Comments 923

Re: Famicom Classic Recca Could Be Blasting To Western 3DS eShops

cheetahman91

Never expected that this one would see a chance of coming out of Japan. Please please please come to the West. This is one non-portable that I would definitely buy. Another import Famicom Shump that I'd love to see is Crisis Force. That was one of the more impressive looking games on the console.

@Tra_Venous: Oh yes please. Gun NAC would be an excellent release.

Re: Wii U Virtual Console Launch Lineup Is Revealed

cheetahman91

Decent list, but I already have those games, and I have no interest in Gamepad play. Hopefully the games are released at a decent rate (at least one a week would be nice) and we see more than what's already on the Wii VC (Earthbound's a good start).

Re: Rumour: Wii U System Update Could Go Live Tomorrow

cheetahman91

Hopefully it's tomorrow. The faster loading times would be very welcome.

As for what I want for the VC, I'll just repost the list that I posted in the wishlist thread.

Castlevania: Bloodlines
Contra
Soul Blazer
Illusion of Gaia
Terranigma (Import)
Mr. Gimmick (Import)
The Guardian Legend
Splatterhouse 3
Ginga FukeiI Densetsu Sapphire (Import)
Mayhem in Monsterland (Import)
Jumpman
Bruce Lee
Gun*nac
Spriggan (Import)
Bangai-O (Import)
Jackal
MSX support
SEGA CD/32X support

Re: Fez Creator Believes Monster Hunter 3 Ultimate is More Suited To Vita

cheetahman91

I don't care too much for Mr. Fish. The comments about Nintendo don't bother me at all, but I agree with Bankai about not liking him for this statement. It's not like the West is in any better shape. I also hate how he has to swear in most of his comments. Doesn't make it look serious and I find it mighty hard to take anyone seriously who swears in statements like the one that this article's about.

Re: Team Meat: We'd Work With Nintendo If Meat Boy Made It Into Smash Bros.

cheetahman91

It's not going to happen. Meat Boy doesn't have any games for Nintendo consoles. I doubt even if his game was on the Wii U or 3DS that he'd be in the game. Also, what would his attacks be? All he does in Super Meat Boy is run and jump around. He wouldn't even make a good assist trophy.

I agree with anybody that said Commader Video should make an appearance. His games are on Nintendo consoles, plus they could have attacks for him.

Re: Crytek CEO: "The Notion Of A Single Player Experience Has To Go Away"

cheetahman91

Sounds like he really wants video game consoles that require constant internet connections. If that's what the future of gaming is going to be, then I'll pass.

doctor_doak wrote:

Also, internet is good in the US but rubbish in most other parts of the world. What this shift to 'online connected single player' experience will effectively do is shut out gamers from country's with poor internet infrastructure. It's a stupid idea.

Agreed. Hopefully the big three realize this and stay away from it.

Re: Talking Point: WiiWare's Vital Role in a Retro Revival

cheetahman91

I agree with Knux. WiiWare had some excellent titles (the Bit.Trip series, Castlevania Rebirth, etc.) but for every one of those titles it had three or four Sexy Pokers or Spogs Racings. Hopefully the Wii U Eshop won't suffer the same fate (so far it's looking pretty good).

Re: Review: Castlevania (3DS eShop / NES)

cheetahman91

I watched the one about SCIV and the guy made a good argument about why it's not as good but there was one thing that I didn't like about it. All the times that he was complaining about the whip and stuff was only on the first three levels. Other than that one part where he showed the diagonal whipping for the treasure room level, it was just those levels. He's basically saying that the whole game is a breeze just because the first three levels are easy, which isn't true at all. The later castle levels are pretty tough, even with the whipping in all directions (I still have a lot of difficulty with the stupid clock tower level).

Speaking of the clock tower level, there's a good reason why you shouldn't put any of the whip gimmicks that he suggested involving hanging from it. That's the main reason why I have so much trouble with the clock tower level, and trying to dodge spikes while dangling from a moving whip hook just sounds like a frustrating chore. A couple of the ideas that he suggested with the whip sound like they would have been neat ideas though.

Also, I don't really see what's so bad about making the first three levels so easy. If anything it allows you to appreciate the music and atmosphere before the challenge sets in and you're too busy to care about that kind of stuff. You have eleven or twelve levels, so there's really no need in making the game challenging immediately, unlike Castlevania where the challenge needs to set in quickly since there's only six levels.

Anyways, that's how I feel about the video. Regarding SCIV itself @FluttershyGuy summed up my feelings prefectly.