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Topic: bloodstained: ritual of the night

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BougieBeetle

I'm taking a break until that patch drops, the game is great but these weird performance issues really hold it back. I've noticed crashing seems to correlate with long periods of having the game in sleep mode, so I try to save and quit fully out during my sessions, but as the Switch is meant to travel that's not exactly ideal.

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scubydo

any word on a date for the patch?

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NintendoByNature

I haven't seen anything. I was going to start my play through last night but ended up passing out by 730pm. Mostly because i was fishing at 330am 😋. But I'm starting tonight for sure. Patch or not

NintendoByNature

NintendoByNature

Played for the 1st time last night for about an hour. 2 crashes where the game application just completely closed. And some moments of slow down. Not really noticing the input lag though. I'll dive back in tonight

NintendoByNature

Ralizah

@NintendoByNature Two crashes in an hour? Jesus christ. Did you update it?

NintendoByNature wrote:

I was going to start my play through last night but ended up passing out by 730pm. Mostly because i was fishing at 330am 😋.

Do you often go fishing in the middle of the night?

Ralizah

NintendoByNature

@Ralizah yea in just 1 hour, I had two. Can't recall that happening ever on switch. And yes I have the most recent version. Unless 1 dropped today. As for fishing. I was on vacation and when I fish on vacation. Im pretty insane when it comes to fishing and sleep. I sleep maybe 4 to 5 hours max per day and wake up all times of the night. Fishing is usually best just before Sun rise at least that's what i found. 😋

Edited on by NintendoByNature

NintendoByNature

Ralizah

@NintendoByNature When it first launched, the final boss encounter in Mario + Rabbids was extremely unstable and crashed on me multiple times. That's pretty much it. I think it was patched pretty quickly afterward, though.

Sounds like the Switch port is in an even worse state than I thought. It's a shame that such an unstable build was allowed to go to market.

Ralizah

EvilLucario

Patch is being approved. But no performance/crash fixes are ready yet since they're still working on it. Oh dear.

https://www.kickstarter.com/projects/iga/bloodstained-ritual-...

Also they're nerfing a lot of stuff. Honestly? Idk how I feel. This is a single-player game of course, but hey, it's not like devs never did this in the past. Dark Souls nerfed some items in the past with patches, so Bloodstained can do the same.

I guess they're toning down some of the REALLY overpowered stuff like Bunnymorphosis and Welcome Company though. Those two stick out in my mind in terms of super powerful, cheap options available.

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NintendoByNature

@Ralizah yea I obviously knew what i was getting into with the switch version based on what people said, so I shouldn't be surprised but i still was. I played for another hour on lunch and only minor slow down occurred. No crashes thankfully. Every time I interact with a book shelf I'm worried it'll crash since that's how it happened the first time.

Even though I'm sure I'll experience more issues I'll continue to play thru. I was pretty excited to play this game so I'll just have to put up with it unfortunately. When I get too frustrated there's always nice and easy Mario maker to keep me sane 😁

NintendoByNature

BruceCM

Glad I finished it before they do that, @EvilLucario ....

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Ralizah

@EvilLucario Dark Souls also has a multiplayer component, so it makes sense. Bloodstained doesn't, as far as I know. Powers that are somewhat OP when you upgrade them are part of the fun of these games, imo, and it's lame that they're more fixated on balancing everything than they are making sure the best-selling console version of the game doesn't run poorly or crash continually.

Ralizah

DenDen

@BruceCM did you 100% it?

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EvilLucario

@Ralizah That is a fair point. But it is funny you bring that up because they will be adding co-op multiplayer in an upcoming content update, so I guess this is there to preemptively prepare for that? I can't tell you for certain because I'm not sure on the details.

Metroid, Xenoblade, EarthBound shill

I run a YouTube/Twitch channel for fun. Check me out if you want to!

Please let me know before you send me a FC request, thanks.

Switch Friend Code: SW-4023-8648-9313 | 3DS Friend Code: 2105-8876-1993 | Nintendo Network ID: ThatTrueEvil | Twitter:

BruceCM

Well, 100% map & all the bosses, @DenDen .... I'll go for NG+ sometime, too

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DenDen

@BruceCM you should game is deffinley worth it

Top 10 games
1 secret of mana
2 majoras mask
3 breath of the Wild
4 final fantasy 9
5 Octopath traveler
6 Lufia II
7 super mario world
8 bravely default
9 pikmin 2
10 Diddy kong racing

Switch Friend Code: Sw-2926-4689-1966 | My Nintendo: DenDen

CanisWolfred

Stat changes are also easier to do compared to optimization or identifying and fixing bugs & crashes, so I'm really not surprised to see that the first patch touches on those.

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BougieBeetle

Damn, that's a bummer. Guess I'll just have to jump back in and deal with the crashing for now. Or wait a month or two.

One Stage at a Time, a podcast examining classic games level by level | https://soundcloud.com/onestageatatime

leathco

Of course they nerf Welcome Company, the shard I use the most to bail me out of bad situations.

leathco

NintendoByNature

Surprisingly I haven't had many issues as of late..no crashes since the first day. I got to the tower ( winding one with all the enemies), and barely if any slow down. Aside from the downgrade graphically on Miriam and the npcs it's still playable on switch. And im having a decent time. Wouldn't have minded seeing how it is on another console though

NintendoByNature

Dpullam

One good thing amount my negligence to play most games, is all the bugs get kinked out before I get around to purchasing them. And if the developer shows no intention of fixing them, then I show no intention of purchasing them with my hard earned dollars. This looks like a developer that wants to make things right. At least, as good as they are able.

Dpullam

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