Pac-Man without the Midway games and plus a vsync issue doesn’t sound like a great package. It just reminds me I should play more Baby Pac-Man on Atari 7800!
I remember being a young musician and getting rejected from a bunch of different compilations and things. It seems like a huge deal at that age. But he should keep making games — iterate on the idea, etc. Every time, it’ll get a little more polished. I can kind of see why N might have passed on this one, but eventually he could create something that’s so rad it can’t be denied!
This sounds pretty good, but it's a shame there are none of the newer Contras. People have mentioned the DS and Wii ones, and then there's the not-quite-contra Hard Corps: Uprising game-- it's to Contra what Metal Black is to Darius. And here's a future-shock moment for me: The two PS2 releases are old enough now to be retro classics included on a collection like this
@Shiryu yes! That’s what I loved about their approach. It doesn’t feel like a Turrican ripoff, it feels like an actual sequel that Factor 5 might have put out. I loved the DC one, and I’m hoping the tweaks improve on an already great game (for example, that stage 3 midboss was a bit of a difficulty spike)
Is this like Sensible Soccer? I'd love a new game in that vein-- I'm not a big sports fan, but I can get into them when they're more arcadey and less realistic.
I loved this on Dreamcast, and I'm getting this when it drops. I'm excited to see if there are any balance tweaks the DC one was so close to being A+, but I felt like a couple things held it back.. I still think it could be the best Turrican game; it's at least up there with Mega.
Great article, but: "Hang-On had pioneered the simulator game" — I've gotta correct this one line. I don't think I could rightfully call Hang-On a simulator, even though the physical bike added a lot of immersion. Often when tracking console and arcade history, we forget about all the pioneering work done on computers. Although those games often lacked in flash and refinement, it was the first place you'd find true racing simulators and polygonal 3d. Virtua Racing itself is interesting in that it was a flat polygon game done at a time computers were introducing Gouraud shading and texture mapping, but it was done so artfully, and so smoothly. Now when can we get a Wing War port? ;D
I don't think this was ever the Bitmaps' best. It has some ideas I really like, and I don't even mind the stiff controls, but the enemy placement can be horribly cheap. I've gotta go for Chaos Engine and Speedball 2 as their two top games, and those two hold up beautifully. I played through CE just a couple years ago and it's almost like a top-view Doom in feel. But Gods? I want to like it so much more than I actually do.
Hmm so the gameplay isn't so good? That's too bad. I do dig the art style, though it's cheese overdrive. It reminds me of Guardians of the Hood... in a good way!
The Seal was really more about the devs paying Nintendo's license fee than anything, to avoid an Atari 2600 situation. Sure, it can help keep shovelware at bay somewhat, but where it fits into history is that Atari wasn't seeing money from Activision and Imagic's games, which were generally higher quality than their own. Nintendo and the companies that followed were determined not to repeat that mistake, and felt they should get a cut of whatever was put out for their system. At the time, this was a pretty drastic departure (like the shock of iOS essentially being a computer but one that was walled off), but quickly became the norm as Sega and other makers followed. I don't think it has too much to do with actual quality, as every system that requires a license has had its share of stinkers and then some. We just like to forget
I rather like this collection, but it's definitely NOT what to recommend to people who aren't already enamored with Atari. I've been spending most of the time with the arcade games like Black Widow and Millipede, both of which totally rock, and I really like how they did the vector shaders. But them not licensing Activision and Imagic games, as well as an absence of licensing something like Berzerk, means a huge gaping hole in the 2600 section, making this more of an Atari Collection than a 2600 Collection. I'm also a bit baffled to why they had half-working prototypes like Tempest and crap like Radar Lock but no Solaris, one of the greatest things on 2600 that they even own the rights too (afaik)! Get it for the arcade games, not for the 2600 games.
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Re: Review: PAC-MAN MUSEUM+ - A Gaming Legend's Best Collection Yet
Pac-Man without the Midway games and plus a vsync issue doesn’t sound like a great package. It just reminds me I should play more Baby Pac-Man on Atari 7800!
Re: Rumour: Datamine Reveals Six More Neo Geo Pocket Games Potentially Coming To Switch
I’d love to see Puzzlink get a rerelease Crush Roller is also deserving. Strange that it’s only on Steam.
Re: Video Game History Foundation Calls Out Nintendo's "Destructive" 3DS & Wii U eShop Closure
Things like this really makes me think twice about buying Switch games online unless they are priced closer to a rental
Re: Indie Developer Shares "Bad News" About Publishing On Switch, After Pitching His Game To Nintendo
I remember being a young musician and getting rejected from a bunch of different compilations and things. It seems like a huge deal at that age. But he should keep making games
— iterate on the idea, etc. Every time, it’ll get a little more polished. I can kind of see why N might have passed on this one, but eventually he could create something that’s so rad it can’t be denied!
Re: Konami Confirms Full Line-Up Of Games Included In The Contra Anniversary Collection
This sounds pretty good, but it's a shame there are none of the newer Contras. People have mentioned the DS and Wii ones, and then there's the not-quite-contra Hard Corps: Uprising game-- it's to Contra what Metal Black is to Darius. And here's a future-shock moment for me: The two PS2 releases are old enough now to be retro classics included on a collection like this
Re: Review: Gunlord X - Top-Notch Old-School Blasting Action
@Shiryu yes! That’s what I loved about their approach. It doesn’t feel like a Turrican ripoff, it feels like an actual sequel that Factor 5 might have put out. I loved the DC one, and I’m hoping the tweaks improve on an already great game (for example, that stage 3 midboss was a bit of a difficulty spike)
Re: Video: Sega Releases Ridiculous Live Action Trailer To Promote Team Sonic Racing
@Ralizah I was going to post that too!
Re: Super Arcade Soccer Slides Onto The Nintendo Switch Later This Month
Is this like Sensible Soccer? I'd love a new game in that vein-- I'm not a big sports fan, but I can get into them when they're more arcadey and less realistic.
Re: Talking Point: What Are You Playing This Weekend? (May 11th)
I just got Assault Android Cactus, and it rules. Which makes me think of Android Assault on SegaCD, which also rules.
Re: Neo Geo's Gunlord X Blasts Onto Switch In Just Two Weeks
I loved this on Dreamcast, and I'm getting this when it drops. I'm excited to see if there are any balance tweaks the DC one was so close to being A+, but I felt like a couple things held it back.. I still think it could be the best Turrican game; it's at least up there with Mega.
Re: Feature: The History Of Virtua Racing, One Of The Most Influential Coin-Ops Of All Time
Oh! That makes perfect sense in that context.
Re: Feature: The History Of Virtua Racing, One Of The Most Influential Coin-Ops Of All Time
Great article, but: "Hang-On had pioneered the simulator game" — I've gotta correct this one line. I don't think I could rightfully call Hang-On a simulator, even though the physical bike added a lot of immersion. Often when tracking console and arcade history, we forget about all the pioneering work done on computers. Although those games often lacked in flash and refinement, it was the first place you'd find true racing simulators and polygonal 3d. Virtua Racing itself is interesting in that it was a flat polygon game done at a time computers were introducing Gouraud shading and texture mapping, but it was done so artfully, and so smoothly. Now when can we get a Wing War port? ;D
Re: Review: GODS Remastered - A Timely Update That Sticks Too Closely To The Original
I don't think this was ever the Bitmaps' best. It has some ideas I really like, and I don't even mind the stiff controls, but the enemy placement can be horribly cheap. I've gotta go for Chaos Engine and Speedball 2 as their two top games, and those two hold up beautifully. I played through CE just a couple years ago and it's almost like a top-view Doom in feel. But Gods? I want to like it so much more than I actually do.
Re: Raging Justice Receiving A Strictly Limited Physical Release On Nintendo Switch
Hmm so the gameplay isn't so good? That's too bad. I do dig the art style, though it's cheese overdrive. It reminds me of Guardians of the Hood... in a good way!
Re: Julian Eggebrecht, Ex-Head Of Factor 5, Joined Epic Games Last Month
Someone say Turrican?
Re: Talking Point: What Does The Nintendo Seal Of Quality Mean In 2019?
The Seal was really more about the devs paying Nintendo's license fee than anything, to avoid an Atari 2600 situation. Sure, it can help keep shovelware at bay somewhat, but where it fits into history is that Atari wasn't seeing money from Activision and Imagic's games, which were generally higher quality than their own. Nintendo and the companies that followed were determined not to repeat that mistake, and felt they should get a cut of whatever was put out for their system. At the time, this was a pretty drastic departure (like the shock of iOS essentially being a computer but one that was walled off), but quickly became the norm as Sega and other makers followed. I don't think it has too much to do with actual quality, as every system that requires a license has had its share of stinkers and then some. We just like to forget
Re: Review: Atari Flashback Classics - This Dusty Collection Sadly Opts For Quantity Over Quality
I rather like this collection, but it's definitely NOT what to recommend to people who aren't already enamored with Atari. I've been spending most of the time with the arcade games like Black Widow and Millipede, both of which totally rock, and I really like how they did the vector shaders. But them not licensing Activision and Imagic games, as well as an absence of licensing something like Berzerk, means a huge gaping hole in the 2600 section, making this more of an Atari Collection than a 2600 Collection. I'm also a bit baffled to why they had half-working prototypes like Tempest and crap like Radar Lock but no Solaris, one of the greatest things on 2600 that they even own the rights too (afaik)! Get it for the arcade games, not for the 2600 games.