Comments 155

Re: Review: New Super Mario Bros. (Wii U eShop / DS)

sportymariosonicmixx

@KissMyFlapjack: Your comment sounds like you just hate 3D platformers in general.

It was nothing about Super Mario 64 or Super Mario Galaxy.

Personally, I hate most RPG's besides Mario games.

I cannot get myself to spend 150+ hours on a cast of characters to get one game and we never hear from them again, but I am sure the game itself probably deserves a 9 for people who like that genre.

Re: Review: New Super Mario Bros. (Wii U eShop / DS)

sportymariosonicmixx

@Olmectron: Glad to see you are still here!

I have a feeling many of the other accounts are gone.

Anyway, if you have people to play with now or have become a better single player gamer, they have a New Super Mario Brothers Deluxe that bundles New Super Mario Brothers Wii U and New Super Luigi U together and ported that to Switch.

Despite it being a deluxe package, they stupidly did not include New Super Mario Brothers Wii in the port, so you will need to still have your Wii or Wii U to play that.

Did you ever 100% either New Super Mario Brothers Wii and New Super Mario Brothers Wii U on your own without looking up the Star Coin Locations online?

If not, you could go back to those games and do it now. The Star Coin Locations are not overly memorable, so you can still get mostly the same challenge out of it VS when the games were brand new.

Re: Review: New Super Mario Bros. (Wii U eShop / DS)

sportymariosonicmixx

@Danrenfroe2016: The reason they probably do not upscale DS games is because they never had another 2D two screens system, so they would have to either build the graphics from scratch or take the 3DS graphics and manually remove the 3D component from each one.

For Nintendo 64 games, the Wii U graphics could just be directly transferred to the Nintendo 64 graphics.

Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made

sportymariosonicmixx

@ShaolinPrince777: I have noticed that a lot of game's control issues disappear if you just run really fast.

For example, Super Mario 64's core gameplay issues is turning direction from a full stop and sliding to a stop and changing direction.

If you never stop running, neither of those issues matter, but you never can master a level until you play it on a leisurely pace and there is no way to avoid the turning direction problem and the sliding problem when you play the levels leisurely.

Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made

sportymariosonicmixx

@NRLPLSTCTY: I cannot decide which approach I like better.

Knowing a game exists for years in advance makes you want it so bad that when it comes, you almost always feel let down.

Super Smash Brothers Brawl for Wii was like that for me with the daily Sakurai updates.

But having no notice a new game is coming is also tough because I am unable to prepare for its release by replaying all previous games in the series.

Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made

sportymariosonicmixx

@KnightsTemplar: You got to compare the game against what it has to work with.

For example, the repeated musical tracks is because there was not enough space on the cartridge to fit 24 different musical tracks.

I doubt many people would want to buy the game for $160 on 2 cartridges or to have only 60 stars, so all 12 courses could have a different musical track, so the mix they went with was the best they could do for an 8 megabyte cartridge.

Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made

sportymariosonicmixx

@zool: I TOTALLY disagree about not returning to a game you played as a kid!!!

For example, 10 year old me thought that if a game did not give you a reward for doing something, why should I do it? So, I only stuck to collecting the stars in Super Mario 64.

As an adult, I want to collect every single thing in the game, so I went back to try to collect all the coins in every star. That is REALLY HARD!!!

I was really impressed at how high the difficulty is for that. I actually still have 6/24 courses that I do not have all the coins for yet.

Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made

sportymariosonicmixx

@Purgatorium: If you want RPG gameplay, you might want to try Super Mario RPG: Legend of the Seven Stars for Super Nintendo that also released in 1996.

If you want to laugh though, that game is so many grammatical mistakes in the writing that you wonder how good the localization is.

For example, they alternate between putting commas in quotation marks and outside quotation marks within the same level.

Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made

sportymariosonicmixx

@Beaucine: If you play the 3D All-Stars version, you can use the right control stick for the camera.

Also, I just use the zoomed out Lakitu view for everything. I never change the camera on each obstacle. In a few scenarios, I have to walk back and forth to get the camera to move, but I am someone who goes for every single coin now.

When I was a kid, I never noticed the camera as being annoying without the control stick for the camera, but I only went for the stars and ignored the coins so much as I discovered a brand new enemy as an adult because it disguises itself as a coin.

Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made

sportymariosonicmixx

@Lyricana: One thing you cannot do is play the Nintendo 64 version or any port and then play the DS port right after.

I tried to do that and the DS controls are so overly slow that I stopped playing after a few hours.

You have to go into the DS game months or years after playing the Nintendo 64 version, so the DS version can exist on its own timing.

Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made

sportymariosonicmixx

@Alexface: If you stick with the controls for about 10 hours, you get the hang of it.

I actually started calling it Super Mario Figure Skating for the first 10 hours for how loose they are.

Once you realize Mario has to slide to a stop before you can change directions, the controls are almost perfect.

This game really needs a tutorial or some on screen text to make you aware of that before you play.

Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made

sportymariosonicmixx

@RadioHedgeFund: If you want to just go the launch game route, wouldn't Super Smash Brothers Melee for Gamecube be the greatest launch game ever?

Super Smash Brothers was still pretty revolutionary in the fighting genre for not needing 4 button combos to do fighting moves, but still had tons of single player content.

There were already tons of shooters before Halo.

Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made

sportymariosonicmixx

@Buizel: It would get way lower than that.

Pac-Man & The Ghostly Adventures for Wii U has way better controls and only has the camera get stuck in about 4 places in the game and it got a 3/10 to a 5/10 in many reviews.

That game is easily one of the most underrated games of all time. The attention to detail in that game is incredible, but because of 4 camera hiccups, the gaming community just shrugged it off on a console that literally only had 180 retail games.

Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made

sportymariosonicmixx

@Abeedo: You are being a little too harsh.

As a kid, I never noticed the music tracks repeating.

When I back to play the game recently, I did notice the music tracks repeating, but I also know the reason for that is because the Nintendo 64 cartrdiges only fit 8 megabytes of data.

When Nintendo first started making Super Mario 64, they had ideas for over 90+ courses, but had no way to fit the game into 8 megabytes.

So, if the game came out today, there would likely be a unique music track in every level and the variety would be way larger if they could fit the 90 courses into the game.

But, if we still had 8 megabyte limits for games, there is no way they would be able to have a unique music soundtrack for 24 courses in 2025 either.

Re: Review: Super Mario 64 (N64) - The Best Launch Game Ever Made

sportymariosonicmixx

@Baker1000: For the first ten hours or so that you play, the controls are atrocious.

Once you realize Mario has to slide to a stop before you can change directions, the controls are actually pretty good.

I just cannot understand why Nintendo made the design decision to make the character slide to a stop.

I do not think it was a matter of aging. Nintendo actually made the choice to require the controls to be timed that way.