Topic: The Nintendo Switch Thread

Posts 34,681 to 34,700 of 42,548


Yeah live on stream Use Your Words not only crashed but later flat out glitched out.

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@FragRed i really don't get this current "hard for the sake of hard" fad. Regular life is stressful enough with enough stupid repeating of things you've already done. I don't need my video games to emulate government bureaucracies (unless I'm playing Tropico ). I'm not sure who has the time to put into repeating the same level over and over until they perfect it. Back in the day there was no choice. We owned a dozen games and they had to last us years. But now with so many games to pick from I'm not sure why sadism isa popular genre suddenly. Not at all.

Though I'll gladly give mm a pass on that since it really is one of the originals that had no choice but to be like that due to storage and memory...... So it has a right to do it the way it always did it. Forms make it great for newcomers though.

@JaxonH yeah, I gathered that, and i somehow never played mm before and didn't know it was famous for difficulty at all. Maybe copying nes design wasnt wise fora new audience, but i at least understand why they did.

@EvilLucario anything involving memorizing anything will never work for me..... Memorizing is not how my brain functions, unfortunately. I thrive on analysis and deductive reasoning..... Memorizing, i could stare at it fora month and still not know it an hour late. But yeah, being familiar with block mans level made it much easier. Interesting I'm finding the game significantly easier on the tv with pro controller. I was doing handheld before. It's not just the real dpad. Everything on screen seems clearer.



@NEStalgia the "hard for the sake of being hard" thing I believe is a general backlash from how games for years had been getting progressively easier until they became impossible to fail. I don't know about you, but if a game is 100% impossible to fail I tend to lose interest in it after a while. Lego games are fun for a while, but become boring due to the lack of a real challenge. Meanwhile Dark Souls is punishingly hard to the point I get frustrated, but at the same time I'm actually enjoying my time playing it because I have to work for victory. Yeah I cuss at the TV every time I die with a large amount of Souls then die again while trying to recover my souls. But it feels good to have to work for my progress.

Sure any given boss in Hollow Knight (and some rooms) can get me howling in frustration. Been struggling against the Hornet rematch for several days now, for example. But I keep going back to the game precisely because the game is hard and makes me work for every little advance I make.

Meanwhile Prey (original, not the more recent game) is a good game, but I haven't gone back to it in years because death isn't even an inconvenience. And while I love the Bioshock games, I feel no inclination to buy Bioshock 2 and Infinite since I've already beaten each with every ending. And while they're fun games, there's no real challenge since if you die you start back almost (if not exactly) where you were before you died.


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Tbh I wish the difficulty will just be easier than what we got (or at least, give us options to make it easier or harder... idk)

I enjoy game that isn't too braindead easy but not crazy hard? Like just give me something enjoyable rather than frustration or boredom it's hard to balance though


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Just depends on the gameplay for me. I've not got much interest in learning Mega Man, but trying over and over to get 100 golds in each Runner 3 level really turns me on.

Edited on by gcunit

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Anti-Matter wrote:

I have an Analogy for you.
I played Portal Knights at the FIRST Time on PS4 version on June 2017.
It was 60 fps.
I played Portal Knights AGAIN on Nintendo Switch on 25 December 2017.
It was 30 fps and some downgrades.
But, i still like the Nintendo Switch version than PS4 version despite of weaker performance.
Who said people cannot enjoy the games on Switch version when the PS4 / PC version was actually stronger than Switch ?
Who the heck cares if the Switch version is weaker but still playable ??

@Anti-Matter do you like the switch version of portal knights because it’s 30 fps and portable or because Sony is 60 fps and is evil company. Nintendo is angel company, they can do no wrong

Edited on by 1UP_MARIO

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@EvilLucario Steam supporting full gyro on any compatible controllers (like Switch Pro and DS4, for example) is one of the big reasons I'll never play a non-exclusive shooter on consoles again. With gyro aiming in addition to the resolution and FPS boost, the PC version of DOOM (via Steam) is far and away the best version of the game.

Switch is second, since it's fully portable and also supports gyro.

And I hate how the term "unplayable" is used for sub-optimal gaming experiences. If someone can't get past the limitations of DOOM on Switch, then I... don't agree, but can accept that. But it's far from unplayable.

Edited on by Ralizah



I feel like my difficulty tolerance is all over the place. It varies from game to game. Back in the day, I feel like I was more likely to power through to completion.

(Of course, I sometimes have a hard enough time getting motivated to play games that aren't brutally difficult...)

It's weird though, because I've willingly signed up for some games to serve me my butt on a silver platter. Like my Fallout 4 Survival mode playthrough.

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Cobalt wrote:


It's insane how you transform things into something else...

I repeat : " IF you have previously play DOOM at 1080p/60FPS constant THEN you cannot enjoy the Switch version, impossible but really the difference in terms of feeling, reativity and even visually, it's just night and day..."

Now, about Assassin's Creed Odyssey, Monster Hunter World etc... runs perfectly at 60FPS on PC ? So, what's the problem for the player who wants to experience these games at their best ? There is no problem, they just buy the PC version... And don't forget that the next generation of consoles are ready to be launched next year, they're gonna run games at minimum 1080p/60fps... ^^

I've played DOOM at 1440p / 120 fps, and I still prefer the portability to the graphics. That's why I'm finishing the game on Switch.



I have come to realise that as I’m getting older, and I’m only 33, I just can’t play hard games like I used to be able to. That also goes for retro games which once upon a time I’d have no trouble completing, but not so much nowadays. I have to be careful about what I spend my money on as I’ve bought a few games thinking they’d be something I could play through, like Hollow Knight, only to find they’re too hard for me.



@Ralizah Can you send a configuration for fine-tuning gyro on Steam? With my Pro Controller, it never feels right and the gyro just goes out of sync CONSTANTLY.


> not as memory intensive as Mario 3

Shame about the sprite flickering in Mega Man 2 and 3 though :^]

But yeah I agree with the hard difficulty part myself. But personally I also love easy games too. I'll play pretty much anything as long as it's not a RTS.

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@DarthNocturnal I know what you mean as an example recently played through the Dark Souls series was honestly a breeze didn't get what the fuss was about but then I play Wolfenstein: New Order and I struggle on normal nearly the entire game. Don't get gaming sometimes.

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@EvilLucario I only use it on the DS4. Anyway, the trick is to first turn hardware sensitivity up to max and then adjust the sensitivity in-game until you get it to a point where you're comfortable with it, I've found. It's as responsive as the gyro in the Switch version, if not moreso.

@subpopz Some people swear by KB+M for any shooters. I can see why, but personally, despite years of trying, I've never been able to get comfortable with the setup. Primarily because nothing feels intuitive about controlling character movement with the keyboard.

Gyro isn't QUITE as accurate as proper mouse aiming, but it also affords me the comfort and familiarity of a controller.

Edited on by Ralizah



@Ralizah Analog control sticks allow for more accurate movement. Moving a character around in 3D space with four keys can feel a bit stiff, and you don't really have any control over the speed. A controller with gyro offers the best of both worlds I think. Analog stick for movement, and gyro controls for accurate aiming.



@Octane Agreed. I wish the Sony fanbase would open itself up to stuff like gyro aiming in shooters instead of dogmatically insisting on a pure dual analog set-up that just doesn't work as well.

Also, I find jumping with the spacebar, crounching with ctrl, etc. to be uncomfortable, especially when you have to perform these actions in short succession.



@Ralizah It's not so much about the fanbase not accepting it, it's more about not having the option. I mean, let's be honest, every fanbase will deny the benefits of something they don't have. I'm sure that if it was made available; people would try it out and like it actually. Now it's more of a ''thing Nintendo does, we don't need it'' situation.

I'm just wondering how difficult it would be to implement it in future games. Can't be too difficult, right? Then again, there are quite a lot of (accessibility) options many games are lacking; Adjustable text size, single button press instead of mashing, heck, many games lack a simple brightness option. I'm sure there's a few people who'd love a colourblind mode too. Some of that gets patched in later, but I don't understand why there isn't a list of options that should be standard in all games, preferably day one too.



Embracing gyro would be an admission that they've been experiencing games with an inferior control scheme, even compared to Nintendo (and that admission would be like pulling teeth from an alligator).

If Sony themselves spearheaded gyro in 1st party titles, the fans would embrace it, but now that will likely never happen. It seemed like they were going to push it, given games like Infamous Second Son and Flower and just the fact the Dualshock had six-axis, but they never really followed through.

And MS doesn't even have gyro, so it's not like 3rd parties could start implementing it across the board anyways.

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@JaxonH I always forget Xbox doesn't even have gyro.

The fortunate thing is that PSVR exists, and many games utilise gyro controls; so hopefully the feature will become a little more widespread and accepted in the near future.



@FaeKnight I loved Hollow Knight and it is a very rewarding experience. But (& it’s a big but) if you’re really struggling with the second Hornet fight I’d suggest skipping it. The ‘good’ endings which that fight is an early gatepost towards require some really crushing battles (far harder than hornet IMO) and very difficult platforming.

Having endured it I did enjoy it but I think I might have enjoyed just making a bee line for the basic ending more after a certain point.


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