It seems to me that many fans, at least the most vocal ones, really like it when these spin-offs put more care into portraying the Pokémon as living creatures and not just monsters. I hope they'll take notes and work on reaching this level of liveliness in the main games too, even if gradually. Obviously a direct collaboration between the two developers is impossible but surely they can learn from what Namco has gotten right...?
A brand-new, unannounced character sounds too good to be true for Nintendo... But it would indeed be a nice suprise, even if it turns out to be an echo. We'll see what happens. All I wish for is that some people will not complain if this new character slot they were never promised is not actually used up.
A "good" news outlet must know to capitalize on every little bit of panic and malcontent (that doesn't matter in the grand scheme of things) to make clicks or money. We all know this site is really good at seizing the moment, right?
Jokes aside — actually hilarious that non-gamers are unable to spot gamer humor. It's basically a massive circlejerk.
@BabyYoda71 The website goes in further detail, listing a few different criteria for inducting games in the hall of fame — but it also states that not all of the criteria have to be met for a game to be considered, hence why I don't think NH would feel out of place despite being so recent. I do not think it should be added so close to release, but for the sake of a more accurate list, I'd rather that game be added a few years down the road than the original Animal Crossing now.
I'd love to actually be educated on this — why would the original Animal Crossing deserve a spot amongst all these behemoths of gaming? Has it been that revolutionary of a game? The first possible innovation that came to mind was utilizing a system clock for events and day cycles, but I learned from a quick search that the first game to ever accomplish this was Reviver: A Real Time Adventure, way back in 1987. It wasn't a massively popular game, and didn't create an entire genre of games.
A much better choice would be New Horizons, for all the impact it has had on social media despite being just a game — with organizations hosting events on the game and whatnot! Furthermore, it has been massively popular worldwide due to the pandemic, amongst all kinds of players and not just the more serious ones (and I don't mean hardcore). It might be too early to induct NH now, but it's going to be a good inclusion a few years from now. I can't see why the original AC would be better. The hall of fame currently includes SF2, GTA3, and FF7 but none of the originals that birthed the series, so sequels are definitely allowed.
The main fault of the remake here, if you can call it that, seems to be subverting the expectations of a fanbase that has come to expect a series of remakes made using 2D graphics. I agree with the developer that 3D development is ultimately easier as mistakes are easier to correct, and the fine-tuning process is loads easier. The price to pay is that a hand-drawn 2D game in the style of the previous remakes or Cuphead, just to give a few examples, has a very distinct style to it that is inevitably lost in the transition to 3D no matter how much polish is put into the graphics.
I was rewatching some gameplay footage for the previous games and I think this game is especially lacking in the backgrounds for the actual levels. It seems to me that they are made with set pieces that are copy-pasted and look reptitive as a result, in stark contrast with the meticulous detail put in the backdrops for the two previous games. I think that is the main area of improvement that can be worked upon for this game, as the art style looks fine in the more cinematic locations, and the expressions of the character seems to be about as good as they can get for a 3D game (without a huge budget).
I'm just happy that the author managed to add something constructive to this whole story, as opposed to ranting and repeating the same three arguments over and over again.
I'll be hoping for some sort of announcement within the second week of April. Standalone versions of the three games in 3D All-Stars only feels logical, or they could be shifting the focus on to a different series like Zelda. Until we learn what the immediate future holds, there's no need to judge the "terrible" March 31st so negatively, unless it's for the memes of course.
I have a few reservations about what was shown here in a few places, this still looks a tad underdeveloped and I noticed in a few places that the Pokémon animations got extremely choppy. I haven't even analyzed the trailer in great depth yet mind you. I appreciate the attempt to modernize gameplay somewhat though, and I'll keep a watchful eye on future news. There's still about a year to go, plenty of improvements to be made. Hope for them that it will turn out well!
I agree with those who express dissatisfaction with the chibi characters; I think they look gross too. Overworld and environments look superb in my opinion though! The effects are great, and the distinct style of the DS game are kept and emulated flawlessly.
I will most likely skip this game but I am very pleased that they are looking into getting more developers for some of the mainline games. I hope this trend will continue in the future and that there are no dumb gameplay decisions...!
No matter what they will unveil, a lot of people are going to get mad for any reason. The Pokémon fanbase is so diverse that it's become impossible to fully please over time. The salt is going to be incredible, I can't wait!! An announcement to look forward to for sure.
Personally whatever is shown, I am tempted to skip even though I tried to enjoy even the most recent games. Not particularly interested in Let's Go-style remakes, and if they unvelied a new game that's anything like SwSh I might just pass... I made a serious attempt to get into that with a clean state of mind and it was tolerable, but falls a tad short of what I'd expect out of the company for now (my desires are far from unrealistic). I hope they will show some good spin-offs though, those are fun!
I personally would not be too keen to have a third pass. Sure, we all want to see new characters coming to Smash with a never-ending roster, but there comes a point where the total cost of the DLC would just get too high. Both fighter passes already come close to the price of the base game; I'm not saying that they are bad value, but I think if they added even more DLC on top of what we already have the price would leave a sour taste in the mouths of many. At this point, I'd rather wait for a new-gen port of Smash Ultimate that includes all current DLC on cart, and perhaps adds new over time; to me it seems almost a given that something like this would happen in the future.
Either way, I'm looking forward to the reveal. I hope it'll be a nice surprise for everyone!
Ooh this can be a fun thing to put in the background and listen to while I play something else.
Gen 1 has loads of fan-favorites that always rank high when people discuss their favorites. Some of the mildly or less popular ones that I really like include Nidoqueen and Nidoking, Poliwrath, Psyduck, Slowpoke and Slowbro, Rhydon, but I think my favorite of all from this gen is Scyther.
The stuff you find on app stores. I've never used Edge for... anything so I don't know much about who's in charge of moderating the content or how strict the quality control is, but this should hopefully be a clear red flag for them to start paying more attention to what is put on the platform and weed out the bogus apps that come up from time to time. Because surely there is some sort of basic control to remove apps that maliciously install malware and whatnot right...?
Gamers can be pigs, yes, that's the furry lifestyle I reckon.
Pigs can be gamers, now that's a different topic. I already knew that pigs have more intelligence than the populance tends to attribute to them and that they are able to understand and play very simple games, but it's good to have some more research and data on the matter. Just for curiosity's sake.
At least they're doing a better job representing reality and how people tend to play their games, haha. The app was very cubersome. I enjoyed the extra features for Splatoon 2 back when I still played that, after I quit that game though the entire app became a waste of memory on my phone. Would much rather prefer a rudimentary message feature, so that at least I can move conversations to a better platform. I recognize that's asking for too much though.
Could not be 100% correct on this, but one pattern that I've noticed over time is that Nintendo likes to pretend that their less successful products never happened to begin with — as in, they are never mentioned in their announcements or ads. I recall that one of their meetings a while ago featured some generic talk on the next console that they plan to produce, featuring infographs on their history as console makers, which conveniently skipped over some of the less popular consoles such as GCN and Wii U. I presume this app is on its way to suffer the same fate.
I always enjoy Sakurai's comments on the games he's currently playing. The snippets of his private life that he likes to share ever so often should remind that even the most prestigious developers are normal people, always appreciated.
I don't understand why the Smash fanbase would always immediately associate these comments to the game's roster. Sure, his preferences have impacted the roster in some way, but it's impossible to make out any patterns; not all he plays gets in the game, not all characters are from games he appreciates. I'd urge everybody to take his discussions as simply a game fan talking about games.
Among Us is certainly not as popular as it used to be but it still has its own niche. It's great mindless fun with a good group of friends; I don't see its popularity ever dwindling amongst communities of friends. I really enjoy the aspect of manipulating and fooling friends, not often such interactions appear in games. As for the public lobbies, I have honestly never understood the charm; the game is not particularly fun in that environment in my opinion.
I indulge in all the bickering for review scores and review scales, some things never change. I was about to say "as if only the score at the end of a review mattered" but that's actually probably true. If review scores have to be as important for the industry as they are nowadays, then I really think there should be a standardized review scale for every site whose opinion is valued by aggregates and the like — two people may enjoy the same game to the same amount, while recognizing it has several flaws, but one may give it a 10 and the other go as low as an 8 for two different, yet both seemingly valid reasons. Who is in the right? This applies to review of ports or remasters in particular, whose scoring tends to be a grey area to many.
That aside, I read the whole review and found it to be well-written. The reviewer clearly falls on the more lenient side of giving out higher scores but again, there is nothing intrinsecally wrong with that. It is not afraid to list out the areas where the game falls a bit short compared to the standards set by other titles or the rest of the package, and the score lines up with the review scale he chose to use — any game whose positives far, far the negatives in the opinion of the reviewer gets a 10. As someone who has already played the Wii U original, I am disappointed to hear that Bowser's Fury is not quite up to par with the main part of the game, but it is what I was expecting from the start. It is a really good idea whose execution leaves unfortunately much to be desired, but I hope that this will serve as a testing ground for something that's yet to come. A full game with the same basic premise as this, but a totally fleshed-out execution, would have a lot of potential methinks.
@JayJ Haha yea, the extent to which all of us can be blinded by emotions or good faith can be astouding at times. At the end of the day, all three you mentioned are what they are, corporations.
@Slowdive As a patient person, I agree completely. The best course of action for living up to the standards they set for themselves would have been to recognize their own limits, and delay accordingly. While I admittedly haven't played the game (only watched plenty of footage) I can see the backbones of what could potentially be a great title, it just hasn't quite gotten enough polish. It still looks enjoyable, both when it works and when it doesn't, though I doubt this matches their original vision.
I do wonder why they chose not to delay; could be because the investors or some other party behind the scenes forced their hand, could be because they got greedy and wanted to make some quick bucks gambling that it'd work out in their favor long-term, could be because they dreaded to face more criticism from players and media who do not have enough patience to put up with even further delays and broken promises, perhaps all the above combined determined the final outcome? In retrospect it's easy to say that a company should have delayed their games, but what seems like an unanimous opinion on the internet, is almost never truly so because the opposition tends to remain quiet. I'm not defending CDPR at all, just wonder how nuanced this matter has been for the executives. For the developers it was unfortunately a forced choice between crunch and disappointment in the finished product, or hard work ahead for an indeterminate amount of time (and who's to say the other outcome would have never reoccured?).
I remember when, back before Cyberpunk was released, many people online touted CDPR as a very good company for reasons I could never comprehend... As if they were the best developers on the face of the Earth.
How the tides have turned.
Still curious to see how this story develops. I'm a bit skeptical to accept the inside job theory as truth but we shall see.
The disgruntled tone and the poor grammar of the ransom note made me giggle a bit if I have to be honest. This looks like a bunch of angry (but admittedly skilled in IT) gamers on 4chan would come up with, as if they feel the need to take revenge on a company... Future developments of this attack are going to be interesting. Wonder if CDPR thinks all this is a bluff and that the hackers won't actually release what they claim to have.
I have a lot of respect for the programmers that pour so much passion into good fangames, or modifications of games. While the legality is disputable, the effort they choose to put in their craft anyways is commendable.
As others have pointed out above, the blend of low-poly models and JPEG backgrounds and extremely simple geometry, all put right next to very fancy and elaborate visual effects and shadowing, makes the game look... strange in a way? It felt like an eerie dream watching this, and admittedly this is what Wet-Dry World felt like to most players so that could be taken as a merit... But I do not think this would translate well into other courses without remaking a lot of graphics, and even small tweaks to the courses themselves. The original N64 version has charm in its simplicity which I think I'd prefer to the current state of this, but it's all subjective admittedly.
Comments 22
Re: Bandai Namco Was Offered New Pokémon Snap Thanks To Its Work On Pokkén Tournament
It seems to me that many fans, at least the most vocal ones, really like it when these spin-offs put more care into portraying the Pokémon as living creatures and not just monsters. I hope they'll take notes and work on reaching this level of liveliness in the main games too, even if gradually. Obviously a direct collaboration between the two developers is impossible but surely they can learn from what Namco has gotten right...?
Re: Rumour: Smash Ultimate Fans Think Fighters Pass Vol. 2 Might Get A Bonus Seventh Character
A brand-new, unannounced character sounds too good to be true for Nintendo... But it would indeed be a nice suprise, even if it turns out to be an echo. We'll see what happens. All I wish for is that some people will not complain if this new character slot they were never promised is not actually used up.
Re: Random: One Of America's Biggest News Outlets Takes The 'Mario’s Going To Die' Meme Way Too Seriously
A "good" news outlet must know to capitalize on every little bit of panic and malcontent (that doesn't matter in the grand scheme of things) to make clicks or money. We all know this site is really good at seizing the moment, right?
Jokes aside — actually hilarious that non-gamers are unable to spot gamer humor. It's basically a massive circlejerk.
Re: The Original Animal Crossing Could Earn A Spot In The World Video Game Hall Of Fame
@BabyYoda71 The website goes in further detail, listing a few different criteria for inducting games in the hall of fame — but it also states that not all of the criteria have to be met for a game to be considered, hence why I don't think NH would feel out of place despite being so recent. I do not think it should be added so close to release, but for the sake of a more accurate list, I'd rather that game be added a few years down the road than the original Animal Crossing now.
Re: The Original Animal Crossing Could Earn A Spot In The World Video Game Hall Of Fame
I'd love to actually be educated on this — why would the original Animal Crossing deserve a spot amongst all these behemoths of gaming? Has it been that revolutionary of a game? The first possible innovation that came to mind was utilizing a system clock for events and day cycles, but I learned from a quick search that the first game to ever accomplish this was Reviver: A Real Time Adventure, way back in 1987. It wasn't a massively popular game, and didn't create an entire genre of games.
A much better choice would be New Horizons, for all the impact it has had on social media despite being just a game — with organizations hosting events on the game and whatnot! Furthermore, it has been massively popular worldwide due to the pandemic, amongst all kinds of players and not just the more serious ones (and I don't mean hardcore). It might be too early to induct NH now, but it's going to be a good inclusion a few years from now. I can't see why the original AC would be better. The hall of fame currently includes SF2, GTA3, and FF7 but none of the originals that birthed the series, so sequels are definitely allowed.
Re: Wonder Boy - Asha In Monster World Director Explains Why He Chose That Divisive 2.5D Art Style
The main fault of the remake here, if you can call it that, seems to be subverting the expectations of a fanbase that has come to expect a series of remakes made using 2D graphics. I agree with the developer that 3D development is ultimately easier as mistakes are easier to correct, and the fine-tuning process is loads easier. The price to pay is that a hand-drawn 2D game in the style of the previous remakes or Cuphead, just to give a few examples, has a very distinct style to it that is inevitably lost in the transition to 3D no matter how much polish is put into the graphics.
I was rewatching some gameplay footage for the previous games and I think this game is especially lacking in the backgrounds for the actual levels. It seems to me that they are made with set pieces that are copy-pasted and look reptitive as a result, in stark contrast with the meticulous detail put in the backdrops for the two previous games. I think that is the main area of improvement that can be worked upon for this game, as the art style looks fine in the more cinematic locations, and the expressions of the character seems to be about as good as they can get for a 3D game (without a huge budget).
Re: Soapbox: There Might Be A Bright Side To Mario's March 31st Doomsday, After All
I'm just happy that the author managed to add something constructive to this whole story, as opposed to ranting and repeating the same three arguments over and over again.
I'll be hoping for some sort of announcement within the second week of April. Standalone versions of the three games in 3D All-Stars only feels logical, or they could be shifting the focus on to a different series like Zelda. Until we learn what the immediate future holds, there's no need to judge the "terrible" March 31st so negatively, unless it's for the memes of course.
Re: Introducing Pokémon Legends: Arceus, An Open-World Prequel To Diamond And Pearl
I have a few reservations about what was shown here in a few places, this still looks a tad underdeveloped and I noticed in a few places that the Pokémon animations got extremely choppy. I haven't even analyzed the trailer in great depth yet mind you. I appreciate the attempt to modernize gameplay somewhat though, and I'll keep a watchful eye on future news. There's still about a year to go, plenty of improvements to be made. Hope for them that it will turn out well!
Re: Sinnoh Confirmed: Pokémon Brilliant Diamond And Shining Pearl Officially Announced For Switch
I agree with those who express dissatisfaction with the chibi characters; I think they look gross too. Overworld and environments look superb in my opinion though! The effects are great, and the distinct style of the DS game are kept and emulated flawlessly.
I will most likely skip this game but I am very pleased that they are looking into getting more developers for some of the mainline games. I hope this trend will continue in the future and that there are no dumb gameplay decisions...!
Re: 'Pokémon Presents' Live Presentation Announced For Tomorrow, 26th February
No matter what they will unveil, a lot of people are going to get mad for any reason. The Pokémon fanbase is so diverse that it's become impossible to fully please over time. The salt is going to be incredible, I can't wait!! An announcement to look forward to for sure.
Personally whatever is shown, I am tempted to skip even though I tried to enjoy even the most recent games. Not particularly interested in Let's Go-style remakes, and if they unvelied a new game that's anything like SwSh I might just pass... I made a serious attempt to get into that with a clean state of mind and it was tolerable, but falls a tad short of what I'd expect out of the company for now (my desires are far from unrealistic). I hope they will show some good spin-offs though, those are fun!
Re: Super Smash Bros. Ultimate Fans Will Want To Tune Into Tomorrow's Nintendo Direct
I personally would not be too keen to have a third pass. Sure, we all want to see new characters coming to Smash with a never-ending roster, but there comes a point where the total cost of the DLC would just get too high. Both fighter passes already come close to the price of the base game; I'm not saying that they are bad value, but I think if they added even more DLC on top of what we already have the price would leave a sour taste in the mouths of many. At this point, I'd rather wait for a new-gen port of Smash Ultimate that includes all current DLC on cart, and perhaps adds new over time; to me it seems almost a given that something like this would happen in the future.
Either way, I'm looking forward to the reveal. I hope it'll be a nice surprise for everyone!
Re: Video: We've Ranked All 151 Gen 1 Pokémon And It Nearly Killed Us
Ooh this can be a fun thing to put in the background and listen to while I play something else.
Gen 1 has loads of fan-favorites that always rank high when people discuss their favorites. Some of the mildly or less popular ones that I really like include Nidoqueen and Nidoking, Poliwrath, Psyduck, Slowpoke and Slowbro, Rhydon, but I think my favorite of all from this gen is Scyther.
Re: Microsoft's Edge Extensions Store Has Reportedly Been Hosting Illegal Copies Of Nintendo Games
@Xiovanni I see, thank you. That's about as bad as I expected unfortunately.
Re: Microsoft's Edge Extensions Store Has Reportedly Been Hosting Illegal Copies Of Nintendo Games
The stuff you find on app stores. I've never used Edge for... anything so I don't know much about who's in charge of moderating the content or how strict the quality control is, but this should hopefully be a clear red flag for them to start paying more attention to what is put on the platform and weed out the bogus apps that come up from time to time. Because surely there is some sort of basic control to remove apps that maliciously install malware and whatnot right...?
Re: Random: Gamers Can Be Pigs, According To Science
Gamers can be pigs, yes, that's the furry lifestyle I reckon.
Pigs can be gamers, now that's a different topic. I already knew that pigs have more intelligence than the populance tends to attribute to them and that they are able to understand and play very simple games, but it's good to have some more research and data on the matter. Just for curiosity's sake.
Re: New Nintendo Adverts Continue To Pretend That Their Own Voice Chat App Doesn't Exist
At least they're doing a better job representing reality and how people tend to play their games, haha. The app was very cubersome. I enjoyed the extra features for Splatoon 2 back when I still played that, after I quit that game though the entire app became a waste of memory on my phone. Would much rather prefer a rudimentary message feature, so that at least I can move conversations to a better platform. I recognize that's asking for too much though.
Could not be 100% correct on this, but one pattern that I've noticed over time is that Nintendo likes to pretend that their less successful products never happened to begin with — as in, they are never mentioned in their announcements or ads. I recall that one of their meetings a while ago featured some generic talk on the next console that they plan to produce, featuring infographs on their history as console makers, which conveniently skipped over some of the less popular consoles such as GCN and Wii U. I presume this app is on its way to suffer the same fate.
Re: Among Us Quickens Masahiro Sakurai's Pulse, But He's Not Sure How Long It Will Remain Popular
I always enjoy Sakurai's comments on the games he's currently playing. The snippets of his private life that he likes to share ever so often should remind that even the most prestigious developers are normal people, always appreciated.
I don't understand why the Smash fanbase would always immediately associate these comments to the game's roster. Sure, his preferences have impacted the roster in some way, but it's impossible to make out any patterns; not all he plays gets in the game, not all characters are from games he appreciates. I'd urge everybody to take his discussions as simply a game fan talking about games.
Among Us is certainly not as popular as it used to be but it still has its own niche. It's great mindless fun with a good group of friends; I don't see its popularity ever dwindling amongst communities of friends. I really enjoy the aspect of manipulating and fooling friends, not often such interactions appear in games. As for the public lobbies, I have honestly never understood the charm; the game is not particularly fun in that environment in my opinion.
Re: Review: Super Mario 3D World + Bowser's Fury - A Superb Mario Adventure With A Bowser Bonus
I indulge in all the bickering for review scores and review scales, some things never change. I was about to say "as if only the score at the end of a review mattered" but that's actually probably true. If review scores have to be as important for the industry as they are nowadays, then I really think there should be a standardized review scale for every site whose opinion is valued by aggregates and the like — two people may enjoy the same game to the same amount, while recognizing it has several flaws, but one may give it a 10 and the other go as low as an 8 for two different, yet both seemingly valid reasons. Who is in the right? This applies to review of ports or remasters in particular, whose scoring tends to be a grey area to many.
That aside, I read the whole review and found it to be well-written. The reviewer clearly falls on the more lenient side of giving out higher scores but again, there is nothing intrinsecally wrong with that. It is not afraid to list out the areas where the game falls a bit short compared to the standards set by other titles or the rest of the package, and the score lines up with the review scale he chose to use — any game whose positives far, far the negatives in the opinion of the reviewer gets a 10. As someone who has already played the Wii U original, I am disappointed to hear that Bowser's Fury is not quite up to par with the main part of the game, but it is what I was expecting from the start. It is a really good idea whose execution leaves unfortunately much to be desired, but I hope that this will serve as a testing ground for something that's yet to come. A full game with the same basic premise as this, but a totally fleshed-out execution, would have a lot of potential methinks.
Re: It's "Plausible" The CD Projekt Server Hack Was An Inside Job, Claims Digital Privacy Expert
@JayJ Haha yea, the extent to which all of us can be blinded by emotions or good faith can be astouding at times. At the end of the day, all three you mentioned are what they are, corporations.
@Slowdive As a patient person, I agree completely. The best course of action for living up to the standards they set for themselves would have been to recognize their own limits, and delay accordingly. While I admittedly haven't played the game (only watched plenty of footage) I can see the backbones of what could potentially be a great title, it just hasn't quite gotten enough polish. It still looks enjoyable, both when it works and when it doesn't, though I doubt this matches their original vision.
I do wonder why they chose not to delay; could be because the investors or some other party behind the scenes forced their hand, could be because they got greedy and wanted to make some quick bucks gambling that it'd work out in their favor long-term, could be because they dreaded to face more criticism from players and media who do not have enough patience to put up with even further delays and broken promises, perhaps all the above combined determined the final outcome? In retrospect it's easy to say that a company should have delayed their games, but what seems like an unanimous opinion on the internet, is almost never truly so because the opposition tends to remain quiet. I'm not defending CDPR at all, just wonder how nuanced this matter has been for the executives. For the developers it was unfortunately a forced choice between crunch and disappointment in the finished product, or hard work ahead for an indeterminate amount of time (and who's to say the other outcome would have never reoccured?).
Re: It's "Plausible" The CD Projekt Server Hack Was An Inside Job, Claims Digital Privacy Expert
I remember when, back before Cyberpunk was released, many people online touted CDPR as a very good company for reasons I could never comprehend... As if they were the best developers on the face of the Earth.
How the tides have turned.
Still curious to see how this story develops. I'm a bit skeptical to accept the inside job theory as truth but we shall see.
Re: CD Projekt's Servers Have Been Hacked, Data Leak Threatened In Ransomware Attack
The disgruntled tone and the poor grammar of the ransom note made me giggle a bit if I have to be honest. This looks like a bunch of angry (but admittedly skilled in IT) gamers on 4chan would come up with, as if they feel the need to take revenge on a company... Future developments of this attack are going to be interesting. Wonder if CDPR thinks all this is a bluff and that the hackers won't actually release what they claim to have.
Re: Random: Super Mario 64 Gets A Ray Tracing Makeover Thanks To Fan Mod
I have a lot of respect for the programmers that pour so much passion into good fangames, or modifications of games. While the legality is disputable, the effort they choose to put in their craft anyways is commendable.
As others have pointed out above, the blend of low-poly models and JPEG backgrounds and extremely simple geometry, all put right next to very fancy and elaborate visual effects and shadowing, makes the game look... strange in a way? It felt like an eerie dream watching this, and admittedly this is what Wet-Dry World felt like to most players so that could be taken as a merit... But I do not think this would translate well into other courses without remaking a lot of graphics, and even small tweaks to the courses themselves. The original N64 version has charm in its simplicity which I think I'd prefer to the current state of this, but it's all subjective admittedly.