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Topic: NWR's Top 10 3DS Titles! (Honorable Mentions Part 2!)

Posts 81 to 100 of 229

CanisWolfred

I-U wrote:

@CanisWolfred:
Uprising's repetition is only one of many issues I have with the game, and yeah the game needed more than just that. Star Fox 64 is a bit more comparable to Uprising and that has certain objectives that can be done to access different routes. Uprising is straight through without much to mix it up.

As is every other game like it that isn't Star Fox 64? There's a reason SF64 is still heavy regarded to this day.

Really, as other have and surely will point out later, the game is not repetitive, nor does it lack complexity. If anything, it's too complex. It has loads of systems, not all of which mesh well, and help make the game feel rather unfocused, or at least difficult to figure out what to focus on. If you're problem is that you want it even more complex, you're playing the wrong type of game. Shooters and action games have a tendecy to lack variety. Or at least a good one does, because it's better to focus on one type of gameplay than on a bunch of different styles meshed into one game, as I feel Uprising helps to prove.

Now, if your problem is with the lack of content, that's another story. That has to do with game length and replay value, not repetition. Even that is highly questionable, though.

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Kyloctopus

3Dash wrote:

@I-U Haha no. KIU is NOWHERE NEAR as repetitive as NSMB2 is. NSMB2 has coin collection, sure , but that's the stupidest theme in a Mario game ever.

Forgive Nintendo for trying to change New Super Mario Bros just a little bit.

Star Fox 64 doesn't have large repetition problems because its too short to be called repetitive.

Edited on by Kyloctopus

Kyloctopus

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OptometristLime

CanisWolfred wrote:

I-U wrote:

3Dash wrote:

@I-U Haha no. KIU is NOWHERE NEAR as repetitive as NSMB2 is. NSMB2 has coin collection, sure , but that's the stupidest theme in a Mario game ever.

We must be playing two different versions of the same games. The extent of Uprising's gameplay is shooting and dodging, while traveling along linear routes or, while in air, an on-rails route.

...you need more than that? You're saying that as if that alone doesn't make for a very complex game...

I mean, don't get me wrong, I don't like Kid Icarus: Uprising any more than you do, but a lack of complexity is far from any of the multitude of issues I've had with the game.

I'm in the same boat as Canis, sort of on the fence about some of the game's systems and so I haven't enjoyed it fully (yet).

Still your approach to convincing others of its ills seems... misguided. You are willing to describe NSMB2 as 'puzzle-lite' yet won't yield the same embellishments to KI:U. The only difference is you like the one genre and find the other off-putting, which is a very one dimensional argument.

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kkslider5552000

I think we're missing the real question we should ask.

Who cares? What is even an NWR? It sounds unimportant and boring. Even Digitally Downloaded is more interesting a gaming site.

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New_3DaSh_XL

Wheeeee. Going through the SAME levels NUMEROUS times to get as many coins as you can — around here, at least, we call that repitition. Plus, I mean, really, what makes NSMB2 differant from NSMB besides the INCREDIBLY boring coin objective? Oh wait, that's right. ALMOST. NOTHING. NSMB2 is a map pack that costs $40. I'm not even trying to convince you KIU is good anymore, because you're so thick that you can't see from anyone else's point of view, but I'm trying to see how you find KIU repetitive, but yet NSMB2 is somehow new and innovative. KIU at least has music that, by the way, isn't completely reused, a changable difficulty level, a half-good story, and takes strategy to play, and even if you don't think KIU is a good game, you can at LEAST see what I'm saying here. I really can't see why you don't like KIU. I really can't, besides the controls. You speak of how repetitive it is, and yet you don't find NSMB2 repetitive in the least.

@Whirlpool They could've at least tried harder. NSMB2 is a failed attempt at what could've been a good game.

Edited on by New_3DaSh_XL

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I-U

@Optimist_Prime
What kind of puzzles are offered by KI:U that would warrant it to even have a "puzzle-lite" description? New Super Mario Brothers 2 has the alternative exits and Star Coins. Uprising is a very repetitive game, not sure how it wouldn't be considering its design. The game's gameplay isn't complex, its weapon fusion system is. Shooting elements can be worked into puzzle elements (see Metroid), and don't solely have to play a role in combat as they do in Uprising. It could've done much more. Where the game's unfocused is its inclusion of a stamina feature with face-paced gameplay, its inclusion of voice acting on top of music and its constant determination to throw story and gameplay at a player at the same time.

@3Dash
I didn't call NSMB2 innovative. I also have called it repetitive, but have said it isn't as repetitive as Uprising. I'm still confused on how Uprising is a host to tons of variety, because from what I've played its mostly straight through air/ground/boss segments and repeat that nearly 25 times around 15-20 minutes each.

Edited on by I-U

"The secret to ultimate power lies in the Alimbic Cluster."

New_3DaSh_XL

@I-U And Mario is jumping. Actually, that's pretty much all you do, the entire game...
You can't call KIU as repetivie as any other game ever, really. Think about it. Most levels of most games all have the same basic objectives — with Mario, it's jump on enemies and save the princess. With Kirby is't suck up your enemies to inherit a power of theirs and kill the other enemies. With Mario Kart it's race. With Metroid it's a bit less repetitive, partly because they changed genres, but for the 2D ones it's shoot your enemies and obtain upgrades, I'm assuming the 3D Metroids are similar, but I haven't played any of them. Even with Zelda, it's slash your enemies, get rupees, and kill bosses.You can't say KIU is much less repetitive than NSMB2 because it isn't. At least with KIU there are (differant) weapons, (differant) bosses, (differant) music tracks, (differant) enemies(more than like, the 3 emenies that (get this) show up in pretty much every single level in the entire game) and an actual story. KIU may be repetitive, and I never said that "Uprising is a host to tons of variety," I simply said that it's not as boring and repetitive as you make it out to be, as compared to other games.

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RR529

While I'm all for tasteful discussion of whether "X" game is better than "Y" game, may I suggest that we tone down the heat regarding Kid Icarus: Uprising (at least until we know for sure whether or not it's on the list)?

I know I sort of instigated this intense discussion with my initial comments on Mutant Mudds (which isn't on the list yet, either), so I'll take responsibility for the derailment, but I've seen many a thread get locked due to intense KI:U discussion, and I wish to avoid that here.

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Prof_Clayton

I-U wrote:

@Optimist_Prime
What kind of puzzles are offered by KI:U that would warrant it to even have a "puzzle-lite" description?
Maybe the fact that there are around 100 weapons, with at least billions of combinations of powers and stats. And every enemy is harder to beat than jumping on its head.
New Super Mario Brothers 2 has the alternative exits and Star Coins. Uprising is a very repetitive game, not sure how it wouldn't be considering its design.
It only has about 100 different difficulties, pretty repetitive.
The game's gameplay isn't complex, its weapon fusion system is.
Right, because moving 360º, shooting and dodging is not very complex. Someone better go tell CoD that their games are simple.
Shooting elements can be worked into puzzle elements (see the whole Kid Icarus series), and don't solely have to play a role in combat as they do in Uprising. It could've done much more.
Unfortunatly, this was a $40 game, not a Michael Bay movie.
Where the game's unfocused is its inclusion of a stamina feature with face-paced gameplay, its inclusion of voice acting on top of music and its constant determination to throw story and gameplay at a player at the same time.
First of all, that doesn't even make sense. You just said thst talking on top of music is not good, but most games with voice acting do it.

@3Dash
I didn't call NSMB2 innovative. I also have called it repetitive, but have said it isn't as repetitive as Uprising.
Every enemy can be jumped on, or hit with a fireball. That's definitely not repetitive.
I'm still confused on how Uprising is a host to tons of variety, because from what I've played its mostly straight through air/ground/boss segments and repeat that nearly 25 times around 15-20 minutes each.
Do you realize that unlike NSMB2, kiu has a story, and a difference in each level? I cannot understand the sheer pointlesness of this argument, trying to say a game exactly like its predecessors is more innovative than a game that completely changed the series.

This whole thing.
/facepalm

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CanisWolfred

Prof_Clayton wrote:

I-U wrote:

Shooting elements can be worked into puzzle elements (see the whole Kid Icarus series), and don't solely have to play a role in combat as they do in Uprising. It could've done much more.
Unfortunatly, this was a $40 game, not a Michael Bay movie.

I'm very curious as to what you mean by that. I'm rather puzzled despite reading it multiple times.

Otherwise I agree with everything else you said.

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RR529

Umm, again...

RR529 wrote:

While I'm all for tasteful discussion of whether "X" game is better than "Y" game, may I suggest that we tone down the heat regarding Kid Icarus: Uprising (at least until we know for sure whether or not it's on the list)?

I know I sort of instigated this intense discussion with my initial comments on Mutant Mudds (which isn't on the list yet, either), so I'll take responsibility for the derailment, but I've seen many a thread get locked due to intense KI:U discussion, and I wish to avoid that here.

Please.

I'm not saying we can't debate over what games could/should make it, but this KI:U argument is getting close to thread locking levels of intensity.

Edited on by RR529

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Prof_Clayton

CanisWolfred wrote:

Prof_Clayton wrote:

I-U wrote:

Shooting elements can be worked into puzzle elements (see the whole Kid Icarus series), and don't solely have to play a role in combat as they do in Uprising. It could've done much more.
Unfortunatly, this was a $40 game, not a Michael Bay movie.

I'm very curious as to what you mean by that. I'm rather puzzled despite reading it multiple times.

Otherwise I agree with everything else you said.

Well, maybe Kid Icarus wasn't the right example to use there, but it does have some light puzzles. (Like the hidden items in the original, and figuring out enemy moving patterns in the modern).
I misread the next portion, I'm a little tired today. I was thinking he was saying the whole game could have been much more, not just the puzzle aspect. Just a case of misinterpretation.
@RR529 Sorry if I caused any trouble, I just wanted to clearly get my point across. I'm not here to fight (although some may be, this is the internet) but rather to just add my opinion to the jumble.

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kkslider5552000

I'd put KI:U above NSMB2 just because there was effort to make anything of value.

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RR529

Now that the silly argument is over with, what does everyone think will be in the top 5?

While I don't necessarily agree with all of these games, I have a feeling they will be Mutant Mudds, Fire Emblem: Awakening, Ocarina of Time 3D, Kid Icarus: Uprising, and Luigi's Mansion: Dark Moon. (In no particular order)

Although, I'm not ruling out the possibility of Super Mario 3D Land, Cave Story, VVVVVV, Mighty Switch Force!, Mario Kart 7, or Crimson Shroud (among other possible surprises).

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Spoony_Tech

OldMan-Tech wrote:

I still say the only two retail games left on this list will be Fire Emblem and 3d land. I really hope I'm wrong!

Otherwise it will be a Hugh contradiction from the last list to exclude VVVVVV, Mutant Mudds, And MSF.

Edited on by Spoony_Tech

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I-U

1. Fire Emblem Awakening
2. Luigi's Mansion Dark Moon
3-5. VVVVVV, Mutant Mudds and Mighty Switch Force in whatever order they decide

I'd rather have Dark Moon as the #1 personally though.

Edited on by I-U

"The secret to ultimate power lies in the Alimbic Cluster."

Klimbatize

I-U wrote:

1. Fire Emblem Awakening
2. Luigi's Mansion Dark Moon
3-5. VVVVVV, Mutant Mudds and Mighty Switch Force in whatever order they decide

I'd rather have Dark Moon as the #1 personally though.

But, you haven't even played Fire Emblem.

If Fire Emblem winds up on top, then the list kind of redeems itself.

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I-U

MetallicDonkey wrote:

I-U wrote:

1. Fire Emblem Awakening
2. Luigi's Mansion Dark Moon
3-5. VVVVVV, Mutant Mudds and Mighty Switch Force in whatever order they decide

I'd rather have Dark Moon as the #1 personally though.

But, you haven't even played Fire Emblem.

I'm going by what I've heard of Awakening, and I did say that my personal #1 would be Dark Moon.

Edited on by I-U

"The secret to ultimate power lies in the Alimbic Cluster."

Klimbatize

Ah, cool.

I've played both, and Fire Emblem is a far superior game in my eyes.

A person without a sense of humor is like a wagon without springs. It's jolted by every pebble on the road.

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I-U

I'll probably start Fire Emblem Awakening whenever I get over my cold, could be tomorrow or Wednesday, since it's the only 3DS game I've yet to play out of my collection.

"The secret to ultimate power lies in the Alimbic Cluster."

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