louisG

louisG

Retro gaming freak and chipmusician

Comments 17

Re: Indie Developer Shares "Bad News" About Publishing On Switch, After Pitching His Game To Nintendo

louisG

I remember being a young musician and getting rejected from a bunch of different compilations and things. It seems like a huge deal at that age. But he should keep making games
— iterate on the idea, etc. Every time, it’ll get a little more polished. I can kind of see why N might have passed on this one, but eventually he could create something that’s so rad it can’t be denied!

Re: Konami Confirms Full Line-Up Of Games Included In The Contra Anniversary Collection

louisG

This sounds pretty good, but it's a shame there are none of the newer Contras. People have mentioned the DS and Wii ones, and then there's the not-quite-contra Hard Corps: Uprising game-- it's to Contra what Metal Black is to Darius. And here's a future-shock moment for me: The two PS2 releases are old enough now to be retro classics included on a collection like this

Re: Review: Gunlord X - Top-Notch Old-School Blasting Action

louisG

@Shiryu yes! That’s what I loved about their approach. It doesn’t feel like a Turrican ripoff, it feels like an actual sequel that Factor 5 might have put out. I loved the DC one, and I’m hoping the tweaks improve on an already great game (for example, that stage 3 midboss was a bit of a difficulty spike)

Re: Neo Geo's Gunlord X Blasts Onto Switch In Just Two Weeks

louisG

I loved this on Dreamcast, and I'm getting this when it drops. I'm excited to see if there are any balance tweaks the DC one was so close to being A+, but I felt like a couple things held it back.. I still think it could be the best Turrican game; it's at least up there with Mega.

Re: Feature: The History Of Virtua Racing, One Of The Most Influential Coin-Ops Of All Time

louisG

Great article, but: "Hang-On had pioneered the simulator game" — I've gotta correct this one line. I don't think I could rightfully call Hang-On a simulator, even though the physical bike added a lot of immersion. Often when tracking console and arcade history, we forget about all the pioneering work done on computers. Although those games often lacked in flash and refinement, it was the first place you'd find true racing simulators and polygonal 3d. Virtua Racing itself is interesting in that it was a flat polygon game done at a time computers were introducing Gouraud shading and texture mapping, but it was done so artfully, and so smoothly. Now when can we get a Wing War port? ;D

Re: Review: GODS Remastered - A Timely Update That Sticks Too Closely To The Original

louisG

I don't think this was ever the Bitmaps' best. It has some ideas I really like, and I don't even mind the stiff controls, but the enemy placement can be horribly cheap. I've gotta go for Chaos Engine and Speedball 2 as their two top games, and those two hold up beautifully. I played through CE just a couple years ago and it's almost like a top-view Doom in feel. But Gods? I want to like it so much more than I actually do.

Re: Talking Point: What Does The Nintendo Seal Of Quality Mean In 2019?

louisG

The Seal was really more about the devs paying Nintendo's license fee than anything, to avoid an Atari 2600 situation. Sure, it can help keep shovelware at bay somewhat, but where it fits into history is that Atari wasn't seeing money from Activision and Imagic's games, which were generally higher quality than their own. Nintendo and the companies that followed were determined not to repeat that mistake, and felt they should get a cut of whatever was put out for their system. At the time, this was a pretty drastic departure (like the shock of iOS essentially being a computer but one that was walled off), but quickly became the norm as Sega and other makers followed. I don't think it has too much to do with actual quality, as every system that requires a license has had its share of stinkers and then some. We just like to forget

Re: Review: Atari Flashback Classics - This Dusty Collection Sadly Opts For Quantity Over Quality

louisG

I rather like this collection, but it's definitely NOT what to recommend to people who aren't already enamored with Atari. I've been spending most of the time with the arcade games like Black Widow and Millipede, both of which totally rock, and I really like how they did the vector shaders. But them not licensing Activision and Imagic games, as well as an absence of licensing something like Berzerk, means a huge gaping hole in the 2600 section, making this more of an Atari Collection than a 2600 Collection. I'm also a bit baffled to why they had half-working prototypes like Tempest and crap like Radar Lock but no Solaris, one of the greatest things on 2600 that they even own the rights too (afaik)! Get it for the arcade games, not for the 2600 games.