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Topic: The Nintendo Switch Thread

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JaxonH

Mega Man 11 is actually is no more or less difficult than the classic games.

But it comes with 4 difficulty settings, with newcomer getting anyone through the game and casual recommended for vets who simply haven't played in a while.

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EvilLucario

@FragRed Dark Souls II was difficult for the sake of difficulty. Dark Souls 1 and III aren't much so. And Dark Souls isn't THAT difficult either. Punishing yes, but not really difficult to the point of bullcrap. It's fairly lenient and there are multiple ways to break the game to reduce the difficulty even moreso. Mega Man is the same deal too.

Series like Dark Souls, Mega Man, and Castlevania work because their level design allows the player to take in their surroundings and react accordingly, and their controls are their tool to force the player to play by their rules. If you're patient, you can clear the levels fairly comfortably. Pattern reading and memorization of what things do is the key to success in any difficult game, from Castlevania to Dark Souls to Crash Bandicoot to Nioh.

@NEStalgia

NEStalgia wrote:

@Cobalt if you've played doom with gyro or mouse controls, then you cannot enjoy the dual analog console versions.

There, i fixed it for you.

Doom is free on game pass on beautiful 60hz on my 1x. I'm not even going to waste hdd space on it. The switch version may be low res, but it actually controls properly. Not even my elite or $160 razer wolverine can fix that on x1.

Lmao damn. I actually do agree though. If I had a choice between the Xbox/PS4 version of a shooter or the Switch version but had gyro controls, I'll pick the Switch version all the time even with lower resolution and framerate.

Of course if I were to play shooters, I'd play on PC because I really love mouse + keyboard, but gyro is the closest alternative to mouse + keyboard.

Although I would love to find a way to get gyro working on Steam. I tried tweaking my settings on Steam with my Pro Controller, but it never feels right. It feels like the gyro desyncs way more than it does in Splatoon or Doom on Switch.

Edited on by EvilLucario

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RedderRugfish

@EvilLucario I've never played Dark Souls, but I hear its difficulty is a bit exaggerated by people on the internet. I've heard some people say that games such as Monster Hunter are harder.

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EvilLucario

@ReaderRagfish The difficulty is EXTREMELY exaggerated. Then again, I grew up playing hard games. Like, I beat Mario Lost Levels as a kid when I was 8, so perhaps I'm biased.

But Dark Souls is actually more forgiving than people would lead you to think though. There's multiple windows to attack, there's multiple windows to dodge, there's multiple windows to heal, and there's very little bad hitboxes so if you're on point with pattern reading and avoiding, you're all good.

I barely played Monster Hunter (I had Tri for the Wii and 3DS but didn't get very far because of IRL), but I'm sure I can deal with it nowadays. To be honest though, I bet both Monster Hunter and Dark Souls share many elements from the varied playstyles, stamina-based gameplay, and turn-based like combat where it's all about pattern recognition and retaliation when the enemy breaks form.

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RedderRugfish

@EvilLucario I've played my fair share of Monster Hunter, and it's both very demanding yet forgiving at the same time. It eases you in slowly. But since the monsters act more like wild animals than video game bosses, relying on attack patterns is only really viable when you're already quite familiar with the monster.

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diwdiws

@EvilLucario i think the perception of difficulty is precisely because of those windows pf opportunity since you will definitely die a lot first before you memorise those moments. So those playing souls games for the first time may be frustrated that they are going to a meat grinder multiple times until they give up or it clicks and suddenly the whole game is the greatest ever

Edited on by diwdiws

diwdiws

EvilLucario

@ReaderRagfish Nice, I might need to pucker down some cash for Monster Hunter Generations Ultimate or World then. But at the moment I'm afraid of having a big time sink game because I have such a big backlog of games I want to finish first before I get into Monster Hunter. I'm sure it's a series I'll enjoy immensely though.

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Anti-Matter

@Cobalt
I have an Analogy for you.
I played Portal Knights at the FIRST Time on PS4 version on June 2017.
It was 60 fps.
I played Portal Knights AGAIN on Nintendo Switch on 25 December 2017.
It was 30 fps and some downgrades.
But, i still like the Nintendo Switch version than PS4 version despite of weaker performance.
Who said people cannot enjoy the games on Switch version when the PS4 / PC version was actually stronger than Switch ?
Who the heck cares if the Switch version is weaker but still playable ??

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Grumblevolcano

From what I've played so far it really depends on what you wanted out of DOOM 2016 whether @Cobalt's comments about Switch being unplayable if you play any of the other versions.

I bought it because it seemed like a fun fast paced FPS game and it delivers that even on Switch. If you were getting it for horror/gore reasons then sure Switch doesn't deliver because the graphics downgrade reduces the tone, I felt the tone has been very tame compared to the Simon Belmont reveal for Smash Ultimate.

Edited on by Grumblevolcano

Grumblevolcano

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EvilLucario

@Grumblevolcano Personally I think Doom on Switch is perfectly playable, and I have the best version with the best framerate (144fps is indeed noticeably better than 60fps) and controls! But gyro controls and portability are very compelling reasons to pick the Switch version over the PS4/Xbox versions. On the flip side, higher resolutions and framerate are more compelling reasons to get them... but in which case if you wanted that, you should go with PC.

Edited on by EvilLucario

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Grumblevolcano

@EvilLucario Like I said it comes down to what you want out of it, I bought it for the fast paced FPS action and I was not disappointed (also glad I picked Switch over XB1 for portability and gyro reasons). People wanting it for other reasons may be disappointed with the Switch version.

Though I do hope one of these days Microsoft and Sony support gyro more. I'd still pick the Switch version of DOOM because portability but I think Halo, Gears, etc. would benefit from gyro as an option.

Grumblevolcano

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EvilLucario

@Grumblevolcano Microsoft and Sony officially pitching in and allowing gyro controls for FPS games would be a major leap forward and would finally help legitimize motion controls with much more people, allowing motion controls to be much more enhanced than it is now as more people would come around to motion controls, leading to more funding and R&D for improving it. Splatoon was a great start for that, but if Microsoft and Sony jumped in, that would be fantastic.

Gyro controls should be a standard tbh. Although there are other standards Nintendo should also copy like dedicated control configurations. It would be fantastic if I could customize my Joy-Con/Pro Controller's firmware directly to remap buttons to wherever I want. If I could move something like Y to X for BotW (so jump is easier to press and attacking is just like in Bayonetta), that would make the game even better for me.

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MeatSauce

I’ve noticed in the last week or so a bunch of my games are randomly crashing which has never happened before on my Switch but I noticed this on Dead Cells,Lumines,Sega Ages Sonic and others.

Edited on by MeatSauce

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Knuckles-Fajita

Yeah live on stream Use Your Words not only crashed but later flat out glitched out.

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NEStalgia

@FragRed i really don't get this current "hard for the sake of hard" fad. Regular life is stressful enough with enough stupid repeating of things you've already done. I don't need my video games to emulate government bureaucracies (unless I'm playing Tropico ). I'm not sure who has the time to put into repeating the same level over and over until they perfect it. Back in the day there was no choice. We owned a dozen games and they had to last us years. But now with so many games to pick from I'm not sure why sadism isa popular genre suddenly. Not at all.

Though I'll gladly give mm a pass on that since it really is one of the originals that had no choice but to be like that due to storage and memory...... So it has a right to do it the way it always did it. Forms make it great for newcomers though.

@JaxonH yeah, I gathered that, and i somehow never played mm before and didn't know it was famous for difficulty at all. Maybe copying nes design wasnt wise fora new audience, but i at least understand why they did.

@EvilLucario anything involving memorizing anything will never work for me..... Memorizing is not how my brain functions, unfortunately. I thrive on analysis and deductive reasoning..... Memorizing, i could stare at it fora month and still not know it an hour late. But yeah, being familiar with block mans level made it much easier. Interesting I'm finding the game significantly easier on the tv with pro controller. I was doing handheld before. It's not just the real dpad. Everything on screen seems clearer.

NEStalgia

FaeKnight

@NEStalgia the "hard for the sake of being hard" thing I believe is a general backlash from how games for years had been getting progressively easier until they became impossible to fail. I don't know about you, but if a game is 100% impossible to fail I tend to lose interest in it after a while. Lego games are fun for a while, but become boring due to the lack of a real challenge. Meanwhile Dark Souls is punishingly hard to the point I get frustrated, but at the same time I'm actually enjoying my time playing it because I have to work for victory. Yeah I cuss at the TV every time I die with a large amount of Souls then die again while trying to recover my souls. But it feels good to have to work for my progress.

Sure any given boss in Hollow Knight (and some rooms) can get me howling in frustration. Been struggling against the Hornet rematch for several days now, for example. But I keep going back to the game precisely because the game is hard and makes me work for every little advance I make.

Meanwhile Prey (original, not the more recent game) is a good game, but I haven't gone back to it in years because death isn't even an inconvenience. And while I love the Bioshock games, I feel no inclination to buy Bioshock 2 and Infinite since I've already beaten each with every ending. And while they're fun games, there's no real challenge since if you die you start back almost (if not exactly) where you were before you died.

FaeKnight

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darkfenrir

Tbh I wish the difficulty will just be easier than what we got (or at least, give us options to make it easier or harder... idk)

I enjoy game that isn't too braindead easy but not crazy hard? Like just give me something enjoyable rather than frustration or boredom it's hard to balance though

darkfenrir

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gcunit

Just depends on the gameplay for me. I've not got much interest in learning Mega Man, but trying over and over to get 100 golds in each Runner 3 level really turns me on.

Edited on by gcunit

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