Over a year on from Nintendo and DeNA formalising a partnership we've had one app to kickstart Nintendo's smart device output - Miitomo. Big news from the recent financial reports and briefings, however, confirmed that we'll have Animal Crossing and Fire Emblem games on our smart devices this Autumn / Fall, the first major game-centric IPs from the partnership.
It's already been made clear that each will present accessible but game-like experiences, while Animal Crossing will have 'synergy' and connectivity to main game entries. Investors, of course, care less about that and more about Nintendo making big bucks from these iOS and Android games.
Nintendo's published the official English translations of company President Tatsumi Kimishima's investor Q & A; we previously covered unofficial translations related to NX, Wii U and 3DS which have proven solid. Focusing on questions related to mobile, one asked about how invested Nintendo is in smart device games and whether the company's most talented designers and creators - such as Shigeru Miyamoto - are involved in these projects. Kimishima-san said the following.
If people are "not sure about how serious we are" about smart devices, it means that information issued from our company is not accurately conveyed, and I have to reflect on that. As we have reiterated, we want to grow smart device gaming as one of the pillars of Nintendo's revenue stream. As for shifting managerial resources in that direction, we have very capable developers who are working on development of games for smart devices, as you already know. Of course, Mr. Miyamoto, our Creative Fellow, is also supporting the business for smart devices from a company-wide perspective. To explain the level of engagement of Mr. Miyamoto, he is having specific talks with developers of games for smart devices on what would be desirable overall. In that sense, what you see from the outside may be markedly different from what we see on the inside. As I have said, we want this to be one of the pillars of our business. Our level of engagement has not lessened, so I hope you will understand that.
Talking further about the issue of profits from these apps, Kimishima-san seemed to seek patience for long term results.
We plan to have released about five titles (including Miitomo) by March 2017, but the next applications will release in the fall, so the latter half of the year will influence our results. In that sense, it is included in the 45 billion yen operating income and the expected 500 billion yen sales results predicted for the fiscal year ending March 2017, but its impact will not be on the level of the majority. However, (as of the second application) we will be putting out applications that use IP from actual games, so it will be a decent value for the fiscal year ending March 2017. In the mid-to-long term, of course we want to make the smart device business a pillar of profit, so hypothetically, if sales of around 500 billion yen continue in the future, the sales would not grow to the scale of hundreds of billions of yen as you just mentioned, but we believe that it will become a big volume in the future. It is still a little early to get into specific numbers at this point in time, so that is all I can say for now.
Mobile is going to be a key part of Nintendo's future business as it seeks new ways to deliver sizeable profits; with profits come greater resources, which are always needed when competing in the video game market. It'll be interesting to see how Animal Crossing and Fire Emblem fare when they arrive later this year.
Further Reading:
[source nintendo.co.jp]
Comments 119
Can't say any of this interests me unless they can make the games still feel that Special Nintendo way. I've been on miitomo daily and it's ok but I'm after those coins so lets be honest.
Not really feeling the mobile games, tbh. I'd rather all their resources went into creating games for 3DS, Wii U & NX...
"Our level of engagement has not lessened, so I hope you will understand that."
PLEASE UNDERSTAND!
.....Ugh.
I started getting into mobile games lately. Not all of them try to suck you dry! I believe Nintendo can still make great mobile games that can rival the games on traditional hardware. The only thing holding it back is the stigma on mobile games, which is just unfair.
So Nintendo is probably working on its own tablet. All the features of a modern tablet but with Nintendo games...on second thought nah, they couldn't protect the kids with censorship that way...
What's with the people bashing on Miyamoto? This man has changed the face of gaming more than once.
This is fantastic news. They've only made one mobile app so far and I don't think it's reflective of the entire mobile strategy. With AC and FE focused on games, I think these apps could be fun. A side story for FE and maybe a way to collect/earn bells in AC that can be transferred to the main game.
One thing that Nintendo isn't doing is diving head first into mobile. Even though they expect a heavy stream of revenue, you can still see it's not their main focal point.
The problem with the mobile market is that there is an oversaturated market of games, and an abundance of bad ones. I mean we can say that for the industry as a whole, but it's highlighted particularly in the mobile sector. Nintendo can make a presence because of their name, but I feel like they chose the wrong time to do it, as we all know what happens when there's an oversaturated market of bad games (reference 1983 as a source)
@Freeon-Leon I guess they are jealous since their ideas don't swell to a full game.
Read the news elsewhere this morning and that was the major statement I took from the results and I don't like it one little bit. Looks like Nintendo could be making a major change in what's their focus of business going forward. Kinda makes you wonder could the NX possibly be a Nintendo dedicated tablet? Or maybe a range of NX products, console, portable and tablet.
@Spoony_Tech If they do it like Miitomo, then I guess they are the only way to get platinum points.
Why are people crying about motion controls all the time. MK8 is a game I will only play with motion controls and LoZ TP was wonderful with motion controls. I can't think of anyone in the industry that gamers owe more to than Miyamoto! If you want to play games with the same controller for 20 years, go buy a PS4, but if you want to play new experiences, shut up and be happy with your WiiU!!!
Ah, yes, the Fire Emblem and Animal Crossing mobile games will provide "game-like" experiences, not genuine gaming experiences... Sounds about right for mobile.
And what's this? Mobile is now confirmed to be the new second pillar, with NX consolidating the previous two of home and portable? "Mobile will only be used to draw in new customers to our core business", they said... " Mobile is not going to replace our current portable system pillar", they said... Yeah, right...
This is the result I thought would happen from the DeNA capital alliance. People kept saying, "Oh no, Nintendo isn't going to put core titles on mobile"... And now, here we are. Fire Emblem and Animal Crossing mobile titles that utilize only certain features of their respective series are only the beginning... We'll soon be seeing mobile titles which "interact with" (code for gate off content into the mobile space) NX titles... Sounds to me like they're going full steam ahead on mobile integration into their core business.
I doubt Miyamoto will have any more than supervisory roles for the mobile titles. He won't be directly involved with creating them. That is, unless, he's so shell shocked by the Wii U's failure, combined with his unceremonious drop kicking from being integrally involved in hardware design for NX, that he's lost his zest for life, and is solemnly settling for mobile now? ...Naaah, it couldn't be...
Ok. I am not a fan of Nintendo getting deep into mobile, but I see some erroneous comments and in that regard, people need to slow down and digest (and fully read) the info. Miyamoto is only taking on a high level responsibility; he's not in the trenches and mobile is not his focus. Also, it was not said that mobile is Nintendo's new 'second' pillar, but rather it is one of their pillars of their business. I don't like it myself, but it's not a replacement for their handheld gaming. I see it as a waste of development resources, but they see it additional income. Because, money.
Not really surprising. Mobiles games are already a pillar of profit for most japanese publisher. A company like Square-Enix is only surviving thanks to mobile games since almost all their games this gen have badly performed.
Personally I don't like the controls on mobile games, I would rather have the actual buttons on a 3DS. However, it seems like the average consumer doesn't really care and this probably will grow to be a larger and larger portion of Nintendo's profit. I wonder if it will lead them to just become a 3rd party developer further down the road (which is essentially what they are in the mobile market).
And seriously... what's with the Miyamoto bashing? And while motion controls may not be for everyone, they certainly haven't been a massive failure... and they have created some great and unique gaming experiences.
I really don't care whether Nintendo continues to delve into mobile gaming or not, but I really hope it doesn't replace having a dedicated handheld gaming platform like the 3DS.
@Freeon-Leon I think Miyamoto best days are past him. Yes he is a legend, yes he was a key component in bringing VG back to life after the crash, yes he has made some of the most iconic pieces of entretainment ever.
But he can't keep this forever, and he certaintly hasn't, his latest productions are lacking and I think the man is too deep in his own perception to notice that people kinda want other things or that what he makes is not gold out of the gate. He is now like a George Lucas, the man has great ideas but he really needs a filter or two before he puts them to work.
pillar of profit. that's a nice alliterative translation.
I think Wii Bowling would be a great smart phone game. They have all the assets, just adapt the controls. Miitomo on the other hand is boring, I only login for the points.
Mobile games will never be something I like. Controls are awful and sometimes the apps are not compatible with older or weaker phones. Even if they are add ons for retail games, if the system is not well implemented, those who only have the console or handheld version of the game will feel cheated, like they don't have the full experience they payed for.
I'm usually really against wishing ill-will on any part of Nintendo's business (I've been getting really irritated by the crowds of people trashing Star Fox Zero without playing it), but I'm selfishly hoping the mobile venture largely shrivels up and dies.
Mobile games are where most of the hallmarks of modern, manipulative, disingenuous game design are to be found. I basically want the company as far away from them as possible.
And I can't help feeling that the current drought of games on the main systems is partially due to getting the mobile business off the ground.
@beautifulstrong I personally don't hate motion controls (unless they make the game almost unplayable) but not EVERY new game needs it. The reason for no new F-Zero is completely stupid. a "new controller"? REALLY, NINTENDO?
I've never been anyone who plays games on my smartphone. Mostly because I almost always have my 3DS with me and secondly because playing a game with no physical buttons feels awkward to me. They'd have to work extra hard on those games to make me want to play them instead. Also, I'd rather pay ten bucks than have micro transactions in my games but that's just me.
However, I can see why many people like playing on their smartphones so I really hope physical controllers continue to be a thing for many console generations to come.
Shrugs i... just hope there good?
I would hope that pillar falls, but... that would just be rude.
@Phil_Kavadias Not lately. Because Nintendo is shifting all/most of their resources to NX and mobile, the current quality of their Wii U and 3DS games are lacking (barring some gems like Splatoon), but I hope that first and foremost they are still a game company that dedicates themselves to making the kind of games they are known for. Lately, they seem to be shying away from that which disappoints me.
@Phil_Kavadias I'm not sure it is so much snobbery as the reputation of micro transactions that people dislike mobile.
You are right, there are some good games. My main problem is the limited interface, I prefer physical buttons over touch controls.
@Senpai_Bruh Not "a new controller", necessarily, but a controller well suited for F-Zero. The Wii U gamepad would be a terrible fit for the game (no analog triggers). In contrast, the GC controller, with its triggers and its big, central A button was a good fit for the game. It's not like they are planning to make a controller to play F-Zero exclusively.
I mean, it's a poor excuse, but people should at least try to understand what he means before bashing him.
What a load of nonsense you guys are talking, am I the only one who wants Nintendo to not go under?! Mobile games are the equivalent of last gen's 'casual' success, and you aren't seriously going to tell me that Nintendo's success from the Wii and DS casual games made their core games worse. No. It made it an amazing generation because their budget was insane! The Wii U generation sucked because Nintendo was not profiting enough :/
In short, Nintendo embracing mobile will guarantee us a generation of high budget NX games. Ignoring it will probably mean the NX would be the last console for Ninty
Hmm... Yeah, mobile gaming is not for me. I tried Candy Crush, and as good as it is I still have no desire to play games on phones. I have been thinking about Nintendo's mobile gaming ideas as a safe business practice for profits since they first mentioned it. Nintendo themselves already said they are indie developers (I recall reading that on this site about a year or two ago). So imo, I think mobile gaming will continue to grow as their safe cushion to generate business income along with the Amiibo figurines which is already successful.
Even if the NX succeeds or fails, Nintendo has these other business avenues to keep cashing in on..
As for console gaming goes, I hope Nintendo will continue to be serious and dedicated as they are with those other avenues.
I get why Nintendo is doing mobile. It's trying to appeal to the casual market again in hopes they'll attract some of that audience like they saw on the Wii. We know there are still many people out there that respect Nintendo but are less interested in a dedicated (more expensive) console. I still hear people all around me talk about Mario Kart and such without owning any game system. So I support the mobile idea. But of course, I'm with all the rest in the selfish opinion that they should not focus too greatly on smartphone gaming and use it more as a way to jump start the console audience again. I hate touch-screen-exclusive gaming. Not sure what to make of their response to this question in that sense.
@Kmno
Very well stated.
That pillar of profit is only going to get bigger once they see how much easy money they get from mobile stuff like Pokemon Go. I'm worried they see where the casual audience went to after the Wii, and they start spending all of their resources on that. Or maybe not. Slippery slopes, I guess.
All this doom and gloom is quite funny.
Microsoft literally make all of it's profits outside of gaming and uses part of those $12 Billion to do everything they do with Xbox. I mean that's how they were able to sell Xbox 360 at over $200 loss in the beginning.
Sony make the majority of it's revenue outside of Playstation.
Hell this past year Sony made the most of it's revenue by selling prime real estate to avoid bankruptcy.
Sony was only able to sell PS3 at huge losses because the majority of it's revenue is made outside of gaming.
Nintendo is hamstrung competing against two huge corporations that make more revenue in a year than Nintendo in a decade.
@A01 as long as they make games for other consoles (PlayStation) and not just mobile, I will be ok with them not making dedicated consoles anymore.
@AyeHaley
But their is no market for family friendly titles on Xbox or Playstation these days.
@Yorumi "Nintendo's best games came from the period where I was a child" ...Right.
@Marce2240 Don't get me wrong, but I really love Miyamoto and his games. That being said, it seems he always wants motion-controls. I don't want to bash him, but he should know that not everyone likes those type of controls. He should at least put in an option to turn them off in games like Star Fox Zero (I however like the motion controls in that game)
@Yorumi They'd have been forced out of the console business anyways. Let's not pretend that mobile has anything to do with that.
@Yorumi The Wii had FAR more better titles than GC. Yes it was drowning in shovelware, but that was part of the price to pay for that better library. The Wii U has a very similar library to GCN, a few gems that will be remembered and played far into the future, but not a very large selection of good titles. This crappy generation in-between that produces some good games is BAD for Nintendo's buisiness. If they want to continue this trend, the profitible generation has to happen too. Embracing mobile gaming and the NX concept are the last hope for making this a profitable generation, otherwise this whole pattern and most likely Nintendo themselves will spiral downhill.
@Yorumi What's that?
I'll never game on a mobile. I'd rather waste my time surfing the internet.
Their mobile strategy appears to be more different than what a lot of people think and fear. They've been in partnership for a year with DeNA and we've seen only 1 app published. 2 more traditional gaming franchises land in Autumn both cater to vastly different audiences. Nintendo are planning their mobile business very carefully, and I think NX is going to benefit from it in a very big way. By March 2017 I wouldn't be surprised if My Nintendo had 100 million accounts. They will all be compatible and unified with NX on day one. To me that's a fantastic way to leverage the mobile business.
@Yorumi
Mobile made games do not undermind their hardware.
If done right it can lead to a halo effect and get those consumers to buy dedicated hardware.
A lot of iPhone and iPad users ended up buying Macs.
A lot of Galaxy buyers bought other Samsung products.
Putting software on PC/Steam will send the wrong message and expectations to the market and 3rd parties.
Microsoft would run with the narrative that Nintendo is going 3rd party and probably go as far as launching commercials about it.
Gabe of Valve would spout of at the mouth about it to the press.
Sony hasn't even bothered to port their old games to PC yet either.
Nintendo isn't going entirely mobile, they are doing what investors have demanded them to do.
Though DENA is doing most of the work on Nintendo's mobile titles not Nintendo.
@Yorumi Quality of games is from my personal opinion and experience over the years, I don't keep a chart of ratings on desk xD A ridiculous statement like "most of nintendo's best games came from the snes, n64, and gc" is what needs some serios backing up xD
People forget that Mobile is part of Nintendo's massive expansion plans.
Nintendo said they wanted to expand into Mobile, Theme Parks, Animation, Films, other products etc...
This will give them the necessary revenue, profits and mindshare to go against Microsoft who makes $10-$18 Billion dollars each year just from Windows and MS Office.
Microsoft makes enough money each year that they can spend whatever they want on gaming and never have to profit from gaming (which they haven't).
Microsoft has repeatedly stated they will spend whatever it takes become the main gaming company (they have the money).
Sony has 25 divisions, which in turn allows them to get parts for Playstation systems for massively cheaper than Microsoft and Nintendo.
This has let Sony typically price their Playstation systems much cheaper than the competition.
They also can lean on other divisions to sell Playstations stuff at some losses.
Nintendo is the one who is small fry and can't take huge losses on products, nor do they have endless cash to burn
@Yorumi Nintendo's mobile sales rely on the huge fanbase they have built up and are still building up through their consoles. Take that away and you have like 4 years before the mobile stuff tanks on its own
@Yorumi Mobile can build Nintendo a unified account network in days when consoles & handhelds would take years/decades. Look at Miitomo, it's been downloaded 10 millions times already. How long did it take Live & PSN to reach 10 million users?
Maybe they should describe the Wii U's performance with alliteration too.
@Yorumi Pretty sure Nlife comment section is for opinions mate
@Xenocity
Where you getting the fact that Microsoft haven't profited from gaming?
Just release Miitomo in North Europe already!
I can see even more people leaving Nintendo after this.
Mobile might be okay, but compatibility with Android at least, is not quite there yet, IMO. Top end devices are likely fine, but we need to get to a stage where lower end devices are also easily capable of running resource-heavy apps and not frying the internals. Nintendo is used to hardware limitations, but still... And if we are thinking NFC compatibility for amiibo etc, then that is another issue because that isn't on many lower end devices at all. Just my thoughts.
@Yorumi
Investors wanted them to drop out of hardware with Nintendo 64, investors wanted them to drop hardware with Gamecube.
Investors wanted them to drop hardware at the peak of Wii and DS.
Investors still want it now.
The point is simple: Nintendo cannot outspend Microsoft who has bottomless cash reserves and Sony who is able to lean on other divisions to outspend them.
Microsoft and Sony spend over $1 Billion each year on gaming alone in just advertisements.
Sony and Microsoft spend even more to get product placements and sponsorships of key sporting events and others.
Mobile would provide Nintendo the influx of cash and mindshare from people constantly interacting with their software.
They get even more mindshare and money once their theme park stuff at Universal Studios opens which will keep people engaged.
Once films and animations come out based on Nintendo IPs it will give them more money and mindshare.
Add in products featuring Nintendo characters such as currently Band-Aids and Soup cans then you get even more attention.
Microsoft did this type of stuff this gen:
1) They teamed up with NFL for all things Microsoft and they regularly advertise Xbox exclusively at NFL events.
Xbox One is the exclusive console for NFL Content
2) The Xbox App is on the Windows 10 store front and center. The Xbox App is front and center in the start menu of Windows 10
3) Microsoft keeps Xbox One as part of the Windows 10 devices at retail and in all the retail in store placements
4) Microsoft advertises Xbox One as one of the main devices using Windows 10.
5) Xbox One is everywhere Windows 10 is now.
@Dezzy
It's in their financial reports.
Though they quit reporting Xbox numbers with Xbox One to hide the losses.
Microsoft lost well over $1 Billion dollars on the first Xbox, over $5 Billion on Xbox 360 (not including all the necessary repairs and litigation from RRoD), and they announced at Xbox One's first E3 they planned to spend over $1 Billion alone to get 3rd party content and even special $400 Million dollar deal with EA to get their content.
@Yorumi I do aye, am goin' back to school cause some 30yo on nintendolife thinks I don't know how to argue xD
@Spoony_Tech I've said it before. Miitomo is t aimed at us. I belive that fire emblem is. I doubt they would pick such an ip for any other reason.
"Next app will release in fall"
I wonder if that means Pokemon Go.
@Xenocity
Not according to this:
http://www.eurogamer.net/articles/2015-07-22-hows-xbox-doing
@Tsusasi People keep saying that mobile isn't a new primary pillar, but here we are with mobile feature creep closing in... Just look at Pokémon Go, it... Well... Goes even further than the 3D Pokédex, the Pikachu Pedometer, and the mobile style Pokémon eShop titles released thus far.
Also, don't forget, Nintendo didn't say the DS was going to be their new second pillar to replace the Game Boy line, either... The Game Boy line was supposedly relegated to a third pillar as a backup... And we all know how that turned out. So now the DS line is relegated to being the new 3rd pillar, with NX being the new home/portable console resource focus... Guess how it's going to turn out?
@Dezzy
That's not entirely true.
Xbox is in the Entertainment and Devices division.
From Wiki
"https://en.wikipedia.org/wiki/Microsoft#Entertainment_and_Devices_Division
This division consist of The Entertainment and Devices Division produces the Windows CE OS for embedded systems and Windows Phone for smartphones.[87] Microsoft initially entered the mobile market through Windows CE for handheld devices, eventually developing into the Windows Mobile OS and now, Windows Phone. Windows CE is designed for devices where the OS may not directly be visible to the end user, in particular, appliances and cars. The division also produces computer games, via its in-house game publisher Microsoft Studios, that run on Windows PCs and other systems including titles such as Age of Empires, Halo and the Microsoft Flight Simulator series, and houses the Macintosh Business Unit which produces Mac OS software including Microsoft Office 2011 for Mac. Microsoft's Entertainment and Devices Division designs, markets, and manufactures consumer electronics including Xbox, the handheld Zune media player, and the television-based Internet appliance MSN TV. Microsoft also markets personal computer hardware including mice, keyboards, and various game controllers such as joysticks and gamepads."
Xbox hardware numbers aren't reported after the restructuring and are hidden behind other profitable products in the divisions.
The Mac Business Unit, PC accessories and Android patents make up most of the profit of that division.
Microsoft purposely quit releasing Xbox numbers due to Investors demanding that they sell the Xbox brand off due to all the losses.
@Project_Dolphin
PS1 turned a nice tidy profit, by pushing the adoption of CDs.
PS2 took 4 years to make a profit, though once it did it was a nice profit. But the profit was mainly from pushing the adoption of DVDs.
PS3 was hogged tied by Cell Processor and Blu-ray.
PS3 cost Sony over $6 Billion, nearly bankrupting the company.
PS4 was designed with profits in mind, thus Sony purposely used cheap CPUs and GPUs and skimped on power.
So the hardware has made a few hundred million, but Sony has spent way more than that on 3rd party support and marketing.
As for the industry on mobile:
EA and Ubisoft have well over 20 games on Android and iOS.
Activision has a few.
Blizzard has a few
Bethesda has a few mobile gaming apps
Square-Enix has over 20 titles on mobile, most being old RPG ports.
Capcom has a quite a few mobile titles
Konami has a few mobile titles
etc...
Microsoft has a few mobile gaming titles on Android and iOS.
Sony has had numerous mobile gaming efforts on Android and iOS
Nintendo is just catching up to the rest of the industry.
Um guys...
There are some "interesting" Mighty No. 9 news.
@Project_Dolphin
You have to go to Sony's Investor relations site and hope they have the old data still posted.
Same goes Microsoft and Nintendo.
Though I do know this much...
N64 + GB/GBC > PS1+Saturn+ other consoles makers in profit.
Gamecube + GBA > PS2 + Xbox + DC + N-gage + Wonderswan in profits
Wii + DS >>>>>>>> PS3 + Xbox 360 + PSP + N-gage reboot
Wii U + 3DS ~= PS4 + Vita (depending on the year)> Xbox One (rumored since no official Xbox One numbers exists)
The reason is Sony, Sega and Microsoft traditionally sell their systems at a steep loss the first few years in hopes that software will sell enough and convince enough people to buy enough systems to turn a profit.
@Marce2240
Heh-heh, I'd personally be fine with a rereleased version of F-Zero GX with a competitive online ranking mode and additional control options for Wii remote steering, like MK8.
F-Zero GX was pretty perfect as it is so I can see how making a sequel with something new could be problematic.
@Turbo857
F-Zero GX maybe a perfect arcade racer, but it is one of the worst selling Nintendo first party titles ever!
I don't think it ever hit the 300k mark in sales globally.
I'd probably have put money into Miitomo for the Mii Drop game if I wasn't so sure that 90% of the time I'd land on [expletive] sweets - which do nothing!!!
So annoying how some boards are blatantly rigged to not give you any items. The Splatoon Boy Inkling board is a terrible offender for it!
@Ogbert
Yeah getting candy sucks, but they are only useful when someone hides their answers.
You can get Mii drop tickets from My Nintendo Rewards.
@John_Enigma Oh wow, finally a release date, June 21st for NA and Asia, June 24th worldwide... Let's hope it doesn't get delayed AGAIN...
@Ogbert
I've done well in Mii Drop when it comes to get items I want.
I think something must have been lost in translation.
"One of the pillars of Nintendo's revenue stream"
Nintendo needs mobile gaming to support the company.
@Senpai_Bruh Options are never bad, so I have to agree despite preferring SFZ's motion controls too. I'm just saying that quote gets thrown around way too often in the wrong conversations. I just felt the need to clarify the intent behind it a bit.
@Turbo857 You and me both.
@Xenocity It feels to me like the brand has never been as stronger as it is now, with the climate surrounding the original release being the exception. Its competitors are more or less dead now, and the series is widely recognized due to Smash's popularity. Whether that would translate in stronger sales or not, I'm not that sure. Might just be wishful thinking for my part.
As long as Nintendo doesn't let it impact their consoles in a negative way, then I'm fine with them putting more resources into mobile.
@Xenocity yeah but that happens so rarely. I have hundreds of the things and the only way to use them up is to keep pestering a single person until they stop answering you for free. But long into that I've got my Miitomo coins from listening to answers so I've no incentive to use the sweets. I might as well wait until the next day to earn Miitomo coins again.
Some machines are fine and items are easy to get. Others are awful.
If I could do something with the sweets, even sell them back at a terrible exchange rate I'd be happy.
And that's the main reason I haven't spent money on it. I want something in return for my investment. 2 seconds of watching a Mii fall is not enough. I want to know I'm going to get a thing I can use (or maybe even allow duplicates and let me gift them to a friend?). But I know I'm likely getting something I have no use for, that will only make me swear at my phone angrily.
Surely we need to get out of the time warp that most nintendo users are in. We are just holding nintendo back. Whether it's on mobile, hand held or home console a nintendo game will still always carry the quality seal that we expect?
The words "pillar of profit", when it comes to mobile, make me think of this pillar.
Just sayin'.
@AlexSora89 That picture reminds me of the way a certain character in the film Se7en dies.
@A01 Do to the fact trust-worthy sources have said the NX is as(or about as) powerful as the ps4 and there were AAA devs saying its really easy to program for, I'm going with it being more than a stick. Nintendo Stated that Mobile would be ONE of their pillars, not all. Even if Nintendo left the hardware business I highly doubt they will only be a mobile game maker. They have so many dev teams I would think that Free-to-play games wouldn't make enough constant profits to support them. Take a look at Rovio Entertainment they did really well with angry birds, now they have cut 1/2 of their staff and the movie is pretty much them grasping at straws.
The city of Mobile in the North American state of Alabama came to my mind the moment I saw the name of this article without assuming it was about the city (I'm sure many folks from there would appreciate the idea of members of Nintendo wanting their city to be a "pillar of profit", though).
@Ralizah
The one thing that dies in the worst-case scenario metaphorically embodied by the spiked pillar is gaming as we know it. Although NX being a hybrid platform would keep those worries at bay.
The pessimism in this comments section... .
Nowhere have I seen them going back on their word. "A pillar of profit" doesn't contradict "A way to make income and attract more people to Nintendo software and hardware". That's like saying that something can't be box-shaped and orange; they're two parts of one whole.
Ugh. i hate mobile games. On top of the fact that very few are even remotely fun (brainlessly swiping your finger across the screen to cut fruit is distracting at best), it's this crap that i can't stand:
"Too bad! Check back in '23:59', or pay $1.99 for 5 extra lives!"
"We see you are struggling with this level, do you want to pay $1.99 for an Ultimate Fire-flower?"
"It's dangerous to go alone, take this...! for $1.99"
No thank you, just let me pay for a game in full and enjoy it. No ads, no penny pinching bullcrap. But of course developers will get in on it, because it is easy money! So dumb.
Sorry, had to vent a little. I'll try to be more optimistic from now on.
The problem with mobile games is that the ones that make the most money are the worst games. They have spending money or grinding as a primary gameplay mechanic.
No wonder Nintendo is not worried about Sony and MS anymore, it sounds like their next rivals will be Apple and Google.
@argh4430 the controls hold mobile games back. I dont like playing games made for controllers on a touch screen.
I like shmuop games and there is some good ones on mobile but having your finger covering the screen just causes problems.
do you fancy playing mario kart or mario world on a touchscreen cause I dont.
Also you are forgetting that releasing fully fledged games on mobile for £20+ is just not possible. mobile gamers will not pay that and the industry is full of games that are either racing to the bottom (cheap as possible) or free games full of micro transactions.
@PlywoodStick Nowhere does it say that 3DS is being relegated to a third pillar, and even if it was, that's only because the platform is past its expiration date.
Saying that NX and mobile will be key pillars going forward doesn't mean that handhelds are being dropped. Until proven otherwise, it's simply due to the 3DS's successor not being announced yet. And no, just because one hasn't been announced does not mean that one doesn't exist.
@Yorumi There's nothing here that suggests that they are shifting everything over to mobile.
Eh, I think it makes good sense. Fire Emblem still seems like an odd choice, but Animal Crossing really seems like the kind of game that would absolutely catch fire with a mobile audience.
Please don't.
It's all about implementation. I don't really want Nintendo GAMES on my mobile, but Nintendo apps absolutely, extensions of the games i'm playing? why not.
A Pokemon app, that not only displays all the pokemon you've caught and their stats, but ways to train them on the go, like pokemon amie, and other mini game based training that boost your pokemon's stats, then can be reimported into the main game to play with... If Nintendo can think along those lines, it would be a win-win.
Maybe Nintendo's mobile games will be great, maybe the NX games will be great. But let's stop pretending like success in the mobile market will lead to success for the NX.
Success in the mobile market will lead to more effort in the mobile market. That is all. If NX bombs like the Wii U, they aren't going to pump a bunch of mobile profits into the NX.
@IceClimbers The NX is probably going to be both the Wii U and 3DS successor, hence home and portable console resources being consolidated. Other than that, their portable focus will be on mobile. The 3DS is probably going to be the last of the Mohicans, so to speak. This latest press report further telegraphs that direction.
For the people saying to stop bashing miyamoto, here's a thing. Sure, Miyamoto might have changed the gaming industry forever, and done some good things. But when you sacrifice good controls in star fox for some stupid gimmick that was easily fixable? That's not good at all. And sure, motion controls sold well, especially with the Wii. But now people don't want gimmicks from Nintendo. All we want is a normal next gen system with an normal controller, and 3rd party games. Sinple sustems like the PS4, are a good example.
I really hope Miyamoto's official job title is "Creative Fellow"
Keep in mind the last time that Nintendo used the word "pillar" to describe a business strategy, they killed off the GameBoy line.
@3MonthBeef There do exist ports from PC and other consoles, but other than games like Chaos Rings (and maybe titles that could be ported, like Crimson Shroud), what "hardcore" games are there to be had on mobile? Almost everything is streamlined to the point of only taking 1 or 2 actions in each game, and casual titles are what sell the most... Hence, what companies flock towards.
What proof do we have that Nintendo won't prioritize mobile, to fulfill their end of the DeNA capital alliance? (And as Yorumi has mentioned, Nintendo has claimed they wouldn't focus on this or that before, then changed their minds later.)
https://www.nintendolife.com/news/2016/05/talking_point_the_3ds_faces_the_challenge_of_taking_nintendo_through_2016
One of the key points that Kimishima made during the investor's meeting was that the company was going to "reinvigorate" the 3DS via more compelling software such as Pokémon Sun/Moon, Dragon Quest VII and VIII, Kirby Robobot, Metroid Federation Force, Monster Hunter Generations/Stories (in Japan), Yokai Watch 3 (in Japan), Rhythm Heaven Megamix etc. To suggest the company will go full mobile and handheld-less just because Nintendo wants their mobile efforts to make money (Oh no...publicly traded companies want money from new initiatives!?!) is a pretty bold statement.
@Freeon-Leon You could say the same about George Lucas. The man's recent ideas have been kind of rubbish; if I'm not mistaken he was the one who suggested they take the story out of the new Paper Mario; yet, the company still follows his every order because Japanese business.
@cleveland124 this is what worries me. if mobile is really successful we could see nintendo resources dedicated more to mobile. nintendo struggle with console/handheld already!
shareholders will demand more mobile titles as they want to see more profits.
For the right types of games, I much prefer my mobile screens to the 3DS (and even my TV sometimes). Then there's added benefit of not cramping my hands up in contortions to control them. Of course, this limits what franchises work well on the phones and a new device from Nintendo can remedy that.
I really do wonder if Nintendo will try to make their mobile apps work on whatever their next generation mobile device is. If possible, it would be so nice to have a similar development experience on the NX and NX portable (if it plays out that way) and their mobile games.
Either way, this collaboration with DeNA and focus on these mobile apps is going to help Nintendo mature its online expertise.
@3MonthBeef bringing mobile gamers into nintendo eco system hoping they will then buy console/handheld is not a guarantee,
ubisoft saw rayman on mobile do well and get rave reviews. rayman on console still bombed. lots of mobile gamers are happy to stick with mobile and pay £1 - £4 for games.
Not really a mobile game player but I'm morbidly curious about what a Fire Emblem release would be like.
Alright, there are two things in this comment section I'd like to address:
1. "We want our mobile division to be a pillar of profit"="We're completely dropping our handheld division, and will ultimately drop out of the console business altogether and go full-mobile."...WHAT!? How could you possibly jump to that conclusion!?
2. Since I have seen some people arguing over Miyamoto (some people criticizing him and others defending him), I will simply say this: Miyamoto is amazing. He's practically the Walt Disney of videogames...with that said, some of his ideas in recent years have been a bit..."questionable". Like suggesting that they take Paper Mario, a series that people loved because of it's stories and interesting characters, and just get rid of all that! Or how about the controls or Starfox Zero-before fans of the game get up on me, I like Starfox Zero. I really do. The controls take some getting used to, but I managed. With that said, the control choice definitely turned some people off on the game, and while I have said that I managed, there have definitely been moments where there was some actual struggling with them. The man's done some great things, but that doesn't mean that he's never slipped up every now and then.
@PlywoodStick At this point, the only thing we know about NX is that it replaces Wii U. We have no idea if there will be an NX Handheld, so to speak. If NX does become an ecosystem that has a console and a handheld that play the same games, then that's ultimately a good thing as it removes a lot of the redundancy in Nintendo's 1st party development, freeing them up.
However, what you seem to be suggesting is that NX is just a console that will replace both 3DS and Wii U, meaning that Nintendo is dropping their dedicated handhelds. There is absolutely NO evidence of that right now.
Your claims are purely based on fear.
A free to play fire emblem.. I'm down.. "if its free"
"Nintendo Wants Mobile to be a "Pillar of Profit"
It already is, as they are undoubtly aware of. Miitomo goes through the roof. Personally I think its terrible, the whole mobile-move! But yeah, money.....
@LilC I agree, that and the lack of options in the majority of Nintendo games are a reflection of Nintendo emphasis on forcing gamers to play the way Nintendo wants them to play, even when the only control option is questionable and even when the lack of audio options can be a problem during gameplay.
I've been looking into mobile games recently since I got a decent tablet, and there's some alright stuff on there. Been having a lot of fun with Steven Universe Attack the Light (RPG lite, with paper Mario battle mechanics) and Alto (beautiful 2D side-scrolling snowboarding llama collecting game). I'm not into strategy RPGs, but I'll certainly try out fire emblem mobile when it hits...
@Henmii Is it? They manage to get 10 million people to download it, but I'm wondering how many are still actively using it. And that said, what is the revenue model of Miitomo? There are no advertisements that generate money, so is it only micro transactions? Does anyone use those? So I'm wondering how profitable Miitomo really is.
@Snader,
If only a fraction of those people pay micro-transactions, its already a win, win, win situation. Especially since it doesn't look like the game did cost much to develop (very simple game, or should I say app. With re-used Tomodachi-life assets).
That's how it works with most free-to-play titles I suppose: Much cheaper to make (compared to retail games), maximum reward!
Nintendo is actually making money on mobile games WITHOUT using any IP fans care about (Mario, Zelda, etc). I'm considering that a miracle.
@kobashi100 if more games supported a bluetooth controller, touch-only controls wouldn't be a problem. And Mario Kart can be done with both motion and touch if they really want to, though as you alluded, some genres don't work with just touch-controls. If anyone is crazy enough to thrown a bluetooth controller to the mobe ring, it's Nintendo.
About pricing, people are buying into cheap games just cuz of the allure. When the marketplace is flooded with games that are just $1 or free, of course the bigger, more expensive games will get overlooked. I have no doubt Nintendo is aware of that, and why there was that one article here with Iwata telling devs not to price games at $1 or under on the eshop (but of course, some do). This is why no one takes mobile games seriously, more than lack of buttons. And it can be beaten with a change of perception. I almost think Nintendo can make their own mobile eshop, like Steam, and start curating their stuff better. They have a brand prescence to do it. Or they can market themselves more online to push the bigger, more expensive games on mobile if they're pushing more towards it. Buy ads, get the word out, anything. It doesn't have to be small potatoes.
@argh4430 even if more games supported Bluetooth controllers, how would that benefit me on my travels. I am never gonna carry around a Bluetooth controller with me so I can connect it to my mobile phone while I stand on the tube on my way to work.
It's just not practical. I have not seen one person playing a mobile game using a controller.
And yeah Mario kart could be developed for mobile using a touchscreen. It would be utter garbage to play though.
@PlywoodStick With the Gameboy/DS, that was a passage of lines, to use military terms; new tech replacing old tech on the front lines, phasing one out. Different scenario. And again, I'm just pointing our that they aren't replacing any 'pillars', they are augmenting their financial and IP strategies to maximize income potential.
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