I'm relatively new to the industry, but what I've learned is that there are many means to approach a common objective. For example, when I need to mask a wing I first need to assess the situation: will we strip sand the wing? Is the wing even going to be painted? How should the wing be covered if it's not being painted but we need access to the top of the fuselage? As far as I know, there are no trade secrets regarding the paint application and various masking techniques (at least between technicians). If someone knows of a better and faster (while still maintaining quality) way to do something they are always willing to share. At least where I work the situation is as such.
I like your approach to game development where you see the potential to improve upon certain ideas. For ideas and tips I often look to those in the collision repair industry because it is very similar to aviation paint. In fact, that is what I went to school for.
I never thought to critically analyze any video game media that I personally enjoy. I'll think to myself or tell others that I enjoyed this game or that, but when I stop to think about the why it's usually because of the story and/or game mechanics. Drill Dozer was a blast to play when I was younger because the story wasn't too deep or over complicated that I became confused by it. Also, the rumble pak made the game sort of come to life because I could feel the impact of each enemy or block I drilled into. That game is still special to me after all these years.
Thanks for being so understanding of my human mistake. If you would like to chat further about our shared video game interest or anything else I'd be up for it because I definitely enjoy your perspective(s).
@DeltaPeng I apologize for misunderstanding your comment's aim. It was directly after one of mine and I'm rather used to people calling me out for being "narrow-minded". It's just that I know what I like and what I don't like, so I keep my focus on those things. As for my goals in the immediate future, I am trying to learn as much as I can about the aviation paint industry so that my skills will continually be improving. At the same time, I enjoy learning more about my "Big Three" hobby brands: Nintendo, Lego, and Ford Motor Company. I am very blessed to have a career that I love, and I am especially blessed because I was given a job offer less than a week after earning my AAS. Again, I apologize for misconstruing your comment and I wish you the best of luck in your future endeavors.
@DeltaPeng With a full-time job and other responsibilities, I have to keep my searches narrowed down to my favorite brands and interests. What do you recommend I do to keep track of the competition's projects without encroaching upon my passions (I love my career) too much?
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Re: New GRID Autosport Trailer Shows Off Its 'Freedom Of Control'
This looks promising. I enjoyed the pick up and play nature of Gear.Club Unlimited but would like to get into a more serious racing game.
Re: Random: Sony's Shuhei Yoshida Has Pre-Ordered The Nintendo Labo VR Kit
I'm relatively new to the industry, but what I've learned is that there are many means to approach a common objective. For example, when I need to mask a wing I first need to assess the situation: will we strip sand the wing? Is the wing even going to be painted? How should the wing be covered if it's not being painted but we need access to the top of the fuselage? As far as I know, there are no trade secrets regarding the paint application and various masking techniques (at least between technicians). If someone knows of a better and faster (while still maintaining quality) way to do something they are always willing to share. At least where I work the situation is as such.
I like your approach to game development where you see the potential to improve upon certain ideas. For ideas and tips I often look to those in the collision repair industry because it is very similar to aviation paint. In fact, that is what I went to school for.
I never thought to critically analyze any video game media that I personally enjoy. I'll think to myself or tell others that I enjoyed this game or that, but when I stop to think about the why it's usually because of the story and/or game mechanics. Drill Dozer was a blast to play when I was younger because the story wasn't too deep or over complicated that I became confused by it. Also, the rumble pak made the game sort of come to life because I could feel the impact of each enemy or block I drilled into. That game is still special to me after all these years.
Thanks for being so understanding of my human mistake. If you would like to chat further about our shared video game interest or anything else I'd be up for it because I definitely enjoy your perspective(s).
Re: Talking Point: What Are You Playing This Weekend? (April 13th)
Final Fantasy VII, Enter the Gungeon, GRIS, The First Tree, and some Tetris 99.
Re: Random: Sony's Shuhei Yoshida Has Pre-Ordered The Nintendo Labo VR Kit
@DeltaPeng I apologize for misunderstanding your comment's aim. It was directly after one of mine and I'm rather used to people calling me out for being "narrow-minded". It's just that I know what I like and what I don't like, so I keep my focus on those things. As for my goals in the immediate future, I am trying to learn as much as I can about the aviation paint industry so that my skills will continually be improving. At the same time, I enjoy learning more about my "Big Three" hobby brands: Nintendo, Lego, and Ford Motor Company. I am very blessed to have a career that I love, and I am especially blessed because I was given a job offer less than a week after earning my AAS. Again, I apologize for misconstruing your comment and I wish you the best of luck in your future endeavors.
Re: Random: Sony's Shuhei Yoshida Has Pre-Ordered The Nintendo Labo VR Kit
@DeltaPeng With a full-time job and other responsibilities, I have to keep my searches narrowed down to my favorite brands and interests. What do you recommend I do to keep track of the competition's projects without encroaching upon my passions (I love my career) too much?
Re: Video: Here's Your First Look At Mortal Kombat 11 Running On The Nintendo Switch
They should have had little kids playing it for a real shock effect to potential buyers.
Re: Random: Sony's Shuhei Yoshida Has Pre-Ordered The Nintendo Labo VR Kit
@HammerKirby Oh, I did not know that. Thank you for informing me. I suppose imitation is a form of flattery.
Re: Random: Sony's Shuhei Yoshida Has Pre-Ordered The Nintendo Labo VR Kit
@JR150 All jokes aside, Sony or Microsoft probably will. Sooner
or later, Google will too.
Re: The Padre Will Scare You Silly On Switch, If It Doesn't Make You Laugh First
I don't like how it looks... At all.
Re: Journey Through Silence In This "Emotionally Gripping" Adventure On Switch
Looks interesting... Anyone else have work starting at 5:00 a.m. ?
Re: Review: Goat Simulator: The GOATY - A Mildly Amusing Waste Of Time, But Not Much Else
@YorkshireNed The game is rated "M" for Mature.
Re: Video: We Feel these Top Ten Characters Deserve to Be in Super Smash Bros. for Nintendo Switch
Come on!!! Magnus needs a spot and Jill for sure.
Re: Knight Terrors Will Haunt the Switch eShop on 24th October
Looks extremely difficult; therefore, not fun. Pass.
Re: Gear.Club Unlimited To Offer 4-Player Local Splitscreen, 1080p At 30fps Gameplay
Looks fine to me. I told myself I'd only get it if there were some Fords in it. All the other cars are rather lackluster.