Comments 246

Re: PDP Confirms the GameCube-Inspired Wired Fight Pad For Wii and Wii U

DragonbornRito

@GhotiH

Point taken. While I do use it on occasion for aerials and the rare smash attack, I know people who thrive off of it. (Some people so much that our local meta started calling these people "C-Stickers" with a negative connotation.) I think I can eventually get used to going up for the stick, but in the event that I just simply can't, the Classic Controller is there for me.

Re: PDP Confirms the GameCube-Inspired Wired Fight Pad For Wii and Wii U

DragonbornRito

@GhotiH First off, I love that Robbie Rotten avatar... That show was strangely enjoyable for being a kid's show.

And I do have to agree with both points you made. I find it quite difficult to go BACK to a GCN controller after using the CCPro for so long, so believe me, I understand everyone's worries about having to switch controllers.

And I agree, the face buttons are a bit weird, but playing lots of CoD: Blops2 on Wii U has grown me accustomed to the controller very well. The right stick is only for C-Sticking Smash attacks and aerials anyway, so it's not going to affect me nearly as much in Smash Bros.

Re: PDP Confirms the GameCube-Inspired Wired Fight Pad For Wii and Wii U

DragonbornRito

@absuplendous It's a matter of stubborn comfort. People became so accustomed to the GCN Controller during Melee, were able to bring their GCN Controller over to Brawl, and now are faced with having to switch controllers. My wife "swears" she can't use anything but her WaveBird, but it looks like she doesn't have much of a choice here.

Me on the other hand, I'm going to force myself to learn the Wii U Pro Controller. I'm already VERY used to the Classic Controller Pro, so I don't think it'll be a huge change. But that Wii U Pro Controller tho...

Re: Pokémon Trading Card Game: XY - Flashfire Expansion Available Now

DragonbornRito

Lysandre is now the Supporter version of the old Pokemon Catcher before it got errata-nerfed. Automatic 4-of for most people now, but it does have the caveat of not allowing you to play any other Supporters for the turn, where as before you could N, Colress, Juniper, or Skyla into a Catcher and use it the same turn, so I'd say this version is indeed much fairer than the old Item version of Pokemon Catcher.

Re: Mario Kart Month: An Outsider's View Of Super Mario Kart

DragonbornRito

@Takerkaneanite6 Even worse than caps lock. Seriously.

I loved MK for the SNES. It was a great game for 2 players, and the single-player mode just encouraged me to keep coming back until I got first in the 150cc Special Cup. All this at the ripe old age of 10. I can see where someone who got spoiled on the controls of today's games would struggle majorly with the older games, but like someone else said: that's the gamer's fault, not the games.

Re: Nintendo Direct: Special Mario Kart 8 Direct Shows New Features, Racers And Items

DragonbornRito

Love the free game, but unfortunately the two I would've wanted the most (in NA) I already own (NSMBU and WWHD). I'm not a huge Pikmin fan either, but not sure if I want to spend my free game download on a generic party game that looks "okay" at best. Why can't we get Sonic Lost World or Monster Hunter like the UK???

Either way, can't really complain much. It's free, and it was unexpected.

EDIT: Third option I suppose would be to get a free copy of NSMBU and trade in the old copy to make my copy of MK8 effectively $35. I could find something with that $25 of credit I'm sure. Actually, Power Trade would net an extra 40% if I went ahead and preordered MK8, so I could get MK8 and get my copy of NSMBU back for probably $30 or less. I may just go that route.

Re: Nintendo Lifts The Lid On Its Plans For E3 2014

DragonbornRito

@Melkac Seriously! It's like everyone expects to see the crying Zelda fans again.

I'm perfectly fine with the video format. It's cleaner, better prepared, more streamlined. The best part is how YouTube-friendly the whole thing is for people who can't watch the stream live. No fumbling through set changes, no worries with technical difficulties ("I think your cell phones are disrupting my motion-sensing Wiimote" - Shigeru Miyamoto). Just a clean, well presented hype train.

Re: Talking Point: Nintendo Must Take Careful Steps Into Paid DLC and Free-to-Play

DragonbornRito

So I think we all hit a good mood about it in the end. I ate a little crow and feel better for it, to be honest.

I'm definitely downloading the demo today, and in the end, I'm sure I will be getting this and the DLC. And I can certainly see @aaronsullivan 's point on the on-disc DLC / day-one DLC. It was made by someone, and it was made with the intention of making money.

I think @BinaryFragger hit the nail on the head with the best example of "bad" DLC, or more accurately, "bad DLC practices". Someone mentioned Fallout 3 as an example of good DLC and I couldn't agree more! You really get your money's worth out Bethesda DLC.

I hope Nintendo has enough sense to never pull a FFXIII-2, and as long as that never happens, I think Nintendo getting their feet wet in DLC is a good thing.

Oh and @SkywardLink98, I'm adding "IMO" to my internet vocabulary.

Re: Talking Point: Nintendo Must Take Careful Steps Into Paid DLC and Free-to-Play

DragonbornRito

@Caryslan

Good points, but I'm totally on board with you about the DLC on-disc. That's the DLC that truly sets me off. As I said, I've bought map packs before, and I feel like they are of decent value. Does it feel a bit like extortion? Yes, but it is new content for an aging game.

But making me pay for a "key-code" to unlock something on a disc I already paid full price for? You cross the line there.

(Fun debate though guys! But now I gotta go back to the real world and run errands...)

Re: Talking Point: Nintendo Must Take Careful Steps Into Paid DLC and Free-to-Play

DragonbornRito

@SkywardLink98

Ouch, walked into that one. You got me.

Again, I just call it like I see it though. I see gloom and doom for Nintendo all over the place, while the PS4 walks along offering little in the terms of gaming for most people, but it's about to overtake the Wii U, even coming out a year after.

I have to applaud Sony in that regard, after being in last place during the last gen, they performed an impressive PR campaign to move back to the front of the pack.

That said, I still feel that there is a stigma surrounding Nintendo that affects not only sales but third-party support. Nintendo has admittedly made some errors in promoting the system (beginning with the name, which confuses quite a few consumers). I think it has earned an unfair reputation though.

As for the Xbone comment, I meant for it to go along with the "Nintendo fans are filthy casuals", but reading it now, I can see that it came out a lot harsher than I planned it. I still think the system is lackluster at the moment and entirely unnecessary. Will I ever buy one? Absolutely. Same for a PS4. They're just not of good value to me right now. I am certainly first and foremost a Nintendo fanboy, but I own and regularly play my PS3 and Xbox 360. PS4 and Xbone both have their merits as well. But I can't help but feel like the better video game choices right now are in Nintendo's favor. The hardware and sales certainly aren't, but the quality of games is.

Re: Talking Point: Nintendo Must Take Careful Steps Into Paid DLC and Free-to-Play

DragonbornRito

@aaronsullivan "I don't get it. Why is it bad for a company to want to make more money from the extra work they put into a game?"

I understand your point completely. It's just a matter of ethics (which is always a grey area, so you could say this is subjective). What I'm really referring to is the Call of Duty line up. Activision goes into development with the idea already firmly in mind that there will be at least 4 $15.00 DLCs. The aim is to turn a $60 game into a $120 game. Sure, there's the season pass, but that just further validates that line of thinking for myself.

I suppose I'm letting my own feeling towards this type of DLC really affect my feelings here, but I'm not against DLC in its entirety. I've even bought those map packs that I shun Activision for.

Re: Talking Point: Nintendo Must Take Careful Steps Into Paid DLC and Free-to-Play

DragonbornRito

It's just too bad that people don't realize the best "gaming" system is the Wii U out of the 3 new gen systems. Xbone would rather have you watch TV than play games on it and PS4 is just a Twitch Box with about 5 actual decent games (and I'm being lenient here). It's this darn Internet culture. Everyone wants to be a "hardcore" gamer. Nintendo fans are "filthy casuals". Xbone is stupid (that one's true at the moment actually).

Re: Talking Point: Nintendo Must Take Careful Steps Into Paid DLC and Free-to-Play

DragonbornRito

@unrandomsam

The fact that Nintendo games still hold value as well as they do is a good thing, not a bad thing. Skyrim is a terrific game, but that copy you bought day one for $60, what's it worth on the secondary market now? $15?

I bought a copy of Mario Kart Wii for $3 from a lady at the flea market and took it to GameStop for a clean $21 profit. Can you do that with Uncharted? Call of Duty: MW3? Borderlands?

Not saying I don't love those games, but they don't ever hold value! Buying Nintendo games vs. buying non-Nintendo games is almost like the video game equivalent of investing in gold vs. spending that same money at a fancy restaurant. Both will leave you feeling like you made a good purchase at the time, but the food will wear off and you're only left with memories.

Re: Talking Point: Nintendo Must Take Careful Steps Into Paid DLC and Free-to-Play

DragonbornRito

Plain and simple, there are three kinds of DLC: Good, Bad, and Iffy.

Bad: Paid DLC (usually that brings gameplay changes, such as map packs or gun packs in CoD games) that has been fully developed and could be released at the same time as the core game OR was made during the development of the core game but was specifically made to be DLC so the developer could charge more money.

Good: Any free DLC or DLC that was developed after the game was released to bring new content to a game that may be collecting dust.

Iffy: Paid DLC made during the development of the core game (possibly even ready day one) that is entirely optional and has no effect on the core game other than aesthetic changes.

Mario Golf by my definition falls in the camp of "iffy" DLC. That said, I don't find the DLC on offer here to be very egregious. The two courses per pack give significant replay value, but I think it would've been slightly more intelligent for Nintendo to simply put off DLC for about a month, or even a few weeks. This is DLC that is clearly finished and could've been core game material, even with bringing the price up to $35.

That said, I'm all on board with any DLC they release after this initial 3-pack. The best DLC is stuff that gets developed for a game out of nowhere. Kinda like the devs go "WHOA, you know what would've been awesome for this game? Let's do it!" Of course, this DLC is the rarest to come by, because once a game hits store shelves, the dev team usually move on to a new project.

I'm still crossing my fingers for MK8 and SSBU DLC, but it's doubtful.

Re: Nintendo of America is Cutting the Price of Five Top 3DS Games

DragonbornRito

Ocarina of Time 3D is what I was hoping for. Game's been out since June or July of 2011, still $40 for eShop copy OR physical used copy. I want an eShop copy because that'll mean that I have literally every Zelda game available on the eShop on my Zelda 3DS XL. But $40 has been hard to do. $30 would've been terrific! But alas. I may still get DKC Returns.

Re: Square Enix To Focus Less on the 'Global Aspect' Following Bravely Default Success in the West

DragonbornRito

So, basically Squenix just admitted what we've been saying all along?

"Stop trying to 'appeal' to us and just make the great games you usually make!"

All of my favorite Squenix games were developed with the Japanese audience being the primary target. The World Ends With You, FFIV, FFX, FFVII, FF Tactics, etc. When they went to more "Western" styles of gaming (The Last Remnant, FFXII, FFXIII and its sequels, etc.), that's when I started scratching my head. Now that Final Fantasy 3DS... er, I mean Bravely Default has done so well, they're just now getting the message that we want more of what made FF great to begin with!

Also still waiting to see how many copies sell of FFX HD Remaster vs Lightning Returns. If FFXHD outsells, I think that might send a message as well.