Robokku

Robokku

NL contributor since 2017

Comments 199

Re: Opinion: Cult Classic 'Tokimeki Memorial' Hits Switch - But 30 Years On, It’s Still Out Of Reach

Robokku

@AlienX agreed. The way Kotaku reported it did come across as a bit dismissive in my opinion, with quotes from Tim Rogers and Tom James, a game translator. I have seen it streamed and seen people get a lot of fun out of it.

Tom James wrote a great essay on Tokimeki Memorial on its 25th anniversary, which I would imagine Rogers read: https://freelansations.medium.com/25-years-with-an-invisible-elephant-in-the-room-6e5402c93960

I think the best way to experience this game if you don’t know Japanese is probably to watch the Action Button review then play the Super Famicom fan localisation.

That is until (if) a Saturn translation hits, which @MARl0 mentioned is happening in their comment above!

Re: Over A Third Of Devs Still Interested In Making Switch Games, According To GDC Survey

Robokku

That 18% is people making a game for Switch right now. Many of the games developed for PC (e.g) will likely find their way to Switch down the line.

That’s perhaps borne out by the fact that, on every other platform, the numbers working on a game are somewhat similar to the numbers interested in developing for that platform. Switch is the outlier. Why are so many devs interested in it but not developing for it (35% vs 18%)?

One possible answer is that they’re interested in their game being ported to Switch after/alongside the main target platform they’re actually working on.

Also amusing that more people are developing for Xbox One than find it interesting…

Really good article.

Re: Mini Review: Railbound - A Cute Locomotive Puzzler On The Perfect Platform

Robokku

@HolyGeez03 @StefanN I thought someone could easily see a game about building train tracks and think there was a creative aspect, like playing with a train set. It’s not like the game gets marked down for not being like that, but it seemed relevant to point out. If you read the review and think the “cons” aren’t an issue for you then hopefully you’ll really like the game.

Re: Review: Return To Monkey Island - An Impeccable Encore For An Adventure Gaming Icon

Robokku

@-wc- @pessithemystic

This comes up all the time. For me, a con is not saying “Tut, tut, developer, you really dropped the ball there!” It’s telling the reader what about this game’s whole proposition – that I love – might put you off or cause you to dial down my enthusiasm. A lot of my total delight in RtMI is based on a long-standing love for the series, so I’m calling that out as a heads-up to people indifferent to or unaware of the series.

As for the graphics settings, I just wanted to drop it in somewhere because both I and colleagues played a bit before realising “high” looks much better with no downside. The review is not the list-of-features type so I stuck it down under the line.

There are no “points deducted” because something goes under the “Con” column; I just try to add something useful for you.

Hope that’s helpful. Always appreciate the comments!

Re: Mini Review: Lost In Play - A Fantastic Adventure Game That Cleverly Sidesteps Genre Pitfalls

Robokku

@Greatluigi @FishyS

I can’t speak for other reviewers, but I wouldn’t consider a “Con” always to be something the game does wrong or badly or fails to do – especially with 8s and 9s. I’m asking myself, “What sort of person might not love this game?” and trying to just flag up anything they might like to think about before buying.

This was a mini review, too, so you only have 500 words to play with. Those bullets at the end are a chance to add a brief extra comment or idea that I think could be useful to people.

Hope that sheds some light. Really great game!

Re: Review: I Was A Teenage Exocolonist - Beautiful, Generous, And Too Nice For Its Own Good

Robokku

@Chocobo_Shepherd I wouldn’t say it’s preachy about those values – they’re a good plot device. It just so happens that the game itself also feels very gentle. Even trying again to pursue what I thought would be the darkest ending, stomping on the ideals of the early characters and my own childhood, it still felt a bit too happily-ever-after.

As always, this is a matter of opinion. I put a lot of hours into this game and could have written a review three times as long to be honest! The reason I mentioned the Steam demo is it would be great if people could give it a go to see if it’s their cup of tea.

(And always appreciate the comments!)

Re: Random: Japan Joins In With 'Shin Chan's' Morning Gymnastics Sessions

Robokku

@Bass_X0 don’t know which version you’re familiar with but I only just found out that (according to the big W) localisations were quite different to the original, which is cheeky but mostly trades on sentimentalism and family for its stories:

“Funimation acquired the Shin-chan North America license in 2006. Funimation's dub takes many liberties with the source material […] Many sexual references, dark humor […] were added.

“New, previously non-existent backstories were created, as well as significantly different personalities for the characters. For instance. […] Ageo-sensei […] Shinnosuke's teacher was rewritten as a kinky nymphomaniac.”

Not seen it myself but pretty wild that they did that! 😂

Re: Mini Review: Beyond A Steel Sky - A Nostalgic Return To Adventure Gaming's Golden Age

Robokku

@Discokuningas the whole cat hair moustache was just the go-to dig at graphic adventures for a while. As much as I will always love Monkey Island 1&2 (and no others!), the real golden age of the genre is probably now, with so much variety out there – especially indies: Rusty Lake series, Milo and the Magpies, latest Poirot, Myst reboot, escape rooms like Agent A, Kentucky Route Zero, FAR: Lone Sails… not to mention the accessibility of just about every great game from back in the day.

Really liked this one.

Re: Review: Dungeon Encounters - Square Enix Strips Away RPG Finery To Expose The Meaty Bones Beneath

Robokku

@Kiwi_Unlimited looking online, key coordinates are definitely the same. I think enemy encounters may cycle through a couple of locations as you visit the floors again, but there are no random encounters. Also, there are clues based on images of map layouts and some of the maps are clearly designed as levels so I would guess they are always the same layouts in their entirety.

Re: Poll: So, Which Switch OLED Did You Buy?

Robokku

OLED people: anyone else find the colour to be really inconsistent at low brightness? I often play in a dark room and it flicks between very warm and very green as I make minor adjustments from minimum brightness (auto brightness off). Once it’s at about 10-15% on the slider it’s mostly consistent. Anyone else?