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Topic: Which Zelda game has the best (x)?

Posts 1 to 20 of 117

Dezzy

So I thought this'd be quite fun. Doesn't really fit in any of the specific game threads though.

Which Zelda game do you think does the following game aspects better than the others?

1) Graphical Style
2) Overworld exploration
3) Dungeons
4) Bosses
5) Battle Mechanics
6) Story
7) Characters (including the particular versions of Link and Zelda)

So mine are:
1) WW HD/BotW
2) BotW/ALBW
3) BotW
4) TP
5) BotW
6) OoT
7) TP/BotW

Edited on by Dezzy

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Kimyonaakuma

1) Wind Waker
2) Breath of the Wild
3) Wind Waker
4) Twilight Princess
5) Wind Waker/ Skyward Sword
-(both are great but very different)
6) Skyward Sword
7) Wind Waker

Edited on by Kimyonaakuma

Kimyonaakuma

GoldenGamer88

1) Wind Waker
2) Breath of the Wild/Majora‘s Mask
3) Wind Waker
4) Twilight Princess
5) Skyward Sword
6) Twilight Princess
7) Majora‘s Mask

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Dezzy

Best wind waker character:

Untitled

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Kimyonaakuma

@Dezzy The best Zelda character ever!

Most of my childhood was wasted just trying to throw that huge pig at him.

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cadaver138

1) Graphical Style - Wind waker
2) Overworld exploration - Majora's mask
3) Dungeons - Link to the Past
4) Bosses - Orcarina of Time
5) Battle Mechanics - Wind Waker
6) Story - Link's awakening
7) Characters - Majora's mask

cadaver138

Haru17

1) Graphical Style - Twilight Princess
2) Overworld exploration - Majora's Mask
3) Dungeons - Twilight Princess
4) Bosses - Twilight Princess
5) Battle Mechanics - Twilight Princess
6) Story - Twilight Princess
7) Characters - Twilight Princess or Majora's Mask

That was hard. Neither MM or TP are about Princess Zelda, so it's the other characters that shine there. Both of those Links are pretty cool because they actually go through significant adversity instead of just scowling at Ghirahim or Calamity Ganon a few times. The mask transformations, Wolf Link curse, light spirit visions, quest for the Ordon kids, and various tales of the doomed residents of Termina were each affecting experiences that made one think of Zelda characters as more than quirky fantasy people.

I enjoyed Breath of the Wild's combat, but it just felt too unsatisfying when you weren't using the Master Sword (which does crap damage to most enemies unless you buy the dull Master Trials DLC). I didn't feel any of the three weapon types were as good as the classic vertical slash, horizontal slash, jump attack set up. In fact jump attacks were almost completely useless ways to get your character interrupted by damage while in the air. But just from a basic game feel perspective, enemies have bright comic book style effects come out of them when you hit them, but you don't feel like you're cutting flesh or scales so much as hitting plastic with wood. It's like Skyward Sword in that way. The combat very much felt like a bunch of 'pops,' which didn't hold up very well when you were whacking and ragdolling enemies over and over to drain their at time overinflated health pools.

I much prefer Twilight Princess' red flashes that evoke blood. The slicing SFX, Link's aggressive yells, and the wails enemies made as they crumpled from the blows made that combat feel perfectly satisfying. Everything in that game felt heavy; metal was heavy and would send you flying across the room if you were struck by it, ceramic pots shattered with sharp noise, and fire audibly burned (hard to describe). Other Zelda games had elements of this too, but I think they all came together the best in TP with the horror-influenced enemy designs and extra violent effects.

Edited on by Haru17

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Octane

1. Wind Waker
2. Wind Waker
3. Twilight Princess / Skyward Sword
4. Wind Waker
5. Twilight Princess
6. Twilight Princess
7. Wind Waker

Octane

gcunit

Spot those in Breath of the Wild denial

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Haru17

I wasn't aware Breath of the Wild was a Zelda game, was that part hiding behind a mountain too?

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jump

1) Breath
2) Breath
3) Ocarina
4) Twilight Princess
5) Twilight Princess
6)Twilight Princess
7) Majora's Mask

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GrailUK

1) Graphical Style BotW
2) Overworld exploration BotW
3) Dungeons ALttP
4) Bosses OoT
5) Battle Mechanics BotW
6) Story OoT
7) Characters (including the particular versions of Link and Zelda) MM

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Garage

1) Graphical Style: Breath of the Wild
2) Overworld exploration: Breath of the Wild
3) Dungeons: Skyward Sword
4) Bosses: Skyward Sword
5) Battle Mechanics: Breath of the Wild
6) Story: Ocarina of Time
7) Characters: Majoras Mask

I really like the core mechanics from Breath of the Wild / Skyward Sword but I miss a story and characters like Ocarina of Time / Majoras Mask delivered.

Edited on by Garage

Garage

kkslider5552000

Dezzy wrote:

1) Graphical Style
2) Overworld exploration
3) Dungeons
4) Bosses
5) Battle Mechanics
6) Story
7) Characters (including the particular versions of Link and Zelda)

1. Wind Waker (THE MOST BORING ANSWER)
2. Twilight Princess (tbh, I think they're all slightly flawed in this way, but Twilight Princess has my favorite general gameplay in Zelda so having more of that is for the best. Also, TP's overworld is not notably worse than other Zeldas, stop pretending otherwise (Wind Waker HD making me appreciate the Great Sea again is a close 2nd))
3. Every 3D Zelda except Wind Waker and BOTW. Maybe ALBW too.
4. Every 3D Zelda except Wind Waker and BOTW. Maybe Minish Cap too (this is not a joke post).
5. Twilight Princess, with Skyward Sword as a close 2nd.
6. TP/SS
7. Majora's Mask, easily. Not even SS Link and Zelda (and Groose! and good side characters!) can change this.

Also, fun fact, I think Link's Awakening is my unnamed next choice for all of these except battle mechanics.

Edited on by kkslider5552000

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Haru17

The character category is difficult because the single best character in the series is not even close, it's Midna. But if you're talking about a whole cast, both Twilight and Majora's have very relatable and interesting characterizations. Majora's Mask has a lot more character quests as a result of its title conceit though, as well as the special empathy you can only feel for someone after you see them cowering in anticipation of their doom.

I think The Wind Waker and especially Breath just don't give their cast enough depth or, crucially, screentime to be considered. Medli and Makar are with you for an entire dungeon each but they don't function as characters during that time, but rather as items. They disappear for the climax/boss fights too.

Edited on by Haru17

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Ralizah

Dezzy wrote:

1) Graphical Style
2) Overworld exploration
3) Dungeons
4) Bosses
5) Battle Mechanics
6) Story
7) Characters (including the particular versions of Link and Zelda)

1) BotW
2) BotW
3) A Link Between Worlds (the wall-merging ability allowed for some really outstanding puzzle design in these dungeons, and they were all quite intuitive)
4) Ocarina of Time
5) BotW
6) Majora's Mask (by a long shot)
7) Majora's Mask

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kkslider5552000

Yeah the story and characters thing is...not explained well. I just assumed story means main story since much of why MM's story is great is the side characters, so it'd be redundant otherwise.

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Ralizah

@Tsurii Absolutely agree. It's a top 5 Zelda game, and probably my favorite of the 2D games.

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