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Topic: Graphics, graphics, graphics

Posts 61 to 80 of 115

luisesteban

The wiiU graphics are quite good, obviously Sony and M$ would need to discourage the potencial consumers of the wiiU that don't belong to the Nintendo-Core Fans, they don't want to loose xbox or ps3 fans because their consoles would receive every day less AAA games. So, "lets create gossips".

luisesteban

moomoo

Discostew wrote:

Bringing up Mario Galaxy on the NES is silly. Of course it wouldn't work as-is, but how much better would it have been had it been on more powerful hardware? And, how much more would it have cost developers to make it on said hardware?

That's not really my point. The hardware was enough to fulfill the developers' vision, so it was sufficient for the game they were making.

Discostew wrote:

The problem is that developers feel they must utilize the hardware, and so they spend more to form the game around the hardware rather than just making the game.

Isn't that what making a game is all about? Each console provides a toolset for developers to use. If they're not making a game around that toolset, then that could hinder the game's performance. Just look at all the early PS3 ports. Because they just made the game instead of taking advantage of the hardware, the ports were inferior to the 360/PC versions.

Developers feel they should focus their game around the hardware because they have to to make the game they want to make.

As I said in a previous post, if devs are making games around the hardware, they tend to be better. Metroid Prime was an incredible game on the Gamecube because it took advantage of every facet of the Gamecube from a tech perspective. Uncharted is a widely regarded series, and it hugely takes advantage of the PS3 hardware.

Also, it's not like I'm saying that if graphics don't take advantage of the hardware, then the whole game suffers. Just look at Cave Story. It's one of the best games out there. But if you're making a game for something, shouldn't you keep the hardware you're making it on in mind?

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Ideal_Hero

Mind if I share my opinion? I personally believe that a game needs a good balance between gameplay and graphics. I also believe that a stance on whether gameplay or graphics is better is subjective. I don't think that this is a right or wrong answer. One person may prefer cutting edge graphics over all else, while another guy made trade anything for a game that plays solidly. Just my thoughts. :3

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LzWinky

I used this analogy many times before but here we go again

A game is like a cake (no it's not a lie). Every part of the cake is important for a tasty experience. The icing on the cake represents the graphics of a game. The first thing you see on a cake is the icing (and the first thing you see for a game is usually the graphics). The icing gives you the first impressions of the cake. If the icing looks good, chances are you are gonna want to eat the cake right away (so if a game looks good it must play good, right?). However, if the rest of the cake (gameplay) is crap, then you still do not enjoy the cake. If the cake is good, then you enjoy it. On the other hand, a cake can look bad but still taste good (bad graphics, good game).

In other words, graphics are only truly good for first impressions, but the rest of the game has to be good as well. Gamers have lately ignored the rest of the game just because it looks good and assume that graphics are everything that a game needs. That is what most users here are griping about

Current games: Everything on Switch

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Hokori

moomoo wrote:

DudeSean wrote:

If graphics were better than gameplay then there would be no reason to ever play any game on any older console, or a Wii. Yet, here I am today, still playing atari 2600, nes and gameboy games. Amongst everything between now and then, as well. But my point is, if graphics are better than gameplay, then why am I still play these old-school games? Could it be... because... gameplay > graphics. I think so.

I think you're missing the point. The people that say the opposite are trolling. Look at who's saying it.

I'm saying that completely dismissing the graphical capabilities of a system isn't a good idea. If the graphical abilities aren't up to par with a developers vision then that is bad.

HarmoKnight wrote:

Exactly I don't like how a previous post said Mario galaxy wouldn't have worked on NES, ok that's true but Mario galaxy could've been 8-bit if they wanted

You're telling me a game focused on intensive gravity physics would have worked on the NES? Or one with the world sizes as Mario Galaxy?

That's why I said it IS true it couldn't work on NES, I was talking about making the wii version 8-bit, they could've if they wanted to, it would've been a lot like Minecraft (which people don't seem to mind those graphics, I for one hate them but that's a different story)

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wu_wei_lion

From what I understand, the the gpu in the Wii U is up to 5 times more powerful than those in the Xbox and the PS3. There's room for growth in that regard. Keep in mind that what we're seeing now are ports of games from other systems that don't take advantage of what the Wii U has to offer. As programmers dig into the capabilities of the system games will get better. Think of the best games in the first generation of games for any system and compare them to the best of later generations. You see huge strides forward in all cases. The first games for the Wii U are comparable to late generation games on other systems. That leaves me cautiously optimistic for what the future holds for the Wii U

wu_wei_lion

GameLord08

Video-games are made up of three important components: visuals, gameplay and interactivity. Once any three of these start being rendered as insignificant or inferior, the game itself begins to become insignificant and inferior.

"Visuals" does not refer to graphical resolution. Art-style, textures, lighting and other detailed integrations to a game's particular atmosphere are what I refer to by this term.

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Edited on by GameLord08

GameLord08

Jack_Package

The success of Brain Age and Nintendogs took Nintendo out of the power race. Look at what came after...

Jack_Package

TysonOfTime

GameLord08 wrote:

Video-games are made up of three important components: visuals, gameplay and interactivity. Once any three of these start being rendered as insignificant or inferior, the game itself begins to become insignificant and inferior.

"Visuals" does not refer to graphical resolution. Art-style, textures, lighting and other detailed integrations to a game's particular atmosphere are what I refer to by this term.
Untitled

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GameLord08

TysonQ7 wrote:

You need to stop being a sensible person.

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Edited on by GameLord08

GameLord08

DudeSean

Retro_on_theGo wrote:

Yet Capcom (and I think Konami did too) did make great games for the Wii. No one bought them. The consumers were the problem in terms of graphics they wanted to see. Not the developers.

Really? Where was Mega Man? Where was Resident Evil? Where was Metal Gear? Where was Contra? And Castlevania?
Mega Man 9, 10, Capcom farmed them out and while they were decent games, they were not games that made use of the Wii as a console.
Resident Evil? Well, you can get 3 ports of gamecube versions of Resident Evil games and a couple of light gun games. Yeah, because that's what everybody wanted. Ports of gamecube games and light gun games. And they ported gamecube games to a system that was capable of playing gamecube games! That makes a lot of sense! And yes, I know later Wii models didn't play gamecube games, but still, there is not a single person that preferred a port of a gamecube game over a NEW game.
Metal Gear? Nothing at all. Not even on the VC.
Contra? Another game that did not make use of the console at all, and was really not very good. I would say the NES and SNES Contra games were all superior to the WiiWare game.
Castlevania? A fighting a game. We got Castlevania in the form a fighting game... yeah. And then the WiiWare game, which just like the Contra game, was inferior to the nes and snes games and did not use any of the Wii's features.

I've heard good things about Tatsunoko vs. Capcom. I didn't get it, as I'm not really into fighting games myself.

I've also heard good things about Monster Hunter Tri. I didn't get it, either, though. However, my not buying the game had nothing to do with its graphics.

I bought Zack & Wiki and didn't like it, so I sold it.

So... other than those two games, what, pray tell, were the great games that Capcom and Komani brought to the Wii?

DudeSean

Nintendo Network ID: DudeSean

TsunamiSensei

I believe that there are three things that make a game, game play, presentation/ story, and graphics. If two of these things are good, the third can be a little worse, but game play is the most important of the three.

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GameLord08

@DudeSean: I believe he means great games in a general light, not great games tailored to your particular tastes.

GameLord08

DudeSean

Regardless of whether they are to my particular taste or not, what are they? That's what I want to know. What are these "great" games that he's talking about?

DudeSean

Nintendo Network ID: DudeSean

GameLord08

@DudeSean: I dunno. I'm just the girl eating the potato salad in the corner.

GameLord08

Auracle

@DudeSean - Here's a list of Capcom's Wii offerings.
@GameLord08 - Please pass the potato salad.

I foresee what you'll do there.
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moomoo

@True_Hero So basically a bunch of ports (albeit high-quality), lightgun games, and 3 very good games in Zack and Wiki, Monter Hunter Tri, and Tatsunoko Vs. Capcom.

Now, I don't really blame the consumers for picking those 3 up. Zack and Wiki looks like shovelware from the box, Monster Hunter is a super niche franchise that is very hard to get into, and Tatsunoko was a fighting game on a system that the fighting game community wasn't really on. Oh, and let's not forget that half the characters weren't ever seen in America, and even then the fighter list was pretty obscure. Also, none of Capcom's games, except for a small push with Monster Hunter, really got any advertising, so consumers wouldn't even know about them.

I'll be completely honest here, I thought Ubisoft was far and away the best 3rd party publisher when it came to the Wii. Still, when compared to the other systems, not one major publisher really put more time into their Wii endeavors than their PS3/360 ones.

Edited on by moomoo

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arrmixer

I'm personally more interested in the Gpu vs cpu disscussion... Since the Wii U has a Gpu correct? I
s this a new generation of proccessors??? thus are i5 and i7 gpu's as well?

I'm just the dude wiith the barbecue chips over here...

Edited on by arrmixer

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ARR

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moomoo

arrmixer wrote:

I'm personally more interested in the Gpu vs cpu disscussion... Since the Wii U has a Gpu correct? I
s this a new generation of proccessors??? thus are i5 and i7 gpu's as well?

I'm just the dude wiith the barbecue chips over here...

I think it's called a GPGPU. It is pretty advanced, considering that it isn't in the 360 or PS3.

Care to pass some of the barbecue chips?

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MAB

Possibly because 3rd party devs are scared of Nintendo and run away and cry to their mommy... Big bad bully Nintendo is being mean to them Boo hoo!

(Sits on couch eating chicken pasta and herb salad and chugs beer)

Edited on by MAB

MAB

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