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Topic: Super Mario Odyssey

Posts 61 to 80 of 2,057

TheLegendOfLaser

@adamkop I agree, it would make the worlds feel even more different and immersive.

"Squirtle!" - Squirtle
Currently playing: Fire Emblem Fates: Conquest, Super Mario 3D World, SSB4, and Paladins.

Bolt_Strike

Gamexplain is theorizing in their analysis video that the two clips of the game could very well be from the same level. If that's true, this game just got a LOT more interesting, that implies either the levels are humongous or the game is open world.

Edited on by Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

DefHalan

@Bolt_Strike the most interesting thing from that video (if the game shown is real) os the light that shoots up to the sky. What if instead of jumping into a world and selecting a mission to get a star for, what if instead there are several lights shooting up to the sky. You can choose which one to go for freely. You could see a light in the sky and head that way but the path winds around and takes you to a different stat, making the original one you went for harder to get and requiring you to re-enter the world... that could be cool

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

Henmii

This could be a Sunshine sequel! I didn't see Fludd, but I am pretty sure I saw a Pianta to the right!

Update: Watching the Gamexplain video, that's not a Pianta. It's a Mexican-style creature. The creature looks a bit like Mumbo Jumbo. Also, those rings could work like in Sonic games. Maybe this is a faster Mario?

Edited on by Henmii

Henmii

Octane

@Henmii Those rings are from 3D World. Forgot what they did, I think they just gave you coins.

Octane

Henmii

Yeah, but here they are placed in a strange position. So maybe you could go through them, Sonic style.

Mario 3D land and 3D world where nice games, but its cool to see them go back to free-roaming. Assuming that's the case, its a bit to early to tell.

Edited on by Henmii

Henmii

Don

I wish Nintendo would make another Mario game without Bowser or Mushroom Kingdom, but set in Subcon with Wart, Mouser and Fryguy.

Don

Bolt_Strike

I'm thinking you either use a powerup to reach those rings, or that enemy seen surfacing in the background.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

iKhan

Bolt_Strike wrote:

Gamexplain is theorizing in their analysis video that the two clips of the game could very well be from the same level. If that's true, this game just got a LOT more interesting, that implies either the levels are humongous or the game is open world.

Or it could be like Sunshine where you can see the other levels from your level and the hub world.

I'm pretty convinced the day of the dead themed level is part of a hub world.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Octane

Looks too specifically themed to be a hub world. Looks more like an actual level.

Octane

iKhan

Octane wrote:

Looks too specifically themed to be a hub world. Looks more like an actual level.

My theory is that the hub will have differently culturally themed zones. They might even unlock as you play the game like in Galaxy.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Octane

@iKhan I've heard that idea before, but the desert part just looks too big. I have difficulty imagining other zones connecting to it.

Octane

iKhan

Octane wrote:

@iKhan I've heard that idea before, but the desert part just looks too big. I have difficulty imagining other zones connecting to it.

The whole ice barrier thing might have something to do with it all.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Bolt_Strike

Freeon-Leon wrote:

Well, you know what the triple jump means, It's another non-linear 3D game!

That doesn't necessarily mean anything, but from what we see of this game chances do look good that there'll be a sense of nonlinearity in this game.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

Henmii

"I'm thinking you either use a powerup to reach those rings, or that enemy seen surfacing in the background"

Or maybe you DO need Fludd to hover through them. From what little I have seen, I can't help but get Sunshine-vibes. The village, the lines hanging over the streets, it feels like Sunshine. But maybe this time ice is a thing, instead of paint?

I have a feeling that at launch (if this is a launch-title) this will be the most interesting. After all Mariokart and Splatoon are probably just ports, just like Zelda and Skyrim. By the way: Skyrim is loved by Aonuma, that's why it will be on NX!

Henmii

TheLegendOfLaser

@Henmii I think Aonuma also took some inspiration from Skyrim when making The Legend of Zelda: Breath of the Wild, so I find it really cool to see both games come to the Nintendo Switch!

"Squirtle!" - Squirtle
Currently playing: Fire Emblem Fates: Conquest, Super Mario 3D World, SSB4, and Paladins.

Bolt_Strike

Henmii wrote:

Or maybe you DO need Fludd to hover through them. From what little I have seen, I can't help but get Sunshine-vibes. The village, the lines hanging over the streets, it feels like Sunshine. But maybe this time ice is a thing, instead of paint?

Highly doubtful FLUDD is involved here. Sunshine has had fairly mixed reception, so I doubt it would get a direct sequel, and melting ice isn't a particularly obvious function of a water pack. It's probably something completely new.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722 | 3DS Friend Code: 4725-8075-8961 | Nintendo Network ID: Bolt_Strike

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