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Topic: Nintendo and Ubisoft's relationship needs to END! (opinion)

Posts 41 to 52 of 52

SkywardLink98

mariovslink62 wrote:

So today me and my friend were chatting at lunch. We were cracking jokes and all, but then he mentions Ubisoft and Nintendo and asks me if they are friends still.
Honestly if they still friends then I think this buddy buddy relationship should just end. Ubisoft has screwed over Nintendo at least 4 times.

1. Rayman Legends. I know it isn't Ubisoft's fault but they could have just ported it later on
2. Watch Dogs. I don't understand why Ubisoft isn't paying attention here. I didn't see 1 commercial say or show Assassin's Creed or Watch Dogs was coming to Wii U
3. ACU. You pretty much blame the hardware? 8-player Smash and Xenoblade X say hi.

Overall Nintendo should get a new 3rd Party partner IMO. I hoping for Platinum Games at the most.
This is all my opinion. Yours can be different.

The Wii U has very little third party support, and so you're suggesting they sever one of the companies that even ports their games to the Wii U? Sorry, but I have to disagree.

My SD Card with the game on it is just as physical as your cartridge with the game on it.
I love Nintendo, that's why I criticize them so harshly.

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skywake

Jaz007 wrote:

AC:U as thousands of NPCs on screen at once I believe.

I'm sorry, there's no defending it. The game is definitely heavily CPU limited but most of the really poor performance is in areas where no crowds are visible. The idea that it's the crowds seems like nothing more than PR babble. If the Wii U had sold 10mill units more than it has then I reckon they would have found a way to get it on the console.

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

kkslider5552000

Ubisoft needs to end being a disappointingly short-sighted and greedy company

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dumedum

Jaz007 wrote:

[Not to mention SSB Wii U didn't achieve very good graphics, to the point where they were dissapointing and not enough of an improvement from the last game.

You're right, it was better if you didn't mention that complete nonsense.

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Grumblevolcano

dumedum wrote:

Jaz007 wrote:

[Not to mention SSB Wii U didn't achieve very good graphics, to the point where they were dissapointing and not enough of an improvement from the last game.

You're right, it was better if you didn't mention that complete nonsense.

I agree about it being nonsense, the only stage I was disappointed about visually was Mario Circuit (Mario Kart 8) but that's only really because of how it looks in Mario Kart 8. The biggest improvement visually for me has to be Norfair, the lava actually looks more like lava!

Grumblevolcano

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Jaz007

Grumblevolcano wrote:

dumedum wrote:

Jaz007 wrote:

[Not to mention SSB Wii U didn't achieve very good graphics, to the point where they were dissapointing and not enough of an improvement from the last game.

You're right, it was better if you didn't mention that complete nonsense.

I agree about it being nonsense, the only stage I was disappointed about visually was Mario Circuit (Mario Kart 8) but that's only really because of how it looks in Mario Kart 8. The biggest improvement visually for me has to be Norfair, the lava actually looks more like lava!

The character models lack detail, and the faces look overly simple and bland.

Jaz007

jariw

Jaz007 wrote:

Grumblevolcano wrote:

dumedum wrote:

Jaz007 wrote:

[Not to mention SSB Wii U didn't achieve very good graphics, to the point where they were dissapointing and not enough of an improvement from the last game.

You're right, it was better if you didn't mention that complete nonsense.

I agree about it being nonsense, the only stage I was disappointed about visually was Mario Circuit (Mario Kart 8) but that's only really because of how it looks in Mario Kart 8. The biggest improvement visually for me has to be Norfair, the lava actually looks more like lava!

The character models lack detail, and the faces look overly simple and bland.

You play your matches in Smash way too slow.

jariw

iKhan

I strongly believe that, had Rayman Legends remained Wii U exclusive, the Wii U would be selling at least twice as well as it is right now. I'm not joking.

Here's why. First, legends was coming out in a key time in the Wii U's life cycle. About 3 months after launch. It was filling the role Titanfall and Infamous:SS filled on PS4 and XB1. Second, the game was built from the ground up for the Wii U and the gamepad. it was a perfect title to show in advertisements to demonstrate to consumers why the Wii U was a new console worth purchasing. And lastly, as an early exclusive, it had high potential to sell well, and indicate to 3rd parties the potential for games on the system. Games like PvZ: Garden Warfare would be much more likely to come to the system.

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DefHalan

If it was at least a timed exclusive with Xbox 360 and PS3 versions coming in September the Wii U would still have gotten a boost in sales

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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arnoldlayne83

I guess we just need to end all this hate towards developers.... simply evaluate each game for what it is and decide if it is worth your money.... Crusades never ended well (except. partially the 1st and the 3rd )

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brandonbwii

jariw wrote:

brandonbwii wrote:

@jariw
Yes, Nintendo treats all studios equally. However, I think many developers on Wii U make games for eshop mostly due to brand loyalty. They don't always expect their games to sell big numbers (just ask that Retro City Rampage guy about WiiWare). Also look at indies who are more indifferent . Skullgirls dev for example has just a maybe, maybe not attitiude and, I'm not sure but I think the Outlast guy practically laughed at the idea of his horror game coming to Wii U.

In other words, profit is almost a non-issue for the little guys. It's more about exposure and the sheer love of the game (and Nintendo).

My response was regarding "Nintendo treats third parties like second-class citizens", I'm not sure how this response is related to that.

But FWIW, profit is an issue for studios like Yacht Club, Curve, Image & Form, etc. That's what make them being able to make new games. However, they will break even much earlier than big studios. Yacht Club had an article about the way they cut costs on the Shovel Knight project in August, using approaches that big studios couldn't use.

I was merely addressing the "3rd parties don't sell" arguments. Looking at it from a business perspective it makes perfect sense to not develop for Wii U due to the lack of player base when it comes to full retail. IOW it's not Ubisoft's fault that Wii U hasn't sold well, so I don't understand in general why Nintendo fans are so against them.

Also everyone that says they're worst than EA is silly. Ubisoft still makes good games in general while EA goes where the money is without proper marketing research (Okay, Watch Dogs is a bit flawed on all platforms but still).

Edited on by brandonbwii

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arojilla

iKhan wrote:

I strongly believe that, had Rayman Legends remained Wii U exclusive, the Wii U would be selling at least twice as well as it is right now. I'm not joking.

Here's why. First, legends was coming out in a key time in the Wii U's life cycle. About 3 months after launch. It was filling the role Titanfall and Infamous:SS filled on PS4 and XB1. Second, the game was built from the ground up for the Wii U and the gamepad. it was a perfect title to show in advertisements to demonstrate to consumers why the Wii U was a new console worth purchasing. And lastly, as an early exclusive, it had high potential to sell well, and indicate to 3rd parties the potential for games on the system. Games like PvZ: Garden Warfare would be much more likely to come to the system.

Sure, but it is then Nintendo's fault. I mean, it's not Ubisoft's system, so it is to Nintendo to secure things like this don't happen.

arojilla

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