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Topic: After beating Zelda Breath of the Wild... (Spoilers)

Posts 21 to 40 of 77

wariosmith

wow.... just beaten Ganon x 2.... i agree, i thought the game had crashed the first time when it autosaved and put me just outside the castle door. i'm a little 'let down' now

on the same scale i'm now 28.37% / 100%.... i've got all the memories, and done 92 shrines, found 117 koroks and freed all 4 divine beasts...

what is the 'missing' 71.63%??????

wariosmith

Octane

POTATO13 wrote:

Well I just defeated calamity ganon and went through all the stuff and I thought that all evil would be gone like the purple pink black goo stuff and all the ancient towers and all of that would be blue and that the guardians would be back to good cause the calamity is gone and that it would continue after defeating him but nope u can only continue to just before u go to ganon and also for the DLC I think one is gonna be about fixing the divine beast and exploring the world with Zelda and fixing up all of hyrule and rebuilding the castle like with Terry town and the other DLC is gonna be about the blood moon and how to stop it and make it happen and getting rid of all the monsters and all that sort of stuff but what they should also do for a DLC is have some sort of ancient soul life thingy that can bring back anything or anyone that has died so the king and champions ( revali , urbursa, Mipha and daruk ) but they most probs won't

I think I just read the longest post without interpunction..

Anyway, only one of the DLC packs is gong to be story DLC. The summer pack is a new map function, and a cave of trials and hard mode (those should've been part of the base game in the first place). So don't get your hopes up.

Octane

derickw69

Just finished the game and I'm pretty satisfied. The fight against Calamity Ganon was epic, but when it switched to Beast Ganon, it outdid itself. Truly one of the greatest experiences of my gaming life was playing this game. I'll have to check and see what my percentage was, but I did all 120 shrines, have about 150 seeds, and have all memories.

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Oat

@wariosmith I picked up the guide so I can tell you where most of that last 71% is.
Completion % is based on
1. every boss you beat
2. Every shrine you complete
3. Every Korok seed you collect
4. Every named location you discover

Number 3 and 4 definitely take up the bulk of the completion percentage. I wouldn't bother with 100% though, there's no reward

So zetta slow!
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Oat

@carlos82 I definitely agree with the ending being pretty poor. Like it felt very cheap to me that Zelda is still spouting stuff about Link not remembering her even if you get all the memories. In addition Dark Beast Gannon was a joke (Calamity Ganon was so GOOD imo as a boss fight but it feels like the game almost punishes you for actually playing the game by removing half of the health of arguably the best boss in the entire game.).

I like this game a lot, but I feel like it is a 9/10 at most. There is a list of things that I would change or tweak if they were to continue with this formula for the next entry. Fairly good Zelda game but not my favorite. If anyone is curious about what things I think could be improve in BotW I would highly recommend watching two Youtube analysis videos on the game
King K- Breath of the Wild Critique
Joeseph Anderson- Breath of the Wild Not Enough Zelda

There is some mild cursing in the latter video and both videos are rather long (over an 1hr each) but they really do a great job of pointing out almost every flaw I had with this game

So zetta slow!
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meleebrawler

@Oat The thing is, the Calamity Ganon phase gets exponentially more difficult for every beast you skip. Not only does he have much more health (and keeping in mind that even with his health halved he's at least on par with the other Blights), but you also have to fight every single boss that you would have fought at the beasts in sequence. Even with a Master Sword and properly stocked inventory, it's a huge drain, and the fight can easily take half an hour or more. For those people, fighting an arthritic Ukanlos for the final phase would be a huge relief. I found Calamity to be a good-length battle even after accomplishing everything, so I can only imagine giving him more health would have just made the battle more of a drag after figuring out his moves.

Edited on by meleebrawler

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Nin10dad

I think for the DLC, Nintendo should explore Hyrule 10,000 years ago, at the time when the Sheik tribe created the Guardians and Divine beasts. Maybe flesh out who the Yiga clan are and how they came to be. I just feel, having mentioned all these things, even if we were to get a portrayal of these events in a different Zelda game, it would be a shame not to experience them using this game engine and graphical style.
When I started playing this game, and during the knighthood ceremony memory, when Skyward Sword, Ocarina and Twilight Princess were referenced, I honestly thought we'd reached end game territory, and this would be the game that brings the timeline(s) to an end. Much like SS was the origin, this game would close the reincarnation of Demise, and Ganon would be utterly destroyed and not just sealed.
Obviously this wouldn't have meant an end to Zelda games, as Nintendo could have made the next instalment a direct sequel to SS for example, with the game starting with Link and Zelda exploring this new land on their loftwings. Oh well, I guess that's why I manage a chain of Pubs and don't work for Nintendo.....

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GrailUK

@G0dlike I like the idea of having a game set before the calamity. Nintendo already have a lot of pre calamity assets for the scenery as they feature in the flashbacks. I wonder if it would possible to transpose the story of Ocarina of Time to the Hyrule map of BotW. That would be cool

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RazorThin

I doubt the DLC will have anything as large as a pre-calamity Hyrule, it's just one dungeon.

RazorThin

FGPackers

I think it will be after last cut-scene. By the way days ago i talked with someone in the forum (don't remember who) about the timeline placement, and my theory that i was going to explain after i finished the game. I think it will merge them (or create a new one??) because of the too much references to ALL of them, and considering it is placed after OoT as Aonuma said. I'm really curious to discover it, when they will say it. If the person i talked to would like to tell me, i don't remember i'm sorry

FGPackers

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JHDK

Oat wrote:

@wariosmith I picked up the guide so I can tell you where most of that last 71% is.
Completion % is based on
1. every boss you beat
2. Every shrine you complete
3. Every Korok seed you collect
4. Every named location you discover

Number 3 and 4 definitely take up the bulk of the completion percentage. I wouldn't bother with 100% though, there's no reward

bingo! korok seeds alone account for more that 70%.

for me, "beating the game" means the following:

100% Sheikah slate - done!
All main quests - done!
All side quests - I have 61/76 at the moment
All shrine quests - I missed 3 of them.
All memories - done!
Complete the Hyrule Compendium - I'm nowhere near done that yet.
Upgrade all non Amiibo clothing to 4 stars - I still have a ways to go there too.
All Key items - I still need 3 more.

Edited on by JHDK

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Panopticon

1 Korok Seed = 0.08% completion

I loved this game but I agree there are so many things they could have done better, particularly not being able to dye the amiibo outfits. Instead of selling my duplicate Time pieces I would have much preferred to turn them into the Goron and Zora tunics, for example. Hopefully they patch this in a future update but I doubt it.

I noticed that no one has mentioned the Kilton medals here regarding what you can do in the endgame. I haven't gotten them yet but they definitely give you something to do if you're looking.

My two cents on the DLC story...whatever it is, I hope it's as epic as Burial at Sea was for Bioshock. How cool would it be if it took something we all thought we knew about the series and made us look at it in a whole new light? Either that, or give us a previous map (like OoT Hyrule, Termina, etc) and let us explore it with BotW's gameplay mechanics (climbing every surface, gliding, shield surfing).

Panopticon

Oat

@meleebrawler oh I know that. Like for me I would have definitely had my butt handed to me if I had gone to Hyrule Castle from the get go. I was expressing disappointment that after going through the game and finding most of the blight bosses to be complete push overs ( especially wind and fire blight) I finally get to fight a boss that I find genuinely engaging and fairly challenging and I only get to fight half of a fight. For me it's a great fight that I really wanted more of, hence why I said it felt that the game punished me for actually playing the game by letting me fight less of my favorite boss in the game. I hope I explained myself better this time around.

On a more positive note, j think Hyrule Castle as a dungeon was fantastic. There's so many ways to approach it and I loved the more combat oriented approach of the castle. It felt so refreshing after the often puzzle focused nature of zelda dungeons over the last 30 yrs. It reminded me a lot of zelda 1 dungeons

So zetta slow!
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Kittycat

I'm so mad and I miss playing that game I want to go back and start over but I don't want to delete my whole entire game that I have made it so far just to start over and then why I'm surprised that i even beat ganon and it was so hard at the end of where I got there and I did it but I have no freaking proof no Rewards it's really aggravating disappointing I thought you could have movie scenes you can't even have movie scenes.uhh that's messed up who doesn't let u save after completing the game it's like they hurried toogetit done and forgot not cool

Edited on by Kittycat

Kittycat

ValhallaOutcast

Where does it show % complete

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Eric258

@ValhallaOutcast After you beat Ganon, the % complete should be shown on the map on the bottom left corner I think.

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SKTTR

@Kittycat

Yeah, I was disappointed you can't keep the Light Bow, and the "quest completed" on that mission. After beating the game it simpy sets you back to the last save before you entered the fight with Ganon. However, after beating Ganon once, you unlock new things in the game. For example, the monster merchant will have 3 hidden quests, the Hateno Institute will have new stuff, and you unlock the Map-Completion-%-Display in the corner of your map.

If you create a second account on your Switch (or Wii U) you can start a new game without deleting the save from your original account.

I wait for HARD MODE before repeating the game. I will see if it adds another save slot or if we can start a newgame+ of some kind? I have 100% on the map and all items, armor, and quests done. Don't wanna lose that.

Edited on by SKTTR

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ValhallaOutcast

@Kittycat there is proff that little star beside the save slot means you beat Ganon

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shani

Well I finally beat Ganon yesterday (after a two week hiatus and a few other breaks before) and now I'm at 21.42%.
A week ago a coworker had told me how disappointed he was after the final battle and - despite having the extra cutscene for getting all the memories etc - I now understand what he meant.
Not only was the final boss fight to easy, but what's really bugging me is that nothing has changed after that. I know they did the same thing with the last save in previous titles, but in BotW it feels really odd because you actually have a reason to continue playing past the story. The other games did not.
I would've expected for Hyrule to get rid of the calamity etc. Instead, Ganon is still waiting in the castle and you can fight him till eternity...

SKTTR wrote:

after beating Ganon once, you unlock new things in the game. For example, the monster merchant will have 3 hidden quests, the Hateno Institute will have new stuff, and you unlock the Map-Completion-%-Display in the corner of your map.

What exactly do you mean? I just went to the Hateno Science Lab and they had nothing new for me...

@POTATO13 Dude! Have you never heard of puncutation? You're whole post is unreadable without it. If you care at all about people reading what you think, I highly recommend using punctuation.
Could say the same to @Kittycat as well though...

FGPackers wrote:

[...]about the timeline placement, and my theory that i was going to explain after i finished the game. I think it will merge them (or create a new one??) because of the too much references to ALL of them

Hm hadn't thought of it, but it does indeed reference all of them. Still, merging those three timeslines is pretty inconceivable, I don't see how they could do that.

Oat wrote:

finding most of the blight bosses to be complete push overs[...]

On a more positive note, j think Hyrule Castle as a dungeon was fantastic. There's so many ways to approach it

Yeah I liked that too, it is really huge!
I had been there a couple of times before and had defeated most of the Guardians (as well as the Lynels, Moblins etc). When I actually went for Ganon, I just ignored the remaining enemies and climbed up to the very top (above Ganon). Strangely, I found a Korok seed there and then climbed back down to face Ganon. ^^
But yeah, similar to those four Blight bosses before, Ganon was way too easy to defeat.

Oat wrote:

Calamity Ganon was so GOOD imo as a boss fight but it feels like the game almost punishes you for actually playing the game by removing half of the health of arguably the best boss in the entire game.).

I wouldn't call it punishing (rather rewarding), but I get what you mean. After completing all the main quests, you kinda expect a more epic and more difficult final battle. But I disagree on the boss fight: Ganon as a giant Spider just felt wrong, like a cheap rip-off of Gohma. And the second phase was way too easy, he could barely hit you while hitting those golden spots was a piece of cake as a trained BotW-player. ^^

G0dlike wrote:

Nintendo could have made the next instalment a direct sequel to SS for example, with the game starting with Link and Zelda exploring this new land on their loftwings.

That's not a bad idea at all, I would like that. The Loftwings (and the grappling hook) were the only things from other LoZ games that I missed in BotW.

Edited on by shani

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meleebrawler

@shani It doesn't make narrative sense for Link to wander aimlessly after beating Ganon. He's travelling with Zelda now, and he's sworn both by duty and most likely friendship to be with and protect her always (not to mention the fact that she saved his life). This Link does not have post-Ganon-Wanderlust Sydrome.

Calamity Ganon's form makes sense given the context. He's possessed the ancient machinery and gained control of it all. The spider-like Guardian Stalker is the most common and iconic, so the final boss resembles a super version of one. It certainly didn't feel like Gohma to me, most likely because you're not shooting him in the eye.

Edited on by meleebrawler

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