@mariobro4 Oh....bummer, but thanks for answering my question. I asked this because I heard that in 3D Land they removed the White Tanooki in the special world, so I was hoping for the same....but I guess not....
For the people who make too many mistakes that they use the white Tanooki, will there be some note saying that the level was beat using a white Tanooki? Or many green stars will not appear? I want to know if there is some way to make it fair for those who are experienced.
@Goginho Heh, I'll have you know that I own a 3DS. The games that the 3DS has to offer themselves are not bad in terms of graphics, especially with the 3D effect, but it's really a no-brainer when it comes down to choosing two different versions of Super Smash Bros in terms of the visuals (and maybe gameplay).
I'm also not spoiled xD I actually do not really mind graphics in general, and no little Jaggi has ever put me off in MH3U. I'm 18 and I'm not gonna lie, I got into gaming consoles with the Gamecube, but graphics were still not very good (by today's standards). Though I usually do not mind graphics, it feels to me like Smash Bros. on Wii U just has to get it right.
Oh, and I'm guessing you don't really appreciate different textures (no offense).
@Goginho If there is a Super Smash Bros. game that was aiming to be photo-realistic, that would be Brawl. As you say "simplistic", the Wii U version is also simplistic. For example, Mario does not have the details on his jeans like in Brawl, and all of the characters have a simpler colour palette, as opposed to the dry, realistic-like colours. I would agree with you characters do not look fitting IF we were talking about Brawl, but the Wii U version has all of what you described.
Sorry, but the 3DS screenshots look good in the internet, not so much on the 3DS directly. Good luck playing Smash Bros. with moving pixels and a small screen.
@rjejr I agree, I want them to switch the camera in the middle of the stage, like slowly moving from 2D, to top down, or maybe even a gravity effect in the Sonic Lost World stage where the edge is like a half circle, and if you keep running in that direction, you can go up that half circle and fight on the ceiling upside down!
@SockoMario Well, Super Mario Sunshine was the first game I played along with my first console. This may be my childhood speaking for the most part, but I know what I'm saying. Nintendo experimented with Super Mario Sunshine. Why can't they do the same with Super Mario 3D World? And what I mean by plastic graphics, I mean that everybody and everything in 3D World is all shiny, unlike Sunshine.
@LUIGITORNADO Sunshine was so massive in landscape. I loved how the size, distance and height of world would make you say for example, "TO PETEY PIRANHA ON TOP OF THE WINDMILL!!!" ...At least that's how I used to think, hehe.
@LUIGITORNADO Yeah...I just hate these new Mario games in general, both 2D and 3D. The first NSMB for the DS was a nice throwback and fan service, but now this is just abusive, and just ruins whatever old elements they bring to new Mario games. Now it's all about going through these bland worlds, plastic textures, enclosed gameplay, uninventive enemies. Super Mario Sunshine was my biggest inspiration back when I was 9. I feel sorry for the kids playing these new Mario games (Aside from the Galaxy series which is amazing). Sunshine was just so...idk I can't explain it, too much childhood.
Still not getting it. I might get it if I actually had people to play it with, but I don't... All the Nintendo multiplayer I have is occasional Mario Kart Wii and Brawl matches. If there is a Super Mario Galaxy 3, let me know.
@Uberchu Well, to start off, you can't compare a platformer to a kart racer -__- they are very different genres of games. You are comparing an orange on an apple. Secondly, if we do compare both titles, 3D Land could be beat in a day, whereas Mario Kart 7 has so more more replayability, not to mention online.
I'm still not getting this game...Nintendo really killed the excitement for old school Mario elements, and it all started with the NSMB series. This looks too easy and plain. I regret getting 3D Land, and I will certainly regret getting 3D World.
Why can't Nintendo experiment with a NEW open world game? I loved Sunshine. Away from the Mushroom Kingdom, with new enemies, FLUDD...what happened.
@GreatPlayer Now I understand what you mean about preferring 2D Mario due to exact controls. 3D controls may be harder to handle, but I suspect it does make you think about pecision, it just takes a little while to get used to.
About Sonic Lost World, aside from reviewers criticizing controls, I also see that they criticize the visuals and the levels. Although I didn't play the game, I saw footage and I don't understand their complaint. I mean, the graphics are nice, bright and colourful. I it not a similar graphic style to the Mario Galaxy series? About the levels, I think they are well structured from the bit that I've seen; Linear yet explorational where you can choose to take different paths around the tube, running on walls, etc.
@GreatPlayer Yes, I agree. As a gamer that wants a challenge, I will have no problems with getting used to the controls, and actually thinking and re-trying stages. Just like MH3U's demo didn't do the actual game justice, I feel the same way about Sonic Lost World ad these reviews.
About the Super Mario Galaxy games, I didn't have an issue controlling them but that's just me. I also have The Wonderful 101 and I love it. Great replay value.
My first gaming console was the Gamecube back in 2002 (I'm 18 btw). My first two games were Smash Bros. Melee and Super Mario Sunshine. Nintendo was pretty damn creative with Sunshine, it was actually inspiring. As my first Nintendo game I wouldn't know about what feature it has, or it has missing from previous Mario games. But now as a Nintendo fan, I can see that basically everything was new, and it was a nice approach. For me, there was nothing like standing in a huge landscape and thinking "GO TO THAT HILL!" or "GO TO THE TOP OF THE WINDMILL AND BEAT THAT PETTY PIRANHA!" In Bianco Hill for example, I love how you can go from exploring the waters, and going all the way up to jumping on various cables. There was just so much content in that game.
New Super Mario Bros for the DS and Super Mario Galaxy came out around the same time. They were really good games because they brought back many important elements from past Mario games, and it was really neat. But now it's a disgrace. Ever since 2006, Nintendo has been abusing the "roots" with all these New Super Mario Bros. game. They took it too far. And Super Mario 3D Land/ World is just awful. The environments are really enclosed, with those plastic graphics and easy gameplay. No exploration, just a walk through the park. Nintendo is making all these games look like really cute baby games...I feel bad for this generation of 9 year olds who might never experience Mario Sunshine.
You may think that I'm making a big deal about Sunshine, but it's a childhood game, and I wouldn't see myself having memorable experiences with 3D Land and World if I were 10 today. Btw when I was 8 I saw a friend play Donkey Kong 64, and it brought such magic to me...
@GreatPlayer Same here. I'm not getting Mario 3D World. The only Mario platformer I got for Wii U was Luigi U in hopes that it would actually be more challenging, but it really wasn't---well yeah, maybe a bit more challenging compared to Mario Bros. U...
To remember I was so excited to getting New Super Mario Bros. Wii...got it at launch right when the store opened, and I had trouble sleeping at night...4 years ago...
About DKC: TF, I'm kinda bummed they are including the balloons that save your life, but I have good hopes that there will be two difficulty modes, and thus the balloon recovery would be in the easier difficulty.
Btw, what's your opinion on the difficulty of the final levels for Galaxy 2 + the green stars? The last level---off, that was a nice challenge
@Maneauleau I want all these games to be challenging. Making it easy is an insult to us veteran Nintendo gamers...at least make two difficulty choices to choose from.
It just disgusts me to think that games that I want are supposed to be for little kids. Seriously, can I enjoy a game in its right difficulty without it being an Xbox 360 game?
@Bass_X0 I know what you mean. Twilight Princess feels like they focused mostly on the somewhat realistic graphics, while taking a huge inspiration from Ocarina of Time. I liked Skyward Sword too but I'll disagree on one thing. I don't think the huge focus was around the story, but rather the controls (although I really liked them, and what made the game so good).
For the next Zelda on Wii U, they should add the button controls from the Gamepad and Wii U Pro, while at the same time allowing you to play like you do in Skyward Sword. This time though, I want them to focus more on dungeons and the overworld, with somehow implementing lots of replay value. Oh, and a good story of course.
Is there any new information on the new Petit Computer that's gonna be made specifically on the 3DS? Like seriously, it's been announced in August, and I heard nothing ever since. That kinda bothers me.
Is there any new information on the new Petit Computer that's gonna be made specifically on the 3DS? Like seriously, it's been announced in August, and I heard nothing ever since. That kinda bothers me.
@Captain_Gonru Oh, you are right. Of course. A recent example would be the Ganondorf WW HD figure. Yes, I truly value physical games and I have very good memories, but if Nintendo decides to tie games to accounts rather than the system itself, then I'll immediately go digital.
Well, I always try to get physical copies of games no matter what...and still, physical games will always still be around because there's always the collector games such as Super Mario All-Stars.
@OdnetninAges Thanks for the reply. I never played a NiGHTS game, but I might still pre-order it for collector's sake. Any addition only makes it better I suppose..
Sorry if this is a bit off-topic, but is the Sonic Lost World Deadly Six Edition a replacement of some boss fights, or are the original boss fights still in the game? Thanks in advance
Sorry if this is a bit off-topic, but is the Sonic Lost World Deadly Six Edition a replacement of some boss fights, or are the original boss fights still in the game?
Not all movie based games were bad. For example, I LOVED The Incredibles for the Gamecube, it was my favourite game and it was a huge inspiration to me.
@Luigifan141 I used to play Battle for Bikini too when I was smaller. I think I can explain as to why others and I feel like it is a very special to us. Sure, of course there are better 3D platformers out there, but playing Battle for Bikini Bottom was very inspiring and brings many memories that are part of our childhood, just like other N64 games like Super Mario 64. Battle for Bikini Bottom isn't just any 3D platformer though. The level constructions are very interesting, such as Spongebob's Dream and the deeper and jungle levels.
@MegaManEP3 I agree that Club Nintendo tracks CERTAIN games. Not only is it uncertain that Nintendo would give you the games back just by looking at your club Nintendo, but also not all the games have the code. I got very frustrated when I got Sonic and All-Stars Racing Transformed and Monster Hunter 3 Ultimate only to find out there was no Club Nintendo code.
I used to play Battle for Bikini Bottom on the Gamecube, which I loved, so I respect that game. Though this upcoming may be good, I'm not sure if it'll ever capture the essence of Battle for Bikini Bottom. Remember, not all companies that worked on Battle for Bikini Bottom are working on this. THQ was associated with that game, for example.
@ThomasBW84 Hehe, yeah, I did figure it was from KI: U, which is even better. By the way, a few weeks ago I have e-mailed NoA about SUCH AN EPIC STAGE IDEA I HAVE for Animal Crossing. They said that by the rules, they can't forward it to Sakurai. If only Sakurai could SEE it!!! It has true potential, I'm serious!!!!
Edit: They said that even though they can't forward the idea, he and the crew that work there loved my idea and thought it was cool
Comments 520
Re: Review: Super Mario 3D World (Wii U)
@mariobro4 Oh....bummer, but thanks for answering my question. I asked this because I heard that in 3D Land they removed the White Tanooki in the special world, so I was hoping for the same....but I guess not....
Re: Soapbox: Super Mario 3D World's Playful Whimsy is Refreshing, But Faces a Vital Commercial Test
Why is everybody ignoring my question? ...
Re: Review: Super Mario 3D World (Wii U)
WILL THERE BE WHITE TANOOKI IN THE SPECIAL WORLDS? I HOPE NOT.
Re: Soapbox: Super Mario 3D World's Playful Whimsy is Refreshing, But Faces a Vital Commercial Test
WILL THERE BE WHITE TANOOKI IN THE SPECIAL WORLDS? I HOPE NOT.
Re: Review: Super Mario 3D World (Wii U)
Could somebody please answer this?
For the people who make too many mistakes that they use the white Tanooki, will there be some note saying that the level was beat using a white Tanooki? Or many green stars will not appear? I want to know if there is some way to make it fair for those who are experienced.
Re: Review: Super Mario 3D World (Wii U)
Guys, good review but why didn't you cover the speedrun part of the game? I want some competitive news on that!!
Re: Oh Yes, The Mario Galaxy Stage is Confirmed for the New Super Smash Bros.
@unrandomsam What? Why not? I though Sakurai said that he will try to balance the game between Melee and Brawl...is that not similar to Melee?
Re: Nintendo Outlines Details of Third Wave of Pikmin 3 DLC
I'm glad about this, especially with brand new maps and mechanics. Now if only Nintendo could add these for Bingo Battle. We need Bingo Battle DLC.
Re: Feature: A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Twelve
Can somebody please tell me why the capsule item is a new challenger approaching on the official Smash Bros website?
Re: Feature: A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Eleven
@Goginho Heh, I'll have you know that I own a 3DS. The games that the 3DS has to offer themselves are not bad in terms of graphics, especially with the 3D effect, but it's really a no-brainer when it comes down to choosing two different versions of Super Smash Bros in terms of the visuals (and maybe gameplay).
I'm also not spoiled xD I actually do not really mind graphics in general, and no little Jaggi has ever put me off in MH3U. I'm 18 and I'm not gonna lie, I got into gaming consoles with the Gamecube, but graphics were still not very good (by today's standards). Though I usually do not mind graphics, it feels to me like Smash Bros. on Wii U just has to get it right.
Oh, and I'm guessing you don't really appreciate different textures (no offense).
Re: Feature: A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Eleven
@Goginho If there is a Super Smash Bros. game that was aiming to be photo-realistic, that would be Brawl. As you say "simplistic", the Wii U version is also simplistic. For example, Mario does not have the details on his jeans like in Brawl, and all of the characters have a simpler colour palette, as opposed to the dry, realistic-like colours. I would agree with you characters do not look fitting IF we were talking about Brawl, but the Wii U version has all of what you described.
Sorry, but the 3DS screenshots look good in the internet, not so much on the 3DS directly. Good luck playing Smash Bros. with moving pixels and a small screen.
Re: Feature: A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Eleven
@rjejr I agree, I want them to switch the camera in the middle of the stage, like slowly moving from 2D, to top down, or maybe even a gravity effect in the Sonic Lost World stage where the edge is like a half circle, and if you keep running in that direction, you can go up that half circle and fight on the ceiling upside down!
Re: Feature: A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Eleven
@Goginho Every person that has a 3DS and no Wii U says that.
Re: Video: Here's Five Levels Of Super Mario 3D Multiplayer Mayhem For Your Delectation
@SockoMario Well, Super Mario Sunshine was the first game I played along with my first console. This may be my childhood speaking for the most part, but I know what I'm saying. Nintendo experimented with Super Mario Sunshine. Why can't they do the same with Super Mario 3D World? And what I mean by plastic graphics, I mean that everybody and everything in 3D World is all shiny, unlike Sunshine.
Re: Video: Here's Five Levels Of Super Mario 3D Multiplayer Mayhem For Your Delectation
@LUIGITORNADO Sunshine was so massive in landscape. I loved how the size, distance and height of world would make you say for example, "TO PETEY PIRANHA ON TOP OF THE WINDMILL!!!" ...At least that's how I used to think, hehe.
Re: Video: Here's Five Levels Of Super Mario 3D Multiplayer Mayhem For Your Delectation
@LUIGITORNADO Yeah...I just hate these new Mario games in general, both 2D and 3D. The first NSMB for the DS was a nice throwback and fan service, but now this is just abusive, and just ruins whatever old elements they bring to new Mario games. Now it's all about going through these bland worlds, plastic textures, enclosed gameplay, uninventive enemies. Super Mario Sunshine was my biggest inspiration back when I was 9. I feel sorry for the kids playing these new Mario games (Aside from the Galaxy series which is amazing). Sunshine was just so...idk I can't explain it, too much childhood.
Re: Video: Here's Five Levels Of Super Mario 3D Multiplayer Mayhem For Your Delectation
@Damo But even Nintendo confirmed that this game was made for newcomers to the 3D Mario series...even the extra levels in 3D Land weren't very hard...
I have no hope for any challenge in this game, unless they implement online leader boards for fastest level completion/ score.
Re: Video: Here's Five Levels Of Super Mario 3D Multiplayer Mayhem For Your Delectation
Still not getting it. I might get it if I actually had people to play it with, but I don't... All the Nintendo multiplayer I have is occasional Mario Kart Wii and Brawl matches. If there is a Super Mario Galaxy 3, let me know.
Re: Video: Nintendo Shows Off Super Mario 3D World Stages and the Madness of Multiplayer
@SphericalCrusher Hey, great minds think alike!! I only read your comment after I replied to him too!
Re: Video: Nintendo Shows Off Super Mario 3D World Stages and the Madness of Multiplayer
@Uberchu Well, to start off, you can't compare a platformer to a kart racer -__- they are very different genres of games. You are comparing an orange on an apple. Secondly, if we do compare both titles, 3D Land could be beat in a day, whereas Mario Kart 7 has so more more replayability, not to mention online.
Re: Video: Nintendo Shows Off Super Mario 3D World Stages and the Madness of Multiplayer
Unless...there is an online leader board for fastest level completions...
Re: Video: Nintendo Shows Off Super Mario 3D World Stages and the Madness of Multiplayer
I'm still not getting this game...Nintendo really killed the excitement for old school Mario elements, and it all started with the NSMB series. This looks too easy and plain. I regret getting 3D Land, and I will certainly regret getting 3D World.
Why can't Nintendo experiment with a NEW open world game? I loved Sunshine. Away from the Mushroom Kingdom, with new enemies, FLUDD...what happened.
Re: Review: Sonic Lost World (Wii U)
@GreatPlayer Now I understand what you mean about preferring 2D Mario due to exact controls. 3D controls may be harder to handle, but I suspect it does make you think about pecision, it just takes a little while to get used to.
About Sonic Lost World, aside from reviewers criticizing controls, I also see that they criticize the visuals and the levels. Although I didn't play the game, I saw footage and I don't understand their complaint. I mean, the graphics are nice, bright and colourful. I it not a similar graphic style to the Mario Galaxy series? About the levels, I think they are well structured from the bit that I've seen; Linear yet explorational where you can choose to take different paths around the tube, running on walls, etc.
Re: Review: Sonic Lost World (Wii U)
@MadAussieBloke LOL!! That picture of that guy that you posted really looks like Reggie if you think about it!
Re: Review: Sonic Lost World (Wii U)
@GreatPlayer Yes, I agree. As a gamer that wants a challenge, I will have no problems with getting used to the controls, and actually thinking and re-trying stages. Just like MH3U's demo didn't do the actual game justice, I feel the same way about Sonic Lost World ad these reviews.
About the Super Mario Galaxy games, I didn't have an issue controlling them but that's just me. I also have The Wonderful 101 and I love it. Great replay value.
My first gaming console was the Gamecube back in 2002 (I'm 18 btw). My first two games were Smash Bros. Melee and Super Mario Sunshine. Nintendo was pretty damn creative with Sunshine, it was actually inspiring. As my first Nintendo game I wouldn't know about what feature it has, or it has missing from previous Mario games. But now as a Nintendo fan, I can see that basically everything was new, and it was a nice approach. For me, there was nothing like standing in a huge landscape and thinking "GO TO THAT HILL!" or "GO TO THE TOP OF THE WINDMILL AND BEAT THAT PETTY PIRANHA!" In Bianco Hill for example, I love how you can go from exploring the waters, and going all the way up to jumping on various cables. There was just so much content in that game.
New Super Mario Bros for the DS and Super Mario Galaxy came out around the same time. They were really good games because they brought back many important elements from past Mario games, and it was really neat. But now it's a disgrace. Ever since 2006, Nintendo has been abusing the "roots" with all these New Super Mario Bros. game. They took it too far. And Super Mario 3D Land/ World is just awful. The environments are really enclosed, with those plastic graphics and easy gameplay. No exploration, just a walk through the park. Nintendo is making all these games look like really cute baby games...I feel bad for this generation of 9 year olds who might never experience Mario Sunshine.
You may think that I'm making a big deal about Sunshine, but it's a childhood game, and I wouldn't see myself having memorable experiences with 3D Land and World if I were 10 today. Btw when I was 8 I saw a friend play Donkey Kong 64, and it brought such magic to me...
Re: Review: Sonic Lost World (Wii U)
@GreatPlayer Same here. I'm not getting Mario 3D World. The only Mario platformer I got for Wii U was Luigi U in hopes that it would actually be more challenging, but it really wasn't---well yeah, maybe a bit more challenging compared to Mario Bros. U...
To remember I was so excited to getting New Super Mario Bros. Wii...got it at launch right when the store opened, and I had trouble sleeping at night...4 years ago...
About DKC: TF, I'm kinda bummed they are including the balloons that save your life, but I have good hopes that there will be two difficulty modes, and thus the balloon recovery would be in the easier difficulty.
Btw, what's your opinion on the difficulty of the final levels for Galaxy 2 + the green stars? The last level---off, that was a nice challenge
Re: Review: Sonic Lost World (Wii U)
For anybody who has the game in hard copy, does it come with a code to register it on Club Nintendo?
Re: Review: Sonic Lost World (Wii U)
@Maneauleau I want all these games to be challenging. Making it easy is an insult to us veteran Nintendo gamers...at least make two difficulty choices to choose from.
It just disgusts me to think that games that I want are supposed to be for little kids. Seriously, can I enjoy a game in its right difficulty without it being an Xbox 360 game?
Re: Eiji Aonuma States Desire to Avoid the Limitations of Tradition in The Legend of Zelda Franchise
@Bass_X0 I know what you mean. Twilight Princess feels like they focused mostly on the somewhat realistic graphics, while taking a huge inspiration from Ocarina of Time. I liked Skyward Sword too but I'll disagree on one thing. I don't think the huge focus was around the story, but rather the controls (although I really liked them, and what made the game so good).
For the next Zelda on Wii U, they should add the button controls from the Gamepad and Wii U Pro, while at the same time allowing you to play like you do in Skyward Sword. This time though, I want them to focus more on dungeons and the overworld, with somehow implementing lots of replay value. Oh, and a good story of course.
Re: Super Mario 3D World Brings New Power-Ups to the Mushroom Kingdom
So, this game will have a separate game modes for multiplayer and single player?
Re: Hardware Review: Nintendo 2DS
Is there any new information on the new Petit Computer that's gonna be made specifically on the 3DS? Like seriously, it's been announced in August, and I heard nothing ever since. That kinda bothers me.
Re: Hardware Review: Nintendo 2DS
Is there any new information on the new Petit Computer that's gonna be made specifically on the 3DS? Like seriously, it's been announced in August, and I heard nothing ever since. That kinda bothers me.
Re: Toon Link Adventuring Onto Smash Bros. Wii U and 3DS
I WILL BE SO HAPPY IF MOBLIN FROM WIND WAKER IS IN IT!!!!!! I LOVE THOSE!!!!!!!!!!!!!! THE GUY IN MY PROFILE PIC!!!!!!!!!!!!!
Re: Video: These Sonic Lost World Bosses Look Rather Fun
@NinGamer Thank you
Re: Video: These Sonic Lost World Bosses Look Rather Fun
@NinGamer Do I have to go to EB Games to ask them for the upgrade if I already preordered, or do they automatically upgrade it?
Re: Capcom Expects A Significant Decline in Packaged Games Come 2017
@Captain_Gonru Oh, you are right. Of course. A recent example would be the Ganondorf WW HD figure. Yes, I truly value physical games and I have very good memories, but if Nintendo decides to tie games to accounts rather than the system itself, then I'll immediately go digital.
Re: Capcom Expects A Significant Decline in Packaged Games Come 2017
http://www.quickmeme.com/meme/3vr6b2/
Hey I made this one myself! Hope you like it!
Re: Capcom Expects A Significant Decline in Packaged Games Come 2017
Well, I always try to get physical copies of games no matter what...and still, physical games will always still be around because there's always the collector games such as Super Mario All-Stars.
Re: Rumour: The Legend of Zelda: The Wind Waker HD Trailer Shows a Special Edition Wii U Design
@OdnetninAges Thanks for the reply. I never played a NiGHTS game, but I might still pre-order it for collector's sake. Any addition only makes it better I suppose..
Re: Sales Data Demonstrates a Slow Wii to Wii U Transition Compared to Past Generations
Sorry if this is a bit off-topic, but is the Sonic Lost World Deadly Six Edition a replacement of some boss fights, or are the original boss fights still in the game?
Thanks in advance
Re: Rumour: The Legend of Zelda: The Wind Waker HD Trailer Shows a Special Edition Wii U Design
— Please don't post off-topic; If you wish to discuss Sonic Lost World, the place to do so is here on the forums: https://www.nintendolife.com/forums/general_discussion/sonic_the_hedgehog_2013_tentative_title_thread
Thanks! — Raylax
Re: Video: Snazzy New Trailer Shows Off Wii U Exclusives
Sorry if this is a bit off-topic, but is the Sonic Lost World Deadly Six Edition a replacement of some boss fights, or are the original boss fights still in the game?
Thanks in advance
Re: Review: Turbo: Super Stunt Squad (3DS)
Not all movie based games were bad. For example, I LOVED The Incredibles for the Gamecube, it was my favourite game and it was a huge inspiration to me.
Re: Miiverse Update Adds Tags to Posts
More than anything, I'd rather they add the option to delete private messages...
Re: Retailers Preparing Multi-Region Shiny Legendary Pokémon Distribution Events
Can you change the wifi thing on your phone or computer like the Best Buy thing for Animal Crossing?
Re: SpongeBob SquarePants: Plankton's Robotic Revenge Confirmed For Wii U, Wii, 3DS And DS
@Luigifan141 I used to play Battle for Bikini too when I was smaller. I think I can explain as to why others and I feel like it is a very special to us. Sure, of course there are better 3D platformers out there, but playing Battle for Bikini Bottom was very inspiring and brings many memories that are part of our childhood, just like other N64 games like Super Mario 64. Battle for Bikini Bottom isn't just any 3D platformer though. The level constructions are very interesting, such as Spongebob's Dream and the deeper and jungle levels.
Re: Talking Point: The Download Games Battle is Just Beginning
@MegaManEP3 I agree that Club Nintendo tracks CERTAIN games. Not only is it uncertain that Nintendo would give you the games back just by looking at your club Nintendo, but also not all the games have the code. I got very frustrated when I got Sonic and All-Stars Racing Transformed and Monster Hunter 3 Ultimate only to find out there was no Club Nintendo code.
Re: SpongeBob SquarePants: Plankton's Robotic Revenge Confirmed For Wii U, Wii, 3DS And DS
I used to play Battle for Bikini Bottom on the Gamecube, which I loved, so I respect that game. Though this upcoming may be good, I'm not sure if it'll ever capture the essence of Battle for Bikini Bottom. Remember, not all companies that worked on Battle for Bikini Bottom are working on this. THQ was associated with that game, for example.
Re: Nintendo Download: 25th July (Europe)
If somebody scans a QR code of a game you made in Petit Computer, do you get credit, such as the name you chose to put on your file?
Re: Feature: Our Favourite Wii U and 3DS Smash Bros. Screens So Far
@ThomasBW84 Hehe, yeah, I did figure it was from KI: U, which is even better. By the way, a few weeks ago I have e-mailed NoA about SUCH AN EPIC STAGE IDEA I HAVE for Animal Crossing. They said that by the rules, they can't forward it to Sakurai. If only Sakurai could SEE it!!! It has true potential, I'm serious!!!!
Edit: They said that even though they can't forward the idea, he and the crew that work there loved my idea and thought it was cool