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Topic: Which Zelda game has the best (x)?

Posts 41 to 60 of 118

Buizel

1) Graphical Style - Breath of the Wild
2) Overworld exploration - Breath of the Wild, without a doubt.
3) Dungeons - Twilight Princess
4) Bosses - Twilight Princess
5) Battle Mechanics - Breath of the Wild
6) Story - Ocarina of Time
7) Characters (including the particular versions of Link and Zelda) - Skyward Sword

Buizel

shadow-wolf

Dezzy wrote:

So I thought this'd be quite fun. Doesn't really fit in any of the specific game threads though.

Which Zelda game do you think does the following game aspects better than the others?

1) Graphical Style
2) Overworld exploration
3) Dungeons
4) Bosses
5) Battle Mechanics
6) Story
7) Characters (including the particular versions of Link and Zelda)

I'm going to add 8) Music, 9) Antagonist, and 10) Final Boss fight to the mix. And note that I've only played Phantom Hourglass, Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess, and Breath of the Wild:

1) Breath of the Wild
2) Breath of the Wild by a long shot (there wasn't much to do in other games' overworlds, it was just empty space to create some traveling time between the next town or dungeon)
3) Twilight Princess
4) Ocarina of Time
5) Breath of the Wild
6) Ocarina of Time (simple story sure, but I loved seeing the characters 7 years later and everything come together). Runner up is Majora's Mask, great main story but a tad short, haven't played the side quests though
7) Ocarina of Time (maybe it was my first 3D Zelda, maybe I loved seeing changes in them after 7 years, I remember the characters in Ocarina better than other games)
8) Ocarina of Time, with runner up Majora's Mask (Song of Healing and the theme in the location of the final temple is excellent, but that's it, while Ocarina has much more excellent music)
9) Ocarina of Time, Ganondorf had excellent presence in the game. A lot of people mention Wind Waker Ganondorf, but I don't get it. He barely does anything memorable until the end, and one line at the end about bettering the Gerudo and escaping the desert is not enough to make me proclaim that he's well-developed.
10) Ocarina of Time. Just excellent, the final boss fight is the greatest one I have ever played, with the music, Navi's quotes, Zelda's screams in the background, the darkness ... everything just perfect. Runner up is Breath of the Wild, had the Beast Ganon fight been tougher with him having more moves and horseback Bokoblins around, it would've beat Ocarina, cause it had EPIC music and scale .

Edited on by shadow-wolf

shadow-wolf

Octane

shadow-wolf wrote:

2) Breath of the Wild by a long shot (there wasn't much to do in other games' overworlds, it was just empty space to create some traveling time between the next town or dungeon)

I think you switched the two by accident.

Octane

Haru17

@Dezzy The side quests in Majora's Mask — mask quests — were that game's title gimmick. Going into the next Zelda expecting the same thing would yield about as much as expecting the King of Red Lions or (usually) Wolf Link. The Majora's Mask side quests were also tied into the story and three day progression, and were in a sense just an extention of the metroidvanian progression normally found in Zelda titles. Breath of the Wild's 'side quests' are much more comperable to the fetch questy content in other games like XV.

Capcom Nintendo Life Community Manager

Contents are ???% sarcastic in nature.

FX102A

1) Wind Waker - Absolutely gorgeous even to this day, one of the best looking games ever.
2) Breath of the Wild - Slightly barren but the sense of exploration was immense.
3) A Link Between Worlds - Based on A Link to the Past yet even better
4) Twilight Princess - Although a bit hazy I remember some impressive battles
5) A Link to the Past - Simple yet effective
6) Link Between Worlds - Simple yet surprisingly deep with twists.
7) The Wind Waker - Expressive and Fun
8) Adding my own: (Music) A Link to the Past - So Many Legendary Tunes from the title jingle to the credits medley

FX102A

Dezzy

shadow-wolf wrote:

I'm going to add 8) Music, 9) Antagonist, and 10) Final Boss fight to the mix. And note that I've only played Phantom Hourglass, Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess, and Breath of the Wild:

Yeah I should've included music. The other 2 seem less important for the overall game though.

I'd definitely choose Ocarina as best on music though. Maybe Skyward Sword next.

Converted from Sony to Nintendo during 7th gen and never looked back.

Haru17

I'd say the absence of any decent antagonist proved preeeetty important for Breath of the Wild. It's much of what separates that game's plot from The Wind Waker.

Capcom Nintendo Life Community Manager

Contents are ???% sarcastic in nature.

skywake

1) Graphical Style - Wind Waker
2) Overworld exploration - Breath of the Wild
3) Dungeons - Twilight Princess
4) Bosses - Phantom Hourglass
5) Battle Mechanics - Wind Waker
6) Story - Link's Awakening
7) Characters - Twilight Princess


8) Music - Skyward Sword
9) Overall - Breath of the Wild

Edited on by skywake

Some good Aussie musics: King Gizzard, Pond, The Avalanches
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Dezzy

Interesting how many people ended up loving the Wind Waker visual style.

Converted from Sony to Nintendo during 7th gen and never looked back.

Kimyonaakuma

@Dezzy I think it just ages really well. Most of the others don't look so good these days.
The HD version probably won't hold up so good.

I seem to be invisible here, or maybe just ignored? Who knows...

shadow-wolf

@Octane Frankly I do think BotW had the best overworld by far. You could explore it well, and there were unique aspects that were barely repeated (each segment of the world felt unique). Now I should qualify that statement — the Korok seeds and treasure chests and rewards for finding places were incredibly repetitive, but the geographical areas themselves were incredibly unique and well done. You explored not because for some unique reward, but because for the sake of finding new areas (exploring for the sake of exploring).

Majora's Mask and then Ocarina would be runner-ups, if only cause they had barren over worlds that at least were small enough to easily traverse (MM was better than Ocarina because I think it had more things going on than Ocarina). Twilight Princess had a pretty barren overworld with nothing unique — space to function as filler between locations — IIRC (I'm replaying the game in HD on Wii U, so I may change my mind soon).

I played Wind Waker HD, and IMHO the overworld is pretty meh. It's sort of like BotW, except the stuff in between locations/islands are incredibly samey looking and repetitive. Sailing on the seas is a pain and not fun at all as well. The water just functioned as a filler on the way to the next destination. And sea combat was not fun at all. So IMHO BotW does win by a long shot in that category.

@Dezzy I'm a big fan of the final boss fights so I included that category in. And I liked the Ocarina Ganondorf best so I included him in. I still don't understand why people say Wind Waker gave Ganondorf a backstory, one sentence does not mean the character magically has his motives and background fleshed out.

I'm actually in the minority but while I enjoyed Wind Waker's graphics a lot initially, over time they annoyed me. People just had really disproportionate sizes in the game, and the style just felt too extreme. Still like it better than the opposite extreme (Twilight Princess), although my preference is a balance of both — keep the cell shading but have realistic proportions (Breath of the Wild).

@Haru17 It's amazing how Ganondorf is a great antagonist (if not for backstory, at least his presence as a villain is good), but Ganon is incredibly lackluster and terrible. A giant pig monster, really? Not to mention BotW barely gave any menace to him besides the occasional story from Zelda or something.

Edited on by shadow-wolf

shadow-wolf

Ralizah

Eh, I liked Calamity Ganon. Making him an ancient force of mindless, apocalyptic evil was an inspired move and gave him a bit of mystery and menace. Aside from his WW portrayal, which was a tad more nuanced, Ganondorf has always been a thoroughly boring villain.

Edited on by Ralizah

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Haru17

Ganondorf isn't about complicated schemes, but the moments he inhabits and how creepily charismatic he can be. Really, it's a joke to compare the pink goo that was Breath of the Wild's antagonist until the last hour to Ganondorf.

I especially love how in Twilight Princess you're seeing these backstory cutsenes bridging his imprisonment since Ocarina. Then after you scale Hyrule Castle Midna and Link are actually meeting him for the first time. That's my favorite thing about TP's Zelda and Ganon; it's not about personal grudges or kidnapped love interests, they're just meeting a foreign conqueror in battle for the sake of the kingdom. Like Link is a knight or something. Midna has a bit of affection for Zelda, and Link and Midna for each other, but rescuing Zelda is more of a political obligation than anything for Link.

Edited on by Haru17

Capcom Nintendo Life Community Manager

Contents are ???% sarcastic in nature.

Octane

@shadow-wolf The geography is only as interesting as the content. They look different at first glance (although I don't think anyone could tell the three snow areas apart from a screenshot), but once you go through them, you discover the same enemy bases, same enemies. Exploration was only fun until you found a good weapon, because that was the best possible reward. Exploring for the sake of exploring is just filler. I still think the world was way too big for the content that was in the game. I prefer a smaller world, with a bigger enemy variety, more gameplay altering items, unique boss fights. It feels like they went with quantity over quality this time.

Octane

Kimyonaakuma

There are lots of different areas and most of them are different, but not all of them are interesting. The big empty space behind Death Mountain wasn't too interesting and the Gerudo Highlands was my least favourite main area. Some of the others kind of felt like they existed just to bridge the gap between two areas.
Before you entered the area it was already a given that there would be some bokoblin camps cooking some meat, a few in a tree hideout and a guardian or lynel. If you were lucky they changed the colour of the Lizalfos, Keese or Chuchus but that was it.

By the time I had most the hearts and full stamina I had completed all of the divine beasts, activated all towers and had more powerful weapons than I could carry. That was when the game became less interesting for me. There was no challenge to enemies and I had enough stamina to climb anything.

When I went back to play Master Mode I had to start from the beginning and I started to enjoy it again. I think the lack of resources available to you is what forces the player to be creative and explore, because that's what had driven me to new places in the first place.
Hopefully they sort out these issues in the next game, it's still amazing and they created a great world but I think they need to fill it with more variety in it's content and not just geography.

I seem to be invisible here, or maybe just ignored? Who knows...

Dezzy

Ralizah wrote:

Eh, I liked Calamity Ganon. Making him an ancient force of mindless, apocalyptic evil was an inspired move and gave him a bit of mystery and menace. Aside from his WW portrayal, which was a tad more nuanced, Ganondorf has always been a thoroughly boring villain.

I liked his constant provocative presence on the world map. The final confrontation really needed him to be some kind of character though. He seemed like a mindless beast in this. Some kind of story explanation for his motives would've been good too.

Converted from Sony to Nintendo during 7th gen and never looked back.

Tsurii

Dezzy wrote:

Ralizah wrote:

Eh, I liked Calamity Ganon. Making him an ancient force of mindless, apocalyptic evil was an inspired move and gave him a bit of mystery and menace. Aside from his WW portrayal, which was a tad more nuanced, Ganondorf has always been a thoroughly boring villain.

I liked his constant provocative presence on the world map. The final confrontation really needed him to be some kind of character though. He seemed like a mindless beast in this. Some kind of story explanation for his motives would've been good too.

We did get the explanation for why Ganon is like that in Breath of the Wild tho. I know they f***** up with the last bit of info about it, but I can't imagine the English localization to mess with the origin of Ganon's current Form as well.

What a beautiful signature.
Chew.

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shadow-wolf

@Octane I agree there weren't many rewards, but I enjoyed exploring for the sake of exploring (appreciating the wild, like you were exploring in real life). But I guess that's just different preferences between you and me. Although I agree with you on the next game, they gotta make the world smaller (I think even cutting it in half would be nice), have more enemy variety, and have a bigger emphasis on story.

@Haru17 I agree, he never was about elaborate schemes, but he's easily not just Zelda's, but Nintendo's most charismatic villain and the villain with the most presence in whichever scene he appears in. That being said, I found it interesting you mentioned Ganondorf in TP. I loved seeing him of course (cause I'm a fan of the character) but of the three 3D Zeldas he's appeared in so far, that appearance really felt like he was shoe-horned in for the sake of it. The game was mostly about Zant, and then towards the 2/3 point they were like "LOL no Ganondorf is there" and Zant got tossed to the side. Ganondorf barely had any buildup in TP, he just sort of appeared, great fan service but story wise not the greatest. I'm also surprised you haven't mentioned how Zant was thrown under the bus in TP, that was a bit of a disappointment story wise.

@Tsurii Imagine if he had fully reincarnated into Ganondorf (or at least enough to have a conscious mind). That would've been AMAZING. I would've loved the interactions between him and Link.

Edited on by shadow-wolf

shadow-wolf

ZeldaFan14

1) Graphical Style — Wind Waker/Breath Of The Wild
2) Overworld exploration — Breath Of The Wild
3) Dungeons — Ocarina Of Time
4) Bosses — Wind Waker/Ocarina Of Time
5) Battle Mechanics — Breath Of The Wild
6) Story — Wind Waker
7) Characters — Ocarina Of Time

ZeldaFan14

Tsurii

shadow-wolf wrote:

@Tsurii Imagine if he had fully reincarnated into Ganondorf (or at least enough to have a conscious mind). That would've been AMAZING. I would've loved the interactions between him and Link.

But.. That's the point, he literally can't die anymore and is forever stuck in his current form. All the Hyruleans can do after the events of Botw is keep sealing Ganon over and over

I mean, I'd love to see how Ganondorf would've looked in the game's artstyle, but it wouldn't have made sense unless they reworked the story at which point it might as well not be Botw.

What a beautiful signature.
Chew.

Switch FC SW-2755-1473-1221

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