@Dev
That rendition sounds so good!
What I find the most interesting, is I bet if this were an actual theme back in the 8-Bit days people would rave about how catchy and wonderful it is.
@Dev
That rendition sounds so good!
What I find the most interesting, is I bet if this were an actual theme back in the 8-Bit days people would rave about how catchy and wonderful it is.
Everything sounds better in 8-bit. Maybe it should become a new scientific law?
It's just the art design. There's a lot of enemies like that with closed eyes. I think they are more likely representing the Cobrats from Mario 2. The Tryclyeds from the remakes are the same blue/green color.
The Cobrat art for BS Mario 2 have the same head. Trying to find pics atm but that game's not really that known. Yoshi, Birdo and Koopas have the same head and eye shape. Cover a Koopa's mouth looks like a short nosed Yoshi.
I've got an idea to make the game even more interesting and add a lot of replay value!
In addition to the carefully hand crafted story mode levels, there could be procedurally generated courses, that would be unlocked in multiplayer after you've beaten the original courses, and collected the green stars (in each level, or level by level).
Here's how it would work (just examples, not so straightforward in reality):
Let's say that the game has 25 completely unique level types with distinct elements and enemy combinations in each one.
Let's say that there's three versions of progressing difficulty of each unique level. That makes 75 levels in total.
Each of these 75 levels would be carefully designed and hand-crafted courses for a quality Mario experience.
After you beat a level or achieve a set goal, you would unlock a level to be played again in this randomly generated mode. The original would of course be available.
The procedurally generated courses would be based on the original course they originally made, and would use elements present ONLY in that particular level.
To use an example, the story mode might have only a couple of the water dragon riding levels. But say that you enjoy them a lot and want more. No one wants to play the same course over and over. By procedurally generating new courses from the elements of the source level, you could have new dragon riding courses that would be like the original did, but still feel like a new level. In this way, multiplayer would feel fresh each time, no matter if you've beaten the single player already!
Ah, I'm kinda tired so I apologize if the explanation wasn't so clear or I did not present it well. But I think this would really make the game have more replay valua!
I was thinking how Mario Galaxy had so many fun levels which had some unique elements that were used maybe only two times in the whole game. I felt it was a huge waste. I enjoyed them (racing with the mantis for example) but there was little point to going to the same course again. If there was an option like the one I'm proposing, maybe I'd enjoyed Galaxy even longer than I did.
It's an interesting idea, but I prefer levels made by actual level designers and with a human touch to ones generated by a script.
Most levels I've seen which are made in the way you mention just turn out to be a bit mediocre and kind of soulless.
...So we're still complaining about this "lazy effort" of a Mario game?
yeah guys, just buy a different game. You don't have to buy every Mario game...you know that right guys? Like there's Rayman, Sonic AND Donkey Kong right there!
Forums
Topic: Super Mario 3D World - OT
Posts 221 to 240 of 1,409
This topic has been archived, no further posts can be added.