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Topic: Splatoon 2

Posts 4,441 to 4,460 of 4,767

Grumblevolcano

@NapalmPsalm It has been 4 weeks since the last weapons, I wonder if they'll release the next set of weapons with Wahoo World.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

Skid

@Grumblevolcano Well that is a little frustrating. You are probably right, which means they might be running low on created weapons and only have enough for 4 weapons per a new map. If we weren't going to get a weapon every week I was hoping we would get 4 weapons at least once every 4 weeks.You know, so it would equal out and every lobby wouldn't be full of only one weapon.

Switch
Username: Skid
Friend Code: SW-7539-3214-1413
Splatoon Ranks: SZ: S+0 | TC: S+0 | RM: S+1 | CB: A+

Skid

@Zyrac Makes sense. I just feel like I'm crawling through a desert to get to water right now. Which is a little ironic? Because the water would turn my inkling to a mist of ink...

Switch
Username: Skid
Friend Code: SW-7539-3214-1413
Splatoon Ranks: SZ: S+0 | TC: S+0 | RM: S+1 | CB: A+

Maxz

Yep, the next batch of weapons will arrive on June the 1st, coinciding with the first refresh of Rank X. This system was detailed when Ver. 3.0 dropped, so there's little need for guessing. It's just a case of waiting 9 days.

Edited on by Maxz

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-Green-

You know. I hope they nerf the splash damage radius of blasters next patch. It's pretty crazy atm, especially with how meta dominant blasters are. Just decrease the radius, not the damage or anything like that.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

Skid

@Maxz Yeah, I just forgot about that.

@-Green- I'd rather they increase the ink consumption by a lot more, maaaaybe the radius. (I just realized I read the first sentence wrong and now the second sentence makes sense to me.) The only mode I have a real problem with them is tower control. Any other mode I can usually see them coming and plan accordingly, unless I'm triggered or have tunnel vision at the time. TC though... I usually stay off the tower and try to help by sharking blasters for the tower rider... if anyone would ever get on

Switch
Username: Skid
Friend Code: SW-7539-3214-1413
Splatoon Ranks: SZ: S+0 | TC: S+0 | RM: S+1 | CB: A+

Maxz

I think the Blasters already have such poor painting ability and ink consumption that reducing it further would be adding insult to injury. But I agree that requiring a little more accuracy wouldn't be a bad thing. Either by reducing the splash damage radius outright, or by gradating it so there are (for example) three layers or damage around the blast, with the furtherst from the centre being toned down.

My Mario Maker Bookmark Page
Spla2oon Ranks: SZ: X | TC: X | RM: X | CB: X
HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688 | Nintendo Network ID: Maxzly | Twitter:

Pazzo-ZaFool

As an unashamed Clash Blaster TC player, please keep my weapon as-is.

I have a hard enough time with anything mid-range right now.

'The shortest route was a detour. It was a detour that was our shortest path.'
~~youtu.be/r0HnIr6jYWU~~

Skid

@Pazzo-ZaFool Don't be ashamed. Blasters get too much hate. The only reason they seem broken is because of tower control.
Outside of TC, to handle a blaster just realize they are going to try to hold one area of the map or are going to be a slayer(be super aggressive and push your spawn).Check your map and use what your set has to take advantage of them. The only real sets that should avoid blasters are ones that don't out range them and have ink mines or squid beakons.

Switch
Username: Skid
Friend Code: SW-7539-3214-1413
Splatoon Ranks: SZ: S+0 | TC: S+0 | RM: S+1 | CB: A+

Pazzo-ZaFool

@NapalmPsalm Very true.

Even in TC the way to deal with them is simply rushing them. Most don't have great close range games.

'The shortest route was a detour. It was a detour that was our shortest path.'
~~youtu.be/r0HnIr6jYWU~~

-Green-

Really cool concept art.

I wouldn't be surprised if we see some of these styles become official in the future considering that some were added in the holiday patch.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

-Green-

Tenta Brella is probably up their for the most support based weapon in the game. From its kit to playstyle.

It's a really fun weapon to play. Makes the player feel invincible at times

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

NinjaAceTrainer

@-Green- Agreed. It can really help to dominate in Clam Blitz and Rainmaker. And it is the untouchable king of narrow corriders.

Just your everday ninja, who may also be an ace trainer. Link to the NL Inklings here!
https://discord.gg/6bsgt3t

Skid

@-Green- @NinjaAceTrainer I've been switching to it in those modes too. Only weapon where I feel like a can either support or push the object.

Switch
Username: Skid
Friend Code: SW-7539-3214-1413
Splatoon Ranks: SZ: S+0 | TC: S+0 | RM: S+1 | CB: A+

-Green-

I wonder if we'll get a patch this month. I hope we do. If for nothing else, other then to buff some weaker weapons.

"Enthusiastic Hi" (awkward stare)
Nintendo Switch Code: SW-5081-0666-1429
PS4 Thing: TBA

Grumblevolcano

It's confirmed that Wahoo World is releasing alongside the new weapons.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

meleebrawler

That buff to the Tenta's shield-launch time really let it shine, now you can easily fire and forget it as cover for you or your teammates while you go about your beakon-planting business, or launch a deadly pincer attack. And it earns you tons of special points as moves and creates a huge trail, not unlike a Scrapper, letting you fire off a ton of explosive bubbles over the course of a match too. (For a fun time, shoot your shield into a bubble to make it more robust.)

Personally I prefer it in Splat Zones since the slow reaction speed of the weapon leaves something to be desired in the rapidly fluctuating Rainmaker and Clam Blitz. For the latter, I've actually found the Toxic Mist sub to be highly useful on defence; many players use brushes to zoom around grabbing clams and shooting before the other team can react or aim properly, but a well-placed mist stops them dead.

Alone, a force. Together, a force of nature.

3DS FC: 2535-3888-1548

3DS Friend Code: 2535-3888-1548 | Nintendo Network ID: meleebrawler

NinjaAceTrainer

Is anyone else seeing weird bold text in this thread? And does anyone know why?

EDIT: It's still on past posts, but for some reason this post isn't bold.

Edited on by NinjaAceTrainer

Just your everday ninja, who may also be an ace trainer. Link to the NL Inklings here!
https://discord.gg/6bsgt3t

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