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Topic: Really good games that are ruined by ONE THING

Posts 21 to 40 of 120

Bankai

StarBoy91 wrote:

I heard rumors that the introductory ship portion of the DS version of Dragon Quest V cannot be passed, despite talking to all the people.

Nope, you can and I have. Finished the game multiple times, which naturally means I got past the introductory ship part.

The wolf in Twilight Princess did hurt the game, but it was too flawed to be a "great game ruined by ONE THING" in the first place.

Supermarioman

Rolling that damn watermelon down the hill in Super Mario Sunshine, I have quit the game for long periods of time because of this stupid damn level. And Blast Corps Dump truck, I figured it out, but I hated it to death. Finally Body Harvest in #1 because of its random BS kill you whenever it feels like it.

Supermarioman

Kingbuilder

Secret of Mana - Your camera isn't always centered around you. So you can wander off from the camera's viewpoint, and get attacked by enemies outside of the screen.

Edited on by Kingbuilder

“The revolution is not an apple that falls when it is ripe. You have to make it fall.” - "Some men are born mediocre, some men achieve mediocrity, and some men have mediocrity thrust upon them."

Edwicket

Modern Warfare 2 - boosting (http://callofduty.wikia.com/wiki/Nuke_Boosting)
Far Cry 2 - extremely high enemy health
Mario Kart Wii - blue shell and cheaters online

Edwicket

grenworthshero

The camera in all the 3D Super Mario games, and the stupid "collect red coins" levels in the 3D Mario games.(Okay, so that's two things; sue me)

PSN ID: grenworthshero
Steam: grenworthshero
WiiU: grenworthshero
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CowLaunch

OK, here goes:

Wind Waker: A great game that has moments that are highlights of the series, falls down because it insults your intelligence by quite clearly not being finished.
Super Mario Galaxy: Great game, asking you to do it all again with Luigi just to get the last star is taking the mickey.
Banjo-Kazooie & Tooie: The incredibly annoying noises the characters make.
Advance Wars Dark Conflict: Bizzare story.
Conker's Bad Fur Day: Not enough people realised how great it was.

CowLaunch

SpentAllMyTokens

Sonic Adventure 2 - Tails in an Eggwalker instead of flying. I'd put Big and Amy levels on the first SA on here, but at least they added some gameplay variety, and there weren't too many of them. Tails not flying is just...wrong... Quite possibly the biggest Sonic abomination (note I have not played Sonic '06).

Sonic and the Secret Rings - Having to go back to the menu screen after every level and the ANNOYING menu music. I wish you just progressed through the story, then could go back and play the other missions one by one if you wanted.

Mario Kart Wii - Online cheaters (blue shells are annoying, but I don't really mind them. Kind of a fun annoying sometimes). Wish this had WiiSpeak to play with friends.

Brawl - Laggy online. Though I don't find it as bad as everyone says. Maybe it's improved a bit since it's release?

Mario Kart DS - People who snake online. I just can't do it.

Wind Waker - Sailing. So tedious. PH improved on it so much!

Majora's Mask - The time limit really got to me at first. There are a couple side quests in town I'm not sure how I'll do without a guide. I used one back in the day but never finished the game. This was back when I was in high school though, so I remember a few side quests, but I don't remember when and where I have to be to start them. I'm totally going to 100% it on VC without a guide when I get back, if it's the last thing I do.

On the other hand, I loved the wolf in TP, didn't mind the Ocean King temple (I was going to play through it multiple times anyways for heart pieces/items), and the underwater levels in SMB64 are some of my favorites. I'm a swimmer in real life though, so maybe that's why.

I am way too lazy to think of something clever.
My Backloggery

Ravage

CowLaunch wrote:

Conker's Bad Fur Day: Not enough people realised how great it was.

It is true too...

Sean Aaron ~ "The secret is out: I'm really an American cat-girl."
Q: How many physicists does it take to change a light bulb?
A: Two, one to hold the light bulb, the other to rotate the universe.

Mange

NSMBW: that annoying pause when someone gets super or unsupered/killed. If some fanboy claims that it should be as it is because the pause was there in previous games...well, where are the pause when Yoshi appears. SMW had that.
MKW #1:Those huge nametags on fellow racers. Why can´t I turn them off?
MKW #2:Where is the rules page when doing private online races. I don´t believe they forgot to put that in. Wouldn´t it be cool to set up a race with just the 16 retro tracks in whatever CC you like?

Edited on by Mange

Mange

Bankai

Guys, this thread has become more "minor irritations in your favourite games"

This thread is about games that you would like, but something in them ruined the game entirely for you - ie, you don't like the game at all.

And, I don't think some of you hate Smash Brothers Brawl because the online mode is laggy, somehow.

SpentAllMyTokens

To be fair, if that's as off topic as we've gotten, that's pretty good for NLife.

I am way too lazy to think of something clever.
My Backloggery

JebbyDeringer

You will have trouble finding people that HATE a game just because of one minor thing. There's not many games I hate even ones that are complete garbage.

Far Cry 2: The endless re-spawning enemies made the game a piece of crap. It was repetitive as all hell and then you had to kill the same soldiers in the same locations over and over again. They tried to make Far Cry a sandbox game and utterly failed.

Supreme Commander: I was turned off by the complexity. There was just too much going on and I just lost interest in under 10 minutes.

Super Mario Sunshine: I don't hate it but really couldn't get past the second or third world. I also hated THUDD. The game focused too much on it and fails because of it. I did try too even when I wasn't liking it I kept pushing and it does get better as you get use to it but just not good enough.

Zelda Wind Waker: I also don't hate it but lost interest very fast. The sailing was really cool but there was too much.

Zelda TP: Also don't hate it but I'm not sure I'll be able to finish it. I'm nearing the end but the whole world is just so bland and boring. It's big and empty. They seem to have forgotten about side quests. They forgot to make it interesting though the dungeons are fairly enjoyable.

JebbyDeringer

Buster13

One thing that ruined a game? All I can think of right now is the Barrel of Doom in Sonic 3. I swear, that stupid puzzle made me hate that game when I was younger. Admittedly, once I finally found out how to get past that part (seven years later...), Sonic 3 went on to be one of my favorite games, but still seven years of hatred.

Flipnote Code: Right, Down, A, Up,B, Right, Left, X

zemulii

JebbyDeringer wrote:

Zelda TP: Also don't hate it but I'm not sure I'll be able to finish it. I'm nearing the end but the whole world is just so bland and boring. It's big and empty. They seem to have forgotten about side quests. They forgot to make it interesting though the dungeons are fairly enjoyable.

Personally I loved Twilight Princess, and felt really immersed in it's world right to the end (well it was my first Wii game - might have something to do with it).

Everything you said seems to mirror how I felt about Spirit Tracks though. So empty... lifeless. The train and huge bland landscapes didn't help. While I loved the freedom of the boat in WW, I HATED the how the train tracks restricted my movement in ST and it just felt pointless. Otherwise, the temples were just brilliant.

I enjoyed most of the game, but the main thing holding it back from being great for me was the empty lifelessness of the towns and outdoor environments. No atmosphere. Boring.

Edited on by zemulii

zemulii

Edwicket

Swiket wrote:

Edwin wrote:

Modern Warfare 2 - boosting (http://callofduty.wikia.com/wiki/Nuke_Boosting)

The real fun part? Finding nuke boosters and screwing up their killstreaks.

I do this but I hate that I have to do it. And on rare occasions there are two separate pairs of boosters in the same game and I can't stop them both before they spam the game with killstreak rewards.

Edwicket

Ravage

Edwin wrote:

Swiket wrote:

Edwin wrote:

Modern Warfare 2 - boosting (http://callofduty.wikia.com/wiki/Nuke_Boosting)

The real fun part? Finding nuke boosters and screwing up their killstreaks.

I do this but I hate that I have to do it. And on rare occasions there are two separate pairs of boosters in the same game and I can't stop them both before they spam the game with killstreak rewards.

I don`t know if it is just me, but I always thought that the kill streaks was a poor idea. Provide someone who is obviously much better than everyone else there, then give them an even larger advantage...really? It would be fine if the advantages weren`t the ability to kill a whole bunch more people, but instead offered a small advantage.

Sean Aaron ~ "The secret is out: I'm really an American cat-girl."
Q: How many physicists does it take to change a light bulb?
A: Two, one to hold the light bulb, the other to rotate the universe.

Hawker

Final Fantasy 8 - Forgettable characters (I don't even remember the names of them other then the main 2) Drawing system, Boosting summons, linking your drawn spells to stats, thus making you not want to cast spells cause your stats decrease, unless you want to spend hours drawing spells again. Very confusing story. (I'm someone that understood the Metal Gear Solid 2 story the 1st time I played it, & I don't understand FF8's)

Every Final Fantasy game with voice acting - is it just me or do they hire people that can make the main characters into the most annoying characters ever made?

XIII - sneaking levels. If I wanted a stealth game I'd play Metal Gear or Splinter Cell, I bought XIII to shoot things, not to run around without being seen. (This wouldn't have been so bad if not for the fact that about 75% of the game was done like this.

Flandre Scarlet, she's cute, she's colorful, she can blow up entire cities, she's also a vampire. Start running sparklepants.

grenworthshero

Hawker wrote:

XIII - sneaking levels. If I wanted a stealth game I'd play Metal Gear or Splinter Cell, I bought XIII to shoot things, not to run around without being seen. (This wouldn't have been so bad if not for the fact that about 75% of the game was done like this.

YES. My sentiments exactly. I was really excited about XIII, but those sneaking levels are the ONE THING keeping me from liking that game. I really wanted to like it, but that was so annoying! You move the control stick too far just once, and somehow the guard hears you. This was especially annoying on the submarine level. I probably spent an hour alone on the beginning of that one level, because even though it's a submarine full of people, if a guard hears footsteps, it's game over. Because they couldn't possibly be footsteps of someone else on the sub.

And as for FFVIII, I wanted to like it, I really did, but the battle system was just so overly-complicated that I didn't want to play it anymore.

Edited on by grenworthshero

PSN ID: grenworthshero
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Mabbit

i dont think some most of you get the threads title. this is good games that got RUINED by something. not some online lag that degraded the experience or an optional replay with Luigi at the end of SMG, because those are optional and still dont completely mangle the game

Heisenberg says "relax!"
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