@NeonPizza: Is there anything out there for original Nintendo, Super Nintendo, Nintendo 64, or Game Boy Advance where you can play the original cartridges without spending $50,000 on a sealed system from that era?
@TYRANACLES: That happens because Nintendo is letting the US branch have more and more of a say and the US tends to promote crummy ideas like taking a Switch 1 XL and pass it off as a whole new system for just being bigger.
The "New" 3DS was not passed off as a whole new system. the DS XL was not passed off as a whole new system.
But those two releases were when Japan had more control of the company.
@ZonaiResearcher: People are not talking about the ad.
The media talks about the ad.
Other than people who go to Super Bowl parties to drink who talk about the ads the morning after the game, no one ever talks about ads and those people forget what they saw two days later and never play video games.
@Coalescence: If all Pokemon is is a well funded marketing machine, why couldn't Nintendo use that to sell Wii U units instead of the pathetic results it got between Wii and Switch?
When I was on vacation in 2006, a hotel I stayed at had a Mario Kart arcade unit.
I was used to mostly broken down arcade units at my local arcade selling for $300, so I thought I could just buy the Mario Kart arcade unit when I got home.
A 1 player Mario Kart arcade unit sold for $3,250 in 2006. The 4 player Mario Kart arcade unit was no discount: it was $13.000.
Considering we are 20 years later,a 2x price increase for a 1 player pinball table of $6,999 is not totally crazy.
In the original Nintendo era and Super Nintendo era, they had to make every piece of graphics from scratch.
Now, they use templates to copy/paste large amounts of the graphics in short time.
Additionally, you could just hire 5,000 college computer programming students to proofread 10 pages of computer code to proofread that 50,000 page equivalent paper and every student would be really motivated to proof their part perfectly, so they can use the project as a reference for when they want to work as a programmer.
If I, as a lay person in 2 minutes, can come up with a solution for free, why can't the developer, the supposed expert in 3 years, come up with that solution or something better?
@Metazoxan: The bubble inflation happens because our stupid governments will then bail out all the bankrupt companies from the bubble.
If you watch "The Simpsons," I always think of these people like the Gil character who bets the entire company payroll on a roulette wheel and the show shows him losing, we all know he really wins because the government will bail him out and he gets 10X his old payroll for doing no work.
@frakkinship: That is because Mario Kart was sold with the console.
That would be like saying Wii Sports is the best selling game ever.
Also, while technically true, most of that 17 million was in the first three months.
If you watch MLB at all, if a batter went 4 for 4 and hit 4 home runs on Opening Day, but then went 0 for 12 with 12 strikeouts in the next 3 days, if the announcer says, "Don't worry! Batter X is still on pace to hit 162 home runs!" it would technically be true, but the chances of it happening are almost zero, as 3 of the 4 home runs were probably hit off the same pitcher that the batter will not see again for 6 weeks.
There is not going to be another sucker 10 million sales just because Nintendo released something in the next selling period, so the pace is irrelevant.
@Makyurax: If you want to know about more fraud, the 2008 US economy crash was almost unilaterally caused by odds makers not taking 3rd grade probability classes.
For some asinine reason, you can bet on whether 5 individual families will default on their mortgages, but the people setting the odds thought these were independent events, so they set the odds of all 5 families defaulting at 32:1.
In reality, the fortunes of 5 families in the same city in the same income bracket are all closely related, so the second one family is in trouble, all five are in trouble, so the chances of all 5 families NOT defaulting are 32:1.
So rich people just bet millions of dollars that all 5 families would default and the odds makers had no way to pay out that massive amount of money and it trickled into the whole US economy.
@somnambulance: The US economy crashed in 2008, yet the Wii still sold out almost every month because the Wii Remote was a totally brand new concept in gaming.
If you have a good product, people will put themselves in debt to buy it.
The Switch 2 is a Switch 1 XL when 95% of gamers just play it on their television anyway and could not care less how big the actual screen is.
Do something new and stop trying to release the same thing ten times.
For example, one thing they should totally do is re-release all the Mario RPG games, but add voice acting for every text bubble.
I love the little jokes in the Mario games, but reading literally 53 text bubbles in one dialogue conversation is extremely time consuming and kills the flow of the game.
I understand the earlier consoles would not be able to handle that much audio, but if the games are literally 64 gigabytes now, they could easily do that.
I thought they might not want to do voice acting for Mario characters. That is gone now with the Mario movies.
They could easily read my post right now and get a Mario RPG rereleased with voice acting and a harder difficulty mode for Christmas 2026 and it would move a ton of consoles.
@Pillowpants: In this case, you do not need to look at anything beyond Switch 2.
Nintendo is trying to pass off a Switch 1 XL iteration as a new console for 30% more for the console, 33% more for the games, and a whopping 1000% more for storage.
Not shocking at all that no one is buying it once the ultra hardcore bought it.
They better have a new 3D Mario or a new Super Smash Brothers ready for 2026 or they are in serious trouble.
@Wisps: Why wasn't someone in the room smart enough to say "If you guys want these higher sales numbers, we MUST have voice acting for the characters?!?"
@Metazoxan: One thing I like about Kirby Air Riders is they put the whole game on the disc and do not want to leech you to death with more downloadable content.
I do think disbanding the studio though is a bit much. They could have stuck around to fix issues or add harder difficulty modes later.
@Metazoxan: Spongebob is a well established franchise though.
He has at least 5 games on Gamecube/Wii alone.
I usually try to get 1 game every year for every Nintendo system and I always fill the bottom of my Gamecube section with Spongebob games.
In particular, there was one Spongebob game I played on PlayStation 2 that was really HARD and well made!!!
I just loathe Spongebob as a character, but my cousin was not super into video games at the time and that game made her play more, so it was worth the time investment.
@shoeses: You could put little indentations on Sonic/Shadow's shoes to make them control either slower or more erratically to control for their normally faster speed though.
If I could think of a fix in 2 seconds as a fan, why can't a developer think of a fix in 2 years as a supposed professional?
@Axelay71: Outrun was on Wii U/3DS Virtual Console before Nintendo shut it down in 2023.
I definitely snagged that at the time, but have not got around to playing it.
Which is another problem for all current game releases.
How many games of that genre do you already have in your backlog that you do not have time to play and buying new game does nothing to get you more time to play all your games?
After reading through a bunch of complaints about game price, that is definitely NOT the reason for the low sales!!!
The original Super Smash Brothers only had 12 characters and a handful of maps and released for $50 in 1999.
An online inflation calculator said the game would cost $96 today and the game still sold 2.93 million units in the United States in just 3 years out of only 20 million systems sold or over 10% of people buying one.
The Switch 1 has about 48 million sales, so the significantly larger, cheaper Sonic CrossWorlds should exceed the 5 million sales the game should get with the same fraction of people buying.
The biggest reason the game did not sell better is most people are turned off by the Switch 2 having nothing new and $80 games, but the Switch 1 version was so bad from a smoothness perspective.
A kart racer cannot be consistently under 30 frames per second.
Had the Switch 1 version been great and the Switch 2 version sucked because they tried to make too good graphics and the game stuttered a lot, the sales would be way higher.
If they want the game to sell better, they MUST release a patch that fixes the Switch 1's poor frames per second issue!!!
@metaphysician: My point is there were so many things that could have went wrong with the Wii remote controller, but they still announced it over two years out.
I remember my casual gaming friends being so floored that the motion controls were so accurate and that they expected it to be bad.
There was nothing that could go wrong with Switch 2. All they did was make the screen bigger.
If you want to laugh, they probably already had the Switch 2 made when Switch 1 was made and saved it for a poor sales period and then never launched it because Switch 1 sold so well.
As for Donkey Kong, simply announcing that the launch game was going to be a Donkey Kong 64 successor would have been enough to make me start replaying the series in preparation.
I did not need any screenshots or gameplay demos.
If they cannot even do that, then why bother announcing anything in advance at all?
@RumandCohibas: Switch 2 was the first console since the Nintendo 64 I did not buy at launch or the Christmas of the launch year.
The best reason I could give myself for getting a Switch 2 is I would have a backup Switch 1 in case my normal Switch 1 had a problem.
The problem is the Switch 2 name is a lie. It is a Switch 1 XL.
There is nothing new about the Switch 2. A bigger screen is not enough to make people buy a whole new system when 95% of people just connect it to their television to play anyway.
@somnambulance: A great example of the communication problem is the Switch 2 launch.
With Virtual Console available now, I like to play all previous games in a franchise before buying the next one, as you really notice how the gameplay changes over time in a franchise if you play the games back-to-back.
The Donkey Kong Bananza game was announced with just two months notice, when most previous console launches were announced 18-24 months in advance.
The Donkey Kong franchise only has about six core games, but each one is super hard to 100%. If each one takes just three months to 100%, that is eighteen months to play all six games.
With just two months notice, it made me not buy a Switch 2 at launch because it and Mario Kart were the only games I cared about and I save Mario Kart to play with my cousins because my uncle only likes racing games and Mario Kart is the only game the four of us all like.
there are only 15 New Nintendo 3DS games that are not playable on older 3DS systems out of 1,300 3DS games.
All Switch 2 games are not playable on Switch 1 games.
That is what I mean when I say Nintendo should have just made the Switch 2 a "New Switch" instead.
Offer the graphical upgrade for people who want it and games that actually use it and stop forcing people to pay $500 for the system and $80 for the games for games that run at 15 frames per second.
I know there is a cartridge because I used to put it on my Christmas wishlists, but because there are so many Switch games and I put it towards the bottom of the Switch category, no one ever picked it to buy me.
Comments 192
Re: Limited Run Games Is Bringing NES 'Jaws' To Switch Later This Week
@NeonPizza: Is there anything out there for original Nintendo, Super Nintendo, Nintendo 64, or Game Boy Advance where you can play the original cartridges without spending $50,000 on a sealed system from that era?
Re: Limited Run Games Is Bringing NES 'Jaws' To Switch Later This Week
@Tasuki: Why can't "legal rights issue" games just use the terms of the original agreement for later releases?
How is that better than $0 profits?
Re: Limited Run Games Is Bringing NES 'Jaws' To Switch Later This Week
@stephenmunn: It is not that simple.
Not buying something does not stop the rampant fraud that occurs.
Re: Limited Run Games Is Bringing NES 'Jaws' To Switch Later This Week
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Re: Pokémon's Super Bowl Commercial Was Probably Expensive, Unsurprisingly
@TYRANACLES: That happens because Nintendo is letting the US branch have more and more of a say and the US tends to promote crummy ideas like taking a Switch 1 XL and pass it off as a whole new system for just being bigger.
The "New" 3DS was not passed off as a whole new system. the DS XL was not passed off as a whole new system.
But those two releases were when Japan had more control of the company.
Re: Pokémon's Super Bowl Commercial Was Probably Expensive, Unsurprisingly
@PinderSchloss: Aren't there only 1,000 Pokemon or so in the whole series?
You could totally catch all of those.
Re: Pokémon's Super Bowl Commercial Was Probably Expensive, Unsurprisingly
@ZonaiResearcher: People are not talking about the ad.
The media talks about the ad.
Other than people who go to Super Bowl parties to drink who talk about the ads the morning after the game, no one ever talks about ads and those people forget what they saw two days later and never play video games.
Re: Limited Run Games Is Bringing NES 'Jaws' To Switch Later This Week
@Davestator: Have you ever played Steel Diver for 3DS?
Re: Limited Run Games Is Bringing NES 'Jaws' To Switch Later This Week
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Re: Pokémon's Super Bowl Commercial Was Probably Expensive, Unsurprisingly
@Coalescence: If all Pokemon is is a well funded marketing machine, why couldn't Nintendo use that to sell Wii U units instead of the pathetic results it got between Wii and Switch?
Re: Pokémon's Super Bowl Commercial Was Probably Expensive, Unsurprisingly
@Dee123: Nintendo did basically no press for both Super Mario Galaxy games at the time and they sold great.
It is wholly untrue you need to advertise a well known brand to make money.
Re: Pokémon's Super Bowl Commercial Was Probably Expensive, Unsurprisingly
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Re: Limited Run Games Is Bringing NES 'Jaws' To Switch Later This Week
@Dr_Corndog: I saw an article around Wii U Virtual Console closure that the US requires companies to support its products for 10 years.
We should change that law to requiring support forever.
Then, all games and all consoles would always be in production and prices would be what they always were at the time.
Re: Pokémon Pinball Teased By Stern Pinball, Prices Start At $6,999
For people complaining about the price.:
When I was on vacation in 2006, a hotel I stayed at had a Mario Kart arcade unit.
I was used to mostly broken down arcade units at my local arcade selling for $300, so I thought I could just buy the Mario Kart arcade unit when I got home.
A 1 player Mario Kart arcade unit sold for $3,250 in 2006. The 4 player Mario Kart arcade unit was no discount: it was $13.000.
Considering we are 20 years later,a 2x price increase for a 1 player pinball table of $6,999 is not totally crazy.
Re: Super Mario Galaxy + Super Mario Galaxy 2 Updated To Version 1.3.1, Here Are The Full Patch Notes
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Re: Super Mario Galaxy + Super Mario Galaxy 2 Updated To Version 1.3.1, Here Are The Full Patch Notes
@Nua: Everything you said is totally untrue.
In the original Nintendo era and Super Nintendo era, they had to make every piece of graphics from scratch.
Now, they use templates to copy/paste large amounts of the graphics in short time.
Additionally, you could just hire 5,000 college computer programming students to proofread 10 pages of computer code to proofread that 50,000 page equivalent paper and every student would be really motivated to proof their part perfectly, so they can use the project as a reference for when they want to work as a programmer.
If I, as a lay person in 2 minutes, can come up with a solution for free, why can't the developer, the supposed expert in 3 years, come up with that solution or something better?
Re: Super Mario Galaxy + Super Mario Galaxy 2 Updated To Version 1.3.1, Here Are The Full Patch Notes
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Re: Super Mario Galaxy + Super Mario Galaxy 2 Updated To Version 1.3.1, Here Are The Full Patch Notes
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Re: Nintendo's Share Price Drops 11% Following Its Financial Release
@Metazoxan: The bubble inflation happens because our stupid governments will then bail out all the bankrupt companies from the bubble.
If you watch "The Simpsons," I always think of these people like the Gil character who bets the entire company payroll on a roulette wheel and the show shows him losing, we all know he really wins because the government will bail him out and he gets 10X his old payroll for doing no work.
Re: Nintendo's Share Price Drops 11% Following Its Financial Release
@frakkinship: That is because Mario Kart was sold with the console.
That would be like saying Wii Sports is the best selling game ever.
Also, while technically true, most of that 17 million was in the first three months.
If you watch MLB at all, if a batter went 4 for 4 and hit 4 home runs on Opening Day, but then went 0 for 12 with 12 strikeouts in the next 3 days, if the announcer says, "Don't worry! Batter X is still on pace to hit 162 home runs!" it would technically be true, but the chances of it happening are almost zero, as 3 of the 4 home runs were probably hit off the same pitcher that the batter will not see again for 6 weeks.
There is not going to be another sucker 10 million sales just because Nintendo released something in the next selling period, so the pace is irrelevant.
Re: Nintendo's Share Price Drops 11% Following Its Financial Release
@Makyurax: If you want to know about more fraud, the 2008 US economy crash was almost unilaterally caused by odds makers not taking 3rd grade probability classes.
For some asinine reason, you can bet on whether 5 individual families will default on their mortgages, but the people setting the odds thought these were independent events, so they set the odds of all 5 families defaulting at 32:1.
In reality, the fortunes of 5 families in the same city in the same income bracket are all closely related, so the second one family is in trouble, all five are in trouble, so the chances of all 5 families NOT defaulting are 32:1.
So rich people just bet millions of dollars that all 5 families would default and the odds makers had no way to pay out that massive amount of money and it trickled into the whole US economy.
Re: Nintendo's Share Price Drops 11% Following Its Financial Release
@somnambulance: The US economy crashed in 2008, yet the Wii still sold out almost every month because the Wii Remote was a totally brand new concept in gaming.
If you have a good product, people will put themselves in debt to buy it.
The Switch 2 is a Switch 1 XL when 95% of gamers just play it on their television anyway and could not care less how big the actual screen is.
That is why it is not selling.
Re: Nintendo's Share Price Drops 11% Following Its Financial Release
@Kiz3000: There is easily a way out.
Do something new and stop trying to release the same thing ten times.
For example, one thing they should totally do is re-release all the Mario RPG games, but add voice acting for every text bubble.
I love the little jokes in the Mario games, but reading literally 53 text bubbles in one dialogue conversation is extremely time consuming and kills the flow of the game.
I understand the earlier consoles would not be able to handle that much audio, but if the games are literally 64 gigabytes now, they could easily do that.
I thought they might not want to do voice acting for Mario characters. That is gone now with the Mario movies.
They could easily read my post right now and get a Mario RPG rereleased with voice acting and a harder difficulty mode for Christmas 2026 and it would move a ton of consoles.
Re: Nintendo's Share Price Drops 11% Following Its Financial Release
@Pillowpants: In this case, you do not need to look at anything beyond Switch 2.
Nintendo is trying to pass off a Switch 1 XL iteration as a new console for 30% more for the console, 33% more for the games, and a whopping 1000% more for storage.
Not shocking at all that no one is buying it once the ultra hardcore bought it.
They better have a new 3D Mario or a new Super Smash Brothers ready for 2026 or they are in serious trouble.
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
@Ruler-Of-All-Evil: Why would Sonic team make non Sonic games?
They have other development teams for other franchises?
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
@romanista: Isn't the "In first place the whole race and then hit constantly" thing a Mario Kart thing too in almost every game?
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
@Wisps: Why wasn't someone in the room smart enough to say "If you guys want these higher sales numbers, we MUST have voice acting for the characters?!?"
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
@Buizel: The game prices are irrelevant because we have access to reviews easily now.
If we were still pre internet, I would agree.
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
@Metazoxan: One thing I like about Kirby Air Riders is they put the whole game on the disc and do not want to leech you to death with more downloadable content.
I do think disbanding the studio though is a bit much. They could have stuck around to fix issues or add harder difficulty modes later.
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
@Metazoxan: Spongebob is a well established franchise though.
He has at least 5 games on Gamecube/Wii alone.
I usually try to get 1 game every year for every Nintendo system and I always fill the bottom of my Gamecube section with Spongebob games.
In particular, there was one Spongebob game I played on PlayStation 2 that was really HARD and well made!!!
I just loathe Spongebob as a character, but my cousin was not super into video games at the time and that game made her play more, so it was worth the time investment.
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
@Ranchman69: Besides Sonic 06 on Xbox 360, what Sonic game was truly bad?
IGN gave Sonic Adventure 2: Battle for Gamecube a 6.9 because "hundreds of extra missions, but why bother?"
What a stupid review.
Especially considering what the reward for all "A" ranks was on all missions.
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
@shoeses: You could put little indentations on Sonic/Shadow's shoes to make them control either slower or more erratically to control for their normally faster speed though.
If I could think of a fix in 2 seconds as a fan, why can't a developer think of a fix in 2 years as a supposed professional?
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
@Axelay71: Outrun was on Wii U/3DS Virtual Console before Nintendo shut it down in 2023.
I definitely snagged that at the time, but have not got around to playing it.
Which is another problem for all current game releases.
How many games of that genre do you already have in your backlog that you do not have time to play and buying new game does nothing to get you more time to play all your games?
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
After reading through a bunch of complaints about game price, that is definitely NOT the reason for the low sales!!!
The original Super Smash Brothers only had 12 characters and a handful of maps and released for $50 in 1999.
An online inflation calculator said the game would cost $96 today and the game still sold 2.93 million units in the United States in just 3 years out of only 20 million systems sold or over 10% of people buying one.
The Switch 1 has about 48 million sales, so the significantly larger, cheaper Sonic CrossWorlds should exceed the 5 million sales the game should get with the same fraction of people buying.
The game price is NOT a factor at all!!!
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
The biggest reason the game did not sell better is most people are turned off by the Switch 2 having nothing new and $80 games, but the Switch 1 version was so bad from a smoothness perspective.
A kart racer cannot be consistently under 30 frames per second.
Had the Switch 1 version been great and the Switch 2 version sucked because they tried to make too good graphics and the game stuttered a lot, the sales would be way higher.
If they want the game to sell better, they MUST release a patch that fixes the Switch 1's poor frames per second issue!!!
Re: Review: Fire Emblem: Path Of Radiance (GameCube) - Aged & Easier Than You're Used To, But Still A Winner
@Smerd: You got $500 for just a disc?
I could see $500 for a factory sealed version.
Also, playing with save states ruins the challenge and prevents you from getting better at the game.
Re: Review: Fire Emblem: Path Of Radiance (GameCube) - Aged & Easier Than You're Used To, But Still A Winner
@Retrodouche: For permadeath, do you ever get to a spot where it becomes impossible to continue?
Re: Feature: "Demoralisation Is A Strong Word, But It Accurately Describes The Situation" - Why Do So Many Games Get Delayed?
@metaphysician: My point is there were so many things that could have went wrong with the Wii remote controller, but they still announced it over two years out.
I remember my casual gaming friends being so floored that the motion controls were so accurate and that they expected it to be bad.
There was nothing that could go wrong with Switch 2. All they did was make the screen bigger.
If you want to laugh, they probably already had the Switch 2 made when Switch 1 was made and saved it for a poor sales period and then never launched it because Switch 1 sold so well.
As for Donkey Kong, simply announcing that the launch game was going to be a Donkey Kong 64 successor would have been enough to make me start replaying the series in preparation.
I did not need any screenshots or gameplay demos.
If they cannot even do that, then why bother announcing anything in advance at all?
Re: Feature: "Demoralisation Is A Strong Word, But It Accurately Describes The Situation" - Why Do So Many Games Get Delayed?
@metaphysician: Wasn't the Wii promoted over two years in advance and it had a brand new controller to constantly promote.
The Switch 2 is Switch 1 with a bigger screen.
They couldn't announce that two years ahead of time?
Re: Feature: "Demoralisation Is A Strong Word, But It Accurately Describes The Situation" - Why Do So Many Games Get Delayed?
@Ryanm519: The development time behind movies is so slow that they could not possibly miss the target date.
For example, there were eight years between Toy Story 3 and Toy Story 4 for an eighty minute movie.
That works out to less than one minute of film per month or about two seconds per day.
Re: Feature: "Demoralisation Is A Strong Word, But It Accurately Describes The Situation" - Why Do So Many Games Get Delayed?
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Re: Feature: "Demoralisation Is A Strong Word, But It Accurately Describes The Situation" - Why Do So Many Games Get Delayed?
@RumandCohibas: Switch 2 was the first console since the Nintendo 64 I did not buy at launch or the Christmas of the launch year.
The best reason I could give myself for getting a Switch 2 is I would have a backup Switch 1 in case my normal Switch 1 had a problem.
The problem is the Switch 2 name is a lie. It is a Switch 1 XL.
There is nothing new about the Switch 2. A bigger screen is not enough to make people buy a whole new system when 95% of people just connect it to their television to play anyway.
Re: Feature: "Demoralisation Is A Strong Word, But It Accurately Describes The Situation" - Why Do So Many Games Get Delayed?
@somnambulance: A great example of the communication problem is the Switch 2 launch.
With Virtual Console available now, I like to play all previous games in a franchise before buying the next one, as you really notice how the gameplay changes over time in a franchise if you play the games back-to-back.
The Donkey Kong Bananza game was announced with just two months notice, when most previous console launches were announced 18-24 months in advance.
The Donkey Kong franchise only has about six core games, but each one is super hard to 100%. If each one takes just three months to 100%, that is eighteen months to play all six games.
With just two months notice, it made me not buy a Switch 2 at launch because it and Mario Kart were the only games I cared about and I save Mario Kart to play with my cousins because my uncle only likes racing games and Mario Kart is the only game the four of us all like.
Re: Feature: "Demoralisation Is A Strong Word, But It Accurately Describes The Situation" - Why Do So Many Games Get Delayed?
@rjejr: But what do the game developers get out of lying?
The core fans were always going to buy it and casuals were never going to notice.
The average gaming fan gets annoyed at all the lying and either intentionally boycotts the game or forgets about it.
How does that make the developer more money?
Re: Feature: "Demoralisation Is A Strong Word, But It Accurately Describes The Situation" - Why Do So Many Games Get Delayed?
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Re: PSA: Switch 2 Visual And Performance Improvements Included In New Rocket League Update
@Paddle1: What do you mean "even if there was a physical version?"
There was definitely a physical version.
I used to put it on my Christmas wishlists, but since I put it on the bottom of my Switch category, no one ever bought it for me.
But why would the physical game be unusable?
Couldn't you still play the offline stuff with the physical cartridge?
Re: PSA: Switch 2 Visual And Performance Improvements Included In New Rocket League Update
@Captain_Qwark_B-Job:
1) Regardless of being able to redownload all the games, you would still lose all the save data associated with your games.
2) Yeah it is free now. They could easily change that at any point. Like the way they just changed it from a retail game to a free download.
3) Why do we need to "get used to it at some point."
So the companies make more money?
They already make enough money.
4) There is no benefit to digital downloads for the user.
All the benefit is for the company.
And I do not play games to make the company more money over the billions in profit they already make.
Re: Switch 2 Predicted To Follow In PlayStation And Xbox's Footsteps This Year With "Global Price Hike"
@MamaSymphonia: If you look here:
https://en.wikipedia.org/wiki/Category:New_Nintendo_3DS_games
there are only 15 New Nintendo 3DS games that are not playable on older 3DS systems out of 1,300 3DS games.
All Switch 2 games are not playable on Switch 1 games.
That is what I mean when I say Nintendo should have just made the Switch 2 a "New Switch" instead.
Offer the graphical upgrade for people who want it and games that actually use it and stop forcing people to pay $500 for the system and $80 for the games for games that run at 15 frames per second.
Re: PSA: Switch 2 Visual And Performance Improvements Included In New Rocket League Update
@FredBiletnikoff: I do not support digital downloads.
If your system fails, you lose everything.
If your cartridge fails, you just lose the one game.
Also, the developer could easily just make you pay to keep your save data if it is a digital download and you have no recourse.
With a cartridge, I would just turn my internet off.
Re: PSA: Switch 2 Visual And Performance Improvements Included In New Rocket League Update
@Stormcloudlive: So, what was on the cartridge?
I know there is a cartridge because I used to put it on my Christmas wishlists, but because there are so many Switch games and I put it towards the bottom of the Switch category, no one ever picked it to buy me.