Hello Games is back with another patch for No Man's Sky, working to address some of the problems that arose with the recent Interceptor update.
The fixes this time around range across a series of bugs from interior design options to problems with the recently-introduced corruption challenges. As we have come to expect from the developers, many of these problems were submitted by players and have been taken on board and tweaked to continue to improve the overall game experience.
This update is now available on Steam, with Hello Games stating that it will be blasting over to other consoles "as soon as possible".
The full patch notes were published over on the official No Man's Sky website, and we have collected them together for you to have a look through below.
No Man's Sky ver. 4.22 (14th April 2023)
Bug fixes
- Fixed an issue that prevented the Minotaur from correctly targeted corrupted Sentinels while under AI control.
- Fixed an issues that caused certain wall-mounted base decorations to rotate without engaging the rotate part option.
- Fixed an issue that prevented some technologies from being installed in freighter inventories.
- Fixed an issue that prevented the Teleport Receiver from being installed inside a Sentinel interceptor.
- Fixed an issue that could prevent the Sentinel Multi-Tool from being cleared out of its case after being claimed by the player.
- Fixed a rare issue that could cause a blocker after restarting a mission.
- Fixed a number of issues in the Nexus mission to collect Hadal Cores.
- Fixed an issue that could cause an internal text ID to appear during the Sentinel interceptor repair mission, instead of correct instructions.
- Fixed a number of minor text issues.
- Fixed an issue that could cause corrupted Sentinels to appear on non-corrupted worlds when playing on higher difficulty settings.
- Fixed an issue that caused the planet popup to be filled with placeholder data in certain views in the Discovery page.
- Fixed a rare issue that could disable input while viewing a confirmation popup in the UI.
- Fixed an issue that caused some companions to be rendered facing the wrong way inside the UI.
- The error message displayed when using an Echo Locator in a system without any Harmonic Camps has been improved.
- Fixed an issue that caused the message intended to warn players that their pulse drive had been disabled to incorrectly report that the pulse drive was available to use.
- Fixed an issue that caused the DPS readout on some starship weapons to be hidden from the UI.
- Fixed an issue that caused the Galaxy Map to fail to display information about Dissonant systems when playing on lower difficulty settings.
- Fixed an issue that caused the Analysis Visor to report Sentinel ships as buildings.
- Fixed an issue that caused refiners and other related technologies to fail to show their charging status correctly.
- The eye textures for corrupted Sentinels have been improved.
- Fixed a rare issue that could cause the explosion when destroying small freighters / cargo pods to be too small.
- Fixed an issue that caused the weapons on corrupted Sentinels to be invisible.
- Fixed a number of minor visual glitches affecting the exterior and interior of the Sentinel interceptor.
- Fixed a rare issue that could cause overly dense/dark fog on some corrupted planets.
- Fixed an issue that caused starship communicator holograms and craftable bobbleheads to intersect with cockpit elements in the Sentinel interceptor.
- The audio balance for Atlantideum crystals has been adjusted.
- Fixed a number of collision issues with oxygen and sodium plants.
- Fixed an issue that could cause NPC ships to move in a jerky fashion in multiplayer.
- Fixed a number of visual issues with VR wrist menu projectors.
- Improved the visual feedback when repositioning VR wrist menus.
- Fixed an issue that cause the Trade Rocket UI to be misplaced in VR.
- An option has been added for VR players to enable a third “twist” axis on the virtual joystick, allowing them to roll or yaw the ship.
- Fixed an input issue affecting a number of UI screens in VR.
- Fixed an issue that could cause a severe performance drop when joining another player’s game directly from the frontend, if that other player was aboard the Space Anomaly.
- Fixed a crash related to memory allocation.
- Fixed a networking-related crash.
- Fixed a memory leak related to texture rendering.
- Fixed an issue that prevented the Base Complexity option from appearing on Xbox One and Xbox One S.
- Fixed a crash specific to older Xbox consoles.
- Fixed a memory leak that could occur on all Xbox platforms.
- Introduced a significant memory optimisation for PSVR2.
- Introduced a minor improvement to visual quality on PSVR2.
What do you make of the Interceptor update so far? Fly down to the comments and let us know.
[source nomanssky.com]
Comments (21)
Dang....
I keep hearing the issues from this game by patches after patches.
I will not buy this broken game.
I love the ongoing support. Game is too big for me to jump into but I enjoyed what I have played.
I like the game and its impressive it's on Switch, but performance does take a big hit (I've mostly played portable). The resolution, density of the foliage, draw distance of grass, frame hitches... it does effect the overall atmosphere with this one I feel.
I'm hoping to play this at some point this year. I know what to expect on the Switch version after watching Youtube videos, but I am still looking forward to it 🙂
@Anti-Matter the game is absolutely massive so there are always going to be bugs, but they are always super fast to release a patch unlike some companies cough Pokémon cough
@antisumo Yeah the support for this game across all platforms has been nothing short of impressive. Heck there is so much that has changed since I originally played the launch version on PS4, it's almost like I'm playing a sequel by now. It's also one of those games like GTAV where it's spanned generations for me by now, where I just play it on Series X, PS5, and Steam Deck, and won't even bother with it on last gen consoles anymore.
This Switch version is basically one of those miracle port games, where I am surprised they actually got it to run and work.
I have heard also that this game in launch was not good but after so many free updates / fixes etc, this has turned to be a very good game. So, the support is great. I wish other games had similar support like this.
@Anti-Matter You do realize that it gets regular content updates, right? Patching bugs is all part of the process of steady, regular support.
I really need to get into this. So many games so little time. What little I did play, about 1.5 hours worth, was enjoyable. I landed on a planet, started mining resources and built my first building for shelter. Still haven’t even explored 80% of the planet, let alone anything in space. Frickin game is massive!
@Anti-Matter This is a pretty normal process after a big update. The game is massive with endless moving parts so naturally when they release a big update that adds tons of new things and changes many things its going to also break stuff that needs patching, HG are extremely quick though with patches and fixing the issues and listening to feedback.
Really wish they would have fixed the bug with Portals! Its incredibly frustrating to go to the trouble of finding one, Charging it with resources only for it not to activate. Super annoying. But ultimately I agree with others. Its a big game. They're constantly adding to it, so unfortunately bugs are just a natural byproduct, but the patches come regularly, which proves they're dedicated to fixing them. @AntiMatter. Sorry but you don't know what you're talking about bud. Its a great game, even with a few random bugs, this portal bug is the only one I've been experiencing personally, so not. Its not broken.
@Anti-Matter broken game? Im sorry but you obvioustly havnt played it or have the faintest idea what your talking about when it comes to this game in particular. Its absolutely gigantic, probarbly one of the biggest games ever. The game isn't broken, its being supported. The majority of other devs could take a leaf out of Hello games book.
Been wanting to play this forever especially since they have fixed the game and supported it forever... looking at the patch notes pondering what kinda crazy game this is....but I don't want a lesser experience because of the switch... already have that with Sifu and Witcher 3...
@Anti-Matter the game is amazing.
@Anti-Matter it's hardly "broken". The game is gigantic and updates are packed with new stuff. It's only logical that there will be bugs. But you'll be hard pressed to find another game this packed with content that gets this much new content so often. And even harder pressed to find a dev this responsive in fixing the bugs that do happen. And honestly. most bugs aren't game breaking or all that common.If that's your definition of "broken" then you must consider every game broken.
Personally, I've experienced very few bugs in the hundreds of hours I've played.
I've been stuck in a crash loop for awhile now since the latest update released. The game crashes within two seconds of loading into it, so there's nothing I can do to fix it. It's been frustrating, but I had little doubt Hello Games would address it quickly (they usually do). Here's hoping this patch hits Switch soon, and fixes this rather huge issue.
Aside from that, loving this game. 600 hours on the Switch version so far, and nowhere close to being done...
@GreyFenyx haven't played for a few weeks now, was going to go back with this new update but kept hearing about crashes so I'll wait for it to be patched up. Which I'm sure will be soon. It's a great game to just dip in and out of
@antisumo It really is. I love playing it in the evenings to chill out while watching/listening to other stuff. There are just endless things to do in this game. Good call waiting for a patch after the Interceptor update, though. The current crash loops can be pretty nasty.
Love the game but fix the prevalence of pirate attacks. Every 3 minutes man. Not kidding
And the update disappeared from the No man‘s sky website for Switch 😢 Still can’t play the interceptor update since it crashes at the start of the game for me
Looks like they'll need another patch. Fired this up and as soon as I did anything Interceptor related it crashed. I see some people on Reddit reporting broken saves if it crashed.
So yea I'll probably hold off on playing until I see it's all stable.
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