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Topic: Monster Hunter 3 Ultimate

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Mr_DSi

361. Posted: Sun 24th Feb 2013 03:15 GMT

Erica_Hartmann wrote:

Mr_DSi wrote:

SCAR392 wrote:

Erica_Hartmann wrote:

Mr_DSi wrote:

Is it possible to reset the game if, say, you fail a mission, and still get all the rewards?

...I'm not sure what you're asking...if you fail a quest...you fail...you won't get anything. (unless you carved, like a tail or something)

I think he means pause andquit so it doesn't count lost items, weapons, etc.

So you can abondon a quest and return to it whenever you want to and still get paid the same?

Yes, that's what I mean.

Oh, then abandoning the quest then. Yeah, as long as you do so before you fail. lol
Though you can't take carves back with you, basically your item pouch resets to whatever you originally had before heading out to the quest.

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Aviator

362. Posted: Sun 24th Feb 2013 03:24 GMT

50 minutes is a very long time for you to kill a monster. Maybe for newcomers you might get close to using that all up, but most monsters can be killed in 20 minutes with the correct weapon and armour.

Also, a lot of quests have side-quests, kill 10 somethings, catch 5 frogs, cut off a tail etc. If you complete those side quests during a main quest you can abandon quest and keep the rewards from the side quests.

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Astraea

363. Posted: Sun 24th Feb 2013 03:26 GMT

No, I think you mean subbing out. If you abandon the quest with the subs completed you don't get the rewards. To sub out you head to the base camp and you're given the option to rest or 'finish' via subquests.

Also, theres too much quoting...

Edited on Sun 24th February, 2013 @ 03:33 by Astraea

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Aviator

364. Posted: Sun 24th Feb 2013 03:34 GMT

That's what I meant.

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Mr_DSi

365. Posted: Sun 24th Feb 2013 03:45 GMT

Okay. Thank you. I'll definitely be picking this game up then.

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Erica_Hartmann

366. Posted: Sun 24th Feb 2013 03:47 GMT

Also...no subquests in Ultimate. Just letting you know.

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OldMan-Tech

367. Posted: Sun 24th Feb 2013 03:51 GMT

Erica_Hartmann wrote:

Also...no subquests in Ultimate. Just letting you know.

Really?

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Erica_Hartmann

368. Posted: Sun 24th Feb 2013 03:52 GMT

Tech101 wrote:

Erica_Hartmann wrote:

Also...no subquests in Ultimate. Just letting you know.

Really?

Yup, no clue why they took them out. lol

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Aviator

369. Posted: Sun 24th Feb 2013 03:53 GMT

Erica_Hartmann wrote:

Also...no subquests in Ultimate. Just letting you know.

:( Why do you make me sad.

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Erica_Hartmann

370. Posted: Sun 24th Feb 2013 03:54 GMT

Aviator wrote:

Erica_Hartmann wrote:

Also...no subquests in Ultimate. Just letting you know.

:( Why do you make me sad.

Eh its not that big of a deal, we get a crapload of new monsters to deal with. xD

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SCAR392

371. Posted: Sun 24th Feb 2013 04:16 GMT

The thing I like about this game, is that every main monster hunting quest is basically a boss. I could not beat that water monster though. I rarely healed, kept my weapon up, and did everything right, but I guess I didn't hit it enough. I've tried around 6 times trying to beat that animal knowing 90% of how to do things(I think). I think my demo is rigged. Haha, just kidding.

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CrimsonFire13

372. Posted: Sun 24th Feb 2013 04:22 GMT

Decided i will not buy this because I have Tri on Wii and barely have played it. I really didnt like it because there wasn't anything really pushing me forward.

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Fuzzy

373. Posted: Sun 24th Feb 2013 04:42 GMT

Two monsters in the demo are probably my least favourite.

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Aviator

374. Posted: Sun 24th Feb 2013 07:09 GMT

If people are still having difficulty with Plessy, use a frog when standing next to the water in Area 10.

Just wait...

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Erica_Hartmann

375. Posted: Sun 24th Feb 2013 07:48 GMT

Aviator wrote:

If people are still having difficulty with Plessy, use a frog when standing next to the water in Area 10.

Just wait...

I keep trying to fish hm out in the demo, lol. He either leaves the area or jumps onto land anyways. xD

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Sean_Aaron

376. Posted: Sun 24th Feb 2013 17:09 GMT

I've played with the demo today and after a few attempts took down the bunny.

A few negative comments to start: I sincerely hope the controls are customisable in the final game because some of their choices are baffling. Why am I doing button-chording when there aren't that many actions and I have four shoulder buttons and four primary face buttons and a d-pad and two analogue sticks? L button should only be for camera stuff - mapping an inventory toggle to it makes zero sense - especially when Zl isn't used at all. Better still is having inventory mapped to L and being able to select from the Gamepad, yet the only way to see what anything does is to pop-up a menu using the "-" ??? What sense does that make? And mapping a melee attack to "+" - what the hell?

The camera controls really suck. I can't see how you can do a refresh of a game and not sort this out. Zelda Twilight Princess had an enemy target lock function that worked quite well: hold a button to lock facing (I never used it because I could circle-strafe just fine with the remote pointer). Here I have to tap a button on the Gamepad to turn it on (why?) and then apparently face the monster and wait for a target to appear? I'm honestly not sure because the thing didn't sit still long enough and half the time I ended up activating the inventory which, as noted, is unhelpfully the same button.

Instead I ended up having to constantly tap L or rotate the stick and get clobbered since I need to use the same digit on my right hand to do either camera or attack. Having a face button for weapon sheathing was also unhelpful since the Koei games I play use Y as the basic attack button so my motor-memory caused me to keep putting my sword away at inopportune times. If I can remap controls this can be mitigated.

Underwater combat was really unpleasant as well and frankly I'll be skipping actual hunting of underwater stuff except to look at it. I don't blame the designers (except for actually having it in there at all) because trying to represent a full 3D environment in a 2D display just doesn't work unless you greatly limit the Z-axis travel in some way or have some kind of target locking that works.

Nevertheless I still plan on picking it up because finally defeating the beastie was satisfying and I know from past experience that there's a lot to do in building up your character. I still say Capcom should have a "safari-mode" where the player is just trying to build up a Pokedex of these monsters rather than just killing them. I certainly wouldn't want to play an African big game hunt sim and I expect I'll largely end up simply looking at the non-aggressive beasties I encounter as I did in Xenoblade Chronicles. As it stands it's unlikely to be a day-one purchase for me since I'll likely still be playing Warriors Orochi 3 and I'll be keen to pick up Need for Speed: Most Wanted. April is a possibility if there's nothing else happening (though Lego City may well get my game budget money that month).

It's certainly a very nice-looking game; shame they couldn't sort out some of the more annoying gamplay aspects.

Edited on Sun 24th February, 2013 @ 17:13 by Sean_Aaron

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Tasuki

377. Posted: Sun 24th Feb 2013 17:15 GMT

@Sean_Aaron: Have you tried the other control methods like the Pro controller or the CCP?

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HawtWingz

378. Posted: Sun 24th Feb 2013 17:36 GMT

Its always the camera controls eh? Personally I see nothing wrong with them. In a game like LOZ the lock-on was needed as combat wasn't the core focus of the game. Enemies impeded your progression and you needed an easy way of dispatching them. Monster Hunter caters toward a different fanbase both in Japan and Internationally. Having camera tracking would make these monsters far too easy to hunt. I also have a feeling that a lock-on would force a hit-zone on you or point you unwillingly toward that zone. With the hammer, I don't want to waste my time hitting the center of a monster, I want to go for its head. If I'm using a Long Sword I want to go for its tail.

I'm glad the 3DS has the L camera swing as it lacks a second stick. When I went back to Tri I found my self pressing L sometimes hoping the camera would swing to the monster. lol

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Sean_Aaron

379. Posted: Sun 24th Feb 2013 17:45 GMT

Locking the camera shouldn't have anything to do with where you hit the thing - the monsters are a lot larger than your character and the character is controlled independently with the left stick. It's not like we're playing Monster Hunter Call of Duty here (ugh, can you imagine how awful that would be?).

My main gripe is that a monster can quite easily be somewhere off-screen and you end up fumbling around like a blind person which feels a bit odd given you're supposed to be some kind of professional monster hunter. Honestly without those weird little people with you to distract the thing I expect that giant lagomorph would be impossible to take down in 20min! I don't see why the Gamepad icon even exists - surely the requirement to hold the button to lock the camera in place would suffice?

As far as other control methods go I haven't tried the CC and frankly I don't see why I should given the same buttons exist on the Gamepad.

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Erica_Hartmann

380. Posted: Sun 24th Feb 2013 17:48 GMT

@Sean_Aaron: You're gonna have to get used to underwater battles, or you won't be getting very far into the game. lol
Anyways the demo does limit your options a bit, but the Classic Controller Pro is the best option. As for Target Camera, that's just how it works...part of the hunt is controlling the camera. Seriously, a lot of people would COMPLAIN if it was anything like Zelda's lock-on, I wouldn't...but I kinda want free control over my camera. :p (especially for the Wii U version)

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Name is Joey btw.
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