GreyFenyx

GreyFenyx

Chilling, reading, learning.

Comments 67

Re: Backpack Hero Mixes Inventory Management And Cute Dungeon Crawling On Switch Today

GreyFenyx

This is an amazing game. I know it sounds a bit odd, but anyone who enjoys games like Slay the Spire should absolutely give this a shot.

The game has loads of synergies between various items that rely on perfect placement, as well as harmful items enemies may force on you (much like certain enemies do in Slay the Spire). There are a variety of events in each dungeon, from regular battles to shopkeepers to mystery NPC interactions and more. The sheer number of possible "builds" in this game is impressive and will have you strategizing from your very first run.

In addition to the basic gameplay loop, there are multiple characters that each feel vastly different from each other. It's difficult to explain to those who haven't played the game yet, but I highly recommend checking out some video reviews/gameplay if you're on the fence.

Calling this a game about "inventory management," while technically true, doesn't even come close to doing it justice. It's Slay the Spire with added layers of complexity, surprisingly deep yet easy to learn the basic mechanics. The new town building feature is the cherry on top of an already fantastic, multi-layered ice cream sundae. Fans of strategic puzzlers/deckbuilders shouldn't miss out.

Re: Review: Fashion Dreamer - Some Decent Dress-Up, But Lacks Style Savvy's Depth

GreyFenyx

This reviewer clearly 1) wasn't the intended audience for this game, and 2) didn't play it long enough to realize how things go at higher levels.

First, your influencer ranking doesn't just go up to platinum, as the article claims. There are two more levels above that ("diamond" and "master" ranks). The credits roll after platinum is reached, but that doesn't mean there isn't more to achieve.

Second, as another commenter pointed out, creating clothing items gets expensive at the higher levels. Sure, you can use other people's designs, but it can be hard to find exactly what you want without making it yourself, plus using other people's designs won't help your own brand (which is the whole goal of the game). The same applies to showcasing other people's clothing in your own boutique. Sure, you can do it, but it won't help your brand, so most people shift to showcasing only their own designs once they've made enough to do so.

I also find it odd that the reviewer complains about not having to purchase clothing items in the game. Most people I've heard from who play this game love how easy it is to get new outfits. See one you like? Simply "like" it and it's yours. This gives players the freedom to focus less on currency and more on the central premise of designing perfect outfits.

And therein lies the key problem. People are expecting this to be a new Style Savvy game. But the Style Savvy games were more like business management sims with a fashion twist. I love business sims, but this has never advertised itself as that type of game. Fashion Dreamer isn't about running a business, managing inventory, costs, customers, etc. People coming here looking for that experience are bound to be disappointed.

What this game does do well is exactly what it claims to do: create a relaxing, sandbox type scenario where players have the freedom to create different looks to their heart's content. It's the perfect "hop in, relax for a bit, and hop back out" game. There are things the game could do better, such as not gender-locking clothing items and offering a broader selection of body types. But it's enjoyable enough to keep me checking in from time to time whenever I want to relax for a bit.

Overall, this is a game I recommend for people who just want to create. It's not perfect, but imo it does enough right to be worth a purchase. It's a decent start to a new type of game, with much more content set to release in the coming months.

Re: Review: Horizon Chase 2 - More Arcade Racing, With Some Bumps In The Road

GreyFenyx

I've enjoyed this game, and still play it fairly often due to the ongoing events. While I personally prefer the first game's graphics, I have found a few levels in this game that struck me as beautiful. As far as performance and the button label bug, those should be fixable with a patch or two. I think the score given here may be a bit harsh - personally I'd go with at least a seven - but then opinions vary, and that's okay.

Overall, I still think this is a decent game. I'm looking forward to a few bug fixes/patches and more ongoing content, similar to what the first game has received. Hopefully the rather lukewarm reception I've seen from several reviewers won't deter the devs from releasing that content. Time will tell, I guess.

Re: Raindrop Sprinters Is An Arcade Indie Gem With Simple Controls And Cute Cats, On eShop Now

GreyFenyx

@room_909 I hadn't heard about Raindrop Sprinters until coming across this article. I was still on the fence after reading, but seeing your passion and the way you're interacting with players in the comments was enough to push me over the edge into buying the game.

So far, I'm quite enjoying it. The game is simple, but addictive, like so many of the old arcade games which clearly inspired it. Great job creating what feels like it could be a modern arcade classic. Also, great job showing up here to answer questions and interact with those who play your game. Always great to see that level of passion and commitment from developers.

Re: Feature: The Rise Of 'Scam Games' And 'Keyword Bingo' Firms Flooding Switch eShop

GreyFenyx

Great article. This is an issue that has gotten way out of hand, and really needs to be addressed by Nintendo. Luke over at SwitchStars does excellent work, but he can only reach so many people. Ultimately, the onus is on Nintendo to ensure that, at the very least, a game actually is what its description claims it to be. Additional quality control would be extremely welcome, but the bare minimum should include banning devs who utilize blatant false advertisement in every single one of their listings.

I'd also like to address the people on here who seem to think this isn't an issue because players can simply "do their research" before buying a game. The problem is, most of these scam games get no reviews or coverage whatsoever. And before you say that this fact alone should be a red flag, I've found several gems that had little to no review coverage. Sometimes good games simply fly under the radar. And for some consumers, knowing the difference between a scam and a potential gem can be tricky.

For example: Dezvolt recently released their scam version of the popular Powerwash Simulator game, titled "Wash Simulator." Within a day of that game going live, I saw a post on Reddit from someone wondering if it might offer a similar fix, since the OG Powerwash Simulator game is currently bugged on Switch. Nobody had any experience with "Wash Simulator," and there were no reviews available to warn potential buyers away (not at the time, anyway, though the latest video on SwitchStars does just that). The person who wrote the post asking about this game was doing their due diligence. In fact, I would argue they did more than the average consumer would to look into this game. Yet nobody had any information to offer them on this title - at least until I saw their post and warned them about Dezvolt Games in general. That said, for all I know, they may have already purchased the game before I commented, and I wouldn't blame them for doing so, especially at the current "introductory" sale price.

My point is, you can't always find information about a game you're interested in, and not finding information doesn't always mean the game is bad. It may simply mean the game is new, or that it's flown under the radar. The only solution to this mess is more regulation on Nintendo's part. They need to check the quality of every game coming from new or unknown publishers. Once a publisher has earned a solid reputation by putting out quality games, the certification process could be shortened considerably for that company. In addition, a review system should be implemented, with developers whose games routinely receive one or two stars receiving penalties and/or a revoking of all publishing rights on the platform. These two things would go a long way towards fixing this problem.

Tl;dr: It's unfair and unrealistic to put all the responsibility on the consumer to avoid scams that are specifically designed to fool the average consumer. People should be able to trust that a game being sold on on a reputable gaming platform's eshop is - at a minimum - the game that is being advertised to them, and preferably, meets additional basic standards that would filter out asset flips and other scam games. For a company that seems determined to (over)protect its reputation when it comes to its own published games, Nintendo seems to care very little for the reputation of its platform overall.

Re: Review: Farming Simulator 23: Nintendo Switch Edition - Freedom With Fickle Forklift Physics

GreyFenyx

As the commenter before me mentioned, this actually isn't shovelware. In fact, the many (many!) similar looking games on the eshop which are shovelware are in fact cheap knockoffs of this very series on PC. That same commenter also makes a great point about how you usually don't hire AI farmhands until you have too many fields to handle yourself. I almost never hire them at all, preferring to run a smaller farm so I can remain more hands on. Reviews claiming you can't do that in this game are just plain wrong.

That said, the first game these devs brought to the Switch was actually a custom port of the full version of one of their PC games. The Switch version is called "Farming Simulator Nintendo Switch Edition." That port is actually good, and well worth picking up. I have over a hundred hours into it, and could easily play many more. The next game these same devs brough to the Switch ("Farming Simulator 20") was a port of their stripped back mobile version of another PC entry in the series, and it was crap. This game is also a mobile port. It's also crap.

Unfortunately, these devs seem to have made up their minds that Switch players deserve mobile ports rather than something more akin to their first Switch entry. So they gave us a mobile port, then paid a bunch of Youtubers to play the game and try to convince us it's good. As their first entry showed, the Switch is capable of far more than this game allows. We deserve better.

If you want to play this series, buy it on PC, or buy the first game these devs brought to the Switch. Those games are terrific to relax with while listening to a podcast or watching something on TV/Youtube/etc. This entry? Not so much.

Re: Zelda: Tears Of The Kingdom Players Discover Easiest Item Duplication Glitch Yet

GreyFenyx

@BiscuitCrumbsInMyBed Agreed. While I've been pleasantly surprised by the things that did remain where they were in BoTW, plenty of others have changed. For beetles, I ended up going to Bronas Forest (near those "DonDon" animals, which conveniently hang out by a sheltered cooking pot I could use to wait until night time). But it took me awhile to find that spot.

I guess for me, I don't mind those types of changes too much, as it adds a bit of freshness to a world I spent 500 hours traversing in the previous game. That said, I've gotta admit it's more enjoyable to me when I go somewhere based on knowledge of the game's world from BoTW and see that knowledge still pay off in ToTK. That feeling of continuity and reward for the many hours spent in BoTW is pretty great.

Re: No Man's Sky 'Singularity' Update Adds New Story, Character Customisation And More

GreyFenyx

Heads up to any would-be new purchasers of the game: No Man's Sky has been in an unplayable state for many players on Switch for the last two months, ever since the major "Interceptor" update dropped. Loads of us are stuck with our main saves in an unfixable crash cycle. Others seem to be able to play the game relatively okay-ish so long as their save files aren't too large (ie, they don't put too much time into one save file) and/or they avoid all of the newly added content from that last big update, which includes some of the coolest stuff in the game.

The patch notes for this update mention patches/optimizations specifically for the PC, Xbox, and Playstation consoles. The Switch isn't mentioned once. The Switch is also several updates behind other consoles, and so far this one hasn't dropped yet, either.

All that is to say, don't buy this game on Switch right now. This is coming from someone with around 600 hours into the Switch version (and even more on other platforms), so it pains me to have to tell folks to stay away, but... stay away. For a game that just launched on the platform seven months ago to have been left in a largely unplayable state for two of those months is pretty messed up. Either get this game on another platform for the time being, play something else, or wait until these issues get fixed on the Switch - if they ever are.

Re: Zelda: Tears Of The Kingdom Players Discover Easiest Item Duplication Glitch Yet

GreyFenyx

I for one appreciate articles like this. I'll never understand why some people get so upset about other people choosing to play a single player game the way they want.

Personally, I have nearly 300 hours into ToTK (and no, I didn't get it early). I did not "cheat" to beat the game. But one of the things I personally enjoy is fusing a horn shard from a particular dragon to the Master Sword. What I don't enjoy, however, is having to spend literally half my playtime chasing down said dragon just to get a new shard every time the Master Sword runs out of energy. So I use a glitch to duplicate that particular item.

How is that cheating, or breaking the game? The weapon I create with that shard is nowhere near the most powerful in the game. I make more powerful weapons using parts from Lynels, which I fight the normal way, using said powerful weapons. It's not like I'm making the game easier by duping the dragon part. I'm also not skipping through parts of the story, or cheating my way through quests. I'm simply avoiding what would be an incredibly annoying requirement in order to play in a way that's fun for me. I don't do it because of an inability/unwillingness to beat the game the normal way (which I've already done). I do it because it makes the game more fun.

Why would anyone have an issue with that? Even if someone does use glitches to make the game easier to beat, how does that affect anyone else? It's a game, people. A single player game. Each person should play the game the way that's most enjoyable for them. If that includes using glitches, great. If not, that's great too. If this article is something that applies to your method of playing, great. If not, why read and complain about something that helps other people? There are loads of non-glitch related ToTK articles out there. Go enjoy one of those.

Re: Zelda: Tears Of The Kingdom Players Discover Easiest Item Duplication Glitch Yet

GreyFenyx

@BiscuitCrumbsInMyBed The beetles on trees do seem a bit easier to scare in this game than in BoTW. That said, a full stealth set makes a huge difference. As far as beetles higher up on trees, I was able to get them by wearing a stealth set, climbing up to the appropriate level on the other side of the tree, then climbing sideways towards the beetle and grabbing it as soon as allowed. It's tricky, and doesn't always pan out, but most of the time it works.

Now, those stupid fairies that hover above Link's head level and refuse to come down, on the other hand... those I have no idea how to get, short of finding somewhere higher up to paraglide down and nab them in the air (which isn't always possible where they hang out). I miss BoTW's fairies, where you could sneak up, grab them, and move on, rather than waiting for five minutes hoping they'd come down to a reachable level.

Re: New No Man's Sky Update Flies Onto Switch Soon, Here Are The Full Patch Notes

GreyFenyx

I've been stuck in a crash loop for awhile now since the latest update released. The game crashes within two seconds of loading into it, so there's nothing I can do to fix it. It's been frustrating, but I had little doubt Hello Games would address it quickly (they usually do). Here's hoping this patch hits Switch soon, and fixes this rather huge issue.

Aside from that, loving this game. 600 hours on the Switch version so far, and nowhere close to being done...

Re: No Man's Sky: Interceptor Update Brings Corruption To The Galaxies' Planets

GreyFenyx

Super pumped for this. I have around 600 hours in the Switch version of NMS so far (more on other platforms over the past few years), and drops like this go a long way towards feeding my addiction. I can't wait for this update to drop on Switch. The new ships alone will provide hours (and hours!) of fun searching for just the right one.

Hello Games is amazing for providing all of these huge - free - content drops. One of the greatest comeback stories and most support-worthy devs in existence, imo.

Now, if we could just get capes in the Switch version...

Re: Mini Review: Dorfromantik - A Perfectly Peaceful Puzzler That Soothes The Soul

GreyFenyx

@Nanami_Ataraxi I know this is a bit late, but fwiw, I've played both Dorfromatik and Islanders, and despite having similar appearances they're really quite different.

I couldn't get into Islanders at all. Imo it's a much more complex game. Dorfromantik, on the other hand, couldn't be simpler to learn and play.

If you want a truly chill game, either to relax at night or while listening to something else in the background, this is great for that. It doesn't offer a ton of challenge, but then "challenge" is pretty much the opposite of what most people are looking for when picking up this type of game. Hope that helps!

Re: Mini Review: Picross S8 - Four-Player Picross? It's Absolute Madness!

GreyFenyx

@SwitchVogel Not sure if you've seen it, but there is a 3D Picross game on Switch called Voxelgram. It has a decent number of puzzles (plus a random puzzle making option), and is a decent-ish game. Be forewarned, though: the game crashes every so often, and the controls can be a bit finicky. That said, I've played through the handcrafted levels twice, so it's not that bad when you get used to it.

Still wish we could get a sequel to the 3DS version of 3D picross. I'd snap that up in a heartbeat.

Re: Surprise! Skyrim Anniversary Edition Is Out Now On The Switch eShop

GreyFenyx

@ChromaticDracula There's actually a ton of new content, including some pretty major quest lines, from what I understand. I found a really good (spoiler free) overview of the new content on YT if you're interested in the specifics. It's on a channel called "Heavy Burns," and can be found pretty easily by searching "heavy burns skyrim anniversary." I'm not associated with the channel or anything - just happened to find the video super informative and thought others might as well.

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