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Topic: Splatoon 2

Posts 4,481 to 4,500 of 4,683

Maxz

@Kimyonaakuma We've had freaky paranoid responses to Splatfests ever since the first. I remember all the Mayo/Ketchup conspiracy theories that people took the time to concoct and commit to. It's kind of dispiriting, but what can you do... At the end of the day, isn't it like 2-4 Sea Snails separating the winners from the losers? It completely doesn't matter, and as you say, the Splatfests are just a wonderful celebration of stupid things and anyone who gets exercised over the result needs a dose of perspective. Also, you'd think that with 90% of people cheating (as was claimed), the results might have been more skewed than 51%/49%.

@shadow-wolf With regards to the Specials, I think there are a few tips which can help take the, err... sting out of them. For the Sting Ray itself, it's worth nothing that if the user can't see you they'll probably swing the weapon around left and right hoping to find and pick off as many people as they can. However, introducing even a slight bit of height can throw them off, and swimming up some surface can often put you out of the line of fire. Also, unlike the Killer Wail, the Sting Ray needs constant management and leaves the user very vulnerable, so if they attack from closer up, you can normally rush them and finish them off. The Baller is slow, and can be slowed down further (and even broken) with gun fire (your weapon's range will dictate how safe this is). Maybe running a few Swim Speed Up would make it seem less threatening. If fact, this goes for all three weapons; Swim Speed Up makes escape a lot simpler. The Baller also takes a long time between detonation and explosion, meaning it's often easy to escape if you were keeping your distance anyway. Again, Swim Speed Up will make this simpler. Finally, for the Missiles, I'd just say run. Or rather swim. Preferable with Swim Speed Up, and preferably not in the direction of another teammate.

But I guess all my advice really boils down to is: Swim Speed Up.

EDIT: I suppose another point worth making is that it's generally quite difficult for most Specials in Spla2oon to OHKO you from full health, but they can often be 'the straw that breaks the camel's back'. Generally keeping an eye on your health, and retreating to give yourself time to recover can often be the difference between surviving a Special and not. There's plenty of stuff that can almost kill you in the game, so giving yourself time to recover between bouts can help you weather the (ink) storm.

Edited on by Maxz

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shadow-wolf

@NinjaAceTrainer @Maxz Thanks for the advice. I appreciate the detail both of you gave in your responses, that made the strategies you suggested more clear. I’ll try that out next time I play.

Now for another “Splatoon 1 did this better than 2” comment (that’ll probably be disproven once you guys tell me how to deal with it): Autobombs. They’re much harder to deal with it than the original rushing bombs that went in one straight direction in Splatoon 1 (which I forgot the name of) since they’re much smaller and home in on you and don’t require much ink to use in the first place. Thoughts on autobombs?

Edited on by shadow-wolf

shadow-wolf

NinjaAceTrainer

@shadow-wolf Do you mean Seekers? Again, I haven't played Splatoon 1, but they were supposedly quite overpowered from what I've heard. They did home in on players that were out of ink and exploded on impact. As I see it, the Seeker has been split into the Curling Bomb and the Autobomb. The Curling Bomb is the mobility, swimming in the trail, whereas the Autobomb is the seeking trait. I would say that Autobombs are easier to deal with (purely in theory from this breakdown), but I'll give you some tips anyway. They detonate when close enough to kill you doing 180 damage, so if you move away in the detonation time, you shouldn't die. No matter the target, any opponent of the Autobomb can detonate it. Try not to screw your teammates over by leading a bomb to them, and if that happens to you, move quickly. A way to remove the threat of the Autobomb is to swim towards it to detonate it, then swim away. That way, it's just some minor damage to you and a puddle of ink. They actually got buffed recently, so they're much more spammable (reduced ink consumption, reduced tracking time). They're still fairly slow though, in terms of time from hitting the floor to exploding, which is only prolonged by it having to chase you. It does explode on its own after a while, so don't worry about being chased for the entire game. In terms of their noticeability, I actually have some trouble with this too, especially in some Splatfests. I'm a lot better at noticing them now, but the things to do are to listen for it's walking sound, and especially for the more obvious exploding sound, and act accordingly. If you outright see an opponent throwing an Autobomb, keep a mental note of it so you don't get caught out later. A lot of this just comes down to experience though, so just keep playing and find your own way to deal with them.

Just your everday ninja, who may also be an ace trainer.

ThatNyteDaez

@NinjaAceTrainer @shadow-wolf I mostly just jumped over Seekers in in Splatoon 1. They didn't know what to do after that. As for Splatoon 2, Autobombs obviously cant scale walls. So my best method of dealing with them is just to climb something. Even a small ledge will do.

Never take anything I say seriously. S'all you buddy. ;)
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Fave game series include: Pokemon, Smash Bros, Splatoon, Disgaea, Bayonetta, Dragons Dogma, Phantasy Star & Arena of Valor.

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shadow-wolf

@NinjaAceTrainer @ThatNyteDaez That makes sense, thanks for the advice! To add to what both of you have said, I like to swim right through the auto bombs, that causes them to detonate with me at a safe distance away.

shadow-wolf

shani

Welcome to the Brand Finale!

Untitled

The 4th Splatournament of the NLInklings will be themed after Splatoon's gear brands.

The sign-up period has just opened and will close on August 2nd 11:59PM.

You can sign at our Discord server, just head to the channel #sign_ups.
Please also leave your ranks in #post_your_ranks because we need those for teambuilding.

These are the teams:

1. The Krak-On Krusaders
2. Zink Big
3. Forge Onwards
4. Tentatanks

Of course you're not limited to the gear of your team's brand, any and all gear is allowed. Think of the four brands as esport team sponsors.

That said, this is not really a competitive tournament. Of course everyone wants to win, but our focus always lies on having fun.

Tournament format (brackets)

Rules

Terms & Conditions

Edited on by shani

My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!

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shadow-wolf

So did anyone try out the new weapon, the Bloblobber? It's funny just how OP it is, it's like a Slosher with twice as much range and the ability for shots to bounce around, and shots barely take up any ink. Seriously, I think this outranges everything except the sniping weapons and maybe the Jet Squelcher. It is probably the most OP weapon I have ever seen in Splatoon 1 and in Splatoon 2. Enjoy it before it gets nerfed in the next update!

shadow-wolf

uhhhhhhhh

Bloblobber is a game-changer

uhhhhhhhh

GoldenGamer88

@shadow-wolf Cheers for the heads up. And there I was going to try out the Nautilus this evening.

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OctoInk20

Man, Blobobber is way too overpowered.

It needs a serious nerf, badly, because it's basically if you're caught in the crossfire of one, you're dead/splatted before you even know it.

OctoInk20

NinChocolate

One bloblobber is fine, but going agains 2-3 sucks lol

Edited on by NinChocolate

NinChocolate

NinjaAceTrainer

Going against multiple of anything sucks. I haven't played Splatoon since the Bloblobber released, but it seems fine.

Just your everday ninja, who may also be an ace trainer.

GoldenGamer88

NinjaAceTrainer wrote:

Going against multiple of anything sucks. I haven't played Splatoon since the Bloblobber released, but it seems fine.

This pretty much. We'll definitely need to wait until it has become more established and doesn't have 4 out of 8 players using it.

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OctoInk20

And now, again, the Octo Expansion secret final boss is once again giving me problems.

I'm at my wit's end with it and may have to rely on outside help from any folks who live in my city nearby me who can defeat it so I can quickly get the Golden Toothpick and move on because I don't even care about the satisfaction of doing it myself anymore. ; ;

OctoInk20

-Green-

Good news for most players. Splatoon 2 does have anti-cheat in place since update 3.1.0. It was revealed by hackers that it is a legitimate thing.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

Grumblevolcano

I posted this in the Switch thread but next week's Fork vs. Spoon NA Splatfest appears to be the last one before the paid online service goes live.

Grumblevolcano

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-Green-

GOing out with a bang!

Edited on by -Green-

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

Kimyonaakuma

Well they might as well get Fork VS Spoon out of the way, I can't see them selling their online service with Splatfests themes like that

Kimyonaakuma

OctoInk20

I feel really burnt out on Splatoon 2.

All the cheaters/autoaiming tryhards and the non-English names are stressing me out to such a great, infuriating degree that I'm just done.

I hope Nintendo Switch Online prevents, and even permanently bans those folks. They don't have any rights in being in Splatoon 2!

OctoInk20

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