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Topic: Graphics, graphics, graphics

Posts 81 to 100 of 115

Hokori

Nintendo is the reason 3rd parties don't sell on there system.. Nintendos just that much better then most 3rd parties, I hope Bayonetta 2 sells well from being published by ninty

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moomoo

HarmoKnight wrote:

Nintendo is the reason 3rd parties don't sell on there system.. Nintendos just that much better then most 3rd parties, I hope Bayonetta 2 sells well from being published by ninty

You're partially right. Many 3rd party devs have to compete with Nintendo. However, Nintendo's relationships with third parties on the Wii wasn't exactly good. That looks to be changing with the Wii U and 3DS though.

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arrmixer

@Moomoo
No problem I'll pass it to you as we see each other in the WaraWara plaza

Well thanks for the info.. I personally think a wait and see approach is the bes policy right now.. I really don't think sony or microsoft are in any position to cocme out with anything right now or in the near future but I could be wrong

Edited on by arrmixer

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Hokori

@moomoo I really hope so, but TBH I haven't seen more 3rd party support on 3DS/WiiU, just not the usual 3rd party titles (which is good) I hope Nintendo does something to stop the shovelware companies from doing what they do best

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DudeSean

Nintendo backed off with the Wii, trying to let third parties shine. But very few third parties actually put out any decent work. The Wii missed out on a lot of potential.

I really admire Treyarch for putting all the effort they did into the Wii. They could've been like Infinity Ward and just not cared about the Wii.

@GameLord08 @True_Hero
Only @Retro_on_theGo can answer my question as to what he called the great capcom and konami games. That's what I'm looking for. But thanks for the effort. I've already looked at lists of games by Capcom and Konami on Wii.

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moomoo

HarmoKnight wrote:

@moomoo I really hope so, but TBH I haven't seen more 3rd party support on 3DS/WiiU, just not the usual 3rd party titles (which is good) I hope Nintendo does something to stop the shovelware companies from doing what they do best

Japan seems to be having a 3DS fever. There's a crap-ton of games over there. If we even get a small portion of those, we'll have a very good year next year. Nintendo has been heavily aggresive with their approach to the platform over there. Maybe to ensure they don't get overpowered by smart phones and tablets? Regardless of their reasons, it has worked very well for them over there. As for Wii U, well, Nintendo seems to be very serious with the platform, and their approach to indies looks very good, and doesn't look like something that Sony or Microsoft would do.

@DudeSean I agree with you on Treyarch. They put some really top-notch ports onto the Wii, and really seemed to care about it.

Edited on by moomoo

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Hokori

@moomoo yeah Japan is getting all the great games I wish we could get all them... Layton vs Write, Bravley Defult, dynasty warriors VS, samurai warriors chronicles 2nd, time travelers I just haven't seen too much more here then the DS/wii had

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moomoo

@HarmoKnight Do you remember any top-tier DS 3rd party games in it's first year outside of Castlevania? I don't. Considering that the 3DS is already getting those, I'd say it's looking like quite the prosperous platform when it comes to Japan, at the very least.

Edited on by moomoo

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kkslider5552000

moomoo wrote:

@HarmoKnight Do you remember any top-tier DS 3rd party games?

The World Ends With You, Radiant Historia, Okamiden, the whole Ace Attorney series, Ghost Trick, Retro Game Challenge, Castlevania games, a Chrono Trigger remake, Henry Hatsworth, and probably a lot of Atlus games I never played

assuming you're talking about quality of course

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moomoo

Sorry guys, I meant during it's first year. Whoops.

Edited on by moomoo

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Hokori

Well true first year it is better, let's hope it stays this way

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rayword45

The Wii did have a few games that sold well third-party but that was early on. Thus it's quite hard to make a judgement for the 3DS and impossible for the Wii U at this point.

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GamecubeMan

BanjoThreeie wrote:

The Gamecube was also more powerful than the PS2, though not the XBOX.

Right off the bat you are wrong, the GCN was the strongest console of its gen in everything except disc capacity.....

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DarkNinja9

lol wow not surprised someone has made a topic like this seem every were you go there is one similar and to me its just says this "im complaing and i like complaining come join" xP but ok i didnt come here to hate on anyone but heres how i see things...

i agree and disagree at the same time with either way this topic usually goes cuz graphic ok sure they are good to have i mean come on the better the graphics the more amazing the game your playing is and the more someone can enjoy it...but is it rly necessary though? i mean isnt current gen graphics enough? cuz if you said no well was if they did add the newest gen graphics that be great right? but guess what now you have to pay twice as double for just one game and the console too which many would not pay maybe only the hardcore gamers so now we would have a new topic of ppl complaining on why they have to pay so much(ps3 launch anyone?) but to add to this i hate how even if the current console can run current gen graphic i hate how the games dont fully try to use the full capacity of that makes developers seem lazy

ok so at the other side i dont think graphics rly matter cuz i rather have a full fun game while using last gen graphics and the game last me more hrs to play i mean like the wii u right now(i dont have it yet) i would like to experience the different game plays you can do and get the most fun out of it and imagine what the next games will have based on gameplay wise or if they will have a longer campaign... but just like with graphics at times you can see developers not going full capacity of what they can do or just small things that they could of done/ or included that sucks

so in short we could go on with graphic always improving as days go by and have the same convo but at the same time we would be hurting the gameplay wise which is the other half that makes the game i forgot what else i was going to say up to this point so i leave it at that xD

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GameLord08

I have one question for this thread. When we use the term "graphics", are we truly referring to its suppported resolution/output alone? Because I don't think that's what the graphical capability of a console or the visual appeal of a game represents in its entirety - far from it to me, actually.

GameLord08

MAB

@Gamelord No I think the OP just wanted to say 'graphics' 3 times for the hell of it

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pikku

moomoo wrote:

@HarmoKnight Do you remember any top-tier DS 3rd party games in it's first year outside of Castlevania?

Feel the Magic XX/XY was a fun WarioWare style game.

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Jaz007

Scollurio wrote:

Guys, guys guys....

Yes, graphics is not everything, but they should be "on par" with the next next gen which will launch in about a year with MS and Sony's new consoles.
And even if you pull your "gameplay and innovation saves the day"-card. Where is it. The gamepad is lackluster. No analogue input triggers (racing games anyone?), lackluster battery life, a touch screen thats more unresponsive than the 3Ds one, mandatory use of "off-TV" play on gamepad, framerate issues (for me personally those distract more than generally lower graphics quality), no headset jack on pro controller, bad use of gamepad in the first wave of games, "asymmetric" gamelay for me is just a bad excuse for not being able to handle 2 gamepads at once, no true 1080p yet in most games - still just upscaled 720p like in current gen consoles of MS and Sony, Nintendo account cannot be used on another console, the low SD-card memory on basic sets, etc... I just mean even in the things the WiiU should accelerate - it doesn't. Im no Nintendo hater, quite the contrary, but "asymmetric" gameplay would be possible even on old Wii, just by using different input methods and assigning different roles to the players, make it over online (so your seperate screen is no problem) and you could do that "asymmetric" gameplay anywhere. Like on PC games where one guy plays the "commander" and the rest are the 1st person field soliders (Savage anyone?). I just don't see the power, the innovation NOR the graphics. Still, if you love Nintendogames and want to play them, it's your only option. I for my part will stay with my 3DS XL (which I deeply love, even though most games, especially on eShop are trash at the moment, can't wait for MH3U though). Just my 2 cents.

Oh yeah one more thing. POWER DOES matter. Even if graphics won't make a big leap with new systems of Sony and MS (and I think they WILL, I don't think it's needed but hey there are 4K-resolution displays already, don't think they will go without use with the next gaming generation and PC gamers have LONG surpassed 1080p resolution already) the general power will make a big leap, and that power means more cars on track, bigger environments, environmental destruction, better AI, more bots, better textures, etc... and it sucks for developer/nintendo/customer if it's the WiiU again that will either NOT get that precious port at all or get a lackluster port that will look like the PC version of the game with all details set to low and maybe even gameplay elements missing due to restriction of memory/processing power. In no way I can see the WiiU lasting another 5-8 years. It will be badly outgunned in about 3 years when the major 1st party titles helped it for another soar into the sky before it plummets to the ground. Reason is simple. The casual market is saturated and seperated between Wii-gamers (they already HAVE a Wii and won't see too much reason to upgrade to WiiU since they're casuals) tablet gamers and I also see the Ouya playing a big role in the future. So basicly speaking I think Nintendo is it's own biggest competition with it's Wii. Casuals won't go too much for WiiU, the "hardcore" (people that go for complex games that take longer to complete, want to participate in online matches and do see difference in texture/graphics quality, enjoy cinematic and/or clever experiences and enjoy games beyond angry birds) will possibly wait for MS and Sony delivering their next ugly baby or go PC anyways. What's left is the loyal Nintendo fans that have this only option to see their beloved mascots in HD and cross-platform gamers that won't a slice of every cake. Which all in all will be not enough to even remotely reach the success of the Wii. That's just my personal opinion without any hating and I definitely don't want to step on anybody's toes.

The Wii U can support two gamepads, there are simply no games out right now that use two gamepads at once. And if you think that they asymmetrical gameplay could have been done just as well on the Wii, then you need to play nintendo land with some friends, is just wouldn't be the same over the internet, that would be like removing local play in SSB:B.
(and yes I did read your post)

Edited on by Jaz007

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GameLord08

Scollurio wrote:

... The gamepad is lackluster. No analogue input triggers (racing games anyone?), lackluster battery life, a touch screen thats more unresponsive than the 3Ds one, mandatory use of "off-TV" play on gamepad, framerate issues (for me personally those distract more than generally lower graphics quality), no headset jack on pro controller, bad use of gamepad in the first wave of games, "asymmetric" gamelay for me is just a bad excuse for not being able to handle 2 gamepads at once ...

(cracks knuckles)

  • Not sure how analogue/digital input triggers make a controller "lacklustre", especially when you only named one genre it's supposedly a detriment to.
  • The GamePad is a controller, not a handheld. I'm not quite sure what anyone would be doing gaming for more than 3-4 hours at a time, but a charging cradle is available for it. Most would be charging it simultaneously while playing either way, as the cable size is favourable.
  • Where did you hear that the touchscreen is less responsive than that of the 3DS? Sauce with that, pl0x.
  • Off-TV gameplay isn't mandatory, it's optional...
  • I admit that the lack of a headphone jack is a design flaw for the Pro Controller. However, wireless headsets are increasing in popularity.
  • "Bad use of GamePad in first wave of games?" Apart from some elements of Zombi U, please give objective examples. Besides, the use of the GamePad lies in the hands of developers, and this is only the console's launch.
  • The Wii U can handle two GamePads at once, so asymmetrical gameplay is certainly not an "excuse". It actually does propose interesting prospects (like, Nintendo Land says hai2u).

GameLord08

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