There's one thing that bugs me about this game and it's not really the gameplay or visuals. It's the overworld. I'm not a fan of so many split paths. I know this is a minor complaint but everything feels so spread out and takes forever to get to, even factoring in the canon pipes.
I really wish they did the overworld like Super Mario 3D World. Or made the route more linear like Super Mario World. Again, minor gripe but I feel everything gets tied together by the overworld map.
TBH, I'm not sure why they didn't just continue the style of NSMB for the 3DS with the linear worlds with forks.
I really wish they did the overworld like Super Mario 3D World. Or made the route more linear like Super Mario World. Again, minor gripe but I feel everything gets tied together by the overworld map.
Super Mario World was not linear! I was really disappointed by the map of New Super Mario Bros. since it didn't use the good formula of Super Mario World. NSMBU made it better. The overworld is interesting with many paths but also a linear main route. Just like in Super Mario World. I like that.
I would've actually preferred an even more open overworld, one where you can actually walk around in.
The thing I most disliked was being kicked out to the overworld everytime you lose a level. The game has really short loading times, but because you get kicked out of a level you lose about 7 seconds each time anyway.
I would've actually preferred an even more open overworld, one where you can actually walk around in.
The thing I most disliked was being kicked out to the overworld everytime you lose a level. The game has really short loading times, but because you get kicked out of a level you lose about 7 seconds each time anyway.
Totally agree.
If I could change anything I'd also like to have a visual clue if their was a secret exit still to be discovered in the level on the overworld map, similar to Mario World.
You could split the path but you still basically did the castles and worlds in order.. you made a clockwise circle around the over world. In NSMB U every castle forks off after world 2.
You could split the path but you still basically did the castles and worlds in order.. you made a clockwise circle around the over world. In NSMB U every castle forks off after world 2.
In Mario World, there was even the Star World which makes you skip every world or enter a world with a short cut. That is one thing what makes Mario World so great.
What is the problem? I don't see a big difference between the route of Super Mario World and NSMBU. The main (linear) route in NSMBU is also to do all castles in order. But I'm very sorry that I have a different opinion. Maybe we should all communicate by means of wordless pictures.
What is the problem? I don't see a big difference between the route of Super Mario World and NSMBU. The main (linear) route in NSMBU is also to do all castles in order. But I'm very sorry that I have a different opinion. Maybe we should all communicate by means of wordless pictures.
Mechanically I don't think there is a big difference. The way Super Mario World layed out its worlds is very different look than NSMB. NSMB looks very formulaic while Mario World felt much more organic.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
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Topic: New Super Mario Bros U
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