Yes, Aonuma is inspired by Skyrim and I also have nothing against Skyrim on Switch. But I want more then ports, obviously. At least Mario Switch is totally new.
Miyamoto said sometime ago that he would love to make a Sunshine-sequel. Besides Sunshine has become a bit of a cult-classic (not as popular as Mario64 or Galaxy, but still loved), or do I say something very strange? Maybe Fludd does have a melting/freezing mechanic this time. Or maybe the game just has that summery/sunshiny tone? Ah, we just wait and see!
I think Super Mario Sunshine has become more appreciated over the years, but didn't Miyamoto also say that Super Mario Galaxy 3 was high on a list of games that he wanted to make?
"Squirtle!" - Squirtle
Currently playing: Fire Emblem Fates: Conquest, Super Mario 3D World, SSB4, and Paladins.
Considering that this is supposed to be Mario's BotW and it's changing up conventions in the Mario universe, it would only make sense for it to be something new. They know people like 64, Sunshine, and Galaxy, but I don't think this is a direct sequel to any of them. They might reference them in smaller ways, but it's likely that this game is a new beginning for the series.
Considering that this is supposed to be Mario's BotW and it's changing up conventions in the Mario universe, it would only make sense for it to be something new. They know people like 64, Sunshine, and Galaxy, but I don't think this is a direct sequel to any of them. They might reference them in smaller ways, but it's likely that this game is a new beginning for the series.
I have to agree. Besides, what we saw in that trailer looked nothing like 64, Sunshine or Galaxy.
Well first of all, there's the theming. The game doesn't have the tropical feel of Sunshine or the interplanetary theme of Galaxy (yes, you do see the moon in that Mexican town, but does the level look like a planetoid that you can walk all of the way around? No, it looks like a flat level), if there's any theme in the game it's a Mexican theme which is something original for the series. Second, the level design is fairly different from those three games. Galaxy, as I mentioned, tended to rely on the planetoid design as well as generally narrow paths suspended in empty space, and this game does not show that. 64 and Sunshine are generally open exploration based and have little to no direction in them. This looks to have linear paths somewhat like 3D Land/3D World, but with the opportunity to wander off and explore, seemingly fulfilling the role as a hybrid of 64/Sunshine and 3D Land/3D World. A sequel to any of the three would have more specific and noticeable similarities to the originals, this just looks like it's vaguely continuing the spirit of the three games while doing its own thing.
@Operative Yeah, you can only do so much with the culture of a single country, especially when the one level we've seen already has most of the better-known stereotypes and cultural refences.
I agree with what @Bolt_Strike mentioned, I'm seeing it as a mix of ideas as well. It's far from being 100% anything.
I would like to see Sunshine again, except with the gameplay mechanics actually being high quality enough to live up to being a big Mario platformer title.
I'm imagine that this new game will be inspired by Sunshine, but not designed as a direct sequel. The interesting thing about Sunsine is that it has greatly appreciated over the years; I recall when it first came out just how disappointed many fans were. The problem was that Sunshine was only the second true 3D Mario game after 64, which meant those who had upgraded to the GameCube were expecting a title like the former. On reflection, however, Sunshine was very much ahead of its time as a platformer.
I expect Nintendo will take inspiration because their target audience has now shifted. New Super Mario Bros are Super Mario 3D World are great games in their own right, there's nothing wrong with them. But they were designed primarily for a pick-up-and-play experience that's accommodating for families and children, the casual market. Conversely, young people who originally played 64 and Sunshine back in the day are now in their late twenties and thirties, and Nintendo will be fully aware that they need to take inspiration from these original 3D games in order to move forward with an experience that recaptures their interest.
I'll go against the grain however and not hope for a Galaxy sequel. Again, the originals were great in their own right, but I just want Nintendo to go in a new direction. That's what they did with Sunshine, after all...
Industry insider Laura Kate Dale has been busy leaking a lot of information about Switch, as I'm sure many of you are aware. Today, she along with website MobiPicker leaked information about Super Mario Switch, saying that it's a launch title and describing it as a "cross between Super Mario 64 and Sunshine."
"Some levels will connect into each other ala Banjo Tooie. For example, the ice hub may have a 2D level that connects you to the desert level. There is a new collectible that will unlock hats/ powerups/ allow access to new levels (a la metal boots in 64 to sink and access new areas). 2 Player co-op with Luigi will be possible with Joy-Cons." https://pvplive.net/c/new-nintendo-switch-features-and-launch...
These are just rumors, but Dale has been pretty spot-on so far. If this comes to pass, I'll be thrilled!
Sadly it turned out to be fake. Somebody just put Laura Kate Dale name on his speculation, as she said on her twitter.
About the game, as long as it is a mostly single player adventure about collecting stuff (like 64/Sunshine/Galaxy) instead of a platformer about reaching a flagpole (like 3D World) I'm on board. Get rid of the time limit and make me move the camera as I want and it's a D1 purchase for me.
I won't lie, for some reason I thought the beginning footage of 1-2 Switch was leading into this because of the Western theme; I had the idea in my head from the brief footage in the announcement trailer awhile ago.
This by far is one of the games that has sold the Switch to me.
Also, is Bowser a magician in this installment? That dapper outfit and the rabbits seemed to suggest as much.
Currently playing: Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey
Best part is that it is doing something that feels almost foreign to big budget games. Having a sense of openness without making a gigantic, way too big world. I appreciate the Super Mario 64 influence so much in that regard.
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