First issue: December 1994, Aladdin SNES. Last issue: December 2002, Metroid Fusion. Nintendo Power's events, leader boards, power stamps/store, and contests linked people together around the world, particularly in the USA, at a time when few people had yet to acquire an internet connection. Every 50 issues, subscribers could expect some very special treats!
In the '90s and early '00s, the technology used to print clear images of game screens, then linking them together, was above and beyond any digital photographic print technology used for games at the time. No other source provided these official records of data. For certain upcoming AAA titles, Nintendo gave subscribers VHS tapes detailing the game play (for free). The most elaborate of these tapes was the first one: an insider peek of the Nintendo Treehouse team working with Rare, during Donkey Kong Country 1's development. This was far more interesting than any demo CD's!
The "Epic Center" enlightened me about RPG's, which were (and still are) rarely ever mentioned in the USA. "Pak Watch" was the closest thing that anyone not visiting a dedicated gaming store (at least once a month) had to reliable spreadsheets of release dates and schedules. The articles on the Digipen Institute of Redmond, Washington, near NOA's HQ, gave young readers a look into aspiring rookie game developers' works, inspiring my interest in joining the games industry.
In NP's waning years, I bought a few off the shelf to read about the Veteran Developer Interviews, i.e. Rieko Kodama, who directed the original Phantasy Star series, and Naoto Oshima, who designed Sonic.
Suffice it say, I have many fond memories of Nintendo Power. I can only hope future generations will have something so special to look forward to...
Thankfully, there are plenty of Wii's out in the wild, so we won't need to worry about not being able to play physical Gamecube games 20 years from now. My NES and SNES are both over 20 years old, and still work!
OH GOD NOSTALGIA. Why'd you mention Wave Race in summer (1997!). http://www.youtube.com/watch?v=q26aQKRjebI
It's amazing how many games still don't even have water physics that good, over 15 years later.
If such titles are not deemed "worth localizing", the demand increases. If they are, the demand increases. Therefore, Just Dance and SiNG are your only hopes!
@rafaelluik 1. Magnemite SEEMS simplistic in appearance, but the ways they hover using Earth's magnetic field, "evolve" by magnetizing, and were probably created by humans, are all logical.
How those stooges "Klink and Klank" hover is beyond me. (Although the same could be said for many aquatic water types...) Their "evolutions" are just extra pieces bolted on...
2. Again, despite their simplistic appearance, Voltorb have some possible implications as to their origins... an offshoot experiment of pokeballs to be used as sabotage weaponry? A prototype alternative energy source? The first Pokemon to be experimented upon to test the capabilities of pokeball storage, just to usually be abandoned due to their volatile existence?
Foongus and Amoonguss, on the other hand... are just silly. How or why would they have pokeball patterns on their bodies? The given "lure" description is bogus.
3. Grimer and Muk are simple slimes in appearance, but they embody the vile results of industrial pollution and waste, a testament to humanity's wanton destruction of the environment; particularly of watershed habitat ecosystems that our municipal sewers now taint.
Trubbish and Garbodor... one could say they embody the throwaway culture in wasteful industrial societies, such as the USA, of tossing our garbage together into putrid, decomposing heaps. Rather than dutifully recycling metal and plastic scraps, and composting organic material, we toss them in wasteful plastic bags, only to ignore the creation of hulking mountains of filth. These 2 pokemon were born in a similar way as Grimer and Muk... but rather than at least looking simple, they look STUPID!
4. Remoraid is an interesting case in the Pokemon world. It has 2 possible "upgrades" of it's lone existence. In one case, it evolves into...an octopus!? The idea of a spitfire fish becoming a spitfire octopus was a whimsical rendition of Japanese caricatures of little octopi. In the other case, instead of evolving, Remoraid attaches itself to Mantine! They form a symbiotic relationship, uncommon in the Pokemon world.
Eeelektross is an interesting mix of electric and lamprey eel. But... seriously... Tynamo... they didn't need to go with a LITERAL tadpole! Especially with the Poliwhirl line already existing... Then again, 5th gen makes good use of literal creatures. (Tirtouga, anyone?)
Gen 5 has some interesting creatures, but overshadows every previous gen regarding inane and shallow creature designs.
STILL sticking with Platinum... 5th gen creatures are the worst designs of any gen, by far. I used to think Game Freak couldn't do worse than 3rd gen...
I would like to see e-book capabilities in the Upad, but I'm not thrilled with the possibilities of DRMadness from any vendor, including Amazon. Still, it would be nice if PDF files could be read or converted onto it, as an alternative to carrying magazines and books around.
Additionally, the Ustylus could be used to highlight, tab, or edit readable files. These functions would be "exact form" on text documents, and "free form" on HTML documents.
Come to think of it, this looks like something one might see in a hospital...
I'm curious to know if the XL top half shell has a changed or improved manufacturing process of it's type of plastic over the original.
I'm guessing the XL will be more durable. I will get it if ALL account info can be transferred over to an XL, then deleted permanently from current 3DS. Trade in old one, get new warranty and more club coins.
@Big_Al1 Good point. Mileage varies with individual, so a thumb stylus might not be effective for everyone. I tried using the stand + stylus, hand holding + stylus, and thumb stylus; I found using the thumb stylus to be more intuitive and fluid, and reduced strain.
The DS thumb stylus is definitely less accurate and less precise in practice, while requiring nearly constant readjustment. I attribute that to the cheap 2003 attachment design. If it were updated, using the same materials as the circle pad pro "wrist strap" and the tip of the 3DS stylus, it might be more useful.
Also, adding such an attachment onto a device like the 3DS could be awkward, in contrast to not needing any attachment to other hand touch devices such as the Iphone. The increased length of the 3DS XL would prohibit people with smaller hands from using a thumb stylus, though people with larger hands might be more comfortable than when using the regular 3DS.
@Kirk I'm guessing the switch from sleek to rough has something to do with improving use of plastic types. One of the most commonly used types right now is ABS, favored for it's chemical properties. It can be created to have a "glossy" or "matte" appearance in a finished product.
However, it is typically more densely packed when used with a "matte" apperance; i.e. my L-TracX trackball was made using a "high quality" manufacturing process of molding ABS plastic. The casing has a decidedly matte finish, and is quite sturdy. Hopefully, the 3DS XL will apply this same principle.
Also, the top screen of the 3DS is VERY easily damaged. If one does not use the included soft, clear plastic pouch and slip which came with the system, the top screen will inevitably be smudged and scratched by the bottom screen. This was a fundamental physical design flaw; the 3DS XL seems to alleviate this issue.
I'm glad that the design engineers ultimately opted to not include a second circle pad. This is yet another good opportunity to create a new and improved thumb stylus attachment, by using the same materials used for the Circle Pad Pro "wrist strap". I can only hope Nintendo will create one, to alleviate the issues created by the circle pad pro and Kid Icarus stand.
I see LOTS of ghosting on the regular 3DS, unavoidably. The glossy top screen does seem to affect this... I'm wondering if the matte top screen will alleviate the ghosting issue.
Playing through this now without weapon or armor upgrades; it's more difficult! I've needed to use the genie to prevent game over many times, and moving slowly progresses quicker than moving quickly.
@Tsuchinoko According to a magazine interview with one of the producers of Shin Megami Tensei: Strange Journey, printed a few years ago, he had the feeling that handhelds were more capable than consoles at providing a gripping, "I want to keep going" experience. He thought that was inexplicable, yet logical.
That might sound strange, but I believe it too. Handhelds do a much better job at allowing the player to be just involved enough to enjoy it, while not fully demanding your attention like a PC or console. I think this "partial immersion" is a more accessible feeling than "total immersion".
This article sums up my thoughts nicely. For the NintendoLife team attending E3, I would be interested in learning the tactile sensation of these games, moreso than the visual or aural aspects.
@mamp LOL who knows, maybe the Wii U will have a surprise new alternative ending where you throw the Reapers into the Sun by dragging them with the touchscreen!
Comments 469
Re: Nintendo Power Magazine Looks Set to Shut Down
First issue: December 1994, Aladdin SNES. Last issue: December 2002, Metroid Fusion. Nintendo Power's events, leader boards, power stamps/store, and contests linked people together around the world, particularly in the USA, at a time when few people had yet to acquire an internet connection. Every 50 issues, subscribers could expect some very special treats!
In the '90s and early '00s, the technology used to print clear images of game screens, then linking them together, was above and beyond any digital photographic print technology used for games at the time. No other source provided these official records of data. For certain upcoming AAA titles, Nintendo gave subscribers VHS tapes detailing the game play (for free). The most elaborate of these tapes was the first one: an insider peek of the Nintendo Treehouse team working with Rare, during Donkey Kong Country 1's development. This was far more interesting than any demo CD's!
The "Epic Center" enlightened me about RPG's, which were (and still are) rarely ever mentioned in the USA. "Pak Watch" was the closest thing that anyone not visiting a dedicated gaming store (at least once a month) had to reliable spreadsheets of release dates and schedules. The articles on the Digipen Institute of Redmond, Washington, near NOA's HQ, gave young readers a look into aspiring rookie game developers' works, inspiring my interest in joining the games industry.
In NP's waning years, I bought a few off the shelf to read about the Veteran Developer Interviews, i.e. Rieko Kodama, who directed the original Phantasy Star series, and Naoto Oshima, who designed Sonic.
Suffice it say, I have many fond memories of Nintendo Power. I can only hope future generations will have something so special to look forward to...
Re: 3DS XL Will Get Its Own Circle Pad Pro
Oh yeah!? Nothing will EVER top this!
Or try attaching that stack onto a Sega Nomad! Take that, James' childhood!
Re: Feature: The Future of GameCube on Wii U
Thankfully, there are plenty of Wii's out in the wild, so we won't need to worry about not being able to play physical Gamecube games 20 years from now. My NES and SNES are both over 20 years old, and still work!
Re: Feature: Summer Sizzlers
OH GOD NOSTALGIA. Why'd you mention Wave Race in summer (1997!).
http://www.youtube.com/watch?v=q26aQKRjebI
It's amazing how many games still don't even have water physics that good, over 15 years later.
Re: Sonic the Hedgehog Turns 21 Today
And to think Sonic never would have been born if Hirokazu Yasuhara came to the United States during the first Gulf War...
Re: Reggie Fils-Aime: Fanbase Demands Are 'Insatiable'
Some would even go this far: http://www.youtube.com/watch?v=VbpAURp1AnM
Re: Reggie Fils-Aime: Fanbase Demands Are 'Insatiable'
Here's why, Reggie:http://localhost/instances/400x/21732454.jpg
If such titles are not deemed "worth localizing", the demand increases. If they are, the demand increases. Therefore, Just Dance and SiNG are your only hopes!
Re: Bigger Nintendo 3DS Console Revealed
@Captain_Hookey
Re: A Very Short Pokémon Black & White 2 Teaser Trailer
@rafaelluik 1. Magnemite SEEMS simplistic in appearance, but the ways they hover using Earth's magnetic field, "evolve" by magnetizing, and were probably created by humans, are all logical.
How those stooges "Klink and Klank" hover is beyond me. (Although the same could be said for many aquatic water types...) Their "evolutions" are just extra pieces bolted on...
2. Again, despite their simplistic appearance, Voltorb have some possible implications as to their origins... an offshoot experiment of pokeballs to be used as sabotage weaponry? A prototype alternative energy source? The first Pokemon to be experimented upon to test the capabilities of pokeball storage, just to usually be abandoned due to their volatile existence?
Foongus and Amoonguss, on the other hand... are just silly. How or why would they have pokeball patterns on their bodies? The given "lure" description is bogus.
3. Grimer and Muk are simple slimes in appearance, but they embody the vile results of industrial pollution and waste, a testament to humanity's wanton destruction of the environment; particularly of watershed habitat ecosystems that our municipal sewers now taint.
Trubbish and Garbodor... one could say they embody the throwaway culture in wasteful industrial societies, such as the USA, of tossing our garbage together into putrid, decomposing heaps. Rather than dutifully recycling metal and plastic scraps, and composting organic material, we toss them in wasteful plastic bags, only to ignore the creation of hulking mountains of filth. These 2 pokemon were born in a similar way as Grimer and Muk... but rather than at least looking simple, they look STUPID!
4. Remoraid is an interesting case in the Pokemon world. It has 2 possible "upgrades" of it's lone existence. In one case, it evolves into...an octopus!? The idea of a spitfire fish becoming a spitfire octopus was a whimsical rendition of Japanese caricatures of little octopi. In the other case, instead of evolving, Remoraid attaches itself to Mantine! They form a symbiotic relationship, uncommon in the Pokemon world.
Eeelektross is an interesting mix of electric and lamprey eel. But... seriously... Tynamo... they didn't need to go with a LITERAL tadpole! Especially with the Poliwhirl line already existing... Then again, 5th gen makes good use of literal creatures. (Tirtouga, anyone?)
Gen 5 has some interesting creatures, but overshadows every previous gen regarding inane and shallow creature designs.
Re: New Super Mario Bros. 2 Trailer is Informative
If...if we get a million coins...do we get these?


Re: Super Smash Bros. 3DS and Wii U Powers Up with Namco
Ah, but WHICH of the Namco Bandai teams who cooperate with Nintendo, I wonder...
Re: Bigger Nintendo 3DS Console Revealed
What'll they think of next!? Maybe...!

Re: A Very Short Pokémon Black & White 2 Teaser Trailer
@Emaan The legendaries, starters, and humans look good. The rest are just...
Re: Talking Point: Another Look at the News - 22nd June
Article Pic Caption wrote:
It actually is. It loads more readily than the Wii internet browser! That guy in the pic should have bulging eyeballs like Ⓞ☐Ⓞ
Re: A Very Short Pokémon Black & White 2 Teaser Trailer
STILL sticking with Platinum... 5th gen creatures are the worst designs of any gen, by far. I used to think Game Freak couldn't do worse than 3rd gen...
Re: Feature: The Potential of Wii U and Amazon
I would like to see e-book capabilities in the Upad, but I'm not thrilled with the possibilities of DRMadness from any vendor, including Amazon. Still, it would be nice if PDF files could be read or converted onto it, as an alternative to carrying magazines and books around.
Additionally, the Ustylus could be used to highlight, tab, or edit readable files. These functions would be "exact form" on text documents, and "free form" on HTML documents.
Re: Bigger Nintendo 3DS Console Revealed
Maybe the purpose of the CPP and XL is... THIS

O_O
Re: North American Nintendo Direct Round-Up (22nd June)
Look on the bright side, Europe, Fire Emblem will probably get released there before Western Continents, if Xenoblade is any indication...
Re: Official 3DS XL Japanese Website Launches
Come to think of it, this looks like something one might see in a hospital...
I'm curious to know if the XL top half shell has a changed or improved manufacturing process of it's type of plastic over the original.
Re: Official 3DS XL Japanese Website Launches
Wow, Japan gets the shaft... candy red instead of calm blue. White is just blah.
Re: Pokémon Typing Adventure Announced for DS
LOL @ separated keyboard on a portable device xD
Granted, I think Blackberries are silly.
Re: 3DS XL UK Prices Will be Decided by Retailers
I'm guessing the XL will be more durable. I will get it if ALL account info can be transferred over to an XL, then deleted permanently from current 3DS. Trade in old one, get new warranty and more club coins.
Re: Bigger Nintendo 3DS Console Revealed
@Big_Al1 Good point. Mileage varies with individual, so a thumb stylus might not be effective for everyone. I tried using the stand + stylus, hand holding + stylus, and thumb stylus; I found using the thumb stylus to be more intuitive and fluid, and reduced strain.
The DS thumb stylus is definitely less accurate and less precise in practice, while requiring nearly constant readjustment. I attribute that to the cheap 2003 attachment design. If it were updated, using the same materials as the circle pad pro "wrist strap" and the tip of the 3DS stylus, it might be more useful.
Also, adding such an attachment onto a device like the 3DS could be awkward, in contrast to not needing any attachment to other hand touch devices such as the Iphone. The increased length of the 3DS XL would prohibit people with smaller hands from using a thumb stylus, though people with larger hands might be more comfortable than when using the regular 3DS.
Re: Bigger Nintendo 3DS Console Revealed
@Kirk I'm guessing the switch from sleek to rough has something to do with improving use of plastic types. One of the most commonly used types right now is ABS, favored for it's chemical properties. It can be created to have a "glossy" or "matte" appearance in a finished product.
However, it is typically more densely packed when used with a "matte" apperance; i.e. my L-TracX trackball was made using a "high quality" manufacturing process of molding ABS plastic. The casing has a decidedly matte finish, and is quite sturdy. Hopefully, the 3DS XL will apply this same principle.
Also, the top screen of the 3DS is VERY easily damaged. If one does not use the included soft, clear plastic pouch and slip which came with the system, the top screen will inevitably be smudged and scratched by the bottom screen. This was a fundamental physical design flaw; the 3DS XL seems to alleviate this issue.
Re: Bigger Nintendo 3DS Console Revealed
I'm glad that the design engineers ultimately opted to not include a second circle pad. This is yet another good opportunity to create a new and improved thumb stylus attachment, by using the same materials used for the Circle Pad Pro "wrist strap". I can only hope Nintendo will create one, to alleviate the issues created by the circle pad pro and Kid Icarus stand.
I see LOTS of ghosting on the regular 3DS, unavoidably. The glossy top screen does seem to affect this... I'm wondering if the matte top screen will alleviate the ghosting issue.
@Kirk Yep, like you said, Capitalism 101. xD
Re: Reaction: Your Opinions on Nintendo's E3 Conference
@RevolverLink
AND Miyamoto summoned Reggie like he was a Pikmin!
Re: Dragon Quest 3D Smashes 500k Sales in Its First Week
You gotta admit, though, Dragon Quest 8 was pretty sweet! Modern Warfare 1 was too, for it's time.
@Bobhobob I have RPG pro-bias myself. Don't worry, this is Nintendo Life, not Kotaku.
Re: Reggie: Wii U Launch Window is Four Months Long
@StarDust Just watch... you jinxed it. O_O
Re: E3 2012: Corbie's Photos From the Show So Far
Looks like Samsung is the TV of choice at E3! No American-made TV's, huh.
Re: Reggie: Retro's Hard at Work, Won't Say More
Now we just have to hope the world doesn't end for December 25, 2012 before the next E3.
Re: E3 2012: Nintendo's 3DS Software Showcase Live
Look on the bright side, the 3DS has good backwards compatibility! There's never been a better time to be a retro gamer!
Re: E3 2012: Nintendo's 3DS Software Showcase Live
I'm guessing Nintendo thought Fire Emblem was too niche to present for everyone on the other side of the Pacific...
And Eguchi is too busy fantasizing about Nintendo Land to bring us Animal Crossing info.
Re: E3 2012: Ding Dong, Friend Codes are Dead on Wii U
This isn't to say there won't be any "hidden codes"...
Re: E3 2012: Nintendo's 3DS Software Showcase Live
oh man my comment is #666 O_O
Re: E3 2012: Nintendo's 3DS Software Showcase Live
@firearrow505 I mean, the severity of DRM, and eligibility of SD cards. Not sure if it'll work exactly the same as eShop and DsiWare.
Re: E3 2012: Nintendo's 3DS Software Showcase Live
And of course he doesn't explain how digital retail downloads will work...
Re: Review: Monster World IV (Wii Virtual Console / Mega Drive)
Playing through this now without weapon or armor upgrades; it's more difficult! I've needed to use the genie to prevent game over many times, and moving slowly progresses quicker than moving quickly.
Re: E3 2012: Miyamoto's Small Game is Under Wraps For Now
Let's just hope it doesn't involve this:

Re: E3 2012: Every 3DS Game Announced So Far
Re: E3 2012: F-Zero is Coming to Wii U
BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAW
Re: E3 2012: Wii U to Launch in White, Black Available "Later"
Neither. Dark Forest Green FTW.
Re: E3 2012: Nintendo Land is More Expansive Than You Thought
A very corny sort of game, to be sure...
Re: Reaction: Your Opinions on Nintendo's E3 Conference
@Tsuchinoko According to a magazine interview with one of the producers of Shin Megami Tensei: Strange Journey, printed a few years ago, he had the feeling that handhelds were more capable than consoles at providing a gripping, "I want to keep going" experience. He thought that was inexplicable, yet logical.
That might sound strange, but I believe it too. Handhelds do a much better job at allowing the player to be just involved enough to enjoy it, while not fully demanding your attention like a PC or console. I think this "partial immersion" is a more accessible feeling than "total immersion".
Re: Poll: Which Nintendo E3 Wii U Game Got You Excited?
I'm still not sure how well the gamepad actually works. I'm more interested in it than any of the games...
Re: Nintendo Shares Drop After E3 Press Conference
I wonder how many of those shareholders are male...
Re: E3 2012: New Super Mario Bros. Wii U Screenshot Comparison
Sequelitis is just the biggest kick in the pants, isn't it?
Re: Dragon Quest 3D Smashes 500k Sales in Its First Week
Dragon Quest is to Japan as Call of Duty is to America...
Re: Reaction: On First Glance, Nintendo Land is No Wii Sports
This article sums up my thoughts nicely. For the NintendoLife team attending E3, I would be interested in learning the tactile sensation of these games, moreso than the visual or aural aspects.
Re: E3 2012: Mass Effect 3 Lands On Wii U
@mamp LOL who knows, maybe the Wii U will have a surprise new alternative ending where you throw the Reapers into the Sun by dragging them with the touchscreen!
Re: E3 2012: 3DS Downloads on the Way
NightSky O_O Looking forward to it!