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Topic: Miyamoto: "eShop won't have restrictions"

Posts 21 to 40 of 81

komicturtle

I think one thing I'm looking forward to is Demos. There's a video that I believe everyone pretty much saw- and it showed the eShop interface including Super Mario Land and Pilotwings. Take note of an icon that seems to mean 'Download' (it's easier to see when they're on Super Mario Land than Pilotwings).

Eliminating size limits is important if you want demos of full games or even download full games themselves (PSN for example allows you to download PSP games that are nearly 2GB in size).

We'll know for sure what Miyamoto means by 'restrictions' when eShop is finally available and commentary from devs pop up.

komicturtle

Oregano

pixelman wrote:

That doesn't make sense. If they're down on traditional handhelds then they'd hardly spend more time and money to develop for the 3DS and then port them to the money-making iPhone. I can never see this happening beyond a few exceptions.

Sure it does, although iOS is profitable the revenue from games are smaller and thus so are budgets. By first making a $40 3DS version they can afford a bigger budget and then make more profit on iOS, plus by the time it's released on iOS it's likely covered its dev costs. Some publishers have already done just that and I believe Ubisoft said that's their 3DS strategy:

Yves Guillemot wrote:

We are working to make sure that the games we create for portable machines can be adapted for those platforms, so that after making good revenue on 3DS or PSP2, we can go to a second phase, which is going at a lower price to other machines,

http://www.siliconera.com/2011/02/14/this-is-ubisofts-portabl...

pixelman wrote:

That's true only because iOS makes way more money than DSiWare. My point still stands, it's cheaper to port iOS games than to create new ones from the ground up, and that's why I think we'll see a bunch. Also note that I didn't say ports of "new" games, just ports of iOS games. And that's cool with me because there's a ton of great games already on the App Store that'd be sickly good with traditional button controls. Hell, I'd even buy some of them a second time. :3

Well yeah I think you'll definitely see some ports but I don't think the majority of iOS devs will even be interested in the eShop anyway. Also I don't mean this in an antagonistic way but do you(and the publishers of course) expect eShop customers to pay $5> for games that were reduced to 99c years ago on the iphone? People rag on Nintendo for the prices but the issue would be nowhere near as big if the versions were released relatively close to each other before the price has collapsed on the App Store.(Full Disclosure: I own a few Gameloft DSiware games and Zenonia DSiware so in some cases I will spend more for the games)

EDIT: Wow.... I just realised that last bit is a bit of a tangent but to bring it back to my point. I think with the publishers' current approach porting iphone games won't really work out and that's one of the reasons it won't happen in a widespread fashion.

Edited on by Oregano

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komicturtle

Oregano wrote:

pixelman wrote:

That doesn't make sense. If they're down on traditional handhelds then they'd hardly spend more time and money to develop for the 3DS and then port them to the money-making iPhone. I can never see this happening beyond a few exceptions.

Sure it does, although iOS is profitable the revenue from games are smaller and thus so are budgets. By first making a $40 3DS version they can afford a bigger budget and then make more profit on iOS, plus by the time it's released on iOS it's likely covered its dev costs. Some publishers have already done just that and I believe Ubisoft said that's their 3DS strategy:

Yves Guillemot wrote:

We are working to make sure that the games we create for portable machines can be adapted for those platforms, so that after making good revenue on 3DS or PSP2, we can go to a second phase, which is going at a lower price to other machines,

http://www.siliconera.com/2011/02/14/this-is-ubisofts-portabl...

pixelman wrote:

That's true only because iOS makes way more money than DSiWare. My point still stands, it's cheaper to port iOS games than to create new ones from the ground up, and that's why I think we'll see a bunch. Also note that I didn't say ports of "new" games, just ports of iOS games. And that's cool with me because there's a ton of great games already on the App Store that'd be sickly good with traditional button controls. Hell, I'd even buy some of them a second time. :3

Well yeah I think you'll definitely see some ports but I don't think the majority of iOS devs will even be interested in the eShop anyway. Also I don't mean this in an antagonistic way but do you(and the publishers of course) expect eShop customers to pay $5> for games that were reduced to 99c years ago on the iphone? People rag on Nintendo for the prices but the issue would be nowhere near as big if the versions were released relatively close to each other before the price has collapsed on the App Store.(Full Disclosure: I own a few Gameloft DSiware games and Zenonia DSiware so in some cases I will spend more for the games)

EDIT: Wow.... I just realised that last bit is a bit of a tangent but to bring it back to my point. I think with the publishers' current approach porting iphone games won't really work out and that's one of the reasons it won't happen in a widespread fashion.

But what about the Mac App Store charging $5 for some games that are on iPhone and even enhanced on iPad for .99c

Still, I'd choose a $5 Gameboy game than a $5 game that's on the AppStore for .99c

komicturtle

SpicyDuck

bboy2970 wrote:

Yep, I read that earlier. Sounds great for eShop games! Plus its good to see Nintendo acknowledge the eShop's existence. That is a total shame about no StreetPass for Mario 3DS. Even if there aren't any amazing ideas of how to implement it they should have still done SOMETHING. Most 3DS owners are gonna buy that game so it would be great to show those of them that don't use StreetPass what its all about! Nintenndo NEEDS a high profile release that has a lot of StreetPass functionality!

No they don't, for gamers like me who have yet to even have 1 street pass notification, it's seems like a waste. I would rather have games with little to no street pass function or with a separate street pass game kind of like what Street fighter 4 has.

3DS Name: Ace FC: 0946-2234-2203
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Grayfoxz

SpicyDuck wrote:

No they don't, for gamers like me who have yet to even have 1 street pass notification, it's seems like a waste. I would rather have games with little to no street pass function or with a separate street pass game kind of like what Street fighter 4 has.

Well for those gamers it might be even a better idea to have extencive streetpass functions in big games. the more possibilities, the better the chance of actually meeting more persons with it.

Edited on by Grayfoxz

3DS friendcode: 0903-2727-8412
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Hardy83

BS. They'll be a size limit for 3DSWare, there's no way they'll let there be games that are like 1GB.

I do expect them not to be as stupid low as DSiWare size (which was around 20MB I think), but not a no cap.

I would also expect them to streamline to process on which games get on their online system. I.E. Not the stupid low trickle of software every week.

The biggest thing I see them doing is improving the way people hear about the games. By which I mean they will hear something, as opposed to the current nothing.

Hardy83

Squiggle55

bboy2970 wrote:

Yep, I read that earlier. Sounds great for eShop games! Plus its good to see Nintendo acknowledge the eShop's existence. That is a total shame about no StreetPass for Mario 3DS. Even if there aren't any amazing ideas of how to implement it they should have still done SOMETHING. Most 3DS owners are gonna buy that game so it would be great to show those of them that don't use StreetPass what its all about! Nintenndo NEEDS a high profile release that has a lot of StreetPass functionality!

i agree. i really like streetpass a lot and I would love to see it used somehow in every game i get.

Nothing will benefit human health and increase chances for survival of life on Earth as much as the evolution to a vegetarian diet. -Albert Einstein

moosa

The actual quote from the article:

While it's unlikely Nintendo will be providing some of the cheaper, quick fire experiences that appear on smartphones, Miyamoto says that Nintendo are not looking to impose restrictions on third parties.

You shouldn't jump to conclusions.
There will obviously be a limit set on download size, we just don't know what it is yet.

Stop complaining and GO PLAY GAMES.

Retro_on_theGo

moosa wrote:

The actual quote from the article:

While it's unlikely Nintendo will be providing some of the cheaper, quick fire experiences that appear on smartphones, Miyamoto says that Nintendo are not looking to impose restrictions on third parties.

You shouldn't jump to conclusions.
There will obviously be a limit set on download size, we just don't know what it is yet.

I'm sure there WILL be a size limit. What I think Miyamoto meant IF he was referring to a size limit(remember he never came out and said he was) is that the size limit will be big enough to not impose on the third party developers.

Bankai

Yeah, there will be limits on download size, and Miyamoto's comment doesn't actually say anything to counter that.

I'm willing to bet a pratical limit will be 250MB. Still ridiculously low, but that's about what the technology infrastructure could handle.

goes back to playing 10GB downloadable game on PC

Edited on by Bankai

moosa

WaltzElf wrote:

Yeah, there will be limits on download size, and Miyamoto's comment doesn't actually say anything to counter that.

He was clearly saying that "we won't limit third parties from releasing short, shallow, iOS-type experiences."

Stop complaining and GO PLAY GAMES.

Bankai

moosa wrote:

WaltzElf wrote:

Yeah, there will be limits on download size, and Miyamoto's comment doesn't actually say anything to counter that.

He was clearly saying that "we won't limit third parties from releasing short, shallow, iOS-type experiences."

And I don't believe for a second that Nintendo will stop releasing the equivilent of 200 point magic tricks.

SpentAllMyTokens

Of course there will be a bunch of iOS ports. It's super easy/cheap to port compared to making a new game; you can reach people who don't have smart phones (they're not universally adopted yet, and you can bring in more revenue from people who would prefer a certain game on different hardware for one reason or another (buttons, 3D, 8GB iPhone is full (stupid phone), etc.). We've seen a bunch of ports to DSiWare, and no doubt Ninty will be encouraging devs to come port to bulk up the library. iOS ports are already half of the DSiWare library sometimes, it seems. I see no reason for that to stop.

There will probably also be games that go the other way. It's called going multiplatform and 3rd parties do it all the time. I don't see why anyone should be surprised.

I am way too lazy to think of something clever.
My Backloggery

LzWinky

WaltzElf wrote:

moosa wrote:

WaltzElf wrote:

Yeah, there will be limits on download size, and Miyamoto's comment doesn't actually say anything to counter that.

He was clearly saying that "we won't limit third parties from releasing short, shallow, iOS-type experiences."

And I don't believe for a second that Nintendo will stop releasing the equivilent of 200 point magic tricks.

Sounds like some other device we all know and love

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

pikku

Squiggle55 wrote:

bboy2970 wrote:

Yep, I read that earlier. Sounds great for eShop games! Plus its good to see Nintendo acknowledge the eShop's existence. That is a total shame about no StreetPass for Mario 3DS. Even if there aren't any amazing ideas of how to implement it they should have still done SOMETHING. Most 3DS owners are gonna buy that game so it would be great to show those of them that don't use StreetPass what its all about! Nintenndo NEEDS a high profile release that has a lot of StreetPass functionality!

i agree. i really like streetpass a lot and I would love to see it used somehow in every game i get.

I like StreetPass in theory, but in concept where I live, it is almost impossible to get any hits at all, so please for the love of cherry cheescake, allow for some other way to acheive certain items in games, devs!

pikku

3DS Friend Code: 1891-1165-2008 | Nintendo Network ID: pikmaniac

CanisWolfred

That is a very vague statement. I'm hoping it can be taken literally, but I doubt it. It just doesn't seem Nintendo like to leave Third Parties completely unrestricted.

I am the Wolf...Red
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komicturtle

Mickeymac wrote:

That is a very vague statement. I'm hoping it can be taken literally, but I doubt it. It just doesn't seem Nintendo like to leave Third Parties completely unrestricted.

I agree to an extent. I'm sure they don't want to restrict 3rd Party devs but as to why they do it is questionable.

But I seriously am hoping they open up to at least having 1GB games available. I'm going to find out the size limit for iPhone and iPad for me-self (if it's even mentioned).

EDIT: Interesting. 2GB limit and $999 for pricing (the latter is NUTS!!!) If Nintendo locks the limit for 2GB then that'd be bomb. But I'm doubting games even reaching that limit.

Edited on by komicturtle

komicturtle

Bankai

lz20XX wrote:

WaltzElf wrote:

moosa wrote:

WaltzElf wrote:

Yeah, there will be limits on download size, and Miyamoto's comment doesn't actually say anything to counter that.

He was clearly saying that "we won't limit third parties from releasing short, shallow, iOS-type experiences."

And I don't believe for a second that Nintendo will stop releasing the equivilent of 200 point magic tricks.

Sounds like some other device we all know and love

The difference is Apple didn't produce any of them

The very rare occasion where Apple has had anything to do with games (Game Center, Infinity Blade), the quality of the product has been awesome.

You don't blame Microsoft for Big Rigs, do you?

Edited on by Bankai

moosa

If Miyamoto says that Nintendo themselves aren't looking to develop shallow, $2.00 experiences for the 3DS, then I don't see any reason to believe that they will right now. We'll see, but even if they did, I wouldn't exactly mind. If they put out something I'm not interested in, I won't buy it. Simple. Even if the 3DS shop was all iOS ports, that would be okay. Remember that the 3DS has the advantage of offering physical retail games as well.

komicturtle92 wrote:

EDIT: Interesting. 2GB limit and $999 for pricing (the latter is NUTS!!!) If Nintendo locks the limit for 2GB then that'd be bomb. But I'm doubting games even reaching that limit.

What are you talking about? And I have a hard time imagining that Nintendo would set the limit to 2GB, considering the memory the console comes with could only hold ONE download of that size, without room for anything else besides what little fits on the on-board memory. Nevermind that that's the size of the actual retail game cards. Sense is lost.

Stop complaining and GO PLAY GAMES.

komicturtle

moosa wrote:

If Miyamoto says that Nintendo themselves aren't looking to develop shallow, $2.00 experiences for the 3DS, then I don't see any reason to believe that they will right now. We'll see, but even if they did, I wouldn't exactly mind. If they put out something I'm not interested in, I won't buy it. Simple. Even if the 3DS shop was all iOS ports, that would be okay. Remember that the 3DS has the advantage of offering physical retail games as well.

komicturtle92 wrote:

EDIT: Interesting. 2GB limit and $999 for pricing (the latter is NUTS!!!) If Nintendo locks the limit for 2GB then that'd be bomb. But I'm doubting games even reaching that limit.

What are you talking about? And I have a hard time imagining that Nintendo would set the limit to 2GB, considering the memory the console comes with could only hold ONE download of that size, without room for anything else besides what little fits on the on-board memory. Nevermind that that's the size of the actual retail game cards. Sense is lost.

I believe it's been confirmed that you'd be able to stream games from an SD card. Even then, I don't think there will be 2GB on eShop at least, not frequently if they did have a 2GB max limit.

komicturtle

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