@leuvsion Also, I just watched gameplay of Twisted Fusion (https://www.youtube.com/watch?v=fqp3Vnh5y_g).
The camera really moves when it shouldn't.
At 9:17, the room should be centered in the screen, here the camera moved vertically after Cora appeared in the room, and horizontally it is not centered at all.
After that, the camera should not be moving at all, and Cora is the only one that should be moving.
The camera (as well as the joystick) is sometimes too responsive, to me things like 10:40 and 11:01 are not supposed to happen. The camera reacts to you moving to the right and the left immediately, when it should have updated a bit later and summing the left and right movements. It may just be tied to the speed problem.
On the other hand, during a jump the camera does not follow well the movement of the player, it feels like when the player jumps the camera moves up for a certain value and then when the player land on the ground it moves down. It would be nice if the camera moves during the movement of the player and with the same pattern as the player.
The most important point I think is that the camera should NEVER move when the player don't (especially after jumps). Every camera movement should be done before Cora stops moving (see from 10:40 to 10:47). Because it really hurts the gameplay.
@leuvsion I am playing off-TV. I will try on TV, the scale seems better suited to the camera.
I think that the camera is the biggest issue. It takes too long to move on your position. Also, I feel like the actual speed is 2x what it should have been. It makes everything more tedious because you lack accuracy on all your moves. So I would implement a run button, for example.
@leuvsion I have the game but I can't get myself into playing (with the gamepad) because of the camera. It's sad because I like the gameplay so far. I'm planning to finish it, though.
@Popful You can start the series with any game. Personnaly, I would recommend Dragon Quest IX, but I suggest you to look at the dragon quest reddit. The stickied post says really all you need to know about the series and the game (without spoilers).
@VanillaLake I'm not taking part into the debate of who is good and who is bad. But you said you don't want to have any words with him anymore. Yet you replied to him and said explicitly that you reported him. It was provoking enough to let him start an arguement again, I think.
@VanillaLake I think gcunit talks about comment #363. You talked to him when you said "Just to let you know, I reported your last post for being disrespectful and flaming."
Comments 24
Re: Nintendo's Share Value Plummets Despite Super Mario Run Downloads and Revenue Performance
Why are people complaining when the share price is still 1,5x higher than all the first semester of 2016?
Re: Yooka-Laylee Rattles Away From Wii U Release
Now just wait for Zelda to be cancelled because of the bad framerates.
Re: Poll: The Legend of Zelda: Breath of the Wild - Share Your Thoughts on the Latest Footage
@Mega_Yarn_Poochy Judging by the answers, it's a troll.
Re: Review: Twisted Fusion (Wii U eShop)
@leuvsion You're welcome!
Re: Review: Twisted Fusion (Wii U eShop)
@leuvsion Also, I just watched gameplay of Twisted Fusion (https://www.youtube.com/watch?v=fqp3Vnh5y_g).
The camera really moves when it shouldn't.
At 9:17, the room should be centered in the screen, here the camera moved vertically after Cora appeared in the room, and horizontally it is not centered at all.
After that, the camera should not be moving at all, and Cora is the only one that should be moving.
The camera (as well as the joystick) is sometimes too responsive, to me things like 10:40 and 11:01 are not supposed to happen. The camera reacts to you moving to the right and the left immediately, when it should have updated a bit later and summing the left and right movements. It may just be tied to the speed problem.
On the other hand, during a jump the camera does not follow well the movement of the player, it feels like when the player jumps the camera moves up for a certain value and then when the player land on the ground it moves down. It would be nice if the camera moves during the movement of the player and with the same pattern as the player.
The most important point I think is that the camera should NEVER move when the player don't (especially after jumps). Every camera movement should be done before Cora stops moving (see from 10:40 to 10:47). Because it really hurts the gameplay.
Well, I think that's all for the camera problems.
Re: Review: Twisted Fusion (Wii U eShop)
@leuvsion I am playing off-TV. I will try on TV, the scale seems better suited to the camera.
I think that the camera is the biggest issue. It takes too long to move on your position.
Also, I feel like the actual speed is 2x what it should have been. It makes everything more tedious because you lack accuracy on all your moves. So I would implement a run button, for example.
I hope that helped.
Re: Review: Twisted Fusion (Wii U eShop)
@leuvsion I have the game but I can't get myself into playing (with the gamepad) because of the camera. It's sad because I like the gameplay so far. I'm planning to finish it, though.
Re: Review: Twisted Fusion (Wii U eShop)
@leuvsion Okay, thank you!
Re: Review: Twisted Fusion (Wii U eShop)
@leuvsion How long will you keep on updating the game ?
Re: Analysts Weigh In On The Nintendo Switch Debate
I'm with Serkan Toto here.
Re: Nintendo Download: 15th September (Europe)
@Popful You can start the series with any game. Personnaly, I would recommend Dragon Quest IX, but I suggest you to look at the dragon quest reddit. The stickied post says really all you need to know about the series and the game (without spoilers).
Re: Risa Tabata Talks Paper Mario's New Focus on Puzzle-Solving
You should have reported that she said this is her first Paper Mario game.
Re: Super Mario Maker Is Coming To 3DS
RIP WiiU
Re: Round Up: Metroid Prime: Federation Force Predictably Divides Opinion
@VanillaLake You already started this on the other page. But this time I hope nobody will take part into the debate.
Re: Review: Metroid Prime: Federation Force (3DS)
@VanillaLake And I had already seen this in a YouTube comment, by the way (I thought it was a joke too).
Re: Review: Metroid Prime: Federation Force (3DS)
@VanillaLake Don't worry about me, I'm not a Metroid fan so it's not bothering me
Re: Review: Metroid Prime: Federation Force (3DS)
@VanillaLake Look at the replies to his tweet.
Re: Review: Metroid Prime: Federation Force (3DS)
@VanillaLake I'm confused now. If this is real it should have a spoiler alert or something.
Re: Review: Metroid Prime: Federation Force (3DS)
@VanillaLake Wait ? Is that real ?
Re: Review: Metroid Prime: Federation Force (3DS)
@VanillaLake Spoilers.
Re: Review: Metroid Prime: Federation Force (3DS)
@VanillaLake Okay then. Thanks for the information.
Re: Review: Metroid Prime: Federation Force (3DS)
@VanillaLake I'm not taking part into the debate of who is good and who is bad. But you said you don't want to have any words with him anymore. Yet you replied to him and said explicitly that you reported him. It was provoking enough to let him start an arguement again, I think.
Re: Review: Metroid Prime: Federation Force (3DS)
@VanillaLake I think gcunit talks about comment #363. You talked to him when you said "Just to let you know, I reported your last post for being disrespectful and flaming."
Re: Review: Metroid Prime: Federation Force (3DS)
@VanillaLake Please don't make this comment section end like the Star Fox Zero one. Nobody is manipulating nobody.
There are people who will like this game and people who will not like. Here the reviewer likes it. End of the debate.
There is no "objectively good" or "objectively bad", notes and reviews don't mean anything. It just depends on everyone's tastes.