

@Bluegreen we've been rated for australia, so i think it's releasing the same time there as well. i'll have to double check though, i try to avoid being the guy filling out the forms whenever i can

ollibald

#20

ollibald commented on Teslagrad Artist Makes a Cheeky Addition to Ni...:

@Frapp
that's a perfectly valid stance, we wound up using the rates recommended to us and though i think it's worth the asking price i agree that uneven pricing across european markets isn't really ideal.
We'll probably do discount campaigns on the wii u version as well down the line, so i hope we'll reach a price point you'll find more agreeable then!

ollibald

#21

ollibald commented on Teslagrad Artist Makes a Cheeky Addition to Ni...:

@luke88

hi! the price conversions in the various regions are calculated using a standardized recommended conversion rates sheet.
the price difference between pc and consoles is mainly to pay for six months of porting and bug fixes (unity simplifies the process but it's by no means a one button process), not to mention age ratings for every region, which is obligatory for console releases and can get pretty costly. nintendo recommends healthy pricing practices. Not going to elaborate too much on this, but the race to the bottom and "not buying till it's 75% off" trend in pc game pricing is pretty bad for indies.

ollibald

#23

ollibald commented on Mario Kart 8 Still Competing in Nordic Region ...:

i think a lot of it has to do with the major geographical distances between populations in most of scandinavia. Most 3ds owners are pretty isolated up here and so there is less interest in social games and multiplayer to begin with- i live in one of largest norwegian cities and i'm lucky if i get four streetpass hits per week. i have a small circle of friends who own a 3ds, but so far none of them have shown any interest in TL because they can't see it gaining traction.

i'm aware tomodachi life is a single player experience, but a lot of its appeal has to do with the interactions with other peoples' miis. those have to be primarily people you know IRL for you to find their antics entertaining, and unless you make them from scratch, i'm guessing that requires meeting people you know who have a 3ds (and preferably plays tomodachi life) so i think it's a case of the entry barrier being too high.

simply put, i think tomodachi life needs to have some early influencers/missionaries for it to spread and it simply didn't get that kind of word of mouth up here because there's less local interaction between gamers, and if there is they are probably less open to non-traditional games like TL.