I swear I posted in this thread already, but I can't find that post...
Anyways, GRAPHICS;
To say they're unimportant would be a lie. 99.999% of games use graphics of some form, whether they are ASCII characters or the most complicated of 3D models. Graphics also allow the ability for a developer to simulate spaces, which every game genre uses to present challenges to the player (barring in mind text-only adventure games). However, the QUALITY of a games graphics do not matter as much as the sharpness of the visual language of that games graphics. What I mean by "Visual Language" is how a game communicates what it wants to communicate to the player through visuals. For example, if a game has trillions of polygons to a model but I can't tell what I'm supposed to be doing or what are good and bad things than that game has failed as a game.



I was actually thinking of porting it to 3DO and Atari Jaguar