Comments 310

Re: Review: Summer In Mara - Alluring Presentation Hides A Fundamentally Flawed Adventure

shazbot

@sanderev Sure, as I said, to each their own.

But for clarity, to you technical achievements are as, or more, important to you in your enjoyment of a (or perhaps only AAA) title than fun?

A game without raytracing (on a platform that supports it) doesn't speak to my enjoyment of the game. I have to trust the project management team to highlight features that accentuate the game's enjoyment over other features for Day 1. But for you that would be a knock because they haven't used a feature that's supported?

For me that would be too rigid of a guideline, but as reviews are inherently subjective and their outputs are necessarily qualitative, I respect, though do not agree, with the attempt to have 'quantifiability' in a review scale.

Re: Game Originally Planned For Wii U, Then Switch, Winds Up As A PS5 Timed-Exclusive

shazbot

@RPGamer I read the thread, so for you and anyone else:

TLDR - Game announced on kickstarter for Wii U, among others.

PS5 timed-exclusive announce trailer has mask-wearing, dark-skinned mobs with dreadlocks attacking the protagonist with spears and blowguns.

Some on the Internet are offended. Accuse developers of white privilege, racism. Some are not. In this thread, at least 2 people claim to be both of African descent, and unoffended.

South Korean developers apologize. Promise to adjust.

Some people are pissed about the PS5 thing. Some are not. One person is particularly on this thread is upset about white privilege, and characters not being voice-acted by similarly complexioned voice actors.

Re: Review: Summer In Mara - Alluring Presentation Hides A Fundamentally Flawed Adventure

shazbot

@sanderev To each their own, but your Pong scale strikes me personally as quite odd.

Visual features can contribute or detract to a game's enjoyment, but sophisticated visuals don't equal enjoyment.

I mean, reviews are inherently subjective, and you're welcome to your opinion, but I can't have a review scale that ignores the player's enjoyment component. The 'wow' factor you've described seems like the fun part. I can't imagine a technically competent pong clone scoring 8+/10 without interesting gameplay or AI mechanics, in which case I don't care as much about the technical component unless it impacts negatively on playability.

Let's take Rogue Legacy as an example - 2D action platformer with a procedurally-generated castle. I had that game on my steam backlog for 2+ years before I gave it a go. Never thought it would interest me. But the core gameplay loop hooked me, HARD. Didn't put the game down for 2+ months and can still hear the creaky door sound of entering the castle when I think about it. Could the game have looked better? Sure. Would it have made it more FUN? No.

Again, I don't want to suggest your opinion is invalid, but offer a counter-point. I think most gamers play for fun - which visuals / controls / design / etc, are all in service of, and I support a review that keeps that front and center.