@KissMyFlapjack: Your comment sounds like you just hate 3D platformers in general.
It was nothing about Super Mario 64 or Super Mario Galaxy.
Personally, I hate most RPG's besides Mario games.
I cannot get myself to spend 150+ hours on a cast of characters to get one game and we never hear from them again, but I am sure the game itself probably deserves a 9 for people who like that genre.
I have a feeling many of the other accounts are gone.
Anyway, if you have people to play with now or have become a better single player gamer, they have a New Super Mario Brothers Deluxe that bundles New Super Mario Brothers Wii U and New Super Luigi U together and ported that to Switch.
Despite it being a deluxe package, they stupidly did not include New Super Mario Brothers Wii in the port, so you will need to still have your Wii or Wii U to play that.
Did you ever 100% either New Super Mario Brothers Wii and New Super Mario Brothers Wii U on your own without looking up the Star Coin Locations online?
If not, you could go back to those games and do it now. The Star Coin Locations are not overly memorable, so you can still get mostly the same challenge out of it VS when the games were brand new.
@Olmectron: A lot of the Star Coins in the Wii and in the Wii u versions are REALLY hard in single player because they are designed for 2+ players in mind!!!
The handheld versions are only offered as single player, so that problem does not exist in those versions.
@Danrenfroe2016: The reason they probably do not upscale DS games is because they never had another 2D two screens system, so they would have to either build the graphics from scratch or take the 3DS graphics and manually remove the 3D component from each one.
For Nintendo 64 games, the Wii U graphics could just be directly transferred to the Nintendo 64 graphics.
@SparkOfSpirit: The reason they probably started basic with the first game of a sub series is to not scare off anyone who this game might have been their first Mario game.
The original Super Mario Brothers was pretty uncreative as well.
@DreamyViridi: There was a Star Coin in World # 2 of New Super Mario Brothers Wii where you have to intentionally drown Mario in a sand waterfall to reach a secret room that literally took me 10+ hours to find that single Star Coin.
@BulbasaurusRex: Most people do not have their original Nintendo 64 systems still connected, so that approach is fair.
I agree that using that approach to compare Donkey Kong Country: Tropical Freeze sales from Wii U to Switch would be a dumb technique because there was only a few years separation between those two games.
@ShaolinPrince777: But do lots of people speedrun Super Mario 64 because it is a good game to speedrun or because it has such a huge amount of people who play it?
@batmanbud2: Rainbow Ride is the only course of the four courses you mentioned that would add a ton of time to your total due to being forced to wait for the carpet to auto scroll.
@ShaolinPrince777: I have noticed that a lot of game's control issues disappear if you just run really fast.
For example, Super Mario 64's core gameplay issues is turning direction from a full stop and sliding to a stop and changing direction.
If you never stop running, neither of those issues matter, but you never can master a level until you play it on a leisurely pace and there is no way to avoid the turning direction problem and the sliding problem when you play the levels leisurely.
@Lyricana: If you could find Virtual Console sales data for Super Mario 64 and Super Mario 64 DS, you could probably approximate which version was more liked.
Almost all Virtual Console sales are from people who already played that version on older hardware.
@BulbasaurusRex: If you use the zoomed out Lakitu camera angle and are not trying to collect every single coin or sequence break the game, the automatic zoomed out Lakitu camera angle works perfectly 99% of the time.
@KnightsTemplar: You got to compare the game against what it has to work with.
For example, the repeated musical tracks is because there was not enough space on the cartridge to fit 24 different musical tracks.
I doubt many people would want to buy the game for $160 on 2 cartridges or to have only 60 stars, so all 12 courses could have a different musical track, so the mix they went with was the best they could do for an 8 megabyte cartridge.
@zool: I TOTALLY disagree about not returning to a game you played as a kid!!!
For example, 10 year old me thought that if a game did not give you a reward for doing something, why should I do it? So, I only stuck to collecting the stars in Super Mario 64.
As an adult, I want to collect every single thing in the game, so I went back to try to collect all the coins in every star. That is REALLY HARD!!!
I was really impressed at how high the difficulty is for that. I actually still have 6/24 courses that I do not have all the coins for yet.
@Purgatorium: If you want RPG gameplay, you might want to try Super Mario RPG: Legend of the Seven Stars for Super Nintendo that also released in 1996.
If you want to laugh though, that game is so many grammatical mistakes in the writing that you wonder how good the localization is.
For example, they alternate between putting commas in quotation marks and outside quotation marks within the same level.
@Beaucine: If you play the 3D All-Stars version, you can use the right control stick for the camera.
Also, I just use the zoomed out Lakitu view for everything. I never change the camera on each obstacle. In a few scenarios, I have to walk back and forth to get the camera to move, but I am someone who goes for every single coin now.
When I was a kid, I never noticed the camera as being annoying without the control stick for the camera, but I only went for the stars and ignored the coins so much as I discovered a brand new enemy as an adult because it disguises itself as a coin.
@RainbowGazelle: I agree that a new review should be written like they usually do with ports, but how can you say the game is not a 10/10 game anymore?
@the_beaver: They should start releasing expansion versions of these games with harder difficulty levels for people who grew up with the game and want more content.
The difficulty is far too easy if you are older than 12 years old.
Fortunately, I played this game when I was 10 years old, so it was still hard for me at the time.
@RadioHedgeFund: If you want to just go the launch game route, wouldn't Super Smash Brothers Melee for Gamecube be the greatest launch game ever?
Super Smash Brothers was still pretty revolutionary in the fighting genre for not needing 4 button combos to do fighting moves, but still had tons of single player content.
Pac-Man & The Ghostly Adventures for Wii U has way better controls and only has the camera get stuck in about 4 places in the game and it got a 3/10 to a 5/10 in many reviews.
That game is easily one of the most underrated games of all time. The attention to detail in that game is incredible, but because of 4 camera hiccups, the gaming community just shrugged it off on a console that literally only had 180 retail games.
As a kid, I never noticed the music tracks repeating.
When I back to play the game recently, I did notice the music tracks repeating, but I also know the reason for that is because the Nintendo 64 cartrdiges only fit 8 megabytes of data.
When Nintendo first started making Super Mario 64, they had ideas for over 90+ courses, but had no way to fit the game into 8 megabytes.
So, if the game came out today, there would likely be a unique music track in every level and the variety would be way larger if they could fit the 90 courses into the game.
But, if we still had 8 megabyte limits for games, there is no way they would be able to have a unique music soundtrack for 24 courses in 2025 either.
Comments 155
Re: Review: New Super Mario Bros. (Wii U eShop / DS)
@AlexSora89: Do you cap all console games at 8/10 for reviews?
Re: Review: New Super Mario Bros. (Wii U eShop / DS)
@KissMyFlapjack: Your comment sounds like you just hate 3D platformers in general.
It was nothing about Super Mario 64 or Super Mario Galaxy.
Personally, I hate most RPG's besides Mario games.
I cannot get myself to spend 150+ hours on a cast of characters to get one game and we never hear from them again, but I am sure the game itself probably deserves a 9 for people who like that genre.
Re: Review: New Super Mario Bros. (Wii U eShop / DS)
@Olmectron: Glad to see you are still here!
I have a feeling many of the other accounts are gone.
Anyway, if you have people to play with now or have become a better single player gamer, they have a New Super Mario Brothers Deluxe that bundles New Super Mario Brothers Wii U and New Super Luigi U together and ported that to Switch.
Despite it being a deluxe package, they stupidly did not include New Super Mario Brothers Wii in the port, so you will need to still have your Wii or Wii U to play that.
Did you ever 100% either New Super Mario Brothers Wii and New Super Mario Brothers Wii U on your own without looking up the Star Coin Locations online?
If not, you could go back to those games and do it now. The Star Coin Locations are not overly memorable, so you can still get mostly the same challenge out of it VS when the games were brand new.
Re: Review: New Super Mario Bros. (Wii U eShop / DS)
@ULTRA-64: The Wii U Gamepad DS setup has a bigger screen and a smaller screen.
So, I just put the gameplay into the bigger screen and the map into the smaller screen.
Re: Review: New Super Mario Bros. (Wii U eShop / DS)
@Giygas_95: How long did you play Super Mario 64 before you decided it was boring?
What things did you consider boring?
Re: Review: New Super Mario Bros. (Wii U eShop / DS)
@Azikira: If you want more of a challenge, try collecting all 240 Star Coins and speedrunning all 80 levels.
Re: Review: New Super Mario Bros. (Wii U eShop / DS)
@Olmectron: A lot of the Star Coins in the Wii and in the Wii u versions are REALLY hard in single player because they are designed for 2+ players in mind!!!
The handheld versions are only offered as single player, so that problem does not exist in those versions.
Re: Review: New Super Mario Bros. (Wii U eShop / DS)
@Mr_Zurkon: If you use the zoomed out Lakitu view, it works perfectly 99% of the time.
Re: Review: New Super Mario Bros. (Wii U eShop / DS)
@Danrenfroe2016: The reason they probably do not upscale DS games is because they never had another 2D two screens system, so they would have to either build the graphics from scratch or take the 3DS graphics and manually remove the 3D component from each one.
For Nintendo 64 games, the Wii U graphics could just be directly transferred to the Nintendo 64 graphics.
Re: Review: New Super Mario Bros. (Wii U eShop / DS)
@SparkOfSpirit: The reason they probably started basic with the first game of a sub series is to not scare off anyone who this game might have been their first Mario game.
The original Super Mario Brothers was pretty uncreative as well.
Re: Review: New Super Mario Bros. (Wii U eShop / DS)
@Phantom_R: The reason New Super Mario Brothers DS has no gimmicks is because the game is only single player.
Single player gameplay tends to be more serious.
Also, my guess is the DS cannot handle a ton of gimmicks on screen at the same time without impacting the frame rate.
Re: Review: New Super Mario Bros. (Wii U eShop / DS)
@yoshinatsu: The actual 120 stars are too easy to collect.
However, I went back as an adult to collect all the coins and that challenge is WAY harder!!!
I would definitely encourage you to go back to the game and give it a go with that goal in mind.
Re: Review: New Super Mario Bros. (Wii U eShop / DS)
@DreamyViridi: There was a Star Coin in World # 2 of New Super Mario Brothers Wii where you have to intentionally drown Mario in a sand waterfall to reach a secret room that literally took me 10+ hours to find that single Star Coin.
Re: Review: New Super Mario Bros. (Wii U eShop / DS)
@DualWielding: Why did you hate playing Super Mario 64 after just a few minutes?
Are you strictly a 2D gamer?
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@BulbasaurusRex: Most people do not have their original Nintendo 64 systems still connected, so that approach is fair.
I agree that using that approach to compare Donkey Kong Country: Tropical Freeze sales from Wii U to Switch would be a dumb technique because there was only a few years separation between those two games.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@BulbasaurusRex: The zoomed out Lakitu angle always stays behind Mario's back.
If you turn Mario around, the angle flips 180 degrees likewise.
It does rotate slowly instead of an automatic flip, but an automatic flip would be hugely disorienting, especially when you are running.
Re: Review: New Super Mario Bros. (DS)
@fredbear1: Are you speed running it for the whole game in one run or by level?
What are your best times for the whole game and for each level so far?
Re: Review: New Super Mario Bros. (DS)
@atariman: If you want more lasting appeal, try collecting the 240 Star Coins in the game.
That makes the game take 50-100 hours to complete for just a $40 price.
Re: Review: New Super Mario Bros. (DS)
@PristineQueen: You have to unlock those worlds with the Mini Mushroom.
If you defeat the World # 2 boss as Mini Mario, it unlocks World # 4.
If you defeat the World # 5 boss as Mini Mario, it unlocks World # 7.
Re: Review: New Super Mario Bros. (DS)
@Simon_Deku: If you like Mario & Luigi: Bowser's Inside Story more than New Super Mario Brothers DS, you probably just hate platformers.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@ShaolinPrince777: But do lots of people speedrun Super Mario 64 because it is a good game to speedrun or because it has such a huge amount of people who play it?
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@batmanbud2: Rainbow Ride is the only course of the four courses you mentioned that would add a ton of time to your total due to being forced to wait for the carpet to auto scroll.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@ShaolinPrince777: I have noticed that a lot of game's control issues disappear if you just run really fast.
For example, Super Mario 64's core gameplay issues is turning direction from a full stop and sliding to a stop and changing direction.
If you never stop running, neither of those issues matter, but you never can master a level until you play it on a leisurely pace and there is no way to avoid the turning direction problem and the sliding problem when you play the levels leisurely.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@Euler: The way you handle that is to look at the percentage of consoles that buy the game.
Someone said the DS version sold less copies than the Nintendo 64 version, despite 5 times as many DS systems.
That is a pretty obvious proof the Nintendo 64 version was better liked.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@Lyricana: If you could find Virtual Console sales data for Super Mario 64 and Super Mario 64 DS, you could probably approximate which version was more liked.
Almost all Virtual Console sales are from people who already played that version on older hardware.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@Euler: A lot of DS came bundled with Super Mario 64 DS, so a lot of the "sales" for the game are inflated.
For example, there is NO WAY Wii Sports would have sold 100 million units if the game was not bundled with the console!!!
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@BulbasaurusRex: If you use the zoomed out Lakitu camera angle and are not trying to collect every single coin or sequence break the game, the automatic zoomed out Lakitu camera angle works perfectly 99% of the time.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@NRLPLSTCTY: I cannot decide which approach I like better.
Knowing a game exists for years in advance makes you want it so bad that when it comes, you almost always feel let down.
Super Smash Brothers Brawl for Wii was like that for me with the daily Sakurai updates.
But having no notice a new game is coming is also tough because I am unable to prepare for its release by replaying all previous games in the series.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@BlueMonk: What was so painful about playing Super Mario 64?
Also, your post confuses me.
You say you mostly love PC's, but spend 90% of your gaming time on Switch?
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@FredsBodyDouble: Motion control probably is close to the 2D-3D jump in gaming.
I hate when series "redefine" themselves.
For example, I enjoy Zelda dungeon games.
Zelda is not an open world series.
If Nintendo wants that, they should just create a brand new series.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@Spiders: If you want reflexive platforming, how do you like Super Mario Sunshine better?
Super Mario Sunshine is a bigger Super Mario 64 besides the handful of obstacle course levels.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@k8sMum: The clipping is a "It is so bad, it is good" kind of thing.
It never impacts the gameplay, but it is hilarious to see Mario's body disappear into a wall when you are close in to the wall.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@JBone: What Super Mario 64 gameplay mechanics do you think are outdated?
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@KnightsTemplar: You got to compare the game against what it has to work with.
For example, the repeated musical tracks is because there was not enough space on the cartridge to fit 24 different musical tracks.
I doubt many people would want to buy the game for $160 on 2 cartridges or to have only 60 stars, so all 12 courses could have a different musical track, so the mix they went with was the best they could do for an 8 megabyte cartridge.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@zool: I TOTALLY disagree about not returning to a game you played as a kid!!!
For example, 10 year old me thought that if a game did not give you a reward for doing something, why should I do it? So, I only stuck to collecting the stars in Super Mario 64.
As an adult, I want to collect every single thing in the game, so I went back to try to collect all the coins in every star. That is REALLY HARD!!!
I was really impressed at how high the difficulty is for that. I actually still have 6/24 courses that I do not have all the coins for yet.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@Purgatorium: If you want RPG gameplay, you might want to try Super Mario RPG: Legend of the Seven Stars for Super Nintendo that also released in 1996.
If you want to laugh though, that game is so many grammatical mistakes in the writing that you wonder how good the localization is.
For example, they alternate between putting commas in quotation marks and outside quotation marks within the same level.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@Beaucine: If you play the 3D All-Stars version, you can use the right control stick for the camera.
Also, I just use the zoomed out Lakitu view for everything. I never change the camera on each obstacle. In a few scenarios, I have to walk back and forth to get the camera to move, but I am someone who goes for every single coin now.
When I was a kid, I never noticed the camera as being annoying without the control stick for the camera, but I only went for the stars and ignored the coins so much as I discovered a brand new enemy as an adult because it disguises itself as a coin.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
Removed
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@Lyricana: One thing you cannot do is play the Nintendo 64 version or any port and then play the DS port right after.
I tried to do that and the DS controls are so overly slow that I stopped playing after a few hours.
You have to go into the DS game months or years after playing the Nintendo 64 version, so the DS version can exist on its own timing.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@RainbowGazelle: I agree that a new review should be written like they usually do with ports, but how can you say the game is not a 10/10 game anymore?
What 3D platformer exists that is better?
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@AlienX: What levels does the game recycle?
The only clear repeat stars are the 2 Toads for a free star and requiring the Metal Cap to pick up a star in a upwards waterfall twice.
Every other star is totally unique.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
Removed
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@Alexface: If you stick with the controls for about 10 hours, you get the hang of it.
I actually started calling it Super Mario Figure Skating for the first 10 hours for how loose they are.
Once you realize Mario has to slide to a stop before you can change directions, the controls are almost perfect.
This game really needs a tutorial or some on screen text to make you aware of that before you play.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@BlackenedHalo: They really do nothing to actually update the reviews though besides changing the date on top.
The Chibi-Robo review for Gamecube had no changes to the text at all.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@Jiorl: I think they spruced up the graphics in Super Mario 3D All Stars that released in 2020.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@the_beaver: They should start releasing expansion versions of these games with harder difficulty levels for people who grew up with the game and want more content.
The difficulty is far too easy if you are older than 12 years old.
Fortunately, I played this game when I was 10 years old, so it was still hard for me at the time.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@RadioHedgeFund: If you want to just go the launch game route, wouldn't Super Smash Brothers Melee for Gamecube be the greatest launch game ever?
Super Smash Brothers was still pretty revolutionary in the fighting genre for not needing 4 button combos to do fighting moves, but still had tons of single player content.
There were already tons of shooters before Halo.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@Buizel: It would get way lower than that.
Pac-Man & The Ghostly Adventures for Wii U has way better controls and only has the camera get stuck in about 4 places in the game and it got a 3/10 to a 5/10 in many reviews.
That game is easily one of the most underrated games of all time. The attention to detail in that game is incredible, but because of 4 camera hiccups, the gaming community just shrugged it off on a console that literally only had 180 retail games.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@Abeedo: You are being a little too harsh.
As a kid, I never noticed the music tracks repeating.
When I back to play the game recently, I did notice the music tracks repeating, but I also know the reason for that is because the Nintendo 64 cartrdiges only fit 8 megabytes of data.
When Nintendo first started making Super Mario 64, they had ideas for over 90+ courses, but had no way to fit the game into 8 megabytes.
So, if the game came out today, there would likely be a unique music track in every level and the variety would be way larger if they could fit the 90 courses into the game.
But, if we still had 8 megabyte limits for games, there is no way they would be able to have a unique music soundtrack for 24 courses in 2025 either.
Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made
@Baker1000: For the first ten hours or so that you play, the controls are atrocious.
Once you realize Mario has to slide to a stop before you can change directions, the controls are actually pretty good.
I just cannot understand why Nintendo made the design decision to make the character slide to a stop.
I do not think it was a matter of aging. Nintendo actually made the choice to require the controls to be timed that way.