@SBandy Nice. And it's not too depressing of a read, just melancholic.(Wait that's the same thing, frick)
I can somewhat understand what people mean about Creatures Inc. being offensive, a good PR move would be to just apologize (They already removed the tweet). Not buying a product you normally would because of a slip-up that doesn't actually affect said product is sad to me ( If they were gonna buy it in the first place).
@Franklin "deliberate attempt to venerate war criminals" Of the 2,466,532 people about 1,072 were convicted war criminals. I'm pretty sure shinto shrine (I've been to Japan before, they're very pretty) isn't built to honor anyone. Especially war criminals. Please correct me if I'm wrong.
@Gen0neD The reason why roguelikes use procedural/random generation lies in the name. Roguelike which is "Like Rogue". Rogue being a game released in 1980 and as since then created it's own genre. Being roguelikes( Like Rogue) and roguelites( Borrowing elements traditionally associated with the genre but not really emulating them.)
Really no other game would have a need for procedural generation other than games like Don't Starve, Minecraft, and No Mans Sky. Sure RNG exists in almost every game but Bethesda wouldn't make Fallout procedurally generated, that'd be a nightmare. Ugh, thinking about a Randomly Generated 3D RPG world would give me nightmares. And Bethesda wouldn't want that either(Just using Bethesda as an example, Fallout 76 isn't helping much) as it be just too hard to create a system for 3D based Procedural Generation.
And another thing too lies in the story. Yes Roguelikes have some story but it's usually relegated to visual elements, some convos, and outside material. Frankly it'd be way too hard to tell a cohesive story with Random Generation. Usually games with PCG are meant more about gameplay than anything else.
I do wonder why people hate randomly generated levels so much though. Probably because if it does a good job, then no one can tell.
@Gen0neD
I feel like you don't really get the point of why "randomly generated" is good for some experiences.(Rip Chasm)
I really wouldn't want to go on a long winded rant but basically it depends on the experience the dev wants to convey. The actual process behind level generation is pretty complex, depending on how they go about it. World generation though is its on can of words that I don't have much experience with(Don't Starve, Minecraft).
Creating rhythm and flow is a hard task to do with roguelikes/roguelites (there's a difference) because flow is based upon teaching the player its mechanics and eventually at a point of mastery, reaching a zen-like state.(I'm sure I read something on that some where.)
I'd highly advise everyone who is interested in game design to watch Mark Brown, especially this video- https://youtu.be/Uqk5Zf0tw3o
Comments 124
Re: Nindies Showcase Officially Announced For Wednesday, 20th March
@Mgene15
I don't mean to shill but
https://www.nintendolife.com/nintendo-switch/games/browse?status=upcoming
Shovelware is shovelware, no need to pay it any heed.
Re: Rumour: Persona 5 S Expected To Arrive On Nintendo Switch This Fall
@leo13
There's really no connecting story. It's a fine starting point.
Or at least better than the first two games.
Re: Lunark Looks To Classic 2D Cinematic Platformers For Inspiration On Kickstarter
@Crono1973
Then again the best pixel art I've seen was The Last Night...
https://i.imgur.com/AKTZouF.gif
edit: Dammit HTML
Re: Lunark Looks To Classic 2D Cinematic Platformers For Inspiration On Kickstarter
@Crono1973
I dunno you were the one who threw a hyperbole and I gave you an "exception".
(Whilst keeping in mind that hellblade senua's sacrifice was made by a AAA team who just wanted to change the rep that indie games get.)
Re: Lunark Looks To Classic 2D Cinematic Platformers For Inspiration On Kickstarter
@Crono1973
Yes, all indie games should look like hellblade senua's sacrifice.
Re: Lunark Looks To Classic 2D Cinematic Platformers For Inspiration On Kickstarter
@Dman10
"fad"
Fad is a strong word with most indie budgets.
Re: Porting of Hellblade: Senua's Sacrifice Being Handled By QLOC
@MagnaRoader
Actually I did my research for the specific point of making an edgy comment.
It was merely bait for others. The game had a (micro) budget of 10 mil which is...certainly a lot for an independent release.
And yes since Ninja Theory published it themselves it is an indie game. That's kind of the definition.
Also I have nothing against indie games if my profile pic wasn't indication enough.
Re: Porting of Hellblade: Senua's Sacrifice Being Handled By QLOC
Oh look another indie game
Re: Nintendo Hosting New Indie Highlights Video Presentation Tomorrow
@rjejr
Little do people know that 3D is actually expensive (As expensive as an indie budget can be) and hard for people with no experience.
Not every indie game can look like Hellblade: Senua's Sacrifice
(10M$ Budget is regarded as a Micro-Budget)
Re: Nintendo Hosting New Indie Highlights Video Presentation Tomorrow
Hopefully we get Lethal League Blaze, Indie Pogo, Rivals of Aether, Nuclear throne, and an announcement for Stanley Parable coming to Switch.
Re: Piranha Plant Will Become Available In Smash Bros. Ultimate “Around” February
Can plants have genders?
Dionaea Muscipula more like.....
Piranha Plant.
Re: The Original Guilty Gear And XX Accent Core Plus R Will Release As A 20th Anniversary Bundle On Switch
@NEStalgia
"Within a month."
After Switch Online went paid, yeah.
Re: Masahiro Sakurai Reveals He Plays Smash Bros. Ultimate For Fun Just Like The Rest Of Us
"The Rest of Us"
1v1 Me Scrub
Re: Review: YIIK: A Postmodern RPG - EarthBound For A New Generation
@oninowon
But...
She didn't state is as a preference.
Re: Some Fans Are Calling For A Boycott Of Pokémon After Creatures Inc Shares Controversial Tweet
@Darthroseman
But they do have the right tho.
Re: Some Fans Are Calling For A Boycott Of Pokémon After Creatures Inc Shares Controversial Tweet
@SBandy
Nice.
And it's not too depressing of a read, just melancholic.(Wait that's the same thing, frick)
I can somewhat understand what people mean about Creatures Inc. being offensive, a good PR move would be to just apologize (They already removed the tweet). Not buying a product you normally would because of a slip-up that doesn't actually affect said product is sad to me ( If they were gonna buy it in the first place).
Re: Some Fans Are Calling For A Boycott Of Pokémon After Creatures Inc Shares Controversial Tweet
@Franklin
"deliberate attempt to venerate war criminals"
Of the 2,466,532 people about 1,072 were convicted war criminals.
I'm pretty sure shinto shrine (I've been to Japan before, they're very pretty) isn't built to honor anyone. Especially war criminals. Please correct me if I'm wrong.
Re: Some Fans Are Calling For A Boycott Of Pokémon After Creatures Inc Shares Controversial Tweet
@SBandy
Then what is the point of your comment? You didn't contribute anything either. It just sounds like you wanted a quick and easy moral victory.
I bet you were real proud of your post too.
Re: Some Fans Are Calling For A Boycott Of Pokémon After Creatures Inc Shares Controversial Tweet
I didn't want to look this up too much but according to Wikipedia
(So Unreliable) this is so controversial it needed its own page.
https://en.wikipedia.org/wiki/Controversies_surrounding_Yasukuni_Shrine
This has happened before and it will happen again, unless people change or the shrine gets burnt down.
Re: Some Fans Are Calling For A Boycott Of Pokémon After Creatures Inc Shares Controversial Tweet
Oh no I'm shooked.
I'll never buy a Pokemon game ever again.
Yeah right.
Re: Reminder: Brutal Roguelike Caveblazers Is Coming To Switch eShop On 10th January
@MetalGear_Yoshi complaining about people who complain about complainers
Super Meta
Re: Remember Fight Crab? It's Been Delayed To 2019 But A New Trailer And Screenshots Have Appeared
PETA is going to have a field day with this one.
insert crab rave
Re: Xenon Valkyrie+ Is A "Rogue-Lite Platformer For Hardcore Gamers", Lands On Switch 1st January
@Gen0neD
The reason why roguelikes use procedural/random generation lies in the name. Roguelike which is "Like Rogue". Rogue being a game released in 1980 and as since then created it's own genre. Being roguelikes( Like Rogue) and roguelites( Borrowing elements traditionally associated with the genre but not really emulating them.)
Really no other game would have a need for procedural generation other than games like Don't Starve, Minecraft, and No Mans Sky. Sure RNG exists in almost every game but Bethesda wouldn't make Fallout procedurally generated, that'd be a nightmare. Ugh, thinking about a Randomly Generated 3D RPG world would give me nightmares. And Bethesda wouldn't want that either(Just using Bethesda as an example, Fallout 76 isn't helping much) as it be just too hard to create a system for 3D based Procedural Generation.
And another thing too lies in the story. Yes Roguelikes have some story but it's usually relegated to visual elements, some convos, and outside material. Frankly it'd be way too hard to tell a cohesive story with Random Generation. Usually games with PCG are meant more about gameplay than anything else.
I do wonder why people hate randomly generated levels so much though. Probably because if it does a good job, then no one can tell.
Re: Xenon Valkyrie+ Is A "Rogue-Lite Platformer For Hardcore Gamers", Lands On Switch 1st January
@Gen0neD
I feel like you don't really get the point of why "randomly generated" is good for some experiences.(Rip Chasm)
I really wouldn't want to go on a long winded rant but basically it depends on the experience the dev wants to convey. The actual process behind level generation is pretty complex, depending on how they go about it. World generation though is its on can of words that I don't have much experience with(Don't Starve, Minecraft).
Creating rhythm and flow is a hard task to do with roguelikes/roguelites (there's a difference) because flow is based upon teaching the player its mechanics and eventually at a point of mastery, reaching a zen-like state.(I'm sure I read something on that some where.)
I'd highly advise everyone who is interested in game design to watch Mark Brown, especially this video-
https://youtu.be/Uqk5Zf0tw3o
Oh and as far as worlds go- https://youtu.be/TgbuWfGeG2o