Robokku

Robokku

NL contributor since 2017

Comments 199

Re: Feature: The Dark Secrets Of Animal Crossing: New Horizons' Stalk Market

Robokku

@Wazeddie22 what’s impressive about ACNH is that although having loss of bells changes the game significantly, it absolutely does not spoil it. You can still only build one bridge a day, buy 5 things a day, move one house a day, etc…

Takes some of the grind out of it and let’s you enjoy the fun stuff. I guess that must be what it’s like to be rich in real life…

Re: Feature: The Dark Secrets Of Animal Crossing: New Horizons' Stalk Market

Robokku

@echoplex the point of NMTs is a fascinating study in itself and a good economics lesson. (Probably. Not an economist so maybe it’s just me!)

NMTs have become the go-to metacurrency of ACNH because they’re scarce (unlike bells). In short, people want NMTs because They don’t have them and because other people want them too.

(Practically speaking, you can also carry a large value of NMTs in a small space. An inventory of bells is about 4m – max 1 hour’s work for a trader. An inventory of 400 NMTs? How long would it take you to earn 800,000 Nook Miles?)

It’s the uselessness of NMTs that make them perfect as a currency. Gold nuggets are also scarce but it’s inconvenient to invest them with abstract value because then any gold crafting becomes ridiculously expensive. (Like if biscuits were money, you wouldn’t eat them.)

Any economist reading that will see I’m definitely not an economist! But makes you think…

Re: Feature: 6 Things My Three-Year-Old Taught Me About Video Games, Via Animal Crossing

Robokku

@Glitchling78 Congratulations and good luck! I have been waiting all this time to play games with my older son but don’t want to force it. As @Late said about their niece, better to let them explore and discover for themselves. My first true gaming love was Monkey Island so that’s the one I dream about him playing with his little brother one day. All the best – don’t forget the Switch in your hospital bag

Re: Review: The Ninja Saviors: Return of the Warriors - A Masterclass In SNES Revival

Robokku

@Moroboshi876 The old arcade game is VERY different to the SNES game and hence to this one. Its gimmick was that it was in a Darius cab, so the screen was a 4:1 aspect ratio – 3 CRTs stitched end-to-end using angled mirrors. You could stab dogs and weird, half-naked giants, though… Wouldn’t stand up as a modern console game IMO.

Gameplay in this is dramatically more fluid and fun. The game is easier, too, which is a positive. Don’t be put off by the arcade game (but do play it if you ever see the original cabinet!)

Re: Review: Caladrius Blaze - A Mechanically Competent Shmup With Gratuitous Presentation

Robokku

@Shmupsnstuff appreciate the informed comment. To be fair, I did note the difficulty setting and say the game can be “as chilled as you want”. Difficulty is a badge of honour in the genre so I wouldn’t take “hard” as a criticism. (And personally I thought it got really hard, really fast. Maybe it’s the yoko playfield but I found the patterns /really/ complex.)

For some people, your points will be very useful information so I hope they read the comments.

Finally, thanks for mentioning the blog!
(https://arcade.tokyo)

Re: Review: Caladrius Blaze - A Mechanically Competent Shmup With Gratuitous Presentation

Robokku

@Aquamine-Amarine thanks for taking the time to comment. You’ll see from my other reviews that I don’t criticise “fan service” universally or just for the fun of it.

For example, if it actually goes against the characterisation in the game (like in Worldend Syndrome) then that’s a bad artistic choice. (But not enough to drop the score in that case.)

Here, it’s completely gratuitous and adds nothing, then risks being extremely offensive in the way it associates female sexuality with violence and shame. I won’t mark something down just because it’s not the kind of thing I like, but I will explain my thinking then I see an element of a game that isn’t working.

If you like the art in Yozakura Quartet (don’t know it myself), I advise reading that and playing Ikaruga between chapters. That would beat this game hands down.

Re: Review: World End Syndrome - A High School Summer Holiday Murder Mystery Love-In

Robokku

@CashMadness

Without wanting to be at all spoilery – and consider that fair warning, anyone reading this! – you probably didn’t mess up when you got the bad ending. Sounds like the demo only shows the most basic part of the game. If you play the full version then I think you will be relieved that it isn’t painfully trial-and-error. (But, as a branching narrative, it’s inevitably going to be a bit like that – especially if you’re a completionist.)

Re: Review: World End Syndrome - A High School Summer Holiday Murder Mystery Love-In

Robokku

@BenAV looking now at other less favourable reviews, I think it gets done down because the reviewers have low tolerance for VNs in general or don’t like the topic of the story. I personally find the subject matter a little hard to stomach but I can’t see that as a reason to mark it down. I also dislike high fantasy but it would be unheard of to drop points on a review just because a game had wizards and elves and stuff. On a personal level, I think the saucy drawings are a turn-off and if you took them away then this would be a very striking piece of YA romance fiction. If you’ve already picked it up then I think you will be really pleased with it. Enjoy!

Re: Review: VA-11 HALL-A: Cyberpunk Bartender Action - One Large Cutscene With A Gameplay Chaser

Robokku

@Ralizah yeah I bought it. [THE FOLLOWING IS A BIT SPOILERY] First time through I missed the power bill – only just – so then just blew all my money on every available item. But then I couldn’t play the game because I had no power! Played on my second run but can’t say I was super good. Bullet hell always seems to short circuit my brain! Would ask if anything comes of it but don’t want to get any more spoilery! [END MILD SPOILER]

I think this game pitches itself strangely. It’s promoted as a waifu game with action controlled by bartending and has lots of talk about sex. Actually, I think anyone wanting waifus might be disappointed, the sex talk isn’t the main focus, and the bartending should be allowed to just be an inconsequential thing that the player invests with meaning. If I’d gone in completely cold (and it dropped its subtitle), I think I may have taken it like that. However, like me, anyone reading reviews about it won’t be going in cold and so will probably have those preconceptions which I think spoil its impact.

If it was just out there as a straight-up VN then it would simply be commendable for good character sketches but limited in narrative weight. As is, I feel inclined to judge it on the “bartender action” its title promises.

As I’ve said, though, I really struggled with the score and don’t want to do it down. If someone thinks they might be interested then they will probably not be disappointed.

One last thing – I found the Switch to be absolutely perfect for VN and I’m already playing another. Any recommendations?

Re: Review: VA-11 HALL-A: Cyberpunk Bartender Action - One Large Cutscene With A Gameplay Chaser

Robokku

@Ralizah Thanks for commenting! What made this feel like a cutscene to me is that there is the repeated action of making drinks happening alongside the story, but without much influence over it. I don’t really hold that against it too much, but it sits a bit awkwardly for me alongside other VN that lean towards gameplay – Zero Escape, Danganronpa, e.g.

My view is that the game doesn’t play to “typical old teen-boy vices” – but when that’s something that saturates the genre and we’re not all teenage boys, it’s fair to hope for something different. Ultimately, Valhalla gave us that something different and has rightly been praised for it since it came out on Steam.

Really wrestled with scoring this one and could easily be talked up to an eight (and back down to a seven!)

Re: Review: VA-11 HALL-A: Cyberpunk Bartender Action - One Large Cutscene With A Gameplay Chaser

Robokku

@RadGravity I suppose what bothered me is that it purports to let you influence the story by mixing drinks, and regularly requires you to mix drinks, but the act of doing so is just bizarrely tangential to what’s going on. Quite what impact you’re making is rarely clear, and most of the time I think you’re making no impact at all. I appreciate VN as a genre, but thought this was unusually oblivious to player input. I really struggled to score it and I’m not surprised opinion is so divided. I’m sure this review will come back to bite me when I review the next VN and people ask “How did that get x when Valhalla got y?”

Appreciate the comment

Re: Review: VA-11 HALL-A: Cyberpunk Bartender Action - One Large Cutscene With A Gameplay Chaser

Robokku

@tabris95 I really appreciate this comment as I ummed and ah’d so much between a 7 and an 8. I am a VN fan and this is a really good one and certainly something a bit different. It has rightly been praised for a grown-up attitude to sex and relationships, but I ultimately felt it was only really clearing a very low bar in terms of maturity when compared to a great deal elsewhere in the genre (and gaming generally, I suppose). Having said that, your comment has swung me towards an eight – but I’m sure the next one will bring me back to a seven! A very good game.

Re: Feature: I Think My Game Boy Predicts The Future

Robokku

@LaytonPuzzle27 haha! First draft started with exactly that – arguing that this was somehow the same. Instead of going forwards to 2015, you back to 1993, and instead of going back to 1985, you go forwards to 2019. Otherwise, exactly the same!

Re: Feature: Five Lessons From The Tokyo Game Show 2018

Robokku

@Guiltygear @ThatNyteDaez Thanks for looking up! Yup, it’s a JRPG for mobile, focused on the Japanese market. Looks like a pretty serious production with loads of environments, characters, cutscenes, etc. Amazing to look at FF7 coming on PS Classic and think that we have these things 10-a-penny in our pocket now…

Re: Feature: Five Lessons From The Tokyo Game Show 2018

Robokku

@Knuckles-Fajita and @HobbitGamer Number 3 is a bit contradictory, but I think that’s how I feel about the “booth babe” situation in Japan.

@Bunkerneath I wrote what I wanted and there were 5 – which means No. 3 was actually on purpose!

@b0nes “obtuse art installation” – Hmm… Fair, perhaps, given the context of a videogames site.

@maruse “stupid beyond measure” – I am willing to go with that.

Thanks for reading and commenting, everyone. I appreciate that it takes your time and I do try to earn it!

Re: Feature: Diving Down The Rabbit Hole With Japan's Arcade-Based Trading Card Games

Robokku

@bimmy-lee I think you’re exactly right about the associated cultures that build up around arcades and gaming. It’s not just that certain places have or focus on certain games. Thanks for the kind words. If you are interested in Singapore gaming, here’s an old post from my old blog: https://arcade.tokyo/9pp/videogame-tourism-in-singapore
And I’m particularly fond of this story about a Real Escape game from the same trip: https://arcade.tokyo/log/last-garden-real-escape-game-in-singapore

Hope to be back soon on Nintendo Life. Meanwhile there’s my daily blog, Twitter and Instagram so come and say hi!