Comments 92

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

@JaxonH Yeah, I think that it's ok to disagree on what people think Homebrew is best used for/how it should be used. I just think there should be an equal voice on both sides. It's just that right now, this article is forcing the scales one way and not acknowledging the other side, which I think we can agree isn't fair to readers of this site to read this bias article and not get the other side.

For example, I would be okay with this article of it had accurate and up to date facts on what Homebrew is capable of right now (online is possible, ROM hacks, emulation, CFW, etc) but then acknowledge the risks associated with those things. I think with the whole thing about games getting pulled or whatever, they really needed to talk about what exploit games weren't pulled and give some possible theories as to why. With those couple of simple things, I would absolutely be ok with this article. It just blatantly doesn't have these two things right now.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

@PlywoodStick Yeah, under the decision of Sega v. Accolade, consumers can legally reverse engineer software, and under another court case, consumers can even use console BIOS (that might be copyrighted) for reverse engineering. Those two things cover the majority of non-pirate Homebrew development. Honestly, I don't know why there's so much resistance to the Homebrew community. Ultimately, 3DS Homebrew is really is a cat and mouse game, and the hacking community is the mouse here. We shouldn't be blamed for what the cat (Nintendo) does like taking down indies with existing ROP exploits, but we get blamed for it anyway. We sometimes even get called out for even mentioning Homebrew software at all on sites like this, which is just plain ridiculous. Practically all 3DS Homebrew and tools is open source, and censoring that could be considered a breach of license for those programs. Also, it seems like this site has been getting paid off recently. They've been real quiet on the Wii U lately, when it just got a kernel exploit released for current firmware, and then they write this inaccurate and frankly sh*tty article blaming the 3DS Homebrew community for "making" Nintendo pull Eshop games that they don't even own. Like, that's pretty dang slanderous to this community, and I could legitimately sue this site over this article. Ultimately, this article was not argumentative, and the persuasion failed because all of the article's "facts" were completely out of date and from the pre 4.X days. You know how long ago that was? Christmas 2011. So, clearly, the entire point of this article was to shove all of the community's accomplishments out of the way, pretend that they were all "disservices" to the 3DS itself (which is not true- this site wouldn't notice whether Homebrew was on the 3DS with the rate of updating information on Homebrew on this site), and to blame Homebrew devs who just might want to run a program that plays all the different varieties of Nyan Cat on their 3DS (it's a real Homebrew program- look it up) for Nintendo's decision to pull indie games with security exploits. Overall, this whole article leaves a sickening taste in my mouth. Like, I want to Homebrew Alex Olney's 3DS just to show how wrong this all is.

Re: ​Rumour: Nintendo UK Hints at More Mario Kart 8 DLC

jaxrogers2

I think that it could be a possibility that there is more swansong content coming to the Wii U/3DS than the company has let on... It's very possible that E3 will have a lot of surprises with no NX being shown whatsoever. It might not be large stuff that is a surprise, but I feel like more Mariokart 8 DLC as a good surprise somehow feels right. I feel like Smash DLC has been an astromical ripoff, but I feel like Mariokart 8 did a much better job. I just hope that they focus on having retro courses that haven't been remade already and making the newer courses less generic (Ice Ice Outpost, I'm talking about you).

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

Well, just FYI, all of the people who have been affected by the takedown of these games or still wants them aren't out of luck. You can get all of them with homebrew by installing CFW (Custom Firmware) with or without A9LH. So yeah, Nintendo pulling these games from the eShop is just encouraging more people to hack their 3DS in the long run.

Also, using a helpful program called ctr-httpwn, users with outdated firmware can access the eShop without updating or manually installing the new eShop titles using a sysmodule exploit. And guess when this came out? March 22. Interesting, I don't see an article about it on this site... hmm.... So in summary, this article's claim that 3DS homebrew is offline is complete BS and is cause by this site's own ignorance.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

Also, this article didn't mention that you can run ROM hacks for games like Mario Kart 7 and Pokemon X/Y/AS/OR with just userland (Homebrew Launcher) homebrew? Please. This article needs a stability update- it missed so many decent points about what 3DS homebrew can do.

And while I can't do this on my old3DS, New 3DS users with kernel access homebrew can use homebrew to make everything on the N3DS run at the much faster N3DS clockspeed rather than the old3DS slower one! That means no more lag in Pokemon on New 3DS with no noticable battery drain and ACTUAL better performance on your system overall- without "stability" or some other official changelog fluff. Like, I don't think there would be anybody I know that wouldn't want this clockspeed increase if they have a N3DS.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

But just a general PSA: Userland homebrew on the 3DS is possible on current firmware, kernel access homebrew requires a hardmod on current firmware, anyone on 4.0.0-7 to 10.7.0-32 can get to 9.2 and have ARM9 kernel access without a hardmod, dump their OTP, get A9LH, etc, and not everyone pirates on the 3DS. That's really all I wanted to say, because I think sometimes that's not understood or ignored on these mainstream Nintendo news sites, from the people writing the articles to the people reading them. Ultimately, it's your choice, not anybody else's, if you want to homebrew your 3DS, and I feel that should be respected on both sides. That means that articles on homebrew should have accurate and up to date information on what 3DS homebrew (at that current moment) entails, because I don't think it's fair to censor out people that have homebrewed their 3DS and just want other people to know that it exists, and it's real, and there's info on it. That's all I wanted to say. I didn't mean to offend anybody with a vanilla 3DS or a fully haxxed one, ultimately I'm not the one who decides that. I just want to politely ask that the people writing these articles on homebrew have some experience and possibly try it out, or at least research some current background knowledge on the subject. Like seriously, Freakyforms Deluxe is only $20 from Nintendo themselves, I think this site has the budget for that amiright guys ? When articles like this get written where someone with very little (or possibly just misinformed or outdated, IDK) knowledge tries to write about the ever changing climate of the 3DS homebrew scene, this is what happens. You get things wrong, typically on the side of what homebrew actually does or what state it is in. This is similar to the series of NX rumours you have reported on, where since nobody actually knows (or is just contradicting) a thing about the NX the articles aren't very helpful (and probably aren't accurate). This is a similar situation, except all the information you need actually exists and is tangible. There is simply no excuse for leaving out or glossing over the current information on the homebrew scene, 3DS or otherwise. That's like if I wrote an article about the GamePad saying it has Circle pads for joysticks. In certain instances, I'm not wrong, but at the same time, that's not true 99.99% of the time. Likewise, while a small percentage of the small percentage of the 3DS homebrew community still uses flashcarts on super low firmwares and possibly can't play online, the 99.99999% of the community can. So please, let your homebrew facts represent the majority, not the near intangible (or sometimes nonexistent) minority.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

@gnmmarechal As much as it seems like "If Nintendo can block everything why aren't they" it often comes down to being cost effective. The people that have 3DS homebrew at all are considered a niche by Nintendo and apparantly by this website. The selection of people that have full CFW with or without A9LH along with basic userland homebrew is also low. Is it cost effective to spend what may be a decent amount of work hours and money to block a (relative) handful of people who are exercising their legal right to reverse engineer a consumer electronic under the decision of Sega v. Accolade? Yeah, the short answer is NO. Also, when you do crap like that to a small amount of people, you get bad press.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

@gnmmarechal Plus updates can be blocked manually and/or declined, involuntary updates are not in the 3DS EULA right now. There's no enforcement that a person has to update to current firmware, ever. Also, if an update like that occurred that TRULY blocked A9LH people would just restore a 9.2 sysNAND backup and make an emu/redNAND for the new version. Problem solved.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

But yeah, 11.0 sucks cause now because only the devoted are willing to get a hardmod for their 3DS and before 11.0 that wasn't needed. It was only for a few months that 10.4-10.7 needed a hardmod to downgrade, and then svchax came out and software downgrading worked again. I highly doubt software only downgrading will ever happen on 11.0 and above, but I could certainly be wrong. The 3DS hacking community is very determined as a whole, so if there is a way, it's likely that they will find it at some point. Or, a workaround has already been found but won't be released until end of life for the 3DS or something.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

@JaxonH Well, it's definitely legal to back up your save data, and I'm pretty sure it's legal to back up your entire system because it's legal to to that for something like a normal computer. But yeah, I think they have the "download and play" clause so that used game sales and things along those lines where carts are being exchanged/sold is still allowed.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

@LucPlays Well, OoT3Dhax is in an interesting situation right now on 11.0 because it has not been patched to adjust for the ASLR (the memory remapping/randomization originally utilized in the Eshop starting with 10.4.0-X. So right now, OoT3Dhax is SUPER unreliable, although if the same ASLR workaround for Ninjhax was ported over to OoT3Dhax this would be fixed. But on 9.X-10.7 it works consistently and reliably.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

@gnmmarechal Well, yeah, you can also install LEGIT .cia files without a kernel exploit using NASA (which is a Homebrew Launcher application, not like a typical .cia installer that needs to be installed). But seriously, only the games that are bundled with 3DS systems (such as Mario Kart 7, the Gen 1 Pokemon games, the crappy Amimal Crossing spinoff game, etc.) are legit, everything else requires CFW to install. So I guess maybe that's why Nintendo is attempting to block any and all access to HBL? So people on 11.0 can't pirate games so old that they have probably purchased them anyway?

Also, if you were wondering why all of games bundled with 3DS systems recently have been complete crap, this is why.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

@gnmmarechal The only issue is so much of copyright law is extremely unenforceable. If I memorize a titlekey or encryption key or something, there's no way to know I know that. There's also no way to remove every download of a ROM, even with the amount of DMCA takedowns Nintendo and other companies make these days it doesn't make a dent in the power of mirror downloads and in terms of the 3DS the direct piracy from their OWN servers. Especially with the server piracy, that is pretty much 100% Nintendo's fault. They did not structure their eShop securely, now they have to suffer the consequences. That's life, and business too.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

@Kid_Sickarus Are you on 11.0? Because if you are, you'll have to get a hardmod to get A9LH (Ha ha ha, #A9LHmasterrace). If you're between 4.0.0-7 to 10.7.0-32 though, you're all set. Just look up "Plailect Guide" and you should find an excellent guide you can use to install A9LH. If you're between 4.0.0-7 and 8.1.0I even used it to install A9LH on my old3DS, it's the best updated 3DS hacking guide around. If you on 4.0.0-7 to 8.1.0-19, the guide will be able to show you how to update directly to 9.2. If you're on 9.3 to 10.7, it's recommended to format your system before attempting the downgrade because it reduces the chance of the downgrade failing and having to use the safe mode to unbrick, therefore updating you to 11.0 and then requiring you to get a hardmod to downgrade at all I was lucky because I first got homebrew on my old3DS with browserhax/menuhax when 10.5 was the current firmware, then I stayed on 10.5 even when 10.6 came out so I could keep menuhax (browserhax and menuhax were both patched in 10.6). Then, as soon as svchax/memchunkhax 2.1 came out in March of this year I used that to downgrade to 9.2 and then began to follow Plailect's then brand new guide on installing A9LH. I had no hiccups, the 2.1 sysNAND flash to dump my OTP was scary but went fine, and now I can enjoy having a non vanilla sysNAND that can be updated without losing *hax.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

@JaxonH I have A9LH too on a Flame Red Old3DS. One of the best features that is often overlooked when talking about 3DS homebrew with CFW is the ability to play GBA games/software even when you are not a part of the Ambassador Program. I got my system on Christmas 2011 when 3.0.0-6 was current firmware, so I missed out. But with A9LH, I patched my AGB_FIRM and can play the originally released GBA games, or even better, I can play games never released on the Ambassodor program, such as the Super Mario Advance series. I find it weird how this site in particular seems to complain frequently when the GBA titles were not released to the public, because now I'm just sitting in the corner playing Super Circuit or Super Mario Advance 2 and be like "that's what homebrew is for, suckers." Also, if some game isn't released on the 3DS VC or something, I can inject it anyway.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

@MasterGraveheart Malicious?? Homebrew devs can't determine Nintendo's actions on whether they will pull a game from the eShop. Just because it's become an expected reaction does NOT mean cause and effect. Also, as has been mentioned, access to the Homebrew Launcher does NOT enable piracy or even downgrading on current firmware (11.0) without a hardmod. It's not malicious to find an exploit in somebody else's code and utilize it just so some people can play some grassroots homebrew games or run basic homebrew programs. They have no reason to be a tattletale- Nintendo would just patch everything out if that happened.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

Also, I feel like the people writing these articles on homebrew should actually be involved themselves, as many people mentioned the comments about how "based on forum posts etc - [3DS homebrew users] have multiple portables used for homebrew that can stay offline, separate from their legit hardware that's up to date" is complete crap in 2016. What was the date on those forums... 2012? This information is EXTREMELY outdated that you are providing to your readers. Ever since system firmware version 9.0, which is what the New 3DS launched with in the USA and PAL region in early 2015, people have been able to run a copy of their system that is fully updated and able to play online without a flashcart. And if we're counting flashcarts, you could do the exact same thing on Gateway on system versions as low as 4.X. Please get with the times NintendoLife, stop pretending that the 3DS community is archaic as heck and has piles of offline systems "specifically for homebrew". Indeed, my own hacked old3DS is fully hacked, is completely online, and using some advanced hacks, is able to be fully updated without losing Custom Firmware (the Arm9LoaderHax method), and did I mention do stuff never possible on vanilla non-hacked systems. So please actually read the subreddit on this topic of 3DShacks and get on the same page as we 3DS hacking enthusiasts are before writing another 3DS homebrew article. It's a disservice to your readers not to be informed on the topic if you're writing an article like this.

Also, I haven't heard much about the Wii U homebrew scene from this website, even though that system has been blasted wide open for a month. Please actually report on this stuff, it's important, and ultimately, you're a website. If you're truly unbias, you don't have to defend Nintendo on every article with every topic. This website has already said in previous Talking Points that Nintendo "is not a perfect company". I ask you to please write any future articles especially on this topic of homebrew with that in mind.

Also, the whole thing with emulators being allowed with Homebrew Launcher is true, but really that only applies on the New 3DS. If you ever try using an HBL emulator on an old3DS like I have, you're never going to get more than 2 FPS on anything. New 3DS is a different story for sure, but I feel this would've been pretty important to at least mention in this article.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

@Sakura The way direct CDN downloading works is twofold: If the game is on the eShop, you can download using tickets. Basically, the only thing that determines whether you can redownload a game from the eShop is if you have a .tik (ticket) file for that game. If you install a ticket, you can then use it to install the contents pertaining to that ticket (aka the game, video, etc.) by either using a installable homebrew application or by going into the eShop and redownloading it (although that's not recommended, since the eShop sends a lot more information to the server than using a homebrew app).
The second method relates to using titlekeys. Each game on the eshop has a title id and a titlekey. If you know the title id and the encrypted (meaning not decrypted) titlekey for that game, you can directly download it from the CDN (Nintendo's server network), even if the game is no longer available on the eShop itself.

Naturally, both of these methods only work if you have CFW/A9LH anyway. HBL doesn't have the permissions to do any of this stuff.

Re: Talking Point: 3DS Homebrew Development Causes Another Game Takedown as Nintendo Maintains Its Tight Grip

jaxrogers2

It seems strange that Nintendo wants to block any entrypoint they possibly can to the Homebrew Launcher (HBL) with their current firmware (11.0). I would understand Nintendo's decision to take down all of these games if we were still on 10.7, as that is the last system version where you can downgrade to 9.2 wihout ANY extra hardware (aka a hardmod) and once there, you can freely pirate using CFW (custom firmware) features and specific installable homebrew applications. But with 11.0, a hardmod is required to downgrade because Nintendo added a hardcoded list of minimum system titles on 11.0 and you need a hardmod to revert that change. So in my opinion, I don't see why Nintendo is having a panic attack with this. HBL access on current firmware does not give users the ability to downgrade and pirate unless they are one of the 0.00000001% of 3DS users with a hardmod.
I really don't understand why Nintendo took down Ironfall, VVVVVV, and Citizens of Earth, because if they had ANY actual knowledge of 3DS homebrew they would know that in order to install and use the exploits for those games, you already need to have initial HBL access or CFW/A9LH to actually use them (meaning they are secondary exploits). Taking the games down hurts nobody in that group, because they can either use their initial HBL access entrypoint instead or if you have CFW/A9LH you can just pirate the game from Nintendo servers (the Content Delivery Network, or CDN) anyway, REGARDLESS of if the game is available on the eShop or not. For example, people with A9LH or CFW can download all of the secondary exploit games that have been taken down, along with Freakyforms Deluxe directly from the CDN... even though they have all been taken down by now.

Honestly, I think it's wrong to call out devs for finding homebrew exploits- it's not their problem that they made something genuinely useful that some 3DS users might decide to use themselves, it's more that Nintendo doesn't really know a thing about the 3DS hacking community except that when a game is announced to have an exploit, they pull the game from the eShop. Well, except their own. Like other people have mentioned, Pokemon Super Mystery Dungeon, Pokemon Omega Ruby and Alpha Sapphire (basehaxx, look it up), and Ocarina of Time (which are ALL secondary exploits like VVVVVV, Citizens of Earth, and Ironfall 1.0 are) are all on the eShop. Honestly, I feel like Nintendo is trying to establish that "OMGOSH homebrew devs are trashing indie games with exploits" but that's simply not true. Nintendo's games have HBL exploits of their own, they're just too greedy to pull their own exploited games from the store. I understand why they took down their own game in the most recent instance with Freakyforms Deluxe, because anybody that downloaded the game could use it for HBL access even when they did not use any prior *hax (which is called a primary exploit). Primary exploits are very rare, and as of right now, only 2 out of 5 developed primary exploits work on 11.0 (current firmware). That is why when Cubic Ninja was still a primary exploit (it is now a secondary with 11.0), it sold out in droves. The same thing will happen to Freakyforms Deluxe (the cart, not the digital copy since it's been taken down), but on an even bigger scale. See, the exploit with Freakyforms Deluxe is entirely self contained, so it cannot be patched like Ninjhax was on 11.0. Second, this is the only primary exploit that works on current firmware on Old3DS. The other primary is N3DS exclusive. So yeah, I understand why Freakyforms Deluxe was pulled. It's kind of ironic how Nintendo is still selling the cartridge version of the game on their own official store, but I'll give them the benefit of the doubt that they probably still want to cash in on this new homebrew exploit game craze, just like they did with Cubic Ninja.

Also, I am a member of the 3DS hacking community. I have A9LH myself, and my sysNAND is 11.0 with CFW and I have an emuNAND at 9.2 mainly for use with Ninjhax 1.1b. so I know what I'm talking about. I have all of the exploit games except PSMD and Pokemon OR/AS (due to lack of space on my SD for them), and to be honest, the age of having an offline 3DS exclusively for homebrew is truly dead. I can play online with my 9.2 emuNAND because my CFW patches the online play firmware check, I can install quite literally anything I want onto my home menu, play injected GBA games, decrypt any 3DS related content I want or need to, update my sysNAND without losing my CFW or other *hax whatsoever, you name it. Nintendo wants people to not have the setup I have. They don't want to give anyone a chance to possibly downgrade, get their OTP, and install CFW like I did, even if their update essentially took care of all of that for them. Honestly, I think Nintendo is trying to kill off the "current FW (no CFW/A9LH) with HBL access" group of the community. They know they can't do anything about the people who already have downgraded and gotten CFW along with possibly A9LH, but I think they want current firmware (without A9LH) to be as clean as possible. I don't see much of a problem in that, since I'm near untouchable in terms of what Nintendo could do in an update since I have CFW and A9LH, but I think with all these game takedowns, especially for indie games, Nintendo is overreacting.

Re: 90's Arcade Racer Hits The Pits For Name Change, No Longer Listed For Wii U Release

jaxrogers2

Don't depend on ANY kickstarter games coming to the Wii U unless they raised a crap ton of money AND they have skilled and experienced devs on board. The Wii U is difficult to develop games for, even for large third party developers. What makes people think that every game from a crowdfunding campaign will actually make a Wii U version? This would be a realistic expectation if we were talking about the Wii in 2009 or something, but the Wii U is different. It has a pinhole market and is more difficult to develop for than its competitors. Honestly, for crowdfunded games, going Xbox One/PS4 only is almost a no brainer unless you know there will be a ton of support and marketing if you make a Wii U version.

Re: Nintendo Defeats Yet Another Patent Claim Against the Wii Remote

jaxrogers2

Nintendo gets so much legal crap for the Wii. They legally printed money with it, for goodness sake. Companies out there with motion patents should let Nintendo have their money. They need it to stay afloat for another year with the disastrous Wii U and the outdated 3DS being their flagship products on the market. When Nintendo has a good idea, they make money. When they have an over-utilized or terrible idea, they don't make anything. Let them have the profits of one of their best for the time ideas in recent memory. Thanks.

Re: Nintendo of America Has a Snazzy New Slogan - "There's No Play Like It"

jaxrogers2

I feel like this slogan could be applied in other less appropriate contexts...
Needless to say, I'm not associating this with Nintendo at all. They can't claim that they have ownership of THAT area at all. Heck, they're the kid friendly game company.
Plus, there is play like this on the New 3DS and the original 3DS that's better than the sad, non-3D compatible piece of $20 plastic that is the 2DS. So not only is their slogan suggestive, it's also inaccurate as heck.

Re: Poll: Are You Confident About Nintendo's 3DS Focus for 2016?

jaxrogers2

Well, with 11.0 out, they pretty much set the downgraded 3DS/A9LH community in stone, and a new NATIVE_FIRM update could do this in permanently. So they might make more money off of older, evergreen titles this year, but to be honest, their new games lineup is paltry. This is the last full year of the 3DS, and by looking at the lineup, it looks like Nintendo has given up on both the Wii U and 3DS already. That wouldn't be that disappointing if the NX was coming say, this summer or at Christmas. But it's not. We have another March launch date, which sucks because there are no holidays in March (St Patty's Day doesn't count here), people are still in school, and people who want to have it don't have any leverage. Believe me, saying you only want a Nintendo console for Christmas is leverage. That's the only way I would have gotten the Wii U when we already had a Wii. Plus, who's willing to stay up for a midnight launch on a random day in March? Yeah, a very small percentage of Nintendo fanboys and nobody else. Also, everyone that has bought a Nintendo console at launch in the last 10 years has been incredibly ripped off. Seriously, releasing an XL and then a New model that both launched cheaper than the original 3DS's launch price of $250 USD is NOT cool and is NOT necessary. Also, thanks to the New 3DS's new encryption mechanism, 9.0-9.2 full control *hax along with A9LH became possible, so in a way, Nintendo caused their own problems when it comes to people downgrading for piracy or having permanent *hax capability. And the whole reason the New 3DS was made from my look at it is so that they could make a few more pennies with a "New" model, like they did with the 3DS XL and DSi XL or even the DSi itself. And, this "New" model also launched at a horrible point in time. Seriously, releasing a console just after Christmas is the WORST release date you can possibly have. Overall, the 3DS feels like a mismanaged console that is aimlessly circling as the only successful gaming specific handheld in this age of phones, tablets, the ubiquity of touchscreens, and where 3D is an old dumb gimmick. Good luck for 2016 3DS. You'll need this.

Re: ​Disney Infinity Has Been Cancelled

jaxrogers2

The toys to life market got too flooded to support the crazy profits it claims it can offer, I guess With Lego Dimensions out and Nintendo getting in on the action with Amiibo in the last couple of years, it was time for a Skylanders clone series to fall. And of course, Disney is the first. I'm not surprised. People say that Disney has "legendary" IP, but they hardly use them. Disney has only been making one-off movies for the last decade or so, and as a result, some of the best IP that they have right now only come for a single movie. Needless to say, with toys-to-life, a connected universe is a must, and with Disney movies being similar rather than connected to each other, toys-to-life for them didn't pan out. I'm just sad that so many jobs were lost on what is essentially a devaluation gimmick- companies say you need to buy one thing for an exorbitant price, and then they say you need to buy an extension or expansion to "enhance your user experience" or some other 3DS update changelog style BS for sometimes even more money. Oh, and did I mention it's marketed to kids that will beg parents to buy them this essential mini-market of profit that is a toys-to-life game/pack/whatever? Ultimately, the industry is pretty unethical because it pressures kids (who shouldn't be in charge of finances at all, really) to get their parents (aka force them) to buy a game/series of games that don't even have much content until you buy even more crap. Plus, it devalues the gaming market in general, because it encourages devs to make more of their content DLC or cost extra when it normally would just be included. I'm ok with Amiibo, because they're not tied to a specific game, they actually have excellent compatibility and they're (comparitively, not honestly) cheap, but stuff like Skylanders and Lego Dimensions make me sick. People are starting to figure out how much of a scam this whole toys-to-life industry is, too, so it's only a matter of time before some of the traditional toys-to-life companies begin to fall due simply to lack of demand. They need to get that consumers want games without content behind a direct paywall or ridiculous figures that have quadruple margins. Plain and simple.

Re: Citizens Of Earth Pulled From 3DS eShop Following Exploit Discovery

jaxrogers2

Citizens of Earth apparently can't be a citizen of the 3DS's own earth. What's stupid about all of these shutdowns of electronic games with secondary exploits is that the action of pulling a game from the eShop only affects people who want to legitimately purchase the game and Nintendo content. It does not affect the people that can download anything from the eShop directly from CDN and can therefore download delisted games such as this anyway for free (aka piracy). Plus, any electronic only game that has an exploit is a secondary exploit by definition. The only homebrew enabling exploits that really matter are primary exploits (Ninjhax, Smashbroshax, and formerly Browserhax andTubehax) and secondary cartridge game exploits such as PSMDhax and OoT3Dhax. But I don't see any of those games being pulled. PSMD and Smash are both breadwinners for the 3DS at this point and are still being sold on the eShop in an exploitable state, and Ocarina of Time 3D is still on the eShop and remains exploitable too. And for goodness sake, even though Cubic Ninja was never on the eShop in North America or Europe, Nintendo let Gamestop order a reprint of the game so they could sell "used" copies (read: these were freshly printed carts with used stickers on them) of the game for $35.00 a piece.
What this all comes down to is Nintendo is perfectly okay with exploiting the needs of users who want homebrew to make more money. After all, Ninjhax is patched in 11.0 for now, and guess when Gamestop got the reprint for the game? A couple of weeks before 11.0's release. That's not a coincidence, Nintendo knows when firmware updates will be released, so this move was clearly exploitation of demand for homebrew to get sales and publicity, and so they could get a bunch of people to buy a $5 game for $35 that doesn't even work for homebrew on the current system version of 11.0 (It works perfectly on 4.0-10.7 still, but you get my point). The other point this shows is that Nintendo is perfectly willing to take down other people's games with homebrew exploits, including indie devs who have really done no wrong and have just been getting cozy in Nintendo's business model, but not their own, heavily profitable 3DS games with exploits. That's lame, and it shows how on the outside indie devs still are, even in Nintendo's "welcoming" environment. Plus, since there's no real actual problem that pulling the game actually solves, I would consider all of these game takedowns to be a GTA style "all press is good press" publicity hoard. Even though Nintendo is getting attention for all this, it's not a good thing. Pulling any game for the eShop reduces sales of the game (obviously), but it also reduces the trust the devs have for the company. Even worse, and the last point I want to mention, is that pulling games from the eShop encourages even more homebrewing and piracy to take place. People will work harder to find another exploit, possibly on another eshop only title, or better yet cartridge game exploit, and people who will want the game after it was pulled will be willing to go through the full process in order to be able to pirate/download any game and play it on their 3DS including this game and VVVVVV. So, good job, Nintendo. You've managed to piss off a huge indie studio by pulling their game for an exploit not-already-haxxed people can't even utilize, making them have reduced sales, and encouraging piracy of the game itself and the entire library of 3DS games along with it. Oh, and this is the second time you have done this in a month. So, this is officially the worst way to hit 2 birds (games) with 1 stone (pulling the game off of the eshop) I have ever seen.

Re: Talking Point: The 3DS Faces the Challenge of Taking Nintendo Through 2016

jaxrogers2

I agree. The 3DS's broken cryptosystem has to survive another year. Frankly, that's not likely to happen. I predict eshop sales to go down while the sale of 128GB SD cards and the use of ARM11 kernel exploits to downgrade / get the OTP will go up this year. Also, I will probably be buying a New 3DS on April 1, 2017. There's no way they can keep selling that thing for $200 after the NX comes out, especially if the NX is as good as they say it is. And even if the price doesn't drop then, it could either this holiday season or the next to clear out room for the NX (assuming that it's not the next Wii U disaster story).

Re: VVVVVV Pulled From North American 3DS eShop Following Discovery Of Homebrew Exploit

jaxrogers2

VVVVVV just needs the Nintendo stability treatment I guess. Well, this is essentially the new Ironhax, except it's smaller and has a self updating payload function. The only issue with this reaction by Nintendo is that the people that would be able to use this exploit (aka already have HBL access/have downgraded to 9.2/A9LH) could just direct download it off the Eshop CDN... pulling it off the Eshop for purchases doesn't really change or fix anything. This takedown only affects a niche group of people that use browserhax/PSMDhax (especially)/other inconvenient hax and wanted to buy VVVVVVV to use this exploit, since it's probably the best secondary HBL exploit out there. And even then, if they are on 9.2/A9LH, a CDN download is still an option.

Re: Reaction: The NX Release in March 2017 and How It Changes the Game

jaxrogers2

I'm pretty surprised by this, but I am kind of glad being a Wii U and Flame Red Old 3DS owner about this since I guess we have another 11 months of official support. I doubt we will get anything meaningful though other than the new Zelda which I haven't been able to get into as a franchise yet. I'm really more surprised though that it wouldn't be coming earlier because of the 3DS. Even though the New 3DSes/XLs and 3DS carts are still selling significantly in a smartphone heavy world, I'm surprised that Nintendo isn't trying to push the NX out the door for the sake of the 3DS, especially because the newer iteration of the 3DS kind of created permanent cryptosystem issues that if people knew about them, it would be an R4 scale disaster for Nintendo all over again. This time, with a softmod due to the fact that Nintendo themselves added some random file into the chain of trust to attempt to "make it more secure" that ended up breaking the entire cryptosystem for any past, present, and/or future 3DS. Needless to say, the 3DS is on its last threads in terms of security, and introducing a new (hybrid) system at the time that Nintendo themselves somewhat held themselves to would probably alleviate this. But I guess not. Hmmm...

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