MathiasBS

MathiasBS

Audio guy at Evil Tortilla Games

Comments 13

Re: Talking Point: After Three Months, What's Your Zelda: TOTK Completion Percentage?

MathiasBS

It’s a masterpiece in almost every aspect, yes, but it’s also what is wrong with AAA games today in my opinion; it’s like having an extra job. The amount of hours a single game can take, has become ridiculous.
How the hell is somebody supposed to get the full experience, if they have a life outside of the game?

That being said, I recently beat it after dedicating an hour or two each day since release, playing nothing else. Honestly, wasn’t that fun because by the end of it, I was just really, really craving for it to be over with. It was just so ***** long.

Going from this into Pikmin however, it made me appreciate that even more. Like, Pikmin 4 is insanely good, and from a flow perspective, it’s MILES ahead of TOTK.

Re: Video: Everything That Could Go Wrong With The Switch's Successor

MathiasBS

I work with games.

I know some people who’ve been struggling making an upcoming AAA game run on switch, and eventually they reached out to Nintendo, and got the response to hold off with the port, as there’s a new system coming next year, with a completely different OS than switch…
Which could suggest, they’re not coming out with a new Switch, but maybe something else entirely?

Re: Princess Peach And Donkey Kong Debut In New Super Mario Bros Movie Trailer

MathiasBS

@fenlix but he is not scoring. He’s assisting, which means he won’t have a final say in any of it, and non of his music will be featured, probably besides Easter eggs and the generic orchestral version of the main themes.

I would’ve just loved to see a whole movie with the unique, jazzy vibe they’ve evolved over the past many years, combined with his amazing orchestration from Galaxy. It could’ve been great, but some executive probably said no.

Re: Feature: Will We Finally See These Games In The Not-E3 Nintendo Direct?

MathiasBS

I doubt Nintendo is gonna do a showcase, maybe in a week or two.

If they do, my one and single hope is a new Switch. I love my OLED model, but man, the hardware limitations are starting to have too much of an impact.
It’s like anything that’s not 2D just runs so poorly on the system, that I can play it better on my phone.
It sucks! Gives us a new version already.

Re: Random: Unpacking's 14,000 Audio Files Make For One Hell Of A Polished Game

MathiasBS

I’m doing the exact thing, in the exact same structure, in the exact same middleware for a different game 😎
We’re also using surface switches for every object, footsteps etc.

And this one is 3D and physics based… so add about 20000 sounds on top of that.
It’s crazy complicated work, but ending up with this many sound files is actually not that uncommon.
Still, it takes a lot of dedication and the result in Unpacking is amazing!