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Topic: The Legend of Zelda: Breath of the Wild

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kkslider5552000

Dipper723 wrote:

iKhan wrote:

I think the question we have to ask is if Nintendo has something that they can launch as their big 2015 title instead of Zelda? If they don't then they can't really delay Zelda. They'd have to rush it, even if it means putting out an unfinished product.

Like I said, they rushed Wind Waker to get a Christmas release in Japan, so they had to take out two dungeons. The game was still playable though and it wasn't buggy which is a good thing. But I wouldn't want them to take out dungeons in Zelda U to meet a deadline, more dungeons is always good.

I disagree for two reasons.
1. Nowadays, they could easily put them back in as bonuses later.
2. Cutting out needless content is a good idea for a full open world game arguably. If Zelda still wants to focus on quality game design and not become a grind-y long game where you have to justify the boring parts of the game to yourself, cutting out content that doesn't live up to quality would be very much appreciated. Especially since Skyward Sword felt like it needed 5 hours of content cut.

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kkslider5552000 wrote:

Dipper723 wrote:

iKhan wrote:

I think the question we have to ask is if Nintendo has something that they can launch as their big 2015 title instead of Zelda? If they don't then they can't really delay Zelda. They'd have to rush it, even if it means putting out an unfinished product.

Like I said, they rushed Wind Waker to get a Christmas release in Japan, so they had to take out two dungeons. The game was still playable though and it wasn't buggy which is a good thing. But I wouldn't want them to take out dungeons in Zelda U to meet a deadline, more dungeons is always good.

I disagree for two reasons.
1. Nowadays, they could easily put them back in as bonuses later.
2. Cutting out needless content is a good idea for a full open world game arguably. If Zelda still wants to focus on quality game design and not become a grind-y long game where you have to justify the boring parts of the game to yourself, cutting out content that doesn't live up to quality would be very much appreciated. Especially since Skyward Sword felt like it needed 5 hours of content cut.

Wind Waker was rushed for a reason. They couldn't delay the game any further so they had to cut content. Zelda U, we don't know any info on it at all really. They could be further than we think, just trying to get hype started. We can't judge anything until further notice. Skyward Sword was delayed due to a change in art style last minute i think.

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I really think some people are setting themselves up for disappointment when it comes to this game's openness. Wasn't there a post E3 interview which Aonuma said that he didn't like the term open-world and he just used it to describe the game because he didn't know what else to call it? While it definitely won't be structured as Skyward Sword, I highly doubt it will be open as the average open-world RPG.

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Jacob717

kkslider5552000 wrote:

Dipper723 wrote:

iKhan wrote:

I think the question we have to ask is if Nintendo has something that they can launch as their big 2015 title instead of Zelda? If they don't then they can't really delay Zelda. They'd have to rush it, even if it means putting out an unfinished product.

Like I said, they rushed Wind Waker to get a Christmas release in Japan, so they had to take out two dungeons. The game was still playable though and it wasn't buggy which is a good thing. But I wouldn't want them to take out dungeons in Zelda U to meet a deadline, more dungeons is always good.

I disagree for two reasons.
1. Nowadays, they could easily put them back in as bonuses later.
2. Cutting out needless content is a good idea for a full open world game arguably. If Zelda still wants to focus on quality game design and not become a grind-y long game where you have to justify the boring parts of the game to yourself, cutting out content that doesn't live up to quality would be very much appreciated. Especially since Skyward Sword felt like it needed 5 hours of content cut.

1. I don't feel Zelda is the type of game that should have DLC. Everything should be planned out and that's that.

2. I don't see how dungeons are needless content? They're one of the main staples of the series.

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iKhan

kkslider5552000 wrote:

Dipper723 wrote:

iKhan wrote:

I think the question we have to ask is if Nintendo has something that they can launch as their big 2015 title instead of Zelda? If they don't then they can't really delay Zelda. They'd have to rush it, even if it means putting out an unfinished product.

Like I said, they rushed Wind Waker to get a Christmas release in Japan, so they had to take out two dungeons. The game was still playable though and it wasn't buggy which is a good thing. But I wouldn't want them to take out dungeons in Zelda U to meet a deadline, more dungeons is always good.

I disagree for two reasons.
1. Nowadays, they could easily put them back in as bonuses later.
2. Cutting out needless content is a good idea for a full open world game arguably. If Zelda still wants to focus on quality game design and not become a grind-y long game where you have to justify the boring parts of the game to yourself, cutting out content that doesn't live up to quality would be very much appreciated. Especially since Skyward Sword felt like it needed 5 hours of content cut.

The only parts that REALLY needed to be cut were the mandatory Skyloft fetchquests, the Scrapper escort mission, and the Tadtone collecting. But more of the game felt like filler, because SS had abysmal thematic diversity. Because you kept revisiting Desert, Volcano, and Forest over and over again, areas that would have had interesting level design and ideas like Lanayru Gorge, the Pirate's Fortress, and the Eldin stealth mission felt a bit repetitive.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

iKhan

DiscoGentleman wrote:

GregDavisBlows wrote:

I really think some people are setting themselves up for disappointment when it comes to this game's openness. Wasn't there a post E3 interview which Aonuma said that he didn't like the term open-world and he just used it to describe the game because he didn't know what else to call it? While it definitely won't be structured as Skyward Sword, I highly doubt it will be open as the average open-world RPG.

Agreed. Don't know why people are yearning for Zelda to be like other, already established adventure/RPGs like Elder Scrolls. If you want that, play those games. They're awesome.

I'm sure Nintendo will do something awesome with this next installment, so I just look forward to whatever is gonna happen. It already looks beautiful and fantastical.
But I will not wonder and wonder and wonder SO much so, that no game will ever be able to live up to the hype I've built in my brain.

That's nonsense.

I think people jump to Elder Scrolls way too fast when they hear the terms "Open World" and "Non-Linear levels". Those terms are ridiculously broad, and can apply to a huge variety of genres.

Pokemon R/B/Y is a closed world game with non-linear progression. Mario 64 is both an open world and a non-linear game. Xenoblade Chronicles is an open world game with linear progression. So just because Zelda U is going to have an open world that's not linear doesn't automatically mean it's going to be the next Skyrim. Really, I expect Zelda U's overworld to be something closer to Okami's, but with greater thematic diversity in the overworld and no loading screens between areas.

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Octane

GregDavisBlows wrote:

I really think some people are setting themselves up for disappointment when it comes to this game's openness. Wasn't there a post E3 interview which Aonuma said that he didn't like the term open-world and he just used it to describe the game because he didn't know what else to call it? While it definitely won't be structured as Skyward Sword, I highly doubt it will be open as the average open-world RPG.

Indeed, I expect something like Wind Waker; you could visit every island once you got the means to do so, but a lot of islands required certain items(/triggered events) to either solve a puzzle, to enter the dungeon or to do whatever the purpose of the island was for.

Edited on by Octane

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CaviarMeths

Truly open, non-linear games like Skyrim bore me to tears anyway.

"Ok, welcome to Skyrim. Here's 40,000 things you can do right now instead of the main story."

It's just overwhelming. I end up spending a few hours crafting or something then just quit the game and never really get into it again.

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CanisWolfred

The Open World thing only ever works when the side content is more interesting than the main content. Skyrim, for instance had a decent main story once it got going, but was often kinda tedious to get through, with boring, same-y dungeons where you'd mostly be killing the same hordes of enemies until you get to the boss. What made Skyrim fun (for me at least) was exploring the world, meeting new people, getting to know them, help them, and learn their stories, which often lead to bigger stories on the whole. Stuff like that is much more impactful than simply saving the world, IMO. That's what I'd like to see out of Zelda side stories (and Zelda has had stuff like that in the past, so I doubt it's too much to ask).

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shingi_70

@SpookyMeths

Something Like Dragon Age or Mass Effect would be much better where you have a clear path to the end game and an actual story but alot of side and optimal missions to do as well.

Honestly guys the best thing to do would take a bit from Link's Awakening, Majora's Mask, and Skyward Sword.

Also Man this mean's i'll have to buy a wii u soon and get my 3DS fixed.

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OneBagTravel

I hope it's open like the original Zelda but I hope there's at least a narrative of where to go like Link to the Past. I hope it's not exactly like Skyrim or Dragon Age. Too much of a good thing can ruin it. Skyrim was too open and half the time I didn't know what the hell to do.

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Spoony_Tech

OneBagTravel wrote:

I hope it's open like the original Zelda but I hope there's at least a narrative of where to go like Link to the Past. I hope it's not exactly like Skyrim or Dragon Age. Too much of a good thing can ruin it. Skyrim was too open and half the time I didn't know what the hell to do.

Don't worry, I'm sure they will be a Fi or navi to show you the way!

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iKhan

shingi_70 wrote:

@SpookyMeths

Something Like Dragon Age or Mass Effect would be much better where you have a clear path to the end game and an actual story but alot of side and optimal missions to do as well.

Honestly guys the best thing to do would take a bit from Link's Awakening, Majora's Mask, and Skyward Sword.

Also Man this mean's i'll have to buy a wii u soon and get my 3DS fixed.

Nothing should be taken from Link's Awakening, because everything Link's Awakening did, either one or both of the Oracles did better.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

CaviarMeths

CanisWolfred wrote:

The Open World thing only ever works when the side content is more interesting than the main content. Skyrim, for instance had a decent main story once it got going, but was often kinda tedious to get through, with boring, same-y dungeons where you'd mostly be killing the same hordes of enemies until you get to the boss. What made Skyrim fun (for me at least) was exploring the world, meeting new people, getting to know them, help them, and learn their stories, which often lead to bigger stories on the whole. Stuff like that is much more impactful than simply saving the world, IMO. That's what I'd like to see out of Zelda side stories (and Zelda has had stuff like that in the past, so I doubt it's too much to ask).

It's really just the sheer volume of stuff to do all at once that overwhelms me. I think if there was a more gradual opening of the world of Skyrim, I would have enjoyed it much more (minus the same-y dungeons).

shingi_70 wrote:

@SpookyMeths

Something Like Dragon Age or Mass Effect would be much better where you have a clear path to the end game and an actual story but alot of side and optimal missions to do as well.

That would be a good model to emulate, yes. Bioware has hit a good balance between linear and non-linear gameplay. Only thing to steer clear of would be the hub system, of course. Open travel would work better for Zelda than a map with destinations to click on.

Edited on by CaviarMeths

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Storytime7

iKhan wrote:

everything Link's Awakening did, either one or both of the Oracles did better.

No.

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LzWinky

iKhan wrote:

shingi_70 wrote:

@SpookyMeths

Something Like Dragon Age or Mass Effect would be much better where you have a clear path to the end game and an actual story but alot of side and optimal missions to do as well.

Honestly guys the best thing to do would take a bit from Link's Awakening, Majora's Mask, and Skyward Sword.

Also Man this mean's i'll have to buy a wii u soon and get my 3DS fixed.

Nothing should be taken from Link's Awakening, because everything Link's Awakening did, either one or both of the Oracles did better.

In some cases...yes, but Link's Awakening still has unique features to it alone

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iKhan

WaLzgi wrote:

iKhan wrote:

shingi_70 wrote:

@SpookyMeths

Something Like Dragon Age or Mass Effect would be much better where you have a clear path to the end game and an actual story but alot of side and optimal missions to do as well.

Honestly guys the best thing to do would take a bit from Link's Awakening, Majora's Mask, and Skyward Sword.

Also Man this mean's i'll have to buy a wii u soon and get my 3DS fixed.

Nothing should be taken from Link's Awakening, because everything Link's Awakening did, either one or both of the Oracles did better.

In some cases...yes, but Link's Awakening still has unique features to it alone

Like?

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

CanisWolfred

SpookyMeths wrote:

CanisWolfred wrote:

The Open World thing only ever works when the side content is more interesting than the main content. Skyrim, for instance had a decent main story once it got going, but was often kinda tedious to get through, with boring, same-y dungeons where you'd mostly be killing the same hordes of enemies until you get to the boss. What made Skyrim fun (for me at least) was exploring the world, meeting new people, getting to know them, help them, and learn their stories, which often lead to bigger stories on the whole. Stuff like that is much more impactful than simply saving the world, IMO. That's what I'd like to see out of Zelda side stories (and Zelda has had stuff like that in the past, so I doubt it's too much to ask).

It's really just the sheer volume of stuff to do all at once that overwhelms me. I think if there was a more gradual opening of the world of Skyrim, I would have enjoyed it much more (minus the same-y dungeons).

Don't ever play Morrowind. That game literally just throws you off a wagon, and tells you to go somewhere.

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