Comments 155

Re: Switch 2 Sales Reportedly Struggled Over The Christmas Period

sportymariosonicmixx

@Ironcore: Only super hardcore Nintendo fans buy it.

That is why Nintendo launched it in the summer. Those people would fill up the summer numbers and the hope was they could get another sales boost from Christmas.

If they launched it in November like the other systems, the sales numbers would be even worse.

As soon as Switch 2 was unveiled, my first thought was: "This is Switch 1 XL."

And I like XL versions of systems, but not for 50% higher than the original console with 500% storage costs.

Re: Switch 2 Sales Reportedly Struggled Over The Christmas Period

sportymariosonicmixx

Two things that are hurting Switch 2 sales that no one is referring to are lack of good casual games and storage costs.

When I see an underwhelming launch lineup, I usually go for a few of the better minigame compilations just for something to play on my new system.

Shockingly, there are not any of those on Switch 2.

Additionally, I like to take a screenshot and video of every obstacle/task in a game, so I take around 200 screenshots and 35 videos for every hour I play.

It already costs me $400 per year in storage costs on Switch 1 SOLELY because Nintendo insists on a 10,000 screenshots cap and 1,000 videos cap per SD card, despite the fact that 90% of the space goes unused because of Nintendo's arbitrary restrictions.

The Express SD cards cost FIVE times as much, so that means $2,000 per year just for storage costs!!! NO WAY!!!

I love Nintendo, but those storage costs have to come down for me to buy a Switch 2.

Considering most Nintendo systems last at least 5 years, that would be an astronomical $10,000 just on Express Cards during those 5 years.

Nintendo only has themselves to blame.

Re: Switch 2 Sales Reportedly Struggled Over The Christmas Period

sportymariosonicmixx

The Switch 2 is selling poorly because it is just a Switch 1 XL that they are trying to swindle the public into buying by making it ONLY play Switch 2 games.

They should have went the 3DS route. If they wanted to make a few special games on New Switch 1 like New 3DS, they could have, but still release everything else on Switch 1 like 3DS.

Re: Feature: I Play This One Particular SNES Game Every Xmas As A Personal Tradition

sportymariosonicmixx

I usually play New Super Mario Brothers for either Wii or Wii U with my cousins.

We try to get all the Star Coins and compete to see who can get more, but try to work together to actually finish the level with the Star Coins intact.

When 3-4 of us play together, our teamwork is not very good. The 3 of us once all died within a single second!

My Mom was sick this year, so I was unable to go, so I just played New Super Mario Brothers for DS on Wii U Virtual Console instead and did a time trial run of the 1st 5 worlds. (I have not yet completed World #'s 6-8 yet in campaign mode on Wii U Virtual Console.)

I got a PERFECT GAME for the first 5 worlds at 60:33 and a PERFECT Game for the first 5 worlds and the first 5 levels of World # 6 in 67:50!!!

The 60:33 time is a 02:45 improvement over my previous record of 63:18!

That certainly was a relief after a disastrous Christmas Eve, when I was so overamped to do something special, I barely could complete a straight line!

Merry Christmas!!!

Re: "I Skipped School To Play" - Hideo Kojima Cites Super Mario Bros As The Reason He Makes Games

sportymariosonicmixx

@mlt: I just mean, as a game developer, I would expect an ability to fail many times and still succeed.

Also, are you talking about the actual Super Mario Brothers or the Lost Levels?

Because I was not that good at video games as a kid and I still breezed through the first few worlds of Super Mario Brothers.

It was not fast moving at all and, if you wanted to plod your way through, you totally could.

In The Lost Levels, if you do not play with the momentum, you have no ability to cross the chasms.

Re: "I Skipped School To Play" - Hideo Kojima Cites Super Mario Bros As The Reason He Makes Games

sportymariosonicmixx

@LazyDaisy: But most of the comments here say how well Super Mario Brothers holds up to this day.

Also, I have gotten into playing Super Mario 64 every night for the past year now and, after taking about 20-30 hours to get used to the controls, they are just consistently loose.

It really just took me forever to get used to one design choice. You have to slide to a stop and then change direction. You cannot just change direction instantly.

I probably could have figured out that quirk in 2 hours, but I hate looking things up, so I had to figure it out by trial and error.

Finally, every game is going to have its own unique controls.

How does that make those controls unplayable just because it takes some time to get used to the setup?

Re: Printable Metroid Prime 4 'Databook' Has Us Feeling Nostalgic For Instruction Booklets

sportymariosonicmixx

@The_Nintendo_Expat: One of the only things I actually like about the Switch is the ability to take screenshots and videos of the in game action without the need for a computer or other device.

Around 2018, I spent $100 on a memory card that supposedly could store 100,000 photos, so I could just use 1 memory card.

This site promoted the Memory Cards.

What they did not promote was that Nintendo just arbitrarily decides that they only allow the cards to store 10,000 photos and I could have bought a 10,000 photo memory card for $10.

So there it was. $90 down the drain for everyone's asinine limitations and inability to communicate.

That is a great summary of Nintendo in 2018-2025.

Re: Printable Metroid Prime 4 'Databook' Has Us Feeling Nostalgic For Instruction Booklets

sportymariosonicmixx

@RejectedAng3L: Metroid Prime 4 has a Switch 1 version, so you should just buy that.

Also, we should probably not be surprised by this laziness.

If you go back to 2004-2007, Nintendo used to have their own official discussion forums, but they phased those out because "We want fans to create their own discussion sites."

In other words, "We want fans to pay for the forum costs because are too cheap."

Re: Printable Metroid Prime 4 'Databook' Has Us Feeling Nostalgic For Instruction Booklets

sportymariosonicmixx

@Coalescence: While true, Nintendo recently promoted that they "let" some development studio do all its compatibility fixes for Switch 1 games on Switch 2.

Why couldn't they "let" the localization people behind the dozens of Japanese RPG games do instruction booklet localizations for extra money?

With the amount of dialogue in most RPG games, you could probably do 100 instruction booklet translations for the time it takes to make 1 RPG game.

Re: Printable Metroid Prime 4 'Databook' Has Us Feeling Nostalgic For Instruction Booklets

sportymariosonicmixx

@Ramouz: I would imagine the excuse is those products do not really have much of a community around them in case you need help, so if they do not include those sales, their actual product sales would plummet.

Also, each of those things you mention with a charger probably has a charger built just for that device, so its actual sale numbers are likely far lower than the 20 million sales total a console would have.

But I agree that it is totally pathetic that no instruction booklets are made. It definitely has nothing to do with profits.

Re: Printable Metroid Prime 4 'Databook' Has Us Feeling Nostalgic For Instruction Booklets

sportymariosonicmixx

I cannot say I ever read the instruction manuals, but it is a total joke that they stopped making them.

The Switch 2 games went up a full $20 in price from Switch 1, yet they cannot afford the 2 cents it costs to make one?

What I miss are the ultra detailed player's guides for games like Super Smash Brothers Melee.

It had in there that there was a 15% chance that a capsule would detonate if thrown at an enemy.

As thorough a gamer as I am, it would take hundreds of hours to test that idea. That was not something I would want to figure out on my own and was super fun to read for conversations about the game in person.

Considering how good a well written player's guide is at getting the super fans of a game to promote the game to others, I have no idea why they stopped posting them.

Re: Huge Super Mario 64 Trick That Will Change Speedruns "Forever" Has Been Discovered

sportymariosonicmixx

@Excalibur_120: Most speedrunners actually urge you to only practice 1-2 hours per day.

They play at such a high level that marathon play sessions usually do not improve their times.

I came back to replay this game last year and tried going for all the coins in every course.

I wanted Christmas Eve to be special, so I saved the Bowser 2 level for that day and spent over 3 hours repeating the same level over and over and never got it.

I came back weeks later and beat it on the first few tries.

So, they might have a point.

Re: "Consumers Generally Do Not Care" About AI In Games, Says Former Square Enix Exec

sportymariosonicmixx

So here is what is actually true.

I was unaware AI is used in games. But, if you are that lazy to try to make the computer do the work for you, chances are the graphics are not the only place you were lazy.

For example, the frame rate might be choppy and the camera might be atrocious and you might not even realize that before releasing the game because the AI automatically approves it because it technically runs.

Any game, AI or not, will fail miserably with a choppy frame rate or horrendous camera.

Using AI dramatically improves the chances you do not catch those mistakes.

Re: Review: Crazy Taxi (GameCube)

sportymariosonicmixx

@Link977: I sort of think of the minigames here as the New Super Luigi U levels that remixed the New Super Mario U levels, but called itself a brand new game.

There was barely any new content, but the difficulty spike made New Super Luigi U take way longer than New Super Mario U.

Re: Review: The Simpsons Road Rage (GCN)

sportymariosonicmixx

How the hell is this review an official review?

The writing is so choppy that it looks like a 3rd grader writing a review and there are no screenshots or summary given at the end of the review.

Additionally, the entire Crazy Taxi comparison makes no sense.

I played both games heavily and Crazy Taxi only has one main area to drop customers off at and has basically no personality to the backgrounds.

The Simpsons: Road Rage tries to recreate the Simpsons locations into the game and has six large levels to drop customers off.

It takes about 50 hours of gameplay to score a perfect run to get the to-p ranking.

How can you possibly say that Crazy Taxi has more depth?

Re: Sega Gives Japanese Employees "Peace Of Mind" With Another Salary Raise

sportymariosonicmixx

@Don: I would say if you regularly read a video game website, you are probably a hard worker.

I just mean our 8th grade social studies teacher told us.: "No matter how smart a newspaper writer is, they cannot use any words over 5th grade because they have to appeal to everyone."

So, even in 8th grade, I knew the average US adult has a 5th grade education.

Asians really care about their education and Japan is even more hardcore. I heard that Japan teaches their 9th graders calculus because they do not spend the first 3/10 months of every school year reviewing what they did last year.

The average Japan worker is so much more educated that the company would be willing to treat them like family. The average US worker probably actually "works" 2 of the 8 hours in an average work day, so why would the company value them?

But, on the other side, the US companies themselves are pretty corrupt too. You mentioned medical bills being out of control. A solid 1/3 of medical cost is just to insurance companies costs to create all those thousands of insurance plans that do none of the actual health care work.

Additionally, when I was visiting my Mom in the hospital, I was just trying to get her a bottle of water and it was this huge production because every nurse I asked claimed she was on break. I blurted out: "Your supervisor would not put all of you on break at the same time. Can someone just get me a damn water?"

If we just paid for health care like you buy any other item and only paid to people doing actual work, the health care costs would be 3/4 cheaper.

Re: Sega Gives Japanese Employees "Peace Of Mind" With Another Salary Raise

sportymariosonicmixx

@Don: But almost every Japanese worker is super hard working, so it makes sense to value them.

I cannot remember the term, but there was an article here that the way they "fire" you is to give you an empty room with a computer with internet access where they pay you while waiting for you to use the internet to find another job.

There is no way that would work in the United States.

People would go their whole lives getting paid to be on the computer.

In the US, the average worker wants to go on a "coffee run" every 2-3 hours. In Japan, everyone would be looking at you wondering how you managed to even get hired.

Re: Review: Wii Sports (Wii)

sportymariosonicmixx

(Post # 2/2):

5) The speed of your swing is not as important as your speed in the actual hitting zone.

If you flick your wrist hard from the beginning of the hitting zone to the end, but swing it slow overall, you still get credited with a quick swing.

If you do an exaggerated hitting motion, your actual speed in the hitting zone is likely quite slow. A good analogy is the kid who runs 50 yards to hit a soccer ball, but slows down significantly by the time he reaches the actual ball.

6) The review complains for baseball pitching that all you do is pick a pitch type and aim, but that is usually the extent of control mechanics in the MLB games.

There was one 2K MLB game where you tried to mimic the pitch shapes using the control stick and those control mechanics were panned in most reviews.

Also, those control mechanics were released AFTER Wii Sports released, so expecting Wii Sports to be ahead of the pro games in innovation would cut against what Nintendo was going for with simplistic controls.

7) The review complains that the batting swinging is not 1:1.

It was known before the system released that the motion controls were not 1:1, so it is unfair to blame the game for technology that was not even available.

The 1:1 swinging was the whole point of the Wii Motion Plus attachment that released in 2009,

8) The review claims bowling has the most depth, yet bowling is the one game with an obvious crack.

If you place the arrow around the 5th marking on the lane and do a 90 degree twist with your wrist, you can bowl a strike every single time.

I always got nervous towards the end of the game, so I never got a perfect game, but I bowled 279's and 259's with ease after only a few hours of gameplay.

9) The reason golf uses a power bar VS motion control is there are so many morw variables in a golf swing than a tennis swing.

For tennis, if it is a given the ball gets over the net, the casual player will not be too irritated if it is slightly inaccurate.

In golf, if the ball goes on a 45 degree angle, that is either out of bounds or in the deep rough, which would easily be a 10-12 course final for that player.

If you consider how slowly golf already plays if you are good and if you have a group of four players who all slice the ball into the deep rough, a single hole could take a whole hour to complete.

Re: Review: Wii Sports (Wii)

sportymariosonicmixx

This review is pretty inaccurate! Here are its problems. (Post

  1. 1/2):

1) The game does not ENTIRELY control your characters in tennis!!!

If you tilt the Wii Remote while you are not hitting the ball, the character moves in that direction and tilts their racket in that direction to the point that you can cover most of the court in one shot.

If the other team does a smash, you might not have enouygh time to cover the whole court, but that is also how it is in real life.

2) The review claims there are 100 different tennis shots.

I played this game up the maximum 2399 skill level in tennis and only noticed about 10-20 different shots.

I would love to see a full list of what the 100 different shots are.

3) The review complains that any outfield ball that is not caught is a hit and that most infield ground balls are outs, but since That is how it is in real life, why are those complaints?

4) For batting, the reason the location of the swing was not important is because they are using a flat swing path for all batters.

There was another Wii baseball game that took angle of bat swing into account when determining the outcome.

I am unsure if that technology was available in 2006 for the Wii launch, but my guess is Nintendo chose to intentionally exclude it, considering much of the the game is clearly ignoring the angle you swing your tennis racket at, since it is impossible to hit the ball into the net on a return shot.

Re: Review: New Super Mario Bros. (Wii U eShop / DS)

sportymariosonicmixx

@Dodger: If you have at least 5 Star Coins, you can spend them to open an alternate route on the World Map to access a Mushroom House.

The Mushroom House is worthless with so many other ways to earn extra lives in the game, but when you open those alternate World Map routes, it gives you a chance to save your progress.