Comments 469

Re: E3 2012: Iwata Asks Eguchi About Wii U

GreenDream

Every brilliant designer has their highs and lows...
Creating a gameplay experience, then wrapping it in a separate experience, is indeed a sound method of design. However, "Nintendo Land" has the multi-purpose existence of entertainment product, tech demo, and life experience... for Eguchi, falling into the "Wii Play/Sports trap" came all too easily. Animal Crossing was a brilliant example of how to fold multiple purposes into a game. Perhaps going beyond that is too difficult...

Re: E3 2012: Wii U Tech Specs Revealed

GreenDream

Until modders open it up, we won't know all the juicy details...

The proposition of using a standard hard drive begs the question: will online game support be handled exclusively by Nintendo's servers? I am curious to see Nintendo's take on restrictive DRM.