Comments 10

Re: Nintendo Slammed For Its Stance On Super Smash Bros. At 2022 Streamer Awards

Sagobok

Wow. As an avid smash player and follower of the community I just can't believe how out of touch a lot of you are. Nintendo has seriously dropped the ball on the competitive smash scene for years. The scene literally has had had to build itself up with no help. Nintendo/real adult organizers not being part of the scene is what contributed to the fact that it became such an unhealthy place where bad things happened. Kids organizing events for kids, what could go wrong?
Many e-sport scenes have had a #metoo happen these past years and that's a good thing. But smash stood out because the developers had absolutely nothing to do with the scene of their own game... like an absent parent.
Nintendo finally getting involved and doing it with already established smash-organization Panda is long overdue.

Even leaving all of the scanals out of the picture: much of the hype around smash actually comes from the fact that melee survived and had an underground scene, both in america and japan. Hungrybox and Mang0 were part of cultivating nintendo's brand. Who knows what that's meant in sales? While every other devolper would be there to do collaborations and encourage that nintendo has, much like an ancient japanese dinosaur, shut down melee from evo (long before any scandals in the scene were known), they've prohibited tweaked versions of the game that works online, they've focused on casual only, almost like they think any competitive showings of the game would hurt the brand.

I think they're just now realizing that any fighting game IS competitive, that casual and comptitive and tournaments and social media... it all goes hand in hand and it all multiplies in the end. And I think the fact that they made an incredibly balanced and yet super fun game in Ultimate shows that they've been thinking this way for at least some years.

Here's to the future of smash
Let's hope the nintendo/panda thing works out great for everybody so i never have to read your cringe automated nintendo fanboy comments again lol...

Re: Random: Unearthed 1998 TV Report Blames Nintendo 64 For "Gaming Addiction"

Sagobok

@KingMike I beg to differ. I think all video games and all internet/online usage, regardless of content, in high doses, is re-wiring and re-shaping our brains and, yes, in itself fuelling depression. A lot of research about the correlation between dopamine in our brains and using modern technology suggests that it is in fact so. That's why our modern technology simply can't be compared to reading too many books in 1910 or even watching too much TV in the 70's. It's all because of the highly addictive dopamine rewards we get from novelty and interaction in games and online.

Re: Random: Unearthed 1998 TV Report Blames Nintendo 64 For "Gaming Addiction"

Sagobok

I'm an adult. I'm a gamer. I play on average an hour a day. But it used to be a lot more sometimes. It's not always been good for me. Especially some young kids around me I feel really bad for them that they don't have the limitations I had as a kid. Video games are definitely addictive and so is a lot of internet/online. Parents who ignore it will be setting their kids up for failure in life not knowing that too much gaming is addictive, fuelling depression and that the answer is not more gaming but to stop gaming and spend IRL time with people and activities. (I'm dead serious).

Re: Sakurai Addresses High Volume Of Sword Fighters In Smash (Again), Reminds Fans It's Not His Call

Sagobok

@BloodNinja The whole point of SSB is to be an unusual fighting game with variety. If i want to play play SF (no weapons) or Soul calibur (weapons) those games are great. I play smash because pac man and snake are in the same game. That makes every instance of similarity a slight missed opportunity for me. What's nice though is that this new sword character seems like a varied and innovative sword character.